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Counter-Strike: Global Offensive - Page 208

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Maedi
Profile Joined August 2009
United States477 Posts
December 03 2012 08:38 GMT
#4141
Not really. Keep in mind these other big name teams haven't played as extensively as NiP. A lot of those teams clung to 1.6 or source as long as possible and now are a few months behind. It's not much, competition will catch up.
bgx
Profile Joined August 2010
Poland6595 Posts
December 03 2012 09:10 GMT
#4142
I know about this but its annoying to see stupid blunders from best players in the (previous) game, again and again . And soon NiP will overcome SK-Gaming record from 2003 Kinda shows how cheap is that, get few months advantage and roll literal nooby play from opposition (mostly due to laziness) in new game.

I remember SK from 2003 vividly, that was when first half was 1.5 and second half of the year was 1.6, Spawn got recruited and Element was there already, geez, they won everything. Heaton potti Spawn, Element, Fisker/ahl. Legenfuckindary. Golden years of CS.

And i hope tournaments will use _ve maps soon, it is annoying to see barely any AWP play in some matches because all the close quarter map design, that was ported from Source (maps are reskins from source, confirmed by mapmaker).
Stork[gm]
oscar62
Profile Joined May 2010
Canada417 Posts
December 03 2012 10:33 GMT
#4143
the new lack of AWP play is pretty interesting to me

save a few players on a few teams, most teams run 5 rifles the whole map and it's so bizarre

the new map designs are definitely a factor, the "awp accuracy on landing" discussion flew over my head though if anyone could go more in depth on that lol
bgx
Profile Joined August 2010
Poland6595 Posts
December 03 2012 11:11 GMT
#4144
That was detail as this peculiar situation would probably happen very rarely but to answer, you don't get any penalty for jumping from high place, if i remember correctly in 1.6 you got pretty severe weapon tilt whenever you lost hp(or past certain hp value lost) from jump. This is actually not the most important, its rather peculiar, there are more important things for valve to fix, some are borderline imbalance (bomb planting sound in 1v1 situations, or smoke as these actually affects matches right now).

The bomb planting sound is cool when it works (can be used as fake planting) however it is still to dicey because weapon change delay is high and in certain situations terro will be always in disadvantage on low timer. But certainly it could be tweaked and played around with if they decreased weapon change delay, because as it is almost everyone plays with cl_autowepswitch 0, which was not the case in 1.6 (it varied, there were cons and pluses for having it off or on).

Smoke is pretty ridiculous now, pretty sure it is going to get nerfed, just like molotov.
Stork[gm]
gTank
Profile Joined January 2011
Austria2664 Posts
December 03 2012 11:21 GMT
#4145
What do you mean, smoke is too dense right now? or not dense enough?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-12-03 11:33:18
December 03 2012 11:31 GMT
#4146


hilarious from spectator perspective but it puts sometimes the whole match in dice roll

it is too dense
Stork[gm]
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
December 03 2012 20:20 GMT
#4147
Moments like this are why I love CS
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 03 2012 22:15 GMT
#4148
I'm currently having almost as much fun venturing into the CS-scene as I had when I discovered BW.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
oscar62
Profile Joined May 2010
Canada417 Posts
December 03 2012 22:35 GMT
#4149
i think bomb plants making noise and scopes making noise are 2 of the sickest additions to the game.

bgx
Profile Joined August 2010
Poland6595 Posts
December 03 2012 23:26 GMT
#4150
Ok i will lighten the mood in the topic, i was partially at fault :p

Here, some CS 'history', lighthearted, funny:

What would happen if you played clanwar on heavy modded server ? :

Pubmasters:



Stork[gm]
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
December 03 2012 23:55 GMT
#4151
Watching pubmasters makes me kind of sad. Me and some friends were doing competitive MM and we landed on vertigo. We tried to boost up to CT spawn from that little area outside of T spawn, and learned that CS:GO seems to only let you stack to 3 high (if I remember right)
gTank
Profile Joined January 2011
Austria2664 Posts
December 04 2012 00:00 GMT
#4152
Good old classics ^^
Also I recommend the restock series for awesome kills.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Maedi
Profile Joined August 2009
United States477 Posts
December 04 2012 02:36 GMT
#4153
Smokes are way better than they were, they changed them in the last patch. It's much more risky to sit in a smoke and try to be cute with it. (Easier for people outside of smoke to see inside of it now as opposed to double blind)
It's generally advantageous to be using smokes to cover as opposed to it used to being this dual-sided buggy pitch black thing.

