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Counter-Strike: Global Offensive - Page 19

Forum Index > General Games
Post a Reply
Prev 1 17 18 19 20 21 1121 Next
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
Last Edited: 2011-08-16 03:19:22
August 16 2011 03:19 GMT
#361
Too bad. The interviews make it sound un-promising. And I'm going to say it, source is not competitive enough for e-sports. The balance and skill level required isn't there, where 1.6 had it. It's the reason 1.6 was at IEM and still survives. Valve needs to go back and improve upon the guns we didn't use in 1.6, like the auto-shotty, and make thme useful. The only way I see that happening is making the maps largerm, not smaller, and with more variety in terms of spatial context. That way, more guns will get bought besides the AK/M4/AWP/M5. Another important note from 1.6 was the character movement and hitboxes. It was so smooth and u couldn't fain gun control.
The best Flash meme ever: http://imgur.com/zquoK
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
August 16 2011 03:21 GMT
#362
On August 16 2011 11:58 Rareware wrote:
Show nested quote +
On August 15 2011 06:00 RaLakedaimon wrote:
On August 14 2011 22:48 love.less wrote:
On August 14 2011 22:17 Steamroller wrote:
On August 14 2011 22:14 SnowyPsilocybin wrote:
On August 14 2011 22:12 Steamroller wrote:
On August 14 2011 21:56 SnowyPsilocybin wrote:
On August 14 2011 21:20 Steamroller wrote:
This is great news for console gamers. CS on original xbox was really popular and it was actually one of the most played games in xbox live. I played it like crazy and i'm definitely looking forward to play this new one as well. I have got to buy xbox 360 just for this lol.



WHy the hell would you ever want to play a FPS on controller, its just terrible.


I'm super duper good on controller and terrible when using keyboard+mouse.


Lol super duper good becasue all console shooters have massive auto aim.


Doesn't seem to help those i play against LOL.


theres just far less to do with a controller compared to a mouse and keyboard plus everything is slower for obvious reasons compared to pc..

anybody is good on controller after 15 minutes


Dude go talk shit about all that somewhere else, so stupid to come in here with that attitude and act like your better than the guy because he prefers a controller. Leme tell you that having a hard ass daily job to go to and support a family is hard as fuck but that doesn't mean every married guy goes around talking shit to single buddies of there's. If you like PC games more than that's totally fine (this is a SC forum after all) but that dudes coming off as being a nice guy and your coming off as a douche bag.


And throwing a fit does what? Ignore him please so this discussion can end. This thread is here to discuss CS:GO not controllers vs M+KB. Responding only prolongs the pointless debate...


Funny because neither him nor I have posted about it in almost two days, so obviously it has ended. Time stamps my bro, time stamps ftw. (throwing a fit or telling someone how it is, hmm sounds like two different things btw )
Grettin
Profile Joined April 2010
42381 Posts
August 16 2011 04:14 GMT
#363
On August 16 2011 12:17 storm44 wrote:
Show nested quote +
On August 16 2011 02:36 Grettin wrote:

Weapons:
Molotov coctail - you can block banana/hallway completely with one molotov coctail
Taser - one-shot kill, really expensive and you can use it once(?)
.



I really hope they reconsider this.. I mean a coctail? So its like a smoke gernade that does damage I assume? And taser? Wtf.. theres already the awp. The great thing about 1.6 is that everything was simple but it took a lot of practice to be good at something I hope they don't ruin csgo with gimmicky crap.


To add: Molotov Coctail doesn't do that much damagae, ESL casters/crew described it as like drowning in Half Life - whenever you are in the fire = you take damage.

But you can stack the fire they said. IF you throw 5 coctails it does 5 times the dmg.
"If I had force-fields in Brood War, I'd never lose." -Bisu
fatal.dr0p
Profile Joined August 2011
United States2 Posts
August 16 2011 05:18 GMT
#364
On August 16 2011 02:36 Grettin wrote:
Some interesting info (roughly listed). (Might be old news, haven't read the thread for a while)

Kevlar & Armor free
1 defuse kit per team
moneysystem is broken. (if you lost pistol round you had to wait for 3-5 rounds to get some weapons)
bunny hop not possible

Maps are changed.
No ramp point on nuke(?)
Inferno's "tunnel" at the middle removed
rumors about Train changing completely. Only one bomb plant.

