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MechWarrior Online (New) - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 49 50 51 Next
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 09 2011 04:12 GMT
#41
I hope they balance things well so it can be competitive. because it certainly can take alot of skill to use all of movement options and aiming (unlike fps it can be very difficult to aim consistantly). all i remember from playing this games is that it did seem like you were in a cockpit because of all the keys you had to use everywhere in order to get fluid movement.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
Last Edited: 2011-11-09 04:22:18
November 09 2011 04:21 GMT
#42
Ahh, Looks cool but i think i will just stick with MW:Living Legends (Free if you own Crysis: Wars, It is based on that engine)

Also I cant even see how this will be better then living legends, especially if they throw microtransactions in.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
SCST
Profile Joined November 2011
Mexico1609 Posts
November 09 2011 08:50 GMT
#43
On November 09 2011 12:58 Eschaton wrote:
Show nested quote +
On November 09 2011 04:48 SCST wrote:
On November 09 2011 04:47 Dr. ROCKZO wrote:
I'm scared to see how this game is going too be modernized, and which kind of microtansactions will sustain it.


Read the F2P article. Sounds like they are avoiding Play-To-Win like the plague. Only time will tell, however.


Nice freudian slip. Pay-to-win it is, then!


Oops haha. Ya'll know what I meant
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2011-11-09 09:53:54
November 09 2011 08:59 GMT
#44
the big problem of f2p games. They all say there will not be a pay-to-win.
Most start this way but you can never be sure about the future. A clear direct announced like:
No microtransition we ever sell will get you an ingame competition advantage.
like "Path of Exile" did would be nice.

Than they are committed and know they get alot of shit on the day they try to break it.
This will get you much more players at the start, because many a scared that they play for a month build up a char only to see that you can buy all this now.

EDIT: i really enjoyed the singleplayer in the old mechwarriers. Hoped for a sp game come out one day again.
Perhaps they have CO-OP modus. that would be awesome.
Save gaming: kill esport
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2011-11-09 12:29:54
November 09 2011 12:26 GMT
#45
On November 09 2011 17:59 skeldark wrote:
the big problem of f2p games. They all say there will not be a pay-to-win.
Most start this way but you can never be sure about the future. A clear direct announced like:
No microtransition we ever sell will get you an ingame competition advantage.
like "Path of Exile" did would be nice.

Than they are committed and know they get alot of shit on the day they try to break it.
This will get you much more players at the start, because many a scared that they play for a month build up a char only to see that you can buy all this now.

EDIT: i really enjoyed the singleplayer in the old mechwarriers. Hoped for a sp game come out one day again.
Perhaps they have CO-OP modus. that would be awesome.


They pretty much do say that, for the record. As a card-carrying member of one of the most crusty, hardcore, battletech-based school of thought, I'm surprised at how impressed I am by Piranha's take on this. The only thing I'm scared about is how influential the XP system will be.

And they've also pretty much ruled out co-op.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
November 09 2011 13:15 GMT
#46
On November 09 2011 17:59 skeldark wrote:
the big problem of f2p games. They all say there will not be a pay-to-win.
Most start this way but you can never be sure about the future. A clear direct announced like:
No microtransition we ever sell will get you an ingame competition advantage.
like "Path of Exile" did would be nice.

Than they are committed and know they get alot of shit on the day they try to break it.
This will get you much more players at the start, because many a scared that they play for a month build up a char only to see that you can buy all this now.

EDIT: i really enjoyed the singleplayer in the old mechwarriers. Hoped for a sp game come out one day again.
Perhaps they have CO-OP modus. that would be awesome.


PC Gamer article:

Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says.


pretty much word for word.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Lucumo
Profile Joined January 2010
6850 Posts
November 09 2011 13:43 GMT
#47
How similar is this series to Earthsiege/2/Starsiege?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 09 2011 14:42 GMT
#48
On November 09 2011 22:43 Lucumo wrote:
How similar is this series to Earthsiege/2/Starsiege?

Well it isn't similar to starsiege since that was a first person fps with jetpacks and what not.
Descolada in everything not TL/Starcraft
Lucumo
Profile Joined January 2010
6850 Posts
November 09 2011 17:06 GMT
#49
On November 09 2011 23:42 Coriolis wrote:
Show nested quote +
On November 09 2011 22:43 Lucumo wrote:
How similar is this series to Earthsiege/2/Starsiege?

Well it isn't similar to starsiege since that was a first person fps with jetpacks and what not.

Nope, you are talking about Starsiege: Tribes.
SCST
Profile Joined November 2011
Mexico1609 Posts
November 09 2011 20:15 GMT
#50
On November 09 2011 21:26 Belisarius wrote:
Show nested quote +
On November 09 2011 17:59 skeldark wrote:
the big problem of f2p games. They all say there will not be a pay-to-win.
Most start this way but you can never be sure about the future. A clear direct announced like:
No microtransition we ever sell will get you an ingame competition advantage.
like "Path of Exile" did would be nice.

Than they are committed and know they get alot of shit on the day they try to break it.
This will get you much more players at the start, because many a scared that they play for a month build up a char only to see that you can buy all this now.

