On November 28 2011 12:32 Skyling wrote: I have played since mid vanilla WOW and I was never in that hardcore raiding guild.
I have issues paying attention for long amounts of time and i hate doing long raids and dungeons. In cata the sheer amount of things to do at end game is more amazing then any other expansion so far. I can choose to do dailies, random heroics, pvp, go out and find something cool. Stand out in the world and just look around and enjoy it, talk with guildies, talk in trade chat, or in the next patch there will be the darkmoon faire and looking for raids!!!! This is awesome for us casual players.
If you look at end game content in the old parts of wow: Vanilla you could either grind out in pvp doing massive amounts of it or find 19 or 39 other people to do raids with. I did the pvp grind and quit it after i went on vacation for a week and lost a whole pvp rank
in BC you could play 10 arena and get epic gear (what i did) or you could grind thru regs to get your rep up then go thru heroics so you can start raiding in actual raids way too many steps for us casuals. But at least they started having dailies, and the Isle of Quel'dantis (omg amazing) which made me a happy camper I could actually spend my time doing stuff for actual rewards that didn't involve me looking for anther group of people to help me do stuff. I thought this right here was the best.
Then wrath came out. In wrath you could do dailies or do raids or do heroics. They also weren't as tough to get into as BC but i hated sitting in trade looking for people to do heroics PVP was alot harder to get gear in so i couldn't get my epic gear there. But then i had a lvl 80 around the time LFG came out and i was just geared enough for it (woot!!) so i could run my heroic once a day and get epic gear so i could finally join a pug raid and see end game content!!! That was amazing.
Then cata came out and at the start I could do dailies to advance myself or do random dungeons and it just keep getting better. I am expecting with the gear reset in the next patch I will be able to get awesome gear that can then get me into looking for raid and i can enjoy the experience of raid content again also Molten front dailies are awesome.
I am sure most elitist will call me a casual player but I am and I don't care. I am happy the game is more available to me now then ever before. No more crazy grinds, interesting fight mechanics, and in MOP i am sure i will be enjoying even more lore in an Asian setting with my brand new undead monk <3
People like you killed Wow for most others .
LoL i wanted to answer the same... But yeah, people like you just wanted to put zero effort into the game and blizz decided to make it way to easy for casuals!
please, casuals didn't ruin the game. What ruined the game for me was how they made it impossible to piss off hardcore raiding guilds via mass dispelling them while they were buffing endlessly. We held up sunwell alliance progression on our server by making them rage quit their raids ^>^
Anyways wow isn't fun because they made PvP into a grind. Nothing is a challenge or skill based in wow, everything is a grind for numbers. IMO the only numbers worth grinding are your GPA or your $$$ so I don't see why these expansion which just adds a bunch of nonsense to grind moreso is worth anyones time.
I played WoW until lich king. It was a fun game, and I put a lot of time into it and had fun. But After killing the lich king, I quit. When I left a guild i played with for a year(Guild leader went crazy, and whoever was in charge of recruitment was also pretty fail) I lost desire to play because suddenly I was raiding with a bunch of new people, and while I was main tank of the new guild I was in, I didn't care to get to know the people in the new guild as much and was just really not interested. Cata did look interesting but i'd rather play console based RPGS atm.
For me WoW was killed by too big amount of tounge in cheek humour. Pop cultural references or jokes are good thing but not in overdose. It just breaks the immersion of fantasy world. The second thing that killed this game for me was queing dungeons - cross realm play take away from you the feeling of real living world with characters that you can interact with.
As for the easier accesibility of the end world content I'm fine. Not everyone is no-life nerd who spends long hours in front of monitor. I've got work, gym, books and other activities I would like to spend my time on. It was good for this game. Unfortunately immersion is completely broken ATM.
On July 25 2012 22:59 Embir wrote: For me WoW was killed by too big amount of tounge in cheek humour. Pop cultural references or jokes are good thing but not in overdose. It just breaks the immersion of fantasy world. The second thing that killed this game for me was queing dungeons - cross realm play take away from you the feeling of real living world with characters that you can interact with.
As for the easier accesibility of the end world content I'm fine. Not everyone is no-life nerd who spends long hours in front of monitor. I've got work, gym, books and other activities I would like to spend my time on. It was good for this game. Unfortunately immersion is completely broken ATM.
So if they removed the LFG tool and forced you to make a group via LFG chat, you'll play WoW again?
