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Counter-Strike: Global Offensive - Page 36

Forum Index > General Games
Post a Reply
Prev 1 34 35 36 37 38 1121 Next
Jibba
Profile Blog Joined October 2007
United States22883 Posts
December 07 2011 23:19 GMT
#701
:|
ModeratorNow I'm distant, dark in this anthrobeat
Akasha
Profile Blog Joined May 2010
United States261 Posts
December 07 2011 23:21 GMT
#702
poor jibba lol
Writer
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 07 2011 23:27 GMT
#703
On December 08 2011 07:35 zatic wrote:
Show nested quote +
On December 08 2011 03:02 tofucake wrote:
On December 08 2011 02:21 zatic wrote:
Finally got my key yay!

I haven't played CS sind version 1.3 in 2002, and I am an extreme elitist CS hipster. How disappointed will I be? :-D

I started with 1.0.1.13. Suck it.

Also please let me use your key?

LOL noob. Version player haha! LMAO go home

Beta 1.2 July 1999 baby :-D

Edit: Downloading right now. 4gigs haha wow. My first CS download was 12Mb and I copied it to my PC on a stack of floppies.

When I was 7 years old, I left my 56k connection on overnight to download Beta 6, which was about 52mb. First thing I did when I woke up in the morning was jump out of bed to install the mod. My first match was on cs_militia. Oh man, good times.
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
December 07 2011 23:28 GMT
#704
Haha man I suck at this. Although I can blame a lot on latency I think, really doesn't feel right at the moment.

Definitely going to play more on the weekend.
ModeratorI know Teamliquid is known as a massive building
Ideas
Profile Blog Joined April 2008
United States8168 Posts
December 07 2011 23:33 GMT
#705
how do you get a key? do you get invited by people already in the beta, or is there a website you apply for one? or is it only invites from valve or something?
Free Palestine
Daeno
Profile Joined June 2007
Canada76 Posts
December 07 2011 23:47 GMT
#706
The more I play the more I eh...just don't like it.

#1 Problem is the "feel" of the guns. That's what makes CS, CS. And that's why many people still prefer 1.6 to source.

#2 Problem is the sound of the weapons. They just don't sound good.

Of course it's beta so it's all subject to change, but yeah...not so hot so far.
tofucake
Profile Blog Joined October 2009
Hyrule19203 Posts
December 07 2011 23:56 GMT
#707
On December 08 2011 07:35 zatic wrote:
Show nested quote +
On December 08 2011 03:02 tofucake wrote:
On December 08 2011 02:21 zatic wrote:
Finally got my key yay!

I haven't played CS sind version 1.3 in 2002, and I am an extreme elitist CS hipster. How disappointed will I be? :-D

I started with 1.0.1.13. Suck it.

Also please let me use your key?

LOL noob. Version player haha! LMAO go home

Beta 1.2 July 1999 baby :-D

Edit: Downloading right now. 4gigs haha wow. My first CS download was 12Mb and I copied it to my PC on a stack of floppies.

I see your Beta 1.2 and raise you a middle finger
Liquipediaasante sana squash banana
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
Last Edited: 2011-12-08 11:24:29
December 08 2011 09:30 GMT
#708
On November 22 2011 08:26 Klogon wrote:
Show nested quote +
On October 18 2011 05:17 Jibba wrote:
One thing the casters talked about at IEM was the new kit system and how they're droppable.

Instead of buying defuse kits, the CTs are randomly given 2 at the beginning of the round and you can drop it. Their solution was just to send one to each site and drop it in the middle of the site.

Makes sense and overcomes the "restriction" they put in, the problem is it's just too easy. Even though they used to be cheap, at least there was some tactical decision to be made, especially on pistol rounds. Now they're just going to be available, all the time.

Unless I'm missing some detail, it seems like a short sighted decision, to me.


I would actually love to see a system where the Kits rotate on the players and they are undroppable unless the player dies.
And yeah, the purists might not like this idea, but introducing / experimenting with new ideas and concepts could be healthy for the game.

Haha it was like that in CS beta. Half the CT team had kits the others just could not defuse the bomb (back then you couldn't defuse at all without a kit).
EDIT: People should really read my blog http://www.teamliquid.net/blogs/viewblog.php?id=92762

So, I want to play some more on the weekend. Does anyone have any sources how to improve control / graphic config etc? Basically I want to turn everything shiny off and make it as bland as possible. And get more smooth control if that is possible, definitely didn't feel right when I played last night.

So far I really have issues with how the crosshair moves around and changes, and I guess the recoil. I just can't hit shit. Also the models are too realistic, I want ugly skinny guys with huge heads.

I don't mind the molotovs at all. Sounds are disappointing, but I can live with that as well. Probably more disappointing for the viewers.

I always seem to have money. Is that casual mode? I could buy everything every round, always floating like 8k.
ModeratorI know Teamliquid is known as a massive building
malaan
Profile Joined September 2010
365 Posts
December 08 2011 09:44 GMT
#709
hey guys - how can you get a BETA key?

