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Magic Woods9326 Posts
On July 17 2015 07:27 Sableyeah wrote: The switch I want to see is if pronax and Xizt, see if pronax tactics could make up for the Xizt fragging. I don't think so, pronax is surrounded by people that constantly frag. When JW didn't show up for the overpass game vs TSM they lost. If he had inconsistent GTR/f0rest/allu/friberg I think they would do even worse.
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That fnatic lineup was insane. They had three of top five players in the world of that time lol.
edit: oh its the tournament where swedish MYM played final. iirc SK replaced kHRYSTAL with zet after this tournament.
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On July 17 2015 07:49 Epoxide wrote:Show nested quote +On July 17 2015 07:27 Sableyeah wrote: The switch I want to see is if pronax and Xizt, see if pronax tactics could make up for the Xizt fragging. I don't think so, pronax is surrounded by people that constantly frag. When JW didn't show up for the overpass game vs TSM they lost. If he had inconsistent GTR/f0rest/allu/friberg I think they would do even worse.
Well you see, maybe with pronax tactics, they could be consistent. We all know how good they are when they are on point, maybe a pronax is what they need.
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2nd Worst City in CA8938 Posts
The biggest tragedy in CS:GO is people undervaluing pronax because they think players are consistent fraggers "just because."
Bring pronax to NA. I bet he'd rip teams apart with four raw Americans.
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2nd Worst City in CA8938 Posts
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The community literally feeds them good ideas for changes to make. Each time I play on a pistol only server I wonder how they can refuse making them (adadadadcrouchadadad). And that's only talking about gameplay. It reminds me of SC2, the new devs want to have "their" game and do their own shit with it, and utterly refuse ideas taken from other titles, even if nobody likes the new things (I'm pretty sure nobody likes CS:GO movement over 1.6). It's really annoying, but at least we have a popular and playable CS I suppose...
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Magic Woods9326 Posts
On July 17 2015 17:38 Ty2 wrote: should i play this game? Is it good? yes
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we are playing a game that completely goes stupid when your enemy jumps, this is a HUGE HUGE HUGE HUGE problem but we got used to it. that mess hit-box changes every single time and i cant calculate it anymore. sometimes i spray where he is gonna land, sometimes i spray his mid-air belly, sometimes his feet level and sometimes head AND most of the time i see either no dmg or -25.
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I have much less trouble to hit a jumping dude than a ADADing dude (at least with light weapons, rifles are less of an issue). Fucked up hitboxes are annoying, rollerskating players are a much bigger one in my opinion. I'd really love if they lowered accel again and maybe speed a bit :/
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OMG... fucking bullshit... been carrying the game but I got kicked for too much TK.... how... They fucking run into my guns all the time like they can't see the enemy in front of them so I shoot. It's not even a lot of teamdmg. 2 TK were both 11-14 dmg respectively then I threw a nade that fucking bounced on a teammate who ran infront of me AGAIN. It should be different than how it is now...
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51430 Posts
long gone are the days of project_kr/lunatic hai - absolutely garbage play from the best 'korean' team in csgo.
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GRAND OLD AMERICA16375 Posts
On July 18 2015 17:27 GTR wrote: long gone are the days of project_kr/lunatic hai - absolutely garbage play from the best 'korean' team in csgo.
LUNATIC.HAI COME BACK PLEASE
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On July 17 2015 19:16 Epoxide wrote:yes
traitor!
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I would like if at the end of every round I could get a popup that tells me how much damage I did with my grenade(s). That would be cool and educative . Especially as CT, it would be cool to know at the end of the round if your nades chipped off 12 hp off of someone so you can get a one bullet headshot, so you know which nades work and which ones don't without screwing around in replays.
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That would be really usefull indeed. And while they are at it, they could also set sv_infinite_ammo during warmup to 2, and give us unlimited cash or at least free kevlar+helmet. Just had 2 games where it took quite some time for the last person to connect and aimpunch is a bitch/you can only kill so many Ts with the M4A1-S before ammo runs out
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You can see how much dmg you've done in console with the button next to 1, [ ` ~ ] But you need to enable the console first in the settings menu I think. Ofc this is only total dmg so you can't see exactly how much dmg you've exclusively with granade.
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On July 20 2015 06:12 Sableyeah wrote: You can see how much dmg you've done in console with the button next to 1, [ ` ~ ] But you need to enable the console first in the settings menu I think. Ofc this is only total dmg so you can't see exactly how much dmg you've exclusively with granade. alternatively, you can just put this in your config cfg. (that you should totally create if you haven't already.)
developer 1 con_filter_enable 2 con_filter_text_out "Player:" con_filter_text "damage"
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