Weapons:
Molotov coctail - you can block banana/hallway completely with one molotov coctail
Taser - one-shot kill, really expensive and you can use it once(?)

If theres something to correct, feel free to mention it.


Link to source for all this info? I knew about molotov already but if the rest is true I may cry myself to sleep.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-08-16 05:28:49
August 16 2011 05:26 GMT
#365
On August 16 2011 14:18 fatal.dr0p wrote:
Show nested quote +
On August 16 2011 02:36 Grettin wrote:
Some interesting info (roughly listed). (Might be old news, haven't read the thread for a while)

Kevlar & Armor free
1 defuse kit per team
moneysystem is broken. (if you lost pistol round you had to wait for 3-5 rounds to get some weapons)
bunny hop not possible

Maps are changed.
No ramp point on nuke(?)
Inferno's "tunnel" at the middle removed
rumors about Train changing completely. Only one bomb plant.

Weapons:
Molotov coctail - you can block banana/hallway completely with one molotov coctail
Taser - one-shot kill, really expensive and you can use it once(?)

If theres something to correct, feel free to mention it.


Link to source for all this info? I knew about molotov already but if the rest is true I may cry myself to sleep.


You could've just read the rest of the page. All this was taken from the ESL SHOW with Joe Miller and Bastian Veiser who were invited to the beta testing event.


On August 16 2011 02:01 Grettin wrote:
Show nested quote +
On August 16 2011 01:47 Grettin wrote:
If someone hasn't noticed yet:
http://www.hltv.org/news/7312-esl-tv-with-csgo-show-tonight


Starting now.

"If I had force-fields in Brood War, I'd never lose." -Bisu
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2011-08-16 15:21:10
August 16 2011 15:18 GMT
#366
Awesome.

I didn't even know Valve were going to make a new CS, and now I'm so excited for this game. Can't wait for the competitive matchmaking and ladder system. I'm sure it'll be a real ladder.

The new weapons also sound interesting, it seems they're trying to add new elements to spice things up while keeping the classic CS gameplay and maps. I have no doubt Valve is going to show Activision and DICE how a real and eSports-level FPS is made.

This is officially my most anticipated game, after the D3 announcement instantly killed any interest I had in that game.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-08-17 23:49:20
August 17 2011 23:37 GMT
#367
Craig "Torbull" Levine today on Lo3 talking about CS:GO btw! (in 5-10minutes)

http://www.twitch.tv/OneMoreGameTV
www.onemoregame.tv
"If I had force-fields in Brood War, I'd never lose." -Bisu
Airship
Profile Joined August 2010
United States465 Posts
August 17 2011 23:39 GMT
#368
CS GO is going to be playable on the show floor at the eurogamer expo in london in just a couple of weeks. I'm tempted to go just to check it out.
Grettin
Profile Joined April 2010
42381 Posts
August 19 2011 17:23 GMT
#369
Updates from Gamescom:

http://counterstrikego.com/2011/08/gabe-newell-talks-csgo-says-crossplatform-support-likely/
"If I had force-fields in Brood War, I'd never lose." -Bisu
sicorad
Profile Joined April 2011
19 Posts
August 19 2011 17:38 GMT
#370
Crossplatform is an awful idea, at least if you have consoles and pc players playing against each other.
Klaca
Profile Blog Joined August 2011
318 Posts
August 19 2011 18:02 GMT
#371
On August 16 2011 12:17 storm44 wrote:
Show nested quote +
On August 16 2011 02:36 Grettin wrote:

Weapons:
Molotov coctail - you can block banana/hallway completely with one molotov coctail
Taser - one-shot kill, really expensive and you can use it once(?)
.



