• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:00
CEST 21:00
KST 04:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2912Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back9BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Interview with an American 16 Year Old Grandmaster Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5567 users

Counter-Strike: Global Offensive - Page 29

Forum Index > General Games
Post a Reply
Prev 1 27 28 29 30 31 1121 Next
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 13 2011 23:47 GMT
#561
On October 14 2011 08:45 PepperoniPiZZa wrote:
Show nested quote +
On October 14 2011 08:40 MattO1337 wrote:
On October 14 2011 08:39 Jibba wrote:


It's not spraying and praying, it's a learned spray pattern, which every single FPS game in the past 12 years lacks.


Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now.


It has nothing to do with not accepting change. They're lowering the skill ceiling in order to appeal to bad players. CS:GO is another dumbed down rehash of 1.6, just like source, it has nothing to do with change.
Well, it's alpha so we have no idea what they'll do. But I definitely hope they raise the ceiling up a bit.
ModeratorNow I'm distant, dark in this anthrobeat
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-10-13 23:49:35
October 13 2011 23:47 GMT
#562
On October 14 2011 08:37 MattO1337 wrote:
Show nested quote +
On October 14 2011 08:35 Torte de Lini wrote:
On October 14 2011 08:25 Jibba wrote:
On October 14 2011 08:22 PepperoniPiZZa wrote:
On October 14 2011 08:18 garlicface wrote:
I don't follow CS, but holy shit this Volcano guy is making some sick shots. Is he one of the better players in the scene?

I don't know, I think he's just an average american pro. It's hard to see because source is much more forgiving when it comes to precision.

He was a top American CS pro in 1.6 (world class), and then one in CSS (except only Americans played CSS seriously) as well. His time in CSS is probably what's helping him the most, over modern players like cArn and n0thing who are probably much better than he is at 1.6. They said it's the CSS deagle, which is mostly what he's using.


What team is he on now?


He's retired basically. He's a backup player on Team Dynamic, however he doesn't ever play. He's a map maker for ESEA, and he's also married/dating Sapphire, one of CS's most dedicated supporters.
He played for Team 3D back in the day of source though.

Oh shit, he's a backup player on my team's CSS?

I feel like I'm missing out on a lot of CSS stuff.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MattO1337
Profile Joined August 2011
United States203 Posts
October 13 2011 23:47 GMT
#563
On October 14 2011 08:45 PepperoniPiZZa wrote:
Show nested quote +
On October 14 2011 08:40 MattO1337 wrote:
On October 14 2011 08:39 Jibba wrote:


It's not spraying and praying, it's a learned spray pattern, which every single FPS game in the past 12 years lacks.


Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now.


It has nothing to do with not accepting change. They're lowering the skill ceiling in order to appeal to bad players. CS:GO is another dumbed down rehash of 1.6, just like source, it has nothing to do with change.


Look at Quake. The game is dead now because they didn't lower the skill gap from Quake 3 to Quake Live. The same top players are the same top players. No one was able to make an impact in that game except for Rapha.

I bet you never took a step back and considered that the skill ceiling needed to be lowered. Look at it from both sides.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
October 13 2011 23:47 GMT
#564
Awww I'm sad I missed it. Good to see Volcano is still around. Played against him several times on LAN during the CSS days and he is uncommonly mellow for a Counter-Strike player.
MattO1337
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-13 23:49:46
October 13 2011 23:49 GMT
#565
On October 14 2011 08:47 Torte de Lini wrote:
Show nested quote +
On October 14 2011 08:37 MattO1337 wrote:
On October 14 2011 08:35 Torte de Lini wrote:
On October 14 2011 08:25 Jibba wrote:
On October 14 2011 08:22 PepperoniPiZZa wrote:
On October 14 2011 08:18 garlicface wrote:
I don't follow CS, but holy shit this Volcano guy is making some sick shots. Is he one of the better players in the scene?

I don't know, I think he's just an average american pro. It's hard to see because source is much more forgiving when it comes to precision.

