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EU3 Succession game - Page 14

Forum Index > General Games
Post a Reply
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Simberto
Profile Blog Joined July 2010
Germany11912 Posts
Last Edited: 2011-11-26 13:14:11
November 26 2011 13:12 GMT
#261
Yes, i have been thinking about that, too. Basically, we become bigger, and stuff gets easier. That is just how the game work. I don't think either ramping up the difficulty or taking a smaller country fundamentally changes that, it just delays it by a bit.

What we need is some rule to keep us small, while still being fun.

I propose for the next game, we play kind of a Superhero country. Our goal is not to blob up, but to free everyone on the planet. Thus, we don't try to get more and more territory, we try to get people to release other nations, and, if possible, release vassals and then cancel the vassalage on as many as possible. Allies are allowed, Vassals are not, because that would defy the spirit of Liberty. Maybe start as someone like Brandenburg, Holland or Sweden, who starts under foreign rule and thus decides that noone should suffer that again? Thoughts about that idea?

On November 26 2011 21:07 Monsen wrote:
Also I noticed ppl slacking quite a bit on the aar'ing towards the later stages of the game. Don't do that- playing excellent 20 years = fun for you. Doing an excellent battle report over 20 years = fun for everyone involved/reading.



And this should be emphasized, this is not only about playing the game, but about giving it to everybody on this forum, too.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 26 2011 13:48 GMT
#262
mine sucked :D but it was my first attempt at writing anything about it. if we play more games the quality will get better for sure :D

just need to remember to take pictures constantly, even if you arent sure if you will use them :D
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2011-11-26 14:56:55
November 26 2011 14:55 GMT
#263
On November 26 2011 22:12 Simberto wrote:
Yes, i have been thinking about that, too. Basically, we become bigger, and stuff gets easier. That is just how the game work. I don't think either ramping up the difficulty or taking a smaller country fundamentally changes that, it just delays it by a bit.

What we need is some rule to keep us small, while still being fun.

I propose for the next game, we play kind of a Superhero country. Our goal is not to blob up, but to free everyone on the planet. Thus, we don't try to get more and more territory, we try to get people to release other nations, and, if possible, release vassals and then cancel the vassalage on as many as possible. Allies are allowed, Vassals are not, because that would defy the spirit of Liberty. Maybe start as someone like Brandenburg, Holland or Sweden, who starts under foreign rule and thus decides that noone should suffer that again? Thoughts about that idea?

Show nested quote +
On November 26 2011 21:07 Monsen wrote:
Also I noticed ppl slacking quite a bit on the aar'ing towards the later stages of the game. Don't do that- playing excellent 20 years = fun for you. Doing an excellent battle report over 20 years = fun for everyone involved/reading.



And this should be emphasized, this is not only about playing the game, but about giving it to everybody on this forum, too.

seems very restrictive and im not sure i would enjoy playing like that, i think more emphasis on roleplaying rather than powergaming to gain as much advantage as possible would suffice. other than that playing a non ottoman-empire islamic country or perhaps even indian/indochina country would ensure there would be powers to challenge us for longer time periods of the game.
edit: cleared up some confused wording
Robinsa
Profile Joined May 2009
Japan1333 Posts
November 26 2011 15:09 GMT
#264
On November 26 2011 23:55 nttea wrote:
Show nested quote +
On November 26 2011 22:12 Simberto wrote:
Yes, i have been thinking about that, too. Basically, we become bigger, and stuff gets easier. That is just how the game work. I don't think either ramping up the difficulty or taking a smaller country fundamentally changes that, it just delays it by a bit.

What we need is some rule to keep us small, while still being fun.

I propose for the next game, we play kind of a Superhero country. Our goal is not to blob up, but to free everyone on the planet. Thus, we don't try to get more and more territory, we try to get people to release other nations, and, if possible, release vassals and then cancel the vassalage on as many as possible. Allies are allowed, Vassals are not, because that would defy the spirit of Liberty. Maybe start as someone like Brandenburg, Holland or Sweden, who starts under foreign rule and thus decides that noone should suffer that again? Thoughts about that idea?