Somehow, I highly doubt whether or not you play or quit WoW depends on how you form groups, more so than the content that you do in the group. You're essentially saying that how groups are formed is more important for gameplay than the content that the group plays through.
Blizzard did a few things right. I think the LFD system they brought in removed alot of hassle.
LFR was a big mistake for me. I am a casual player and I don't really care if I get to see all the content. If anything, I liked not seeing all the content because it always gave me a sense of more to do. I raided back in BC in a casual guild and I cleared up to the third boss in SSC before they made the game easier with welfare epics, and then I cleared up to BT. That's when it was all going down hill for me.
I'm not sure if I can say Blizzard is doing it wrong, because it is only my personal experience. If other people feel they need to see the content then fair enough, but I'm not going to play WoW anymore =/. I've quit since LFR came out.
WoW is actually the only MMO i've ever enjoyed playing for some reason. I've tried SWTOR,Guild Wars2, Tera, and I just can't get into them like WoW. Maybe it's because all my friends play?!?
Anyhow really excited for this as I've been trying to find another game other than sc2 to play
For all my WoW vets out there. I think we can all agree with this video. I hope Blizzard proves me wrong though
In case you haven't realized, WoW is as hard as ever. Both T11 and T12 were probably amongst the hardest tiers of raids ever made, although T13 is probably easier.
The video says that it took 4 months before Kael'thas was defeated. But TBC launched with 2 raid tiers, not 1.
In fact, if we compare this to Ulduar, released in WotLK (people who were never involved in progression raiding claim that this is when WoW started to be dumbed down for the masses), Yogg-0 wasn't cleared until 3 months after patch 3.1. That's 3 whole months on a single tier before the world first kill.
The claims that raiders are no longer special, that they aren't rewarded far above and beyond lesser players, and that progression raiding in WoW is now easy, are simply false. The people who do these heroic raids have the best gear, they get special mounts for the meta-achievements, and are highly regarded in the community.
For all my WoW vets out there. I think we can all agree with this video. I hope Blizzard proves me wrong though
In case you haven't realized, WoW as harder than ever. Both T11 and T12 were probably the hardest tier of raids ever made.
The video says that it took 4 months before Kael'thas was defeated. But TBC launched with 2 raid tiers, not 1.
In fact, we if we compare this to Ulduar, released in WotLK (what people where never involved in progression raiding claims when WoW was dumbed down for the masses), Yogg-0 wasn't cleared until 3 months after patch 3.1. That's 3 whole months on a single tier before the world first kill.
The fact that raiders are not specials and that progression raiding in WoW is now easy is simply false. The people who do these heroic raids have the best gear, the special mounts for the meta-achievements, and are high-regarded in the community.
Ulduar was the only good instance Blizzard has brought out after WotLK was released because you had to fight your way through to see content rather than have it given to you.
People say that "Hardcore Raiders" are irrational, but I am willing to accept that Blizzard have done thing right in the past. As a Casual, I had my most fun during BC and when naxxramas was released the game died for me (Besides ulduar, that was a good instance).
Theres 0 reason to raid for me now once I clear it on LFR (Which I did on the first days they were released). You could argue "Join a hardcore guild" but I've already seen the content, theres no reason to even try now. I do like to play for a challenge, but doing LFR and then transitioning into hard mode is equivalent to playing through Resident evil on Easy and then playing it again on hard afterwards. It's incredibly boring!
For all my WoW vets out there. I think we can all agree with this video. I hope Blizzard proves me wrong though
In case you haven't realized, WoW as harder than ever. Both T11 and T12 were probably the hardest tier of raids ever made.
The video says that it took 4 months before Kael'thas was defeated. But TBC launched with 2 raid tiers, not 1.
In fact, we if we compare this to Ulduar, released in WotLK (what people where never involved in progression raiding claims when WoW was dumbed down for the masses), Yogg-0 wasn't cleared until 3 months after patch 3.1. That's 3 whole months on a single tier before the world first kill.
The fact that raiders are not specials and that progression raiding in WoW is now easy is simply false. The people who do these heroic raids have the best gear, the special mounts for the meta-achievements, and are high-regarded in the community.
Ulduar was the only good instance Blizzard has brought out after WotLK was released because you had to fight your way through to see content rather than have it given to you.
