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trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2015-12-14 19:55:53
December 14 2015 19:55 GMT
#20181
On December 15 2015 02:31 Roggay wrote:
Show nested quote +
On December 15 2015 01:00 greggy wrote:
Obviously pros disagree, they want to keep their competitive advantage.. Do you think jw would agree with cz nerf, or kenny with awp nerf?

Ultimately, rifle changes are nbd and people will adapt (just as awp isn't dead after the nerf). Timer changes are so/so, could be spun either way and but certainly aren't game-breaking. (As an aside, I think devs were too lazy to rebuild every single map around new smoke timings so they just gave everyone more time instead - not necessarily wrong either).

Pistol nerf is a bit ham-fisted (glock, p2k should not have been touched imo) but also isn't the end of the world. R8 is nerfed so it's irrelevant now. (Inb4 it was op for 1 day, devs are clearly clueless)

Well not every pro disagree. But then again a lot of them really don't understand the patch that well either (Shox even thought that tapping had been buffed) and this is because the patchnotes are not clear at all and the actual effects of the changes are not exactly always intuitive.

And this is exactly where I have an issue with. I am all for promoting tapping, or maybe even nerf spraying a bit in comparison, BUT the changes made to do it by valve are not even close to being optimal to achieve that effect. These changes are lazy, detrimental to the game and poorly thought, and this is where people have problems with them.
As Pimp explained on reddit (first post). Adding rng everywhere (and in the process nerfing spraying) is a terrible design choice, and people are completely justified to be pissed about it.

Overall, the "people will adapt" mentality is a terrible one. You do not build a great game by just taking it up the ass everytime the devs make a terrible design choice. And I'm not saying everything about the patch is bad. We do need more data on bomb timers so i'll wait for that one, the r8 was obviously going to be fixed quickly (even if I don't know why this gun was implemented anyway other than the dirty skin money), the pistol nerf is a bit heavy-handed on the glock but it's fundamentally not that bad of a change. The only problem I really have, and it is a big one, is the "we fix everything with rng" mentality for the rifle change. I'd rather have them buff tapping by giving 100% first-bullet accuracy to the ak and m4, get rid of that damned rng (well at least for the first bullet).


100% first shot ak and m4 would break the game harder than what valve just released
zzdd
Profile Joined December 2010
United States484 Posts
Last Edited: 2015-12-14 19:57:57
December 14 2015 19:56 GMT
#20182
On December 15 2015 04:36 Sn0_Man wrote:
Stop lumping the Aug in with the SG
the Aug is just a worse M4 for more money
the SG is now a superior AK (due to tighter spraying accuracy) for $300 more. Worth buying in the situation where you don't care about the $300. However, most pros probably aren't as comfortable with it for spray pattern reasons etc so you won't see it too much.

First shot inaccuracy and RNG existed before the nerf and people were still willing to gamble on those long distance shots. I don't see why they still wouldn't choose to gamble. You can still hit those shots most of the time.

Those $300 might not be worth it that round but could be worth something in future rounds. You normally want to be efficient with your money and only spend what you need.

On December 15 2015 04:38 Luolis wrote:
SG is pretty damn useful at mid to close range aswell, when you learn the spray controk.

But I can just AK.
Luolis
Profile Blog Joined May 2012
Finland7196 Posts
December 14 2015 20:08 GMT
#20183
On December 15 2015 04:56 zzdd wrote:
Show nested quote +
On December 15 2015 04:36 Sn0_Man wrote:
Stop lumping the Aug in with the SG
the Aug is just a worse M4 for more money
the SG is now a superior AK (due to tighter spraying accuracy) for $300 more. Worth buying in the situation where you don't care about the $300. However, most pros probably aren't as comfortable with it for spray pattern reasons etc so you won't see it too much.

First shot inaccuracy and RNG existed before the nerf and people were still willing to gamble on those long distance shots. I don't see why they still wouldn't choose to gamble. You can still hit those shots most of the time.

Those $300 might not be worth it that round but could be worth something in future rounds. You normally want to be efficient with your money and only spend what you need.

Show nested quote +
On December 15 2015 04:38 Luolis wrote:
SG is pretty damn useful at mid to close range aswell, when you learn the spray controk.

But I can just AK.

Sure, but if you want full RNGless experience, you should use sg :D
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
greggy
Profile Joined October 2010
United Kingdom1483 Posts
December 14 2015 22:03 GMT
#20184
On December 15 2015 02:31 Roggay wrote:
Show nested quote +
On December 15 2015 01:00 greggy wrote:
Obviously pros disagree, they want to keep their competitive advantage.. Do you think jw would agree with cz nerf, or kenny with awp nerf?

Ultimately, rifle changes are nbd and people will adapt (just as awp isn't dead after the nerf). Timer changes are so/so, could be spun either way and but certainly aren't game-breaking. (As an aside, I think devs were too lazy to rebuild every single map around new smoke timings so they just gave everyone more time instead - not necessarily wrong either).

Pistol nerf is a bit ham-fisted (glock, p2k should not have been touched imo) but also isn't the end of the world. R8 is nerfed so it's irrelevant now. (Inb4 it was op for 1 day, devs are clearly clueless)

Well not every pro disagree. But then again a lot of them really don't understand the patch that well either (Shox even thought that tapping had been buffed) and this is because the patchnotes are not clear at all and the actual effects of the changes are not exactly always intuitive.

And this is exactly where I have an issue with. I am all for promoting tapping, or maybe even nerf spraying a bit in comparison, BUT the changes made to do it by valve are not even close to being optimal to achieve that effect. These changes are lazy, detrimental to the game and poorly thought, and this is where people have problems with them.
As Pimp explained on reddit (first post). Adding rng everywhere (and in the process nerfing spraying) is a terrible design choice, and people are completely justified to be pissed about it.

Overall, the "people will adapt" mentality is a terrible one. You do not build a great game by just taking it up the ass everytime the devs make a terrible design choice. And I'm not saying everything about the patch is bad. We do need more data on bomb timers so i'll wait for that one, the r8 was obviously going to be fixed quickly (even if I don't know why this gun was implemented anyway other than the dirty skin money), the pistol nerf is a bit heavy-handed on the glock but it's fundamentally not that bad of a change. The only problem I really have, and it is a big one, is the "we fix everything with rng" mentality for the rifle change. I'd rather have them buff tapping by giving 100% first-bullet accuracy to the ak and m4, get rid of that damned rng (well at least for the first bullet).


pimp's argument is what? that you can't master rng? he hardly makes any points other than "rng = no skill", which is an assertion, not an argument

people make it out as though everybody is some sort of aimgod with perfect accuracy but reality of the fact is that everybody spins the roulette dozens of times in every match whenever they spray and this change makes those that are bad at spraying, or bad at positioning, less likely (even though the percentages are small) to get a kill = good, right? ultimately having solid aim is still king

terrible design choice was giving the r8 118 fucking damage, not making a long-range spray slightly less accurate
zzdd
Profile Joined December 2010
United States484 Posts
December 14 2015 23:20 GMT
#20185
On December 15 2015 07:03 greggy wrote:
Show nested quote +
On December 15 2015 02:31 Roggay wrote:
On December 15 2015 01:00 greggy wrote:
Obviously pros disagree, they want to keep their competitive advantage.. Do you think jw would agree with cz nerf, or kenny with awp nerf?

Ultimately, rifle changes are nbd and people will adapt (just as awp isn't dead after the nerf). Timer changes are so/so, could be spun either way and but certainly aren't game-breaking. (As an aside, I think devs were too lazy to rebuild every single map around new smoke timings so they just gave everyone more time instead - not necessarily wrong either).

Pistol nerf is a bit ham-fisted (glock, p2k should not have been touched imo) but also isn't the end of the world. R8 is nerfed so it's irrelevant now. (Inb4 it was op for 1 day, devs are clearly clueless)

Well not every pro disagree. But then again a lot of them really don't understand the patch that well either (Shox even thought that tapping had been buffed) and this is because the patchnotes are not clear at all and the actual effects of the changes are not exactly always intuitive.

And this is exactly where I have an issue with. I am all for promoting tapping, or maybe even nerf spraying a bit in comparison, BUT the changes made to do it by valve are not even close to being optimal to achieve that effect. These changes are lazy, detrimental to the game and poorly thought, and this is where people have problems with them.
As Pimp explained on reddit (first post). Adding rng everywhere (and in the process nerfing spraying) is a terrible design choice, and people are completely justified to be pissed about it.

Overall, the "people will adapt" mentality is a terrible one. You do not build a great game by just taking it up the ass everytime the devs make a terrible design choice. And I'm not saying everything about the patch is bad. We do need more data on bomb timers so i'll wait for that one, the r8 was obviously going to be fixed quickly (even if I don't know why this gun was implemented anyway other than the dirty skin money), the pistol nerf is a bit heavy-handed on the glock but it's fundamentally not that bad of a change. The only problem I really have, and it is a big one, is the "we fix everything with rng" mentality for the rifle change. I'd rather have them buff tapping by giving 100% first-bullet accuracy to the ak and m4, get rid of that damned rng (well at least for the first bullet).


pimp's argument is what? that you can't master rng? he hardly makes any points other than "rng = no skill", which is an assertion, not an argument

RNG is luck and luck is not skill. What don't you understand about that?
people make it out as though everybody is some sort of aimgod with perfect accuracy but reality of the fact is that everybody spins the roulette dozens of times in every match whenever they spray and this change makes those that are bad at spraying, or bad at positioning, less likely (even though the percentages are small) to get a kill = good, right? ultimately having solid aim is still king

Incorrect. Since there is more randomness and luck, you will be rewarded more often for missing. This is the opposite of skill and aiming incorrectly now has a closer chance of a kill as someone who is aiming correctly.

If there was 100% accuracy you would only be rewarded for the shots you hit and punished for the ones you miss. How do you not want that?
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
December 15 2015 02:53 GMT
#20186
If you're leaving it up to luck, then that's your problem for taking bad engagements. Every gun has a different effective range, it's been like this for a long time
im gay
zzdd
Profile Joined December 2010
United States484 Posts
December 15 2015 03:06 GMT
#20187
On December 15 2015 11:53 whatusername wrote:
If you're leaving it up to luck, then that's your problem for taking bad engagements. Every gun has a different effective range, it's been like this for a long time

You are saying adding more luck is good. Why? Keep in mind you have zero control over what engagements you take.
yamato77
Profile Blog Joined October 2010
11589 Posts
December 15 2015 03:30 GMT
#20188
On December 15 2015 12:06 zzdd wrote:
Show nested quote +
On December 15 2015 11:53 whatusername wrote:
If you're leaving it up to luck, then that's your problem for taking bad engagements. Every gun has a different effective range, it's been like this for a long time

You are saying adding more luck is good. Why? Keep in mind you have zero control over what engagements you take.

Zero control? That's patently not true.

I don't like the change but it's only in the context of rifle vs pistol or rifle vs SMG fights where full strafe ADAD is difficult to combat with worse spraying. In rifle vs rifle fights, this change is actually good. While it does affect all firing, it disproportionately affects spraying, so tapping and bursting are comparatively stronger, which leads to actually more skillful engagements at range rather than every fight boiling down to spray v spray.

DMing on the new patch, I feel like I'm winning more fights by simply being more accurate than the person I'm fighting, which is what I think it should be. Before I felt like spraying was too strong to do this, as having better aim was only so good. This argument feels like a bunch of players who aren't actually very well-versed in the game fighting about something they have relatively little experience with.

If all you want to do is scream about RNG and less skill, you may kindly take your complaints to reddit and acquire karma there, because this forum is far less receptive to simple-minded evaluations of gameplay changes.
Writer@WriterYamato
zzdd
Profile Joined December 2010
United States484 Posts
December 15 2015 03:48 GMT
#20189
On December 15 2015 12:30 yamato77 wrote:
Show nested quote +
On December 15 2015 12:06 zzdd wrote:
On December 15 2015 11:53 whatusername wrote:
If you're leaving it up to luck, then that's your problem for taking bad engagements. Every gun has a different effective range, it's been like this for a long time

You are saying adding more luck is good. Why? Keep in mind you have zero control over what engagements you take.

Zero control? That's patently not true.

I don't like the change but it's only in the context of rifle vs pistol or rifle vs SMG fights where full strafe ADAD is difficult to combat with worse spraying. In rifle vs rifle fights, this change is actually good. While it does affect all firing, it disproportionately affects spraying, so tapping and bursting are comparatively stronger, which leads to actually more skillful engagements at range rather than every fight boiling down to spray v spray.

DMing on the new patch, I feel like I'm winning more fights by simply being more accurate than the person I'm fighting, which is what I think it should be. Before I felt like spraying was too strong to do this, as having better aim was only so good. This argument feels like a bunch of players who aren't actually very well-versed in the game fighting about something they have relatively little experience with.

If all you want to do is scream about RNG and less skill, you may kindly take your complaints to reddit and acquire karma there, because this forum is far less receptive to simple-minded evaluations of gameplay changes.

You cannot control where the enemy will go. If you're holding long A doors with a shotgun and the terrorist go B, how do you control your engagements from there? You can't. If your a terrorist on Inferno and you have an AK do you never go in apartment because that's a close range battle? Makes no sense.

Being accurate will win you more fights but it's less important than before because you are more inaccurate no matter what. If you and your