On November 26 2011 21:07 Monsen wrote:
Also I noticed ppl slacking quite a bit on the aar'ing towards the later stages of the game. Don't do that- playing excellent 20 years = fun for you. Doing an excellent battle report over 20 years = fun for everyone involved/reading.



And this should be emphasized, this is not only about playing the game, but about giving it to everybody on this forum, too.

seems very restrictive and im not sure i would enjoy playing like that, i think more emphasis on roleplaying rather than powergaming to gain as much advantage as possible would suffice. other than that playing a non ottoman-empire islamic country or perhaps even indian/indochina country would ensure there would be powers to challenge us for longer time periods of the game.
edit: cleared up some confused wording

I agree with this post. I think having too much of a restrictive goal removes from the experience. Playing some minor indian nation while expanding and trying to catch up in technology to the west would be fun. Or maybe we could play as a state in Japan or in the SEA area? I think it would be a fun senario and somewhat of a challange to fight the colonial powes later on.
4649!!
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2011-11-26 15:38:20
November 26 2011 15:30 GMT
#265
You can impose whatever rules you want and the game just gets silly. For example, recently I played a game as Tuscany with these rules:

* No demanding territory in a peace deal.
* No demanding vassalization in a peace deal.
* Must be a republic.
* No Royal Marriages.
* No more than 7 merchants in foreign CoTs, and no merchants in foreign CoTs if you own any domestic CoTs.
* No more colonies (Azores, Madeira etc count as colonies) than European provinces.
* No using spies on nations which you are at war with.
* No level 5 or 6 buildings unless you already have level 4 buildings of each type on every province.

And probably some more that I'm forgetting. Even with these rules and having started as Tuscany I was the strongest country in the world by around 1600.

The fact of the matter is that adding restrictive rules doesn't make the game hard, it just makes it less fun. If you want a challenge you should be playing multiplayer.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 26 2011 15:36 GMT
#266
On November 26 2011 20:51 beef42 wrote:
I disagree entirely with this difficulty talk. After familiarising yourself with the basics, (you don't even need to be 'good') the game ceases to be about any challenge, and more about doing stuff you want to do and seeing how the world reacts.

I mean sure, you guys can take Ryuku at Very Hard to get a game where you have to scum every gamey trick in the book for hundreds of years to succeed, but is this fun? For me, the game is more about the interesting counterfactual history than it's about a challenge.

Especially for a succession game for the forums. Imagine a Ryuku term? "So in my 20 years I just kinda minted and tried not to get declared war on."


While that is true, it should not be -this- easy IMO. It's not about dick waving, more of just making it a little more challenging for people.
fofa2000
Profile Joined October 2010
Canada548 Posts
Last Edited: 2011-11-26 16:22:30
November 26 2011 16:18 GMT
#267
Where is the last battle report? Also the not expending thing would be better if we could have vassals on our own, at least some...
But yeah, what about a non-European country for the next game, so we change background a bit.
-smells likes tasty soup, what's the menu?-fresh jaedong style marine stew served with a glass of dragoon slush!-The food's any good?Quite unusual names, never heard-all my food's good, the kitchen's this way-btw whatu terarn doing alone in a zerg colony?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 26 2011 17:01 GMT
#268
the problem with mass vassel is that it actually makes the game easier :D as you can just sit back and lol while your vassels bitch slap people for you. you never get any W.E. and you save money by not needing an army. you get massive tech leads as you are a tiny country but with massive vassel tax income.

turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 26 2011 17:03 GMT
#269
On November 27 2011 00:36 Fruscainte wrote:
Show nested quote +
On November 26 2011 20:51 beef42 wrote:
I disagree entirely with this difficulty talk. After familiarising yourself with the basics, (you don't even need to be 'good') the game ceases to be about any challenge, and more about doing stuff you want to do and seeing how the world reacts.

