Counter-Strike: Global Offensive - Page 21
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Kelberot
Brazil364 Posts
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Senx
Sweden5901 Posts
Obviously its made on the same engine, but the effort to differentiate itself from css is pathetic to say the least. | ||
T0fuuu
Australia2275 Posts
I hope they leave all the console command stuff in the pc game so we can adjust xhairs and stuff like that. | ||
zoLo
United States5896 Posts
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Grettin
42381 Posts
On August 26 2011 18:08 T0fuuu wrote: It could be fresh. I dont see how people can comment on the gameplay when they havent tried it yet. Obviously its not 1.6 but it could be a shot in the arm for competitive pc fps. Ever heard of first impression? Playing the game itself is the next step when you can comment the gameplay. | ||
T0fuuu
Australia2275 Posts
On August 26 2011 18:19 zoLo wrote: The fact that a PC player can play against a console player is funny... The console players are gonna get dominated so badly. No it will have matchmaking .. so hopefully all the really terrible players play console players and decent players will never notice. Unless you are a big fan of private server 32player dust2 then it will be funny (: | ||
Senx
Sweden5901 Posts
On August 26 2011 18:19 zoLo wrote: The fact that a PC player can play against a console player is funny... The console players are gonna get dominated so badly. With low recoil and large hitboxes? I wouldn't be so confident with your statement. They'll dumb down the game enough to make it enjoyable on console. Thats what matters. | ||
Telcontar
United Kingdom16710 Posts
On August 26 2011 18:22 Senx wrote: With low recoil and large hitboxes? I wouldn't be so confident with your statement. They'll dumb down the game enough to make it enjoyable on console. Thats what matters. T_________T | ||
Sawamura
Malaysia7602 Posts
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Caloooomi
Scotland188 Posts
On August 26 2011 17:58 Senx wrote: Wow.. it really is a CSS mod. I see no other difference..Oh wait, its made for CONSOLE and ported to PC. Which makes it even worse, just look at those buy menus. Obviously its made on the same engine, but the effort to differentiate itself from css is pathetic to say the least. It was pointed out that the menus shall be changed for the pc :> Game looks fun, but the lack of recoil is a bit ... simplistic. Hoping the pc version differs in some aspects | ||
Serpico
4285 Posts
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Sawamura
Malaysia7602 Posts
On August 26 2011 19:06 Serpico wrote: The guns look like little toys. I also heard they brought in SOURCE pros for balance? ughh, the fps esport market isnt dominated like the RTS market is by SC 2, it could have been great. To be honest cs 1.6 guns looks like plastic toys to me also though .... | ||
Serpico
4285 Posts
On August 26 2011 19:13 Sawamura wrote: To be honest cs 1.6 guns looks like plastic toys to me also though .... No these look like tiny plastic pea shooters for some reason. They look too small. | ||
altered
Switzerland646 Posts
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Swwww
Switzerland812 Posts
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Am0n3r
United States254 Posts
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barth
Ireland1272 Posts
I'm really curious how they plan to implement cross-platform play. It hasn't worked out so well for FPS so far. | ||
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Jibba
United States22883 Posts
On August 26 2011 18:08 T0fuuu wrote: It could be fresh. I dont see how people can comment on the gameplay when they havent tried it yet. Obviously its not 1.6 but it could be a shot in the arm for competitive pc fps. I hope they leave all the console command stuff in the pc game so we can adjust xhairs and stuff like that. Agreed, just because it looks like Source doesn't mean the end version will play like it. We know that right now things don't feel great, to both Source and 1.6 people, but they're still tweaking it. When beta comes, we'll know what the netcode and recoil is really like. | ||
Gentso
United States2218 Posts
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Grettin
42381 Posts
On August 26 2011 22:29 Gentso wrote: I've never seen such a poorly flowing game from Valve before. Apparently Valve is just funding this game, not developing it? | ||
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