People say that "Hardcore Raiders" are irrational, but I am willing to accept that Blizzard have done thing right in the past. As a Casual, I had my most fun during BC and when naxxramas was released the game died for me (Besides ulduar, that was a good instance).
Theres 0 reason to raid for me now once I clear it on LFR (Which I did on the first days they were released). You could argue "Join a hardcore guild" but I've already seen the content, theres no reason to even try now. I do like to play for a challenge, but doing LFR and then transitioning into hard mode is equivalent to playing through Resident evil on Easy and then playing it again on hard afterwards. It's incredibly boring!
For all my WoW vets out there. I think we can all agree with this video. I hope Blizzard proves me wrong though
In case you haven't realized, WoW as harder than ever. Both T11 and T12 were probably the hardest tier of raids ever made.
The video says that it took 4 months before Kael'thas was defeated. But TBC launched with 2 raid tiers, not 1.
In fact, we if we compare this to Ulduar, released in WotLK (what people where never involved in progression raiding claims when WoW was dumbed down for the masses), Yogg-0 wasn't cleared until 3 months after patch 3.1. That's 3 whole months on a single tier before the world first kill.
The fact that raiders are not specials and that progression raiding in WoW is now easy is simply false. The people who do these heroic raids have the best gear, the special mounts for the meta-achievements, and are high-regarded in the community.
Ulduar was the only good instance Blizzard has brought out after WotLK was released because you had to fight your way through to see content rather than have it given to you.
People say that "Hardcore Raiders" are irrational, but I am willing to accept that Blizzard have done thing right in the past. As a Casual, I had my most fun during BC and when naxxramas was released the game died for me (Besides ulduar, that was a good instance).
Theres 0 reason to raid for me now once I clear it on LFR (Which I did on the first days they were released). You could argue "Join a hardcore guild" but I've already seen the content, theres no reason to even try now. I do like to play for a challenge, but doing LFR and then transitioning into hard mode is equivalent to playing through Resident evil on Easy and then playing it again on hard afterwards. It's incredibly boring!
Status, epeen, challenge and guild
That's why you should do hard modes.
That's not enough dude, I want new things to do in the game all the time and you always had that feeling in BC. EPEEN hardly exists anymore, and as a casual player I couldn't give a shit about players with better gear than me now. Everyone wears the same gear now (And if you have higher tier it basically looks the same)
Guild members.... They are the only reason I would keep playing, but that's no excuse for Blizzard to keep releasing bad content.
For all my WoW vets out there. I think we can all agree with this video. I hope Blizzard proves me wrong though
In case you haven't realized, WoW as harder than ever. Both T11 and T12 were probably the hardest tier of raids ever made.
The video says that it took 4 months before Kael'thas was defeated. But TBC launched with 2 raid tiers, not 1.
In fact, we if we compare this to Ulduar, released in WotLK (what people where never involved in progression raiding claims when WoW was dumbed down for the masses), Yogg-0 wasn't cleared until 3 months after patch 3.1. That's 3 whole months on a single tier before the world first kill.
The fact that raiders are not specials and that progression raiding in WoW is now easy is simply false. The people who do these heroic raids have the best gear, the special mounts for the meta-achievements, and are high-regarded in the community.
Ulduar was the only good instance Blizzard has brought out after WotLK was released because you had to fight your way through to see content rather than have it given to you.
People say that "Hardcore Raiders" are irrational, but I am willing to accept that Blizzard have done thing right in the past. As a Casual, I had my most fun during BC and when naxxramas was released the game died for me (Besides ulduar, that was a good instance).
Theres 0 reason to raid for me now once I clear it on LFR (Which I did on the first days they were released). You could argue "Join a hardcore guild" but I've already seen the content, theres no reason to even try now. I do like to play for a challenge, but doing LFR and then transitioning into hard mode is equivalent to playing through Resident evil on Easy and then playing it again on hard afterwards. It's incredibly boring!
Status, epeen, challenge and guild
That's why you should do hard modes.
That's not enough dude, I want new things to do in the game all the time and you always had that feeling in BC. EPEEN hardly exists anymore, and as a casual player I couldn't give a shit about players with better gear than me now. Everyone wears the same gear now (And if you have higher tier it basically looks the same)
Guild members.... They are the only reason I would keep playing, but that's no excuse for Blizzard to keep releasing bad content.
Do you really think TBC had more things to do than WoW has now? Consider that nothing in TBC was removed.
