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Counter-Strike: Global Offensive - Page 206

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skyR
Profile Joined July 2009
Canada13817 Posts
November 26 2012 21:29 GMT
#4101
Counter-strike is best learned by playing, not reading or watching.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 26 2012 21:48 GMT
#4102
On November 25 2012 09:37 holdthephone wrote:
can i get a rundown on the matchmaking feature? so far solo queue works well enough for me, 2-3 minutes of waiting isn't bad considering you're looking for a serious match, and people stay the whole game and are cooperative. but i feel like if you select a specific map you basically aren't going to find a game, and i can't imagine how hard it must be to get a game going if you queue up with a premade.

also, is there even a rank system at work here? any kind of way the system checks the skill of the players or no?

http://blog.counter-strike.net/index.php/2012/10/5565/
Also, in my experience premades work really fast. I run with 4 people often and have queues of less than a minute. Solo actually seems to take longer.
On November 27 2012 06:29 skyR wrote:
Counter-strike is best learned by playing, not reading or watching.

I respectfully disagree. You can learn tons by reading/watching. Flash spots, good wallbang spots, smoke positioning, defensive positions, and general strategies for pushing a site, defending a site or retaking a site. You learn a lot by playing, but you can learn a ton by reading and watching (though strategies for taking a site will take practice due to coordination requirements)
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2012-11-27 10:06:40
November 27 2012 10:06 GMT
#4103
On November 27 2012 06:48 TheRabidDeer wrote:
Show nested quote +
On November 25 2012 09:37 holdthephone wrote:
can i get a rundown on the matchmaking feature? so far solo queue works well enough for me, 2-3 minutes of waiting isn't bad considering you're looking for a serious match, and people stay the whole game and are cooperative. but i feel like if you select a specific map you basically aren't going to find a game, and i can't imagine how hard it must be to get a game going if you queue up with a premade.

also, is there even a rank system at work here? any kind of way the system checks the skill of the players or no?

http://blog.counter-strike.net/index.php/2012/10/5565/
Also, in my experience premades work really fast. I run with 4 people often and have queues of less than a minute. Solo actually seems to take longer.
Show nested quote +
On November 27 2012 06:29 skyR wrote:
Counter-strike is best learned by playing, not reading or watching.

I respectfully disagree. You can learn tons by reading/watching. Flash spots, good wallbang spots, smoke positioning, defensive positions, and general strategies for pushing a site, defending a site or retaking a site. You learn a lot by playing, but you can learn a ton by reading and watching (though strategies for taking a site will take practice due to coordination requirements)


Yes, this is exactly what I'm looking for, but cant find any good sites
England will fight to the last American
gTank
Profile Joined January 2011
Austria2606 Posts
November 27 2012 10:33 GMT
#4104
IMO, there are 2 different "skills" in cs:go.
- aim, movement and grenadehandling
- tactical skill, know how to retake positions and knowledge of the important points of each map, strategies for each side

The first one can't be learned by just reading on forums. And also just to a certain point by watching vods.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-27 11:56:42
November 27 2012 11:49 GMT
#4105
On November 27 2012 19:33 gTank wrote:
IMO, there are 2 different "skills" in cs:go.
- aim, movement and grenadehandling
- tactical skill, know how to retake positions and knowledge of the important points of each map, strategies for each side

The first one can't be learned by just reading on forums. And also just to a certain point by watching vods.

They are learned differently but become one in practice and one in effect. Knowledge can give you a win in 1v4 situation, knowledge of positions and gauging details. There is poker side to this because imperfect information needs testing sometimes. Sometimes opponent does illogical positioning and your proper take becomes improper (for example 3 terro players hiding in the same spot, from Zex match i remember from some 1.5 frag movie).

When you become "good enough" and your knowledge of the game comes close to the ceiling (knowledge can come to this point in CS unlike in Starcraft) you start to sometimes attempt a reverse psychology in both your movements and tactics so you turn the knowledge against your opponent (vice versa). For example a basic "high-level" trick is when you are hiding and you notice that opponent did not notice you, you let them pass and then you kill more of them (very popular in frag movies).

