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Counter-Strike: Global Offensive - Page 1093

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Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
March 15 2017 04:29 GMT
#21841
Envy blew a 1v5 :p
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
fpivan15
Profile Joined February 2017
United States63 Posts
Last Edited: 2017-03-15 16:46:57
March 15 2017 15:08 GMT
#21842
Did anyone hear something about services where you can sell your skins? I found a website and there is a variety of different skin trading services, but I'm afraid to use any of them... Can someone give me an advice what service is the most reliable?

mod edit: removed link
tofucake
Profile Blog Joined October 2009
Hyrule19203 Posts
March 15 2017 15:54 GMT
#21843
the steam community market is the only place authorized by Valve for retail of skins. Using not the steam community market is dumb, dubiously legal, and not advice that is permitted to be given here.
Liquipediaasante sana squash banana
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
March 15 2017 16:41 GMT
#21844
Hell, more than anything, it's dangerous for your skins...
LiquipediaWanderer
Clonester
Profile Joined August 2014
Germany2808 Posts
March 15 2017 17:34 GMT
#21845
Next Major is PGL Major @ Krakow,
July 16-19 offstage Group
July 21-23 Tauron Arena Krakow Playoffs
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2017-03-15 17:35:09
March 15 2017 17:34 GMT
#21846


PGL to host the next major in Krakow on 21-23 July. I for one am happy, as I think they have done a great job with their Dota2 majors.

Edit: Ninja'd
EZ4ENCE
Clonester
Profile Joined August 2014
Germany2808 Posts
March 16 2017 00:22 GMT
#21847
New patch:

New Case
New Map: Canals
Nuke various improvements, like the outside water is now actually deep and the map is playable again.
Some inferno improvements
One cbble improvement
New Phoenix Group model

Fixes:
HRTF fixes
Nade sound fixes
Cache bug fixes

Various console commands
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Procake
Profile Joined December 2013
3803 Posts
March 16 2017 01:20 GMT
#21848
Why have Valve reduced the number of CS:GO majors to two per year? It was like that in 2016 and assume it's gonna be the same this year because of the timing.

I understand in Dota why they did it, 3 majors and TI was too much and bad for third party tournaments.

It doesn't make sense for CS:GO though as it doesn't have something like TI, I thought 3 majors a year was perfect.
Luolis
Profile Blog Joined May 2012
Finland7165 Posts
March 16 2017 04:44 GMT
#21849
I find NA mm to be much more entertaining than EU mm because people can speak english and shit. Sadly, the server picker is buggy for me so i cannot use it to get NA servers ((((
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
March 16 2017 10:54 GMT
#21850
On March 16 2017 10:20 Procake wrote:
Why have Valve reduced the number of CS:GO majors to two per year? It was like that in 2016 and assume it's gonna be the same this year because of the timing.

I understand in Dota why they did it, 3 majors and TI was too much and bad for third party tournaments.

It doesn't make sense for CS:GO though as it doesn't have something like TI, I thought 3 majors a year was perfect.


Where does it say there's only 2 majors? The 2nd major is already in June, lots of time for a 3rd one this year.
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Procake
Profile Joined December 2013
3803 Posts
March 16 2017 11:50 GMT
#21851
On March 16 2017 19:54 Kaiwa wrote:
Show nested quote +
On March 16 2017 10:20 Procake wrote:
Why have Valve reduced the number of CS:GO majors to two per year? It was like that in 2016 and assume it's gonna be the same this year because of the timing.

I understand in Dota why they did it, 3 majors and TI was too much and bad for third party tournaments.

It doesn't make sense for CS:GO though as it doesn't have something like TI, I thought 3 majors a year was perfect.


Where does it say there's only 2 majors? The 2nd major is already in June, lots of time for a 3rd one this year.


It's mainly because they had only 2 in 2016 that I think it's changed. Just would find it weird as I can't think why else they would only have 2 in 2016.
Clonester
Profile Joined August 2014
Germany2808 Posts
March 16 2017 12:49 GMT
#21852
The 2nd Major is at the end of July. The first one was at the end of january.

Its save to assume that valve enforces a one major every 6 month period. They possibly saw the downfalling viewernumbers at ESL One Cologne 2016 (only 3 month after MLG) and wanted to change things up, to make Majors more outstanding again. Also the shedule with the 6 offline events per major (4 Minors, the offline Qualifier, the Major itself) really tightened the whole CS:GO tournament shedule up and with more and more parties joining (like Eleague) and others doing more and more events, there is just not enough need to force 3 majors, unlike 2014, where you wanted to push the game with them.