I have the money if needed.
jonathan1
Profile Joined October 2010
United States395 Posts
December 08 2011 10:15 GMT
#710
its not worth buying right now, you can only play 10 man pubs on dust1 and it gets old after a couple hours. hopefully they will add more stuff soon.
masternook
Profile Joined May 2010
United States66 Posts
December 08 2011 22:03 GMT
#711
Mark "Masternook" Torrez streaming cs:go live now http://www.twitch.tv/masternook#
I kill people till they die from it
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 08 2011 22:11 GMT
#712
What is the consensus among the CS community on this game? I've played a bit and think it's good, but I'm no CS vet and I wonder if this is going to be the next big thing or just another big community divide.
pallad
Profile Joined September 2010
Poland1958 Posts
December 08 2011 22:21 GMT
#713
On December 09 2011 07:03 masternook wrote:
Mark "Masternook" Torrez streaming cs:go live now http://www.twitch.tv/masternook#


and for me stream lags like...
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 09 2011 22:25 GMT
#714
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
December 10 2011 19:39 GMT
#715
Sooo if anyone knows of any key give-aways or a way to get a key (besides ebay) please either post it here or PM me and I will be oh so grateful!

I really thought I was going to get one a few moments ago but alas, my ctrl+c, ctrl+v micro was too slow.
hugman
Profile Joined June 2009
Sweden4644 Posts
December 10 2011 21:51 GMT
#716
The things that I dislike most about Source are:
Playermodel height - they're too high which changes the proportions of all the maps
No tagging - when you hit someone they don't stop, it promotes running and spraying
Ragdolls - there's no animation for when you get a headshot, people just crumble with a ragdoll. In 1.6 you know instantly that you got a HS just from the animation.

Looks like none of those things have been addressed =(
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-12-15 09:03:57
December 15 2011 08:43 GMT
#717
Models and netcode seem fine, but like everyone else has said the recoil is pretty much garbage. It seems like you're always better off tapping, because I think it's still accurate while moving. I didn't thoroughly test, but it seemed like it. That's bad, imo.

The deagle is still super spammy. It's only mildly about aiming now, at least compared to 1.6. Instead of there being a tiny little spot where the best players can consistently nail it, this feels like as long as the xhair is over their head, you'll get a headshot within a clip, even at mid and long range. I was usually getting headshots within 1 or 2 shots, and I'm extremely rusty at CS and even when I wasn't, deagle was probably my worst weapon.

Actually, headshots with every weapon felt pretty easy. That's not a good thing, though.

I don't have much to say about the nades- I was in a pub and didn't use them much. It seemed like fastswitch is forced on, so it's probably a good idea to start binding each nade. I bought them but aside from the Molotov, I had no idea what they were.

EDIT: I agree with hating ragdoll. The fall back in 1.6 always seemed like the best animation of any game to me, and ragdolls just look silly and dumb. That's pretty subjective though.

Oh, and crouching seems like it sucks. It may make your head even more prominent.

The more I think about it, I don't think fixing the recoil is enough. The tapping was really effective which means the skill ceiling is much lower. Obviously there's still many other factors to competitive CS, but it seems like "insane aim" will no longer be a rare characteristic.

It's similar to the difference in macro between BW and SC2, except that aiming is even more featured since it's the main part of the interface. For instance, watching old BW highlight videos isn't that exciting because macro is sort of an indirect process that you never really see, whereas aiming is front and center in CS highlight videos. It's the main skill people see (the BW equivalent is micro), so having it be so easy is especially detrimental.

At the very least, it looks good and runs well. I hate the dust effects, mostly because when you're moving through them, you see a faint horizontal line at the top of the dust effect, and I always think it's a bullet whizzing by.
ModeratorNow I'm distant, dark in this anthrobeat
thesideshow
Profile Blog Joined May 2010
930 Posts
December 15 2011 10:01 GMT
#718
On December 08 2011 18:30 zatic wrote:
Show nested quote +
On November 22 2011 08:26 Klogon wrote:
On October 18 2011 05:17 Jibba wrote:
One thing the casters talked about at IEM was the new kit system and how they're droppable.

Instead of buying defuse kits, the CTs are randomly given 2 at the beginning of the round and you can drop it. Their solution was just to send one to each site and drop it in the middle of the site.

Makes sense and overcomes the "restriction" they put in, the problem is it's just too easy. Even though they used to be cheap, at least there was some tactical decision to be made, especially on pistol rounds. Now they're just going to be available, all the time.

Unless I'm missing some detail, it seems like a short sighted decision, to me.


I would actually love to see a system where the Kits rotate on the players and they are undroppable unless the player dies.
And yeah, the purists might not like this idea, but introducing / experimenting with new ideas and concepts could be healthy for the game.

Haha it was like that in CS beta. Half the CT team had kits the others just could not defuse the bomb (back then you couldn't defuse at all without a kit).



Oh I remember that! good times.
OGS:levelchange
Gesamtkunstwerk
Profile Joined December 2011
134 Posts
December 15 2011 10:09 GMT
#719
It's been a long time since I last played CS
Death is the means to travel to the stars!
Dephy
Profile Joined January 2011
Lithuania163 Posts
December 15 2011 10:25 GMT
#720
How to get beta for this? is there site to register?
Prev 1 34 35 36 37 38 1121 Next
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