Daily quests were created in TBC, daily quests are still here, rep grinds existed back then, rep grinds still exist. BGs and arenas existed in TBC, there are still BGs and arenas. In addition, there are now more dailies than before, more BGs, there's transmog, which gives you an incentive to do old content. And of course there's heroic dungeons and raids.
You say that epeen doesn't matter, and then you say that everyone wears the same gear. So does gear matter or not? It's not true that everyone is in the same gear, most people can't even do normal raids, despite the fact that they are extremely easy, and heroic geared raiders have gear that is a full tier above normal raiders. Heroic raiders have far superior gear to the rest of the playerbase.
You can tell someone is a highly successful heroic raider firstly from the guild name, the guild name itself is a huge status symbol, being in the best guild on the server means you're one of the best on the server. Then there's the gear (or ilvl or gearscore), the achievements, the special mounts that non-raiders can't get, and the fact that they're doing 1.5 to 2 times more DPS than the next guy on the damage meters in a PUG.
Epeen does matter. And I can spot a large epeen from a mile away.
I think they need to put World records into the PvE. U have bronze, silver and gold medal but what they need is put world / server time record next to it.
On July 25 2012 22:59 Embir wrote: For me WoW was killed by too big amount of tounge in cheek humour. Pop cultural references or jokes are good thing but not in overdose. It just breaks the immersion of fantasy world. The second thing that killed this game for me was queing dungeons - cross realm play take away from you the feeling of real living world with characters that you can interact with.
As for the easier accesibility of the end world content I'm fine. Not everyone is no-life nerd who spends long hours in front of monitor. I've got work, gym, books and other activities I would like to spend my time on. It was good for this game. Unfortunately immersion is completely broken ATM.
So if they removed the LFG tool and forced you to make a group via LFG chat, you'll play WoW again?
Somehow, I highly doubt whether or not you play or quit WoW depends on how you form groups, more so than the content that you do in the group. You're essentially saying that how groups are formed is more important for gameplay than the content that the group plays through.
That is a ridiculous notion.
You don't understand. In theory cross server play would allow fast and handy group forming, but there are drewbacks. If game allows cross server groups then this game becomes a lot more single player focused. You don't have to interact with the players on the same server or interact with guilds or whatever. You just push the button and voila group is formed. What is more, because players from your group are from other servers you probably wont meet them again, it breaks a feeling of interaction and living world. It almost felt like single player. When I played in WoW during Cataclysm a lot of people played alone, ignoring others - it is not exactly experience I would like to recieve from MMO. On the contrary in TBC when only meeting stones were available a lot of interaction occured thanks to forming group process. Of course dungeon finder is very practical tool and speed up game tremendously, I just think a drewback is much more single player feeling during play.
On July 25 2012 22:59 Embir wrote: For me WoW was killed by too big amount of tounge in cheek humour. Pop cultural references or jokes are good thing but not in overdose. It just breaks the immersion of fantasy world. The second thing that killed this game for me was queing dungeons - cross realm play take away from you the feeling of real living world with characters that you can interact with.
As for the easier accesibility of the end world content I'm fine. Not everyone is no-life nerd who spends long hours in front of monitor. I've got work, gym, books and other activities I would like to spend my time on. It was good for this game. Unfortunately immersion is completely broken ATM.
So if they removed the LFG tool and forced you to make a group via LFG chat, you'll play WoW again?
Somehow, I highly doubt whether or not you play or quit WoW depends on how you form groups, more so than the content that you do in the group. You're essentially saying that how groups are formed is more important for gameplay than the content that the group plays through.
That is a ridiculous notion.
You don't understand. In theory cross server play would allow fast and handy group forming, but there are drewbacks. If game allows cross server groups then this game becomes a lot more single player focused. You don't have to interact with the players on the same server or interact with guilds or whatever. You just push the button and voila group is formed. What is more, because players from your group are from other servers you probably wont meet them again, it breaks a feeling of interaction and living world. It almost felt like single player. When I played in WoW during Cataclysm a lot of people played alone, ignoring others - it is not exactly experience I would like to recieve from MMO. On the contrary in TBC when only meeting stones were available a lot of interaction occured thanks to forming group process. Of course dungeon finder is very practical tool and speed up game tremendously, I just think a drewback is much more single player feeling during play.
Another reason why am I am excited about challenge modes, you can't queue for them. You have to manually make the group.
If only the challenge modes reward enough nonvanity rewards they might actually get people to play them.