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Counter-Strike: Global Offensive - Page 158

Forum Index > General Games
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chesshaha
Profile Joined March 2010
United States1117 Posts
August 23 2012 23:40 GMT
#3141
On August 24 2012 08:18 Matoo- wrote:
Show nested quote +
On August 24 2012 07:57 LoLAdriankat wrote:
On August 24 2012 07:51 AnomalySC2 wrote:
On August 24 2012 07:46 Sazchu wrote:
Valve just released another update, I'm liking these consistant updates they have going right now.

Release notes for 8/23 Update

[ Gameplay ]
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.

[ Bugs ]
- Fixed the scoreboard turning toggleable in the end match state.
- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

[ Community ]
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.


Indeed, the patches are all good. Ready for those promised launch maps though, Vertigo and Assault ftw.

I want to play all the classic maps that are pretty much forgotten these days, lol. Siege, Militia, 747, etc.

cs_mansion would be orgasmic


lol, don't forget about cs_assult...
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
August 23 2012 23:45 GMT
#3142
On August 24 2012 08:26 FaRess wrote:
Can someone explain me what this is ?

- Increased amount of tagging that results from hits.

iirc amount of tagging = amount by which your movement speed is being reduced when being hit by bullets
whuderE
Profile Joined December 2011
53 Posts
August 23 2012 23:47 GMT
#3143
i cant believe people have made maps like de_rats with unnecessary amounts of detail but afaik nobody has made season, mill, strike, fire ect yet
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
August 23 2012 23:48 GMT
#3144
On August 24 2012 08:26 FaRess wrote:
Can someone explain me what this is ?

- Increased amount of tagging that results from hits.


In cs 1.6 if you get shot by any gun your movement speed will decrease and this we call it tagging . Hence you can't run away from being shot by an ak 47 or any gun and live to tell the story unless you kill the player who is firing at you first . I am liking that the update keeps on rolling and is improving the game .

BW/KT Forever R.I.P KT.Violet dearly missed ..
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
August 23 2012 23:59 GMT
#3145
On August 24 2012 08:48 Sawamura wrote:
Show nested quote +
On August 24 2012 08:26 FaRess wrote:
Can someone explain me what this is ?

- Increased amount of tagging that results from hits.


In cs 1.6 if you get shot by any gun your movement speed will decrease and this we call it tagging . Hence you can't run away from being shot by an ak 47 or any gun and live to tell the story unless you kill the player who is firing at you first . I am liking that the update keeps on rolling and is improving the game .


What I'm really hoping this means is that Valve will be this committed to constant updates, and tweaks, or improvements throughout the life of cs:go. I also like what AnonVas said about lack of competitive scene tools and hope for some additions later (client streams would be siiick).

Does anyone know the link to where the stream for the Steelseries GO tourney this weekend is (not mentioned on hltv, but I've never used hltv before so I might be missing something)?
Administrator
Candadar
Profile Blog Joined July 2011
2049 Posts
August 24 2012 00:04 GMT
#3146
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 24 2012 00:22 GMT
#3147
On August 24 2012 04:44 sereniity wrote:
I've been messing around with my crosshairsettings to find what I like the most (when I played CSS a while ago I used cl_crosshairscale 99999, however that setting doesn't seem to work anymore). I then attempted to get it as small as I could. My results were good, but there's one problem....

Whenever I use any other weapon than Rifle, my crosshair gets bigger, which is fucking annoying to say the least. I've been told to use cl_dynamiccrosshair 0 but the setting does jack shit for me. I just want my crosshairsize to stay the same as in the first picture when I have a rifle out. Any ideas on how to solve this issue?

[image loading]
With Rifle

[image loading]
With Pistol

[image loading]
With Knife


i used to use small crosshair too and i cant seem to replicate it in go either ...
starleague forever
Spiffeh
Profile Joined May 2010
United States830 Posts
August 24 2012 00:30 GMT
#3148
Classic dynamic is awesome. Getting a lot more headshots with it.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 24 2012 01:23 GMT
#3149
is there any progamers streaming CS GO?
HypernovA
Profile Joined October 2010
Canada556 Posts
August 24 2012 01:40 GMT
#3150
This game is amazing
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 24 2012 01:45 GMT
#3151
On August 24 2012 09:04 Candadar wrote:
http://www.youtube.com/watch?v=yNhMT2wl6cw


Having a real hard time understanding that

What is he saying?
Kevmeister @ Dota2
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 24 2012 01:46 GMT
#3152
On August 24 2012 10:45 FliedLice wrote:
Show nested quote +
On August 24 2012 09:04 Candadar wrote:
http://www.youtube.com/watch?v=yNhMT2wl6cw


Having a real hard time understanding that

What is he saying?


"It's hard to play a competitive shooter in 2012 that doesn't let you look down your (iron) sights"
Photographer@shindags || twitch.tv/shindigs
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-08-24 02:02:17
August 24 2012 02:00 GMT
#3153
On August 24 2012 08:40 chesshaha wrote:
Show nested quote +
On August 24 2012 08:18 Matoo- wrote:
On August 24 2012 07:57 LoLAdriankat wrote:
On August 24 2012 07:51 AnomalySC2 wrote:
On August 24 2012 07:46 Sazchu wrote:
Valve just released another update, I'm liking these consistant updates they have going right now.

Release notes for 8/23 Update

[ Gameplay ]
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.

[ Bugs ]
- Fixed the scoreboard turning toggleable in the end match state.
- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

[ Community ]
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.


Indeed, the patches are all good. Ready for those promised launch maps though, Vertigo and Assault ftw.

I want to play all the classic maps that are pretty much forgotten these days, lol. Siege, Militia, 747, etc.

cs_mansion would be orgasmic


lol, don't forget about cs_assult...


I definitely have some good memories of playing cs_assault back in the day in 1.6... cs_assault_upc was better though :p
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Spiffeh
Profile Joined May 2010
United States830 Posts
Last Edited: 2012-08-24 02:09:51
August 24 2012 02:09 GMT
#3154
As we used to say on GameFAQS - "You can't spell ignorant without IGN."
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-08-24 03:00:53
August 24 2012 02:59 GMT
#3155
On August 24 2012 08:47 whuderE wrote:
i cant believe people have made maps like de_rats with unnecessary amounts of detail but afaik nobody has made season, mill, strike, fire ect yet

Rats > all those old competitive maps. We need NEW competitive maps.

I wish Blizz was this responsive to the competitive SC2 community.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 24 2012 03:02 GMT
#3156
have they made the matchmaking work with your ELO yet? Feels like no matter how high my ELO is, people are still worse than bots.
ESPORTS ILLUMINATI
0neder
Profile Joined July 2009
United States3733 Posts
August 24 2012 03:04 GMT
#3157
I dunno nkr, I'm having too much fun playing demolition on the awesome small maps like lake, st marc, safehouse, etc...
Maedi
Profile Joined August 2009
United States477 Posts
August 24 2012 03:14 GMT
#3158
I don't get what's with people and this "elo" thing. If you think you're hot shit for pubs, go scrim with a team or pug in ESEA. Pubbing will always be pubbing, people who are looking to let off steam, don't want to play competitively, or don't know how to play competitively.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 24 2012 03:16 GMT
#3159
On August 24 2012 12:14 Maedi wrote:
I don't get what's with people and this "elo" thing. If you think you're hot shit for pubs, go scrim with a team or pug in ESEA. Pubbing will always be pubbing, people who are looking to let off steam, don't want to play competitively, or don't know how to play competitively.


Because a lot of people want some sort of ranking/ladder system. And that's what ELO is supposed to be. However I don't believe they've actually implemented it yet. Mine hasn't moved after 30 hours of playing. You can also scramble the teams, reset, bot stomp and everything else.
Maedi
Profile Joined August 2009
United States477 Posts
Last Edited: 2012-08-24 03:18:40
August 24 2012 03:17 GMT
#3160
Seems silly to me, I've always based "moving up in ELO" in CS as "Find a team, get good in leagues."
Guess I'm just an old dog that doesn't like shiny lights

As a side note: seems broken since beta still? I still have the triple gold stars, not sure what it means, and I haven't pubbed in like 4 months?
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