And yeah, there's a lot of silly mechanics in the game but they're not often exploited because a lot of veteran CS players are used to playing CS a certain way and moving in a certain way.
I think this will change soon enough though. Jump shots are cute.
GrimmJ
Profile Joined July 2011
Canada131 Posts
Last Edited: 2012-12-04 03:39:32
December 04 2012 03:38 GMT
#4154
I wish CS:GO had a sub-forum like LoL, and Diablo so I could keep track of it better. On topic, the new patch seems extremely interesting:

Release Notes for 12/3/2012
[ MISC ]
In addition to TKing, you can now be kicked/banned in two different ways for team hurting:
For doing an unusual amount of damage in a short amount of time.
For doing an excessive amount of team damage over the course of the match.
Partial inferno extinguishing now properly puts out flamelets.
Molly/Inc Grenade fire now goes out slightly faster when extinguished and updated the overall effects a bit.
Fixed an edge case where the alerts panel would show on round start for a frame.
Changed default tv_delay to 10s.
Changed default tv_delaymapchange to 1. This postpones the post-match level change by the tv_delay amount to ensure that the broadcast to GOTV clients is complete. NOTE: Manually quitting the server or changing the level while the broadcast is still ongoing will kill the feed to all GOTV relays and GOTV clients and your spectators will miss the end of the match. It's best to let the system's timer run out on its own or wait for as many seconds as you have tv_delay set for.
Replaced hard-coded 'E' observer use command with '+use'
Tweaked autodirector based on feedback.
Added item purchases to server log.
Decoy grenade changes
Reduced price to $50.
Reduced fire rate and extended life span to make it less identifiable as a decoy.
Physically looks more like a flashbang to allow fakes.
Fixed assists displaying the assister's name twice in the server log.
Reduced default value of sv_clockcorrection_msecs to 30 and whitelisted the convar (thanks J3di)
Reorganized net_graph options:
0: off
1: Competitively allowable data.
2: Additional In/Out data.
3: Additional real-time graphing.
Added net_graph to convars restricted by sv_competitive_minspec ( allowable values are 0 and 1 )
Valve can now assign official violations cooldown to accounts
Added a game server convar sv_kick_players_with_cooldown (default=1)
0: allow all players to play on game server
1: kick players with official assigned violation
2: kick players with any competitive cooldown



Edit: I'm really excited to see how decoys will be used competitively now.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
December 04 2012 05:44 GMT
#4155
It'll be nice because now you can p250 + flash + decoy on pistol round. Otherwise I don't see it getting used all that often, but then again it depends how it looks/sounds in game.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Maedi
Profile Joined August 2009
United States477 Posts
December 04 2012 08:05 GMT
#4156
Did a couple scrims tonight. The new decoy is so much better than it was before, it's actually way more useful/viable. Before the only map we could use it on was nuke, because t's could spam on roof and then we could slam ramp room.

The other issue is that there's really no reason to believe players just spamming randomly, as spamming walls is less prevalent in CSGO. ... I still think they'll be neat tricks with them, especially with the radar and smoke grenades as they are.
Drake
Profile Joined October 2010
Germany6146 Posts
December 04 2012 08:11 GMT
#4157
they seems to never fix the new arms race map ... its totaly bugged its reportet 1mio times and they totaly ignore a bug (spawnbug) i could even fix when they show me the god damn code ...

even from playing i have an idea where the bug is in code lol ... so poor not fixing SO SMALL bugs ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-12-04 08:55:32
December 04 2012 08:36 GMT
#4158
I think 50$ is too cheap i can forsee everyone buying it at eco, and by that i mean there no reason to not buy 5 of them, 50$ is change money in CS, its like ammo clip in 1.6.

The most important change however is this "sv_clockcorrection_msecs to 30" and you can set it to 0(on server side), which supposedly removes infamous peeker's advantage.

Stork[gm]
gTank
Profile Joined January 2011
Austria2664 Posts
December 04 2012 09:15 GMT
#4159
No one cares about arms race
50$ is really cheap but 200 were too much imo. 100 would be better. Is it the same peekers advantage like in CS:S?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-12-04 09:48:19
December 04 2012 09:47 GMT
#4160
On December 04 2012 18:15 gTank wrote:
No one cares about arms race
50$ is really cheap but 200 were too much imo. 100 would be better. Is it the same peekers advantage like in CS:S?

Suposedly GO uses almost identical netcode as Source. According to various forum research, can't vouch myself as i never was a CSS player.

btw. i forgot to say this deagle 1v3 was very nice.
Stork[gm]
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