Definitely most people learn about something first from reading, but in case of CS actually i always prefered watching demos if i had to learn something, reading about CS felt unnatural to me, but remember learning about something that way is only covering a first step. You now know that you can position yourself here and its a "neat" spot. But later after 10 matches you will find out this position sucks because you are getting nailed all the time and you cant properly "own" people. Yes this is the next step:learning how it works on your own skin. This is way more evident in CW than in any public play and thing i did not pay attention to in CS GO yet but im pretty sure it will shape up to this level very soon on a wide scale like it happened in 1.6.

I have a few gripes with CS GO, one is dynamism of movement, accelaration and deccalation is not instatenous like in 1.6, sometime it feels like opponent kills you while moving and maybe he was simply "stutter stepping" but its hard to notice and actually most of the time i dont know if he did that, because you can definitely get many frags by weird movements. And i noticed certain shots fire properly while you are still in motion, this was only an illusion in 1.6 (animation was late, it was afereffect of stutter step so it looked like a guy simply moved and shot at you) but im pretty sure it actually happens in CS GO. But i haven't done any extensive testing on that.

@KaiserJohan
Watch demos from Dreamhack. You can get plenty of information, nade spots, CT cover spots, Terro tactics. You should not worry about whole strategies (whether they are rushing or not, 2 on B or 1 on B etc) but take all small elements regardless of a whole. CS is universal, everything can be applied to pub,cw,mixes etc.

Even from 1 match you should have plenty of information to work with. When it comes to details and tricks, these comes hand to hand with experience. You start using them sub conciously, like changing to knife when you want to get to certain position faster.
Stork[gm]
gTank
Profile Joined January 2011
Austria2606 Posts
November 27 2012 12:29 GMT
#4106
Speaking of hiding in a spot and letting them pass....Dreamhack -> NiP (forgot against what team they did that) on inferno B spot :D
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
GrimmJ
Profile Joined July 2011
Canada131 Posts
November 27 2012 14:05 GMT
#4107
On November 27 2012 19:06 KaiserJohan wrote:
Show nested quote +
On November 27 2012 06:48 TheRabidDeer wrote:
On November 25 2012 09:37 holdthephone wrote:
can i get a rundown on the matchmaking feature? so far solo queue works well enough for me, 2-3 minutes of waiting isn't bad considering you're looking for a serious match, and people stay the whole game and are cooperative. but i feel like if you select a specific map you basically aren't going to find a game, and i can't imagine how hard it must be to get a game going if you queue up with a premade.

also, is there even a rank system at work here? any kind of way the system checks the skill of the players or no?

http://blog.counter-strike.net/index.php/2012/10/5565/
Also, in my experience premades work really fast. I run with 4 people often and have queues of less than a minute. Solo actually seems to take longer.
On November 27 2012 06:29 skyR wrote:
Counter-strike is best learned by playing, not reading or watching.

I respectfully disagree. You can learn tons by reading/watching. Flash spots, good wallbang spots, smoke positioning, defensive positions, and general strategies for pushing a site, defending a site or retaking a site. You learn a lot by playing, but you can learn a ton by reading and watching (though strategies for taking a site will take practice due to coordination requirements)


Yes, this is exactly what I'm looking for, but cant find any good sites


Perhaps it's a little cliche, but the CSGO reddit has some good videos and topics that can help, and keep track of the e-sport. I lurk it hard. CS:GO Reddit
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
November 27 2012 14:19 GMT
#4108
You can't learn how to play CS well unless you play together with other people, with voice chat in a pracc/scrim like fashion with voice chat. You might get good aim but CS is about so much other than that. Aiming and moving in CS is like APM in Starcraft. Once you have that down, you actually have to learn to play the game, which can only be done in a real team play setting. Playing public wont get you to improve at all once you have your basics down.
ElectricWizard
Profile Joined July 2011
Norway200 Posts
November 27 2012 14:28 GMT
#4109
On November 27 2012 21:29 gTank wrote:
Speaking of hiding in a spot and letting them pass....Dreamhack -> NiP (forgot against what team they did that) on inferno B spot :D