He was a top American CS pro in 1.6 (world class), and then one in CSS (except only Americans played CSS seriously) as well. His time in CSS is probably what's helping him the most, over modern players like cArn and n0thing who are probably much better than he is at 1.6. They said it's the CSS deagle, which is mostly what he's using.


What team is he on now?


He's retired basically. He's a backup player on Team Dynamic, however he doesn't ever play. He's a map maker for ESEA, and he's also married/dating Sapphire, one of CS's most dedicated supporters.
He played for Team 3D back in the day of source though.

Oh shit, he's a backup player on my team's CSS?


Really wouldn't say backup, more or less he's on the roster for those "just in case" moments where someone else can't play a match. Either way, he's still a legend in both CS:S and CS 1.6.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-10-13 23:53:41
October 13 2011 23:49 GMT
#566
On October 14 2011 08:47 MattO1337 wrote:
Show nested quote +
On October 14 2011 08:45 PepperoniPiZZa wrote:
On October 14 2011 08:40 MattO1337 wrote:
On October 14 2011 08:39 Jibba wrote:


It's not spraying and praying, it's a learned spray pattern, which every single FPS game in the past 12 years lacks.


Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now.


It has nothing to do with not accepting change. They're lowering the skill ceiling in order to appeal to bad players. CS:GO is another dumbed down rehash of 1.6, just like source, it has nothing to do with change.


Look at Quake. The game is dead now because they didn't lower the skill gap from Quake 3 to Quake Live. The same top players are the same top players. No one was able to make an impact in that game except for Rapha.

I bet you never took a step back and considered that the skill ceiling needed to be lowered. Look at it from both sides.
Is that why CSS revitalized the CS community? The community that had over a million dollars circulating through it in 2007 and then ...

The ELO and match making system are how you control for different skill levels. You don't need to do it through mechanics. The skill floor is significantly higher and incomparable to an RTS like SC2.
ModeratorNow I'm distant, dark in this anthrobeat
MattO1337
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-13 23:52:57
October 13 2011 23:52 GMT
#567
On October 14 2011 08:49 Jibba wrote:
Show nested quote +
On October 14 2011 08:47 MattO1337 wrote:
On October 14 2011 08:45 PepperoniPiZZa wrote:
On October 14 2011 08:40 MattO1337 wrote:
On October 14 2011 08:39 Jibba wrote:


It's not spraying and praying, it's a learned spray pattern, which every single FPS game in the past 12 years lacks.


Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now.


It has nothing to do with not accepting change. They're lowering the skill ceiling in order to appeal to bad players. CS:GO is another dumbed down rehash of 1.6, just like source, it has nothing to do with change.


Look at Quake. The game is dead now because they didn't lower the skill gap from Quake 3 to Quake Live. The same top players are the same top players. No one was able to make an impact in that game except for Rapha.

I bet you never took a step back and considered that the skill ceiling needed to be lowered. Look at it from both sides.
Is that why CSS revitalized the CS community? The community that had over a million dollars circulating through it in 2007 and then ...

And then the CGS died? They were too ahead of their time. Nobody wanted to watch a TV show of 10 sweaty gamers playing a game that you couldn't even see because the spectators (djWHEAT and Fatal1ty) had the camera in 3rd person.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 13 2011 23:53 GMT
#568
I would take the stance that CSS killed counter strike in North America. We were having trouble against Euro's but we still able to win some big tournaments and were closing in on the skill gap. It was only when CSS came out and CGS dumped all that money into that bad game, you saw a split in the community and the american scene just never recovered. If CSS was never made I think Counter Strike would still be a huge Esport. Just my thoughts
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 13 2011 23:54 GMT
#569
On October 14 2011 08:52 MattO1337 wrote:
Show nested quote +
On October 14 2011 08:49 Jibba wrote:
On October 14 2011 08:47 MattO1337 wrote:
On October 14 2011 08:45 PepperoniPiZZa wrote:
On October 14 2011 08:40 MattO1337 wrote:
On October 14 2011 08:39 Jibba wrote:


It's not spraying and praying, it's a learned spray pattern, which every single FPS game in the past 12 years lacks.


Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now.


It has nothing to do with not accepting change. They're lowering the skill ceiling in order to appeal to bad players. CS:GO is another dumbed down rehash of 1.6, just like source, it has nothing to do with change.


Look at Quake. The game is dead now because they didn't lower the skill gap from Quake 3 to Quake Live. The same top players are the same top players. No one was able to make an impact in that game except for Rapha.

I bet you never took a step back and considered that the skill ceiling needed to be lowered. Look at it from both sides.
Is that why CSS revitalized the CS community? The community that had over a million dollars circulating through it in 2007 and then ...

And then the CGS died? They were too ahead of their time. Nobody wanted to watch a TV show of 10 sweaty gamers playing a game that you couldn't even see because the spectators (djWHEAT and Fatal1ty) had the camera in 3rd person.


I hope you're joking about CGS being ahead of their time.......
MattO1337
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-13 23:57:43
October 13 2011 23:57 GMT
#570
On October 14 2011 08:53 Shelke14 wrote:
I would take the stance that CSS killed counter strike in North America. We were having trouble against Euro's but we still able to win some big tournaments and were closing in on the skill gap. It was only when CSS came out and CGS dumped all that money into that bad game, you saw a split in the community and the american scene just never recovered. If CSS was never made I think Counter Strike would still be a huge Esport. Just my thoughts


And I disagree because no spectator would pay to watch an HD stream of a game that has similar graphics to the nintendo 64. While I agree that it would still be alive and have much more money in it, I'm pretty sure it would be killed off by current esports games like SC2 and LoL.
Stream views are much more important now than they were in 2007(in terms of revenue). What organization would want to sponsor CS 1.6, a game that pulls in around 5-20k viewers, when they could sponsor a game that brings in millions of views.

Both CS 1.6 and CS:S fail at being spectator friendly.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 13 2011 23:58 GMT
#571
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.
ModeratorNow I'm distant, dark in this anthrobeat
MattO1337
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-14 00:02:46
October 14 2011 00:00 GMT
#572
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?

The CGS's only mistake was not making CS:S the main game. DoA4 is a joke in the fighting game community, CGS lost the respect of all the fighting game fans.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 14 2011 00:02 GMT
#573
On October 14 2011 09:00 MattO1337 wrote:
Show nested quote +
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?
No, but American 1.6 would have survived if CGS didn't split the community.

DoA4 and those other shit games, along with poor management, hurt CGS more than CSS.
ModeratorNow I'm distant, dark in this anthrobeat
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 14 2011 00:03 GMT
#574
On October 14 2011 09:00 MattO1337 wrote:
Show nested quote +
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?


No because it was an extremely poorly ran joke. They changed the rules that ruined the game plus the way they did the drafting was just bad. Anyone remember I think Jason Lake recruited Belle for that fighting game two seasons in a row and she didn't even win a game and was by far the worst player at it yet got recruited every time.
MattO1337
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-14 00:05:34
October 14 2011 00:03 GMT
#575
On October 14 2011 09:02 Jibba wrote:
Show nested quote +
On October 14 2011 09:00 MattO1337 wrote:
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?
No, but American 1.6 would have survived if CGS didn't split the community.

DoA4 and those other shit games, along with poor management, hurt CGS more than CSS.

Thank you, and I totally agree that 1.6 would be big right now in terms of players but it still wouldn't be able to compete for sponsors against newer games.


On October 14 2011 09:03 Shelke14 wrote:
Show nested quote +
On October 14 2011 09:00 MattO1337 wrote:
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?


No because it was an extremely poorly ran joke. They changed the rules that ruined the game plus the way they did the drafting was just bad. Anyone remember I think Jason Lake recruited Belle for that fighting game two seasons in a row and she didn't even win a game and was by far the worst player at it yet got recruited every time.