EDIT: i really enjoyed the singleplayer in the old mechwarriers. Hoped for a sp game come out one day again.
Perhaps they have CO-OP modus. that would be awesome.


They pretty much do say that, for the record. As a card-carrying member of one of the most crusty, hardcore, battletech-based school of thought, I'm surprised at how impressed I am by Piranha's take on this. The only thing I'm scared about is how influential the XP system will be.

And they've also pretty much ruled out co-op.


I am also impressed, but I'm wondering: where did you hear that they have ruled out co-op?
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
TBone-
Profile Blog Joined November 2010
United States2309 Posts
November 10 2011 20:50 GMT
#51
Mechwarrior 4 was incredible as was 3, never played 2 but I've heard better things about that. So pumped for 5! (I finally have a reason to bust out my old joystick :D)
Eve online FC, lover of all competition
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 10 2011 21:07 GMT
#52
Considering i ONLY use light mechs i'm excited for a LoL type experience system which is what it's sounding like to help you out with your piloting/sensor/blind fighting skills.
JBright
Profile Joined September 2010
Vancouver14381 Posts
February 22 2012 03:22 GMT
#53
http://www.mwtactics.com/

I didn't want to open up a new thread but I thought this game could fit here since it's a similar concept.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
February 22 2012 03:33 GMT
#54
I don't even know why I bother reserving my name. Nobody ever steals a name this terrible.
twitch.tv/duttroach
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2012-02-22 03:36:05
February 22 2012 03:35 GMT
#55
On February 22 2012 12:22 JBright wrote:
http://www.mwtactics.com/

I didn't want to open up a new thread but I thought this game could fit here since it's a similar concept.


Interesting stuff, I'll throw it up on the OP
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2012-03-09 04:02:12
March 09 2012 03:48 GMT
#56
So it turns out this is really real.

I'm not sure I'd dared hope, but there's been media reveals and playtests going on all week at GDC. Not a whole lot of meat, but the game is unquestionably present and playable in alpha. Game sites like Escapist, IGN and games.on.net are starting to put out coverage

------------------------------------------------------------------------------------

EDIT: the heck with website coverage. Interview with gameplay footage:
http://www.gametrailers.com/video/gdc-2012-mechwarrior-online/727870

------------------------------------------------------------------------------------

Also:
http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/9466-GDC-2012-MechWarrior-Online
It plays like MechWarrior 4 and looks like Crysis 2. I'm kind of tempted to end the preview right there because, if that description doesn't make Piranha Games' upcoming resurrection of the franchise a "must play," nothing else I say is likely to matter. On the off chance that you're still not convinced, maybe I should also mention it marks the series return to the PC as well as its entry into the free-to-play market.

More sites:
+ Show Spoiler +
http://games.on.net/article/15087/Live_from_GDC_MechWarrior_Online_Preview
and
http://au.pc.ign.com/objects/018/018954.html


For anyone more interested, the developer blogs over at MWO's own website have a surprising amount of info, especially the most recent one.

http://mwomercs.com/news/2012/03/155-dev-blog-5-mech-warfare-part-i
Welcome fans to Mech Warfare month. This is the month you’ve all been waiting for where we finally spill the beans on the BattleMech combat systems and experience.


With a combination of simulation controls and specialize terrain modeling, Mech combat is about to take on a whole new movement mechanic and means of acquiring targets. As discussed in previous Dev Blogs, there are various systems in place that will affect your personal gameplay style but they will all lead back to the core of BattleMech combat. The core of BattleMech combat encapsulates 3 base principles, Mech Operations, Target Acquisition and Engagement...


I'm not a big fan of the way they've handled their PR up until now. It felt like vaporware, all promises and hype and big announcements for stuff that turned out to totally not be worth promising, hyping or announcing. Now, though, it looks like the game might actually be what a whole lot of people have been waiting ten years for, and I'm suddenly willing to give them the benefit of the doubt.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 09 2012 13:04 GMT
#57
The game WAS Vaporware for a long time.

But I'm SO HAPPY Mech is coming back!

The dev team seems to really love the universe and so far I'm happy with every decision they've made.

P.S. Fully customizable MechLab CONFIRMED!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
daemir
Profile Joined September 2010
Finland8662 Posts
March 09 2012 13:29 GMT
#58
Mech tactics, if it's really turn based then ooo yea!

And I'm happy they got this one revived as well, looking forward to both
TigerKarl
Profile Joined November 2010
1757 Posts
March 09 2012 13:38 GMT
#59
MechWarrior Online, wow the escapist preview reads really sweet, this game has some sick potential. I've always liked the universe more when the Clans have arrived, featuring my favourite Vulture Mech, but still this is going to be huge. I hope they make a great game, i really hope.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 09 2012 22:31 GMT
#60
On March 09 2012 22:38 TigerKarl wrote:
MechWarrior Online, wow the escapist preview reads really sweet, this game has some sick potential. I've always liked the universe more when the Clans have arrived, featuring my favourite Vulture Mech, but still this is going to be huge. I hope they make a great game, i really hope.

You're in luck! The game is set in 3049, and the devs have said they're keeping a 1:1 time ratio with canon.

The clan invasion happens in 3050!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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