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Counter-Strike: Global Offensive - Page 21

Forum Index > General Games
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Prev 1 19 20 21 22 23 1121 Next
Kelberot
Profile Joined July 2010
Brazil364 Posts
August 26 2011 08:43 GMT
#401
Such a disappointment, I hope they listen to the feedback...
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-26 08:59:33
August 26 2011 08:58 GMT
#402
Wow.. it really is a CSS mod. I see no other difference..Oh wait, its made for CONSOLE and ported to PC. Which makes it even worse, just look at those buy menus.

Obviously its made on the same engine, but the effort to differentiate itself from css is pathetic to say the least.

"trash micro but win - its marine" MC commentary during HSC 4
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 26 2011 09:08 GMT
#403
It could be fresh. I dont see how people can comment on the gameplay when they havent tried it yet. Obviously its not 1.6 but it could be a shot in the arm for competitive pc fps.

I hope they leave all the console command stuff in the pc game so we can adjust xhairs and stuff like that.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
August 26 2011 09:19 GMT
#404
The fact that a PC player can play against a console player is funny... The console players are gonna get dominated so badly.
Grettin
Profile Joined April 2010
42393 Posts
August 26 2011 09:21 GMT
#405
On August 26 2011 18:08 T0fuuu wrote:
It could be fresh. I dont see how people can comment on the gameplay when they havent tried it yet. Obviously its not 1.6 but it could be a shot in the arm for competitive pc fps.


Ever heard of first impression? Playing the game itself is the next step when you can comment the gameplay.
"If I had force-fields in Brood War, I'd never lose." -Bisu
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 26 2011 09:21 GMT
#406
On August 26 2011 18:19 zoLo wrote:
The fact that a PC player can play against a console player is funny... The console players are gonna get dominated so badly.

No it will have matchmaking .. so hopefully all the really terrible players play console players and decent players will never notice.

Unless you are a big fan of private server 32player dust2 then it will be funny (:
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 26 2011 09:22 GMT
#407
On August 26 2011 18:19 zoLo wrote:
The fact that a PC player can play against a console player is funny... The console players are gonna get dominated so badly.


With low recoil and large hitboxes? I wouldn't be so confident with your statement. They'll dumb down the game enough to make it enjoyable on console. Thats what matters.
"trash micro but win - its marine" MC commentary during HSC 4
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 26 2011 09:23 GMT
#408
On August 26 2011 18:22 Senx wrote:
Show nested quote +
On August 26 2011 18:19 zoLo wrote:
The fact that a PC player can play against a console player is funny... The console players are gonna get dominated so badly.


With low recoil and large hitboxes? I wouldn't be so confident with your statement. They'll dumb down the game enough to make it enjoyable on console. Thats what matters.

T_________T
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
August 26 2011 09:43 GMT
#409
Trailers out
BW/KT Forever R.I.P KT.Violet dearly missed ..
Caloooomi
Profile Joined July 2010
Scotland188 Posts
August 26 2011 09:50 GMT
#410
On August 26 2011 17:58 Senx wrote:
Wow.. it really is a CSS mod. I see no other difference..Oh wait, its made for CONSOLE and ported to PC. Which makes it even worse, just look at those buy menus.

Obviously its made on the same engine, but the effort to differentiate itself from css is pathetic to say the least.



It was pointed out that the menus shall be changed for the pc :>

Game looks fun, but the lack of recoil is a bit ... simplistic. Hoping the pc version differs in some aspects
Booga booga booga~
Serpico
Profile Joined May 2010
4285 Posts
August 26 2011 10:06 GMT
#411
The guns look like little toys. I also heard they brought in SOURCE pros for balance? ughh, the fps esport market isnt dominated like the RTS market is by SC 2, it could have been great.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2011-08-26 10:13:28
August 26 2011 10:13 GMT
#412
On August 26 2011 19:06 Serpico wrote:
The guns look like little toys. I also heard they brought in SOURCE pros for balance? ughh, the fps esport market isnt dominated like the RTS market is by SC 2, it could have been great.


To be honest cs 1.6 guns looks like plastic toys to me also though ....
BW/KT Forever R.I.P KT.Violet dearly missed ..
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-08-26 10:15:37
August 26 2011 10:15 GMT
#413
On August 26 2011 19:13 Sawamura wrote:
Show nested quote +
On August 26 2011 19:06 Serpico wrote:
The guns look like little toys. I also heard they brought in SOURCE pros for balance? ughh, the fps esport market isnt dominated like the RTS market is by SC 2, it could have been great.


To be honest cs 1.6 guns looks like plastic toys to me also though ....

No these look like tiny plastic pea shooters for some reason. They look too small.
altered
Profile Joined March 2008
Switzerland646 Posts
August 26 2011 10:24 GMT
#414
Wait, cross platform play? i really hope this happens. Cant wait to own my noobie console friends who dont believe me that playing fps on pc is just so much better.
Does Flash dream of electric Romeo?
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 26 2011 11:40 GMT
#415
Looks kinda bad but we will have to see!
"What is this TeamSupportGroup?" - mahnini.
Am0n3r
Profile Joined April 2010
United States254 Posts
August 26 2011 12:15 GMT
#416
Looks bad... =/ but as long as fluidity, balance and skill-based gamplay remains, I guess I could give it a try, otherwise I much rather just play quake live
Get comfortable being uncomfortable
barth
Profile Joined March 2008
Ireland1272 Posts
August 26 2011 12:39 GMT
#417
Looks awful, but hopefully I'm wrong.

I'm really curious how they plan to implement cross-platform play. It hasn't worked out so well for FPS so far.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Jibba
Profile Blog Joined October 2007
United States22883 Posts
August 26 2011 13:22 GMT
#418
On August 26 2011 18:08 T0fuuu wrote:
It could be fresh. I dont see how people can comment on the gameplay when they havent tried it yet. Obviously its not 1.6 but it could be a shot in the arm for competitive pc fps.

I hope they leave all the console command stuff in the pc game so we can adjust xhairs and stuff like that.

Agreed, just because it looks like Source doesn't mean the end version will play like it. We know that right now things don't feel great, to both Source and 1.6 people, but they're still tweaking it. When beta comes, we'll know what the netcode and recoil is really like.
ModeratorNow I'm distant, dark in this anthrobeat
Gentso
Profile Joined July 2010
United States2218 Posts
August 26 2011 13:29 GMT
#419
I've never seen such a poorly flowing game from Valve before.
Grettin
Profile Joined April 2010
42393 Posts
August 26 2011 13:37 GMT
#420
On August 26 2011 22:29 Gentso wrote:
I've never seen such a poorly flowing game from Valve before.


Apparently Valve is just funding this game, not developing it?
"If I had force-fields in Brood War, I'd never lose." -Bisu
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