The coaches and players were almost all pre-determined, however only a few were truly recruited. My friend Carl was legitimately recruited by Complexity, however he left the organization after 1 season of the CGS.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 14 2011 00:04 GMT
#576
On October 14 2011 09:02 Jibba wrote:
Show nested quote +
On October 14 2011 09:00 MattO1337 wrote:
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?
No, but American 1.6 would have survived if CGS didn't split the community.

DoA4 and those other shit games, along with poor management, hurt CGS more than CSS.


Jibba knows what he is talking about!
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 14 2011 00:05 GMT
#577
On October 14 2011 09:03 Shelke14 wrote:
Show nested quote +
On October 14 2011 09:00 MattO1337 wrote:
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?


No because it was an extremely poorly ran joke. They changed the rules that ruined the game plus the way they did the drafting was just bad. Anyone remember I think Jason Lake recruited Belle for that fighting game two seasons in a row and she didn't even win a game and was by far the worst player at it yet got recruited every time.

A DoA4 player was more valuable than a CS player. frod was in his prime when he switched, but each CSS victory was worth the same as a DoA4 victory, so he was basically worth 1/5 of Belle.
ModeratorNow I'm distant, dark in this anthrobeat
MattO1337
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-14 00:11:23
October 14 2011 00:10 GMT
#578
On October 14 2011 09:05 Jibba wrote:
Show nested quote +
On October 14 2011 09:03 Shelke14 wrote:
On October 14 2011 09:00 MattO1337 wrote:
On October 14 2011 08:58 Jibba wrote:
No one wanted to watch CGS because no one was playing CSS. The 1.6 player numbers crushed CSS numbers (which were inflated because for some reason they included bots) until only a year or so ago, and now they're even.

People act like there's a linear curve of usability and ease, that will drift lower until we're all just a bunch of sponges playing Farmville because we won't tolerate any games harder than that.

Please be honest. Do you really think the CGS would have survived if 1.6 was the main game?


No because it was an extremely poorly ran joke. They changed the rules that ruined the game plus the way they did the drafting was just bad. Anyone remember I think Jason Lake recruited Belle for that fighting game two seasons in a row and she didn't even win a game and was by far the worst player at it yet got recruited every time.

A DoA4 player was more valuable than a CS player. frod was in his prime when he switched, but each CSS victory was worth the same as a DoA4 victory, so he was basically worth 1/5 of Belle.

DoA4 was a bigger joke than Quake 4. The ruleset of that shitty game favored the players the CGS wanted to win. My friend Carl was the best DoA4 player in the world and he was screwed out of so many wins because he wasn't popular.
He's now the current reigning Mortal Kombat champion of the world, and where are the other pro CGS doa4 players? Nowhere.
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 14 2011 00:15 GMT
#579
Perfect Legend o.o
ModeratorNow I'm distant, dark in this anthrobeat
MattO1337
Profile Joined August 2011
United States203 Posts
October 14 2011 00:16 GMT
#580
On October 14 2011 09:15 Jibba wrote:
Perfect Legend o.o

Yep ^_^
MarinePrince.929 - Son of MKP - Fan of MKP, IdrA, HuK, Demuslim, PuMa, Axslav, and MMA.
Prev 1 27 28 29 30 31 1121 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 232
BRAT_OK 59
CosmosSc2 35
MindelVK 12
Railgan 0
StarCraft: Brood War
Calm 3163
Britney 676
ggaemo 227
firebathero 181
Zeus 96
Dewaltoss 91
910 30
Dota 2
qojqva2017
League of Legends
Doublelift3032
Counter-Strike
fl0m1714
Heroes of the Storm
Liquid`Hasu275
Other Games
Grubby2915
Liquid`RaSZi1347
ceh9738
Beastyqt574
C9.Mang0182
XaKoH 126
Livibee119
RotterdaM69
SteadfastSC69
Organizations
Other Games
gamesdonequick2594
StarCraft 2
TaKeTV690
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 69
• Reevou 4
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen34
League of Legends
• Jankos2115
• Shiphtur247
Other Games
• imaqtpie993
Upcoming Events
Replay Cast
14h
CrankTV Team League
16h
Replay Cast
1d 14h
CrankTV Team League
1d 16h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.