And look what happend, the viewernumbers of Eleague Season 3 (aka the major) were much better then cologne 2016.

I just hope they rework the majors a bit and make it like in Dota II with 2 majors and one big bang, where the champion can be called "world champion" for a full year. Or even one winter Major and the summer world championship, which then spans over more then 7 playdays and more then 16 teams.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2017-03-16 17:40:09
March 16 2017 17:39 GMT
#21853
And look what happend, the viewernumbers of Eleague Season 3 (aka the major) were much better then cologne 2016.


I'd be cautious drawing this conclusion solely from the fact that the last major was rather old. It's also been really quiet for a month before the major (save for WESG, but only a handful of top teams were there), and people were eager to watch some top CS:GO. I'm not saying this is the only factor, but it played a part as well.

I think three majors a year would be quite good if there was an actual month/month and a half right before them so that the audience can actually rest, and build up excitement and hype. You know, having that feeling that "this is it, we're drawing near", when tournaments starts to disappear from the routine, that teams go back home to practice hard, and everything falls into place for a high-quality, hyped, and meaningful major.

Unfortunately, there's way too many tournaments during the year for that to happen right now. I think the numbers were like over 200 tournament days in the year. That's just insane. For reference, taking all the weekends during a year would amount to approximately 100 days. In that configuration, yeah, giving up three months worth of schedule is a lot. Valve could enforce it. But going with two majors a year, they actually leave all that time free for tournaments.
LiquipediaWanderer
ptbl
Profile Joined January 2011
United States6074 Posts
March 17 2017 02:42 GMT
#21854
Liquid just lost a 3 v 1...and they are getting creamed by a tier 2 NA team.
Don't mind me
Varanice
Profile Blog Joined June 2011
United States1517 Posts
March 17 2017 05:42 GMT
#21855
Canals is so horribly broke. There's atleast two different spots that are easily accessibly for the CT's to entirely clip outside of the map, which puts them above the skybox.
www.twitch.tv/varanice
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2017-03-17 09:26:23
March 17 2017 09:23 GMT
#21856
I don't like the layout of Canals to be honest. Way too convoluted imho. Windows everywhere, uneven distribution of stuff across the map, like there are entire zones that are completely empty (the alley outside of CT, the place behind A) and then you have some that are really small and complex, like that staircase leading nowhere in the middle of the map, with just a million spots where one could hide. There's a billion corridors/staircase leading into the buildings, adding a ton of weird corners to the map. Both bombsite look really small and uninspired. And so on...

The map is goog looking, but gameplay wise it's not very appealing for now...

As for bugs: mollies burn in the water. Smokes don't put them out (even more buggy than the original bug where smokes would still bounce through a molly in certain cases).

By the way Varanice, have you reported this to Valve?
LiquipediaWanderer
Meti
Profile Joined March 2017
0 Posts
March 17 2017 12:48 GMT
#21857
--- Nuked ---
phagga
Profile Joined February 2012
Switzerland2194 Posts
March 20 2017 09:15 GMT
#21858
As a purely casual player who only has a limited understanding of balancing on maps, what is the reason that hostage maps are not used competitively? Is there any chance that they might be used some day?
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
HugoBallzak
Profile Joined November 2015
700 Posts
March 20 2017 16:55 GMT
#21859
On March 20 2017 18:15 phagga wrote:
As a purely casual player who only has a limited understanding of balancing on maps, what is the reason that hostage maps are not used competitively? Is there any chance that they might be used some day?


There is very little historical precedent for them being used competitively despite being the original game mode for cs. The demolition maps literally exploded the popularity of cs and went through a very long and storied evolution to the game mode and rules we see today. I don't see that ever changing unless it is briefly forced on the scene by a tournament and failing hard. CS as an esport is pretty much tied to the demolition game mode as it currently exists. Maybe a spinoff scene could happen.
Dantak
Profile Joined January 2006
Czech Republic648 Posts
March 20 2017 17:16 GMT
#21860
I think that there are multiple balance issues. One of them being the dynamic of a round. Usually in de_ type of maps, there are two phases, pre-plant and post-plant. In the first situation CTs are heavily favored, in the post-plant situation it's the Ts that are favored => that's all due to defender's advantage.

However in hostage type of maps defender's advantage is on the side of Ts in both "pre-hostage" and "post-hostage" situations.
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
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