
Counter-Strike: Global Offensive - Page 28
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Jibba
United States22883 Posts
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jtbem
Canada1404 Posts
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Jibba
United States22883 Posts
On October 14 2011 08:22 PepperoniPiZZa wrote: I don't know, I think he's just an average american pro. It's hard to see because source is much more forgiving when it comes to precision. He was a top American CS pro in 1.6 (world class), and then one in CSS (except only Americans played CSS seriously) as well. His time in CSS is probably what's helping him the most, over modern players like cArn and n0thing who are probably much better than he is at 1.6. They said it's the CSS deagle, which is mostly what he's using. Some interesting points: saw Volcano hs someone through a tanker on train. They said wall shooting will be between 1.6 and CSS. Even though the Valve dev said the ak/m4 were the same (supposedly from CSS), there were a couple of headshots that looked like a 1.6 spray pattern. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
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MattO1337
United States203 Posts
Anyways, this game looks like CS:S but the feel is unlike CS:S or 1.6. The 1.6 players clearly didn't understand how to control recoil, as all of them were just spraying and praying, however the CS:S players were doing fine. All these fanboys need to realize that CS 1.6 is 13 years old, and CS:S is 7. It's time to grow up and accept a new fucking game. | ||
Torte de Lini
Germany38463 Posts
On October 14 2011 08:25 Jibba wrote: He was a top American CS pro in 1.6 (world class), and then one in CSS (except only Americans played CSS seriously) as well. His time in CSS is probably what's helping him the most, over modern players like cArn and n0thing who are probably much better than he is at 1.6. They said it's the CSS deagle, which is mostly what he's using. What team is he on now? | ||
Shelke14
Canada6655 Posts
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MattO1337
United States203 Posts
He's retired basically. He's a backup player on Team Dynamic, however he doesn't ever play. He's a map maker for ESEA, and he's also married/dating Sapphire, one of CS's most dedicated supporters. He played for Team 3D back in the day of source though. | ||
Pisko.
United States214 Posts
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MattO1337
United States203 Posts
On October 14 2011 08:36 Shelke14 wrote: The more they show this game, the more it looks like CSS and the higher tiered competitive scene will ignore it. The only thing that will be ignored is your opinion. In 2007, all pro 1.6 players switched to source because the CGS was paying players $50,000 a year. Of course when the CGS died, they switched back. Valve proved they are supporting eSports by hosting a $1,000,000 DOTA2 tournament. There will be more money in CS:GO as an eSport than both CS:S and CS 1.6 combined. Any pro player of either game will switch over. | ||
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Jibba
United States22883 Posts
On October 14 2011 08:35 MattO1337 wrote: It's not spraying and praying, it's a learned spray pattern, which CSS lacks.My boy Sam was destroying everyone! Anyways, this game looks like CS:S but the feel is unlike CS:S or 1.6. The 1.6 players clearly didn't understand how to control recoil, as all of them were just spraying and praying, however the CS:S players were doing fine. All these fanboys need to realize that CS 1.6 is 13 years old, and CS:S is 7. It's time to grow up and accept a new fucking game. All pro American players switched. The best players still played 1.6. And we have no idea what Valve will do regarding ESPORTS. | ||
cellblock
Sweden206 Posts
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deafhobbit
United States828 Posts
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MattO1337
United States203 Posts
On October 14 2011 08:39 Jibba wrote: It's not spraying and praying, it's a learned spray pattern, which every single FPS game in the past 12 years lacks. Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now. | ||
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Jibba
United States22883 Posts
On October 14 2011 08:40 MattO1337 wrote: Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now. You use such a well reasoned argument. You're a valuable member of this forum and I respect your contributions. You say that, except forget that 1.6 still has a larger playerbase than CSS. Why should it "grow up" when what it's been doing has worked. There's enough CoD clones on the market. CS's recoil and lack of floating are what set it apart from games like Urban Terror or CSS. | ||
MattO1337
United States203 Posts
On October 14 2011 08:39 Jibba wrote: All pro American players switched. The best players still played 1.6. And we have no idea what Valve will do regarding ESPORTS. Birmingham Salvo? London Mint? Seoul Jinhwa? Stockholm Magnetik? Berlin Alliance? Teams outside of the US that made the switch? Might not have been many, but Valve wasn't supporting CS:S as an eSport like they claim they will with CS:GO. Valve already announced this game will be focused as an eSport. | ||
Shelke14
Canada6655 Posts
On October 14 2011 08:38 MattO1337 wrote: The only thing that will be ignored is your opinion. In 2007, all pro 1.6 players switched to source because the CGS was paying players $50,000 a year. Of course when the CGS died, they switched back. Valve proved they are supporting eSports by hosting a $1,000,000 DOTA2 tournament. There will be more money in CS:GO as an eSport than both CS:S and CS 1.6 combined. Any pro player of either game will switch over. You mean the pro american players switched because they were having a hard enough time with the Euro's. Col was able to win a big tournament and EG made a name for themselves but overall the only people who switched were americans. You may not like my statement but please do not over generalize when saying "all pro 1.6 players switched" when if you were following the scene back then you would know otherwise. | ||
MattO1337
United States203 Posts
On October 14 2011 08:42 Jibba wrote: You use such a well reasoned argument. You're a valuable member of this forum and I respect your contributions. You say that, except forget that 1.6 still has a larger playerbase than CSS. Why should it "grow up" when what it's been doing has worked. I'm not talking about CS:S, I'm talking about every single FPS game in the past 12 years. You really think 1.6 playerbase is going to make an impact against TF2, CoD, Halo, Battlefield, and all of the other FPS games? | ||
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Jibba
United States22883 Posts
Lol? I was in the fucking scene. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
On October 14 2011 08:40 MattO1337 wrote: Fixed that for you, it's time to grow up and accept change. Memorizing spray patterns may have been a part of FPS games in the 90's, but it certainly isn't now. It has nothing to do with not accepting change. They're lowering the skill ceiling in order to appeal to bad players. CS:GO is another dumbed down rehash of 1.6, just like source, it has nothing to do with change. | ||
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