I really hope they reconsider this.. I mean a coctail? So its like a smoke gernade that does damage I assume? And taser? Wtf.. theres already the awp. The great thing about 1.6 is that everything was simple but it took a lot of practice to be good at something I hope they don't ruin csgo with gimmicky crap.

Look, taser is the best thing that could ever happen to CS (other than bringing bhopping and pistol air aim back). It would be an actual skill shit where you need to predict enemy movement, even if only at a minimal level compared to faster paced games; rather than purely twitch based aiming as all other weapons in cs are
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 26 2011 01:57 GMT
#372
[image loading]
[image loading]

Well it does look good.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-08-26 02:21:18
August 26 2011 02:13 GMT
#373
http://www.ign.com/videos/2011/08/25/counter-strike-global-offensive-video-preview?show=HD

It still looks quite a bit like CSS to me. And I really don't want a super realistic looking game with a lot of camouflage. It completely changes the play style when enemies are hard to spot like in MW.

Anyways, even if it looks like Source, it doesn't need to play like it. It mostly comes down to how good the netcode is and how they tweak the recoil. I assume they'll fix the other things like money system and armor.

If the Molotov really does snare, that's just a terrible idea. It's too much of a defender's advantage, and even if it just does periodic damage, if it lasts too long it'll be a really bad thing. Ultimately CS needs to come down to aim, reaction times and teamwork. Adding items that can shut down portions of a map for a long time take away from that.

EDIT:
PS3, Mac and PC players will be match-made against each other, clumped by skill, regardless of input device or platform.

LOL
ModeratorNow I'm distant, dark in this anthrobeat
gogoogle
Profile Joined July 2010
Australia5 Posts
August 26 2011 02:14 GMT
#374
^ looks alot like source. looking forward to it
biaxiong
Profile Joined March 2011
United States180 Posts
August 26 2011 02:43 GMT
#375
I can finally show the speed + precision of keyboard and mouse to my console friends =D

I hope it plays like CS 1.5, wasn't a huge fan of steam 1.6 switch. The guns felt different(my beloved AK-47), and OMG source huge disappointment.
WhiteRa: More GG, more skill.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-08-26 02:50:43
August 26 2011 02:50 GMT
#376
Recoil looks too forgiving. Look at the M4's bullet spread after the initial 3 rounds, it seems like you can get away with spraying at medium to long ranged.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
August 26 2011 02:59 GMT
#377
So that means what...
People on console get autoaim: PC players who are mediocre rage at the unfairness.
People on console don't get autoaim: Nobody ever gets anywhere on a ps3.

As much as I loved 1.6 and source and the nostalgia from seeing a new game rehashed it just looks like a shitty rehash.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
August 26 2011 03:12 GMT
#378
On August 26 2011 11:59 Ack1027 wrote:
So that means what...
People on console get autoaim: PC players who are mediocre rage at the unfairness.
People on console don't get autoaim: Nobody ever gets anywhere on a ps3.

As much as I loved 1.6 and source and the nostalgia from seeing a new game rehashed it just looks like a shitty rehash.

They said PS3 can use gamepad, keyboard/mouse (UT3 allowed this at first) or Move <-2xLOL. I assume they won't allow aim assist if that's the case.
ModeratorNow I'm distant, dark in this anthrobeat
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 26 2011 03:19 GMT
#379
I'm pumped. I'm really looking forward to the match making system, it's gonna be great to get into casual scrims with friends.

I'd imagine if Valve put in a custom "deathmatch" mode, Call of Duty would be smashed further into the ground.
Photographer@shindags || twitch.tv/shindigs
chesshaha
Profile Joined March 2010
United States1117 Posts
August 26 2011 03:20 GMT
#380
Thanks for the Ign Video, looks pretty awesome.

Of course, I really want this game to be a competive title. Valve is planning to invite some North American CS pros to test CS:GO soon, and the devs seems to really listen to the pro's advice.

Anyways, I can't wait to see some more videos out of PAX this weekend!
"Hopefully you're not the real TLO so it's not casted" - SpecialK
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