I mean sure, you guys can take Ryuku at Very Hard to get a game where you have to scum every gamey trick in the book for hundreds of years to succeed, but is this fun? For me, the game is more about the interesting counterfactual history than it's about a challenge.

Especially for a succession game for the forums. Imagine a Ryuku term? "So in my 20 years I just kinda minted and tried not to get declared war on."


While that is true, it should not be -this- easy IMO. It's not about dick waving, more of just making it a little more challenging for people.



i think the consensus is that if we want the game to be harder we should just be more risky and ask people to never reload a save. do funny things like invade india as soon as possible etc.
fofa2000
Profile Joined October 2010
Canada548 Posts
November 26 2011 18:17 GMT
#270
haha, I like the idea of never reloading! Now that we know that pretty much everyone is good at the game, we can really do crazy shit
-smells likes tasty soup, what's the menu?-fresh jaedong style marine stew served with a glass of dragoon slush!-The food's any good?Quite unusual names, never heard-all my food's good, the kitchen's this way-btw whatu terarn doing alone in a zerg colony?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 26 2011 20:45 GMT
#271
we could also do a world conquest next time, rather than just "win"
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 26 2011 20:47 GMT
#272
On November 27 2011 05:45 turdburgler wrote:
we could also do a world conquest next time, rather than just "win"


World conquest with Japan pls

Ramong
Profile Joined March 2011
Denmark1706 Posts
November 26 2011 21:31 GMT
#273
We could be Ottoman, Mamluks or Morroco and have the goal to make all of Europe Muslim. We could add "rules" like no none Muslim vassals or no claim throne/force personal unions if we wanted to make the game slightly harder :p
"Yeah buddy"
Simberto
Profile Blog Joined July 2010
Germany11912 Posts
November 26 2011 21:34 GMT
#274
Wörgh. The last 2-300 years or so of a world conquest are only tedious, and so unlike what this game is really like. Basically you just run around, PU everyone you can, and then you manage your infamy. Then, if you did not manage your infamy enough, the last 20 or so years are spent hunting rebels while annexing whatever is left of the world.
Ramong
Profile Joined March 2011
Denmark1706 Posts
November 26 2011 23:33 GMT
#275
true, I did a world conquest as France once, was boring after 100 years :p
"Yeah buddy"
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
November 26 2011 23:40 GMT
#276
I say start in the New World with the goal of conquering Europe.
I cheer for underdogs and Flash
Pewt
Profile Joined June 2010
Canada201 Posts
November 26 2011 23:41 GMT
#277
On November 27 2011 08:40 deafhobbit wrote:
I say start in the New World with the goal of conquering Europe.

That would be terribly boring for almost everyone, and no more difficult.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 26 2011 23:42 GMT
#278
On November 27 2011 08:40 deafhobbit wrote:
I say start in the New World with the goal of conquering Europe.


I'm all for a challenge, but that's just tedious. Do shit for a bit, wait 100+ years, and hope you don't get insta-killed by the first Euro nation to come by you and hope to god you survive Westernization.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-11-27 02:40:07
November 27 2011 02:39 GMT
#279
On November 27 2011 08:42 Fruscainte wrote:
Show nested quote +
On November 27 2011 08:40 deafhobbit wrote:
I say start in the New World with the goal of conquering Europe.


I'm all for a challenge, but that's just tedious. Do shit for a bit, wait 100+ years, and hope you don't get insta-killed by the first Euro nation to come by you and hope to god you survive Westernization.


idd. we shouldnt do anything that requires nothing to happen for the first or last any amount of time. thats why i think world conquest will be good. managing infamy is a good thing to learn to do and it means we need to use all the mechanics to expand properly all through the game, even when we are dominating wars theres still excitement due to the race against time.

does anyone know if its possible to WC without going over infamy limit? if we use a lot of PU's and holy war it must be possible?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 27 2011 03:05 GMT
#280
i have another idea, why don't we play different countries for a 20 year span, i.e. go from say France to Ottomans to Japanese daimyo to HRE OPM to Russia to Portugal, etc.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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