yeah, fucking GeT_RiGhT plays like a rat 100% of the time, but he's a GOD at it. I hate his playstyle, but you can't deny it's efficiency, and his extreme skill-level.
mouzThorZaIN / EmpireviOLet / BboongBboongPRIME / xSixSleep / TSLSymbol
leo23
Profile Blog Joined November 2010
United States3075 Posts
November 27 2012 15:13 GMT
#4110
On November 27 2012 23:28 ElectricWizard wrote:
Show nested quote +
On November 27 2012 21:29 gTank wrote:
Speaking of hiding in a spot and letting them pass....Dreamhack -> NiP (forgot against what team they did that) on inferno B spot :D


yeah, fucking GeT_RiGhT plays like a rat 100% of the time, but he's a GOD at it. I hate his playstyle, but you can't deny it's efficiency, and his extreme skill-level.


yeah that was the inferno 4k i think?

he smoked all inferno and then got behind them by walking

that was amazing
banelings
ElectricWizard
Profile Joined July 2011
Norway200 Posts
November 27 2012 15:20 GMT
#4111
On November 28 2012 00:13 leo23 wrote:
Show nested quote +
On November 27 2012 23:28 ElectricWizard wrote:
On November 27 2012 21:29 gTank wrote:
Speaking of hiding in a spot and letting them pass....Dreamhack -> NiP (forgot against what team they did that) on inferno B spot :D


yeah, fucking GeT_RiGhT plays like a rat 100% of the time, but he's a GOD at it. I hate his playstyle, but you can't deny it's efficiency, and his extreme skill-level.


yeah that was the inferno 4k i think?

he smoked all inferno and then got behind them by walking

that was amazing


I'm not sure he killed four, but he did get three in one spray, really fast. And spraying is a lot harder in GO than 1.6 and source, and it was a really slick manouver.
mouzThorZaIN / EmpireviOLet / BboongBboongPRIME / xSixSleep / TSLSymbol
Maedi
Profile Joined August 2009
United States477 Posts
November 27 2012 17:39 GMT
#4112
In my experience with Counter-Strike, I've kinda categorized two different skill sets.

The first is simply: aim. A lot of this can be trained be hours put into the game, some of it can't. Some people can not and will not be as fast as other people. Sorry.

The second is more complex: "brainz". This kind of encapsulates everything else including in-game knowledge of maps, nades, tactics, movement, etc.
A lot of this is developed by being 'active' in counter-strike and having experience, watching demos, and tournaments, finding information and trading with other peoples to reach that information ceiling. A lot of this was covered in a post earlier.

I generally focus on the "brainz" part and complement it with the "aim" aspect.. but this is more at a high level when I realize my reaction speed will not reach some other people's.

Generally very strong players will have these combined and fluid.
It's interesting when you find players who are extreme in one of these categories. I cannot tell you how many times I've played with players who are amazing fraggers with spiderman-like reaction flickshots.. but they're dumb as dirt. They don't know where they are most of the time.

Most of Counter-Strike can be learned and trained. Play a lot, make sure you're in a good environment with players who are at least as good as you, or better than you. Have a positive mindset and be active in your learning.
stratmatt
Profile Joined April 2011
United States913 Posts
November 27 2012 18:05 GMT
#4113
cs is a game of percentages. what can you do in any given situation to maximize your potential for success? this can only be learned by playing lots and lots of cs. sure people can teach you nade tricks and how to aim blahblah but that will only take you so far. you have to know WHEN to perform these tricks and your godlike aim will only serve you so long as you are NOT DEAD. so, yes, the goal of cs is to STAY ALIVE.

