Counter-Strike: Global Offensive - Page 1093
Forum Index > General Games |
Sableyeah
Netherlands2119 Posts
| ||
fpivan15
United States63 Posts
mod edit: removed link | ||
![]()
tofucake
Hyrule18979 Posts
| ||
![]()
Ragnarork
France9034 Posts
| ||
Clonester
Germany2808 Posts
July 16-19 offstage Group July 21-23 Tauron Arena Krakow Playoffs | ||
WindWolf
Sweden11767 Posts
PGL to host the next major in Krakow on 21-23 July. I for one am happy, as I think they have done a great job with their Dota2 majors. Edit: Ninja'd | ||
Clonester
Germany2808 Posts
New Case New Map: Canals Nuke various improvements, like the outside water is now actually deep and the map is playable again. Some inferno improvements One cbble improvement New Phoenix Group model Fixes: HRTF fixes Nade sound fixes Cache bug fixes Various console commands | ||
Procake
3803 Posts
I understand in Dota why they did it, 3 majors and TI was too much and bad for third party tournaments. It doesn't make sense for CS:GO though as it doesn't have something like TI, I thought 3 majors a year was perfect. | ||
Luolis
Finland7086 Posts
| ||
Kaiwa
Netherlands2209 Posts
On March 16 2017 10:20 Procake wrote: Why have Valve reduced the number of CS:GO majors to two per year? It was like that in 2016 and assume it's gonna be the same this year because of the timing. I understand in Dota why they did it, 3 majors and TI was too much and bad for third party tournaments. It doesn't make sense for CS:GO though as it doesn't have something like TI, I thought 3 majors a year was perfect. Where does it say there's only 2 majors? The 2nd major is already in June, lots of time for a 3rd one this year. | ||
Procake
3803 Posts
On March 16 2017 19:54 Kaiwa wrote: Where does it say there's only 2 majors? The 2nd major is already in June, lots of time for a 3rd one this year. It's mainly because they had only 2 in 2016 that I think it's changed. Just would find it weird as I can't think why else they would only have 2 in 2016. | ||
Clonester
Germany2808 Posts
Its save to assume that valve enforces a one major every 6 month period. They possibly saw the downfalling viewernumbers at ESL One Cologne 2016 (only 3 month after MLG) and wanted to change things up, to make Majors more outstanding again. Also the shedule with the 6 offline events per major (4 Minors, the offline Qualifier, the Major itself) really tightened the whole CS:GO tournament shedule up and with more and more parties joining (like Eleague) and others doing more and more events, there is just not enough need to force 3 majors, unlike 2014, where you wanted to push the game with them. And look what happend, the viewernumbers of Eleague Season 3 (aka the major) were much better then cologne 2016. I just hope they rework the majors a bit and make it like in Dota II with 2 majors and one big bang, where the champion can be called "world champion" for a full year. Or even one winter Major and the summer world championship, which then spans over more then 7 playdays and more then 16 teams. | ||
![]()
Ragnarork
France9034 Posts
And look what happend, the viewernumbers of Eleague Season 3 (aka the major) were much better then cologne 2016. I'd be cautious drawing this conclusion solely from the fact that the last major was rather old. It's also been really quiet for a month before the major (save for WESG, but only a handful of top teams were there), and people were eager to watch some top CS:GO. I'm not saying this is the only factor, but it played a part as well. I think three majors a year would be quite good if there was an actual month/month and a half right before them so that the audience can actually rest, and build up excitement and hype. You know, having that feeling that "this is it, we're drawing near", when tournaments starts to disappear from the routine, that teams go back home to practice hard, and everything falls into place for a high-quality, hyped, and meaningful major. Unfortunately, there's way too many tournaments during the year for that to happen right now. I think the numbers were like over 200 tournament days in the year. That's just insane. For reference, taking all the weekends during a year would amount to approximately 100 days. In that configuration, yeah, giving up three months worth of schedule is a lot. Valve could enforce it. But going with two majors a year, they actually leave all that time free for tournaments. | ||
ptbl
United States6074 Posts
| ||
Varanice
United States1517 Posts
| ||
![]()
Ragnarork
France9034 Posts
The map is goog looking, but gameplay wise it's not very appealing for now... As for bugs: mollies burn in the water. Smokes don't put them out (even more buggy than the original bug where smokes would still bounce through a molly in certain cases). By the way Varanice, have you reported this to Valve? | ||
Meti
0 Posts
| ||
phagga
Switzerland2194 Posts
| ||
HugoBallzak
700 Posts
On March 20 2017 18:15 phagga wrote: As a purely casual player who only has a limited understanding of balancing on maps, what is the reason that hostage maps are not used competitively? Is there any chance that they might be used some day? There is very little historical precedent for them being used competitively despite being the original game mode for cs. The demolition maps literally exploded the popularity of cs and went through a very long and storied evolution to the game mode and rules we see today. I don't see that ever changing unless it is briefly forced on the scene by a tournament and failing hard. CS as an esport is pretty much tied to the demolition game mode as it currently exists. Maybe a spinoff scene could happen. | ||
Dantak
Czech Republic648 Posts
However in hostage type of maps defender's advantage is on the side of Ts in both "pre-hostage" and "post-hostage" situations. | ||
| ||