for example(just one of many), i see people making this kind of mistake all the time:

you are the only ct alive vs 2 terrorists and they plant the bomb. you are way out of position and need to retake the bombsite they planted in(bombsite A on nuke for example). by the time you get to the site, both players are well hidden and might even possibly know your location, and you only have 20seconds left to exterminate +defuse the bomb. alot of players will often locate the first enemy, *MAYBE* kill him, reload, and sometimes even kill the 2nd guy, but oops, no time to defuse and bomb explodes....your team lost the round(maybe the match)

so what can you do to in this situation to ensure a greater chance of success? first, be confident and remember that it only take 3-5 shots to kill somebody in cs. when moving into the site, be sure to check all your angles and be quick about it, always having your crosshair ready to aim and your finger to shoot. identify the first enemy and take him down, but be careful not to waste too many bullets. this is being "clutch" and knowing that every shot in this situation counts. after killing the first guy, a great player will not even bother to relaod their gun as this costs VALUABLE bomb time that should not be wasted + the 2nd guy could pop out at any moment because you gave yourself away. witht he remaining bullets in the clip, quickly locate the 2nd guy and exterminate him as well, and defuse the bomb.

i see so many players reloading in situations that they shouldnt and wasting oo many bullets in their clip when they shouldnt and then dieing to a followup enemy while their pants are down. stuff like this only comes from playing cs.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-11-27 20:43:37
November 27 2012 20:38 GMT
#4114
On November 28 2012 02:39 Maedi wrote:
In my experience with Counter-Strike, I've kinda categorized two different skill sets.

The first is simply: aim. A lot of this can be trained be hours put into the game, some of it can't. Some people can not and will not be as fast as other people. Sorry.

This is intensely true (and one of the main reasons I cant AWP). I have a pretty damned slow reaction time, averaging like .28. I will never be able to compete against people without knowledge. However, I am a legendary eagle in matchmaking and hold my own in ESEA pugs (have only done a few so far, but I have an 11.63 RWS). I still dont know of any flash/smoke spots or ideal defensive positions but I have good situational awareness and general accuracy.
i see so many players reloading in situations that they shouldnt and wasting oo many bullets in their clip when they shouldnt and then dieing to a followup enemy while their pants are down. stuff like this only comes from playing cs.

I hate when I see this happen. I did casual and was going insane. They would kill somebody with 4 bullets then instantly reload then die to the next person.
skyR
Profile Joined July 2009
Canada13817 Posts
November 27 2012 21:01 GMT
#4115
There is no ideal defensive positions. You play where you are comfortable and confident that you will one shot him first.

Single flashes typically never work so don't bother learning where to flash unless you plan on playing with a real team.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 27 2012 21:30 GMT
#4116
On November 28 2012 06:01 skyR wrote:
There is no ideal defensive positions. You play where you are comfortable and confident that you will one shot him first.

Single flashes typically never work so don't bother learning where to flash unless you plan on playing with a real team.

There are better defensive positions and defensive setups and single flashes work with flash spots (this is why they are called flash spots).
For example:
+ Show Spoiler +

They can react to the sound of the flash, but this would also open up opportunities in later rounds to throw a smoke instead to get better positioning.

Or a better example still:
+ Show Spoiler +

Look at those smoke positions. Watching then practicing would expedite the learning process over me having to try and figure it out on my own. There are a ton of others like that throughout the game on many maps. Smoking mid on inferno T side

Or how about these
+ Show Spoiler +

+ Show Spoiler +


Then there are things that help with teams that you might not know about:
+ Show Spoiler +
LaiShin
Profile Joined November 2005
Australia978 Posts
November 28 2012 04:42 GMT
#4117
Thanks for the videos. Those were awesome, especially the VG pistol round. No surprise they win most of their pistol rounds now.

bgx
Profile Joined August 2010
Poland6595 Posts
November 28 2012 09:07 GMT
#4118
This is one of the gripes i mentioned in my earlier post.



Stork[gm]
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 28 2012 09:25 GMT
#4119
On November 28 2012 18:07 bgx wrote:
This is one of the gripes i mentioned in my earlier post.
http://www.youtube.com/watch?v=5-uDAqXpeK4




It's different. So what? Learn the new mechanics, don't go back to the old shit. It'll be another process of weeding out the good from the bad. People always bitch about stuff like this until they learn to use it to their advantage, then it's considered gosu.
gTank
Profile Joined January 2011
Austria2606 Posts
November 28 2012 09:49 GMT
#4120
But that just works for the M4 right? (spraying with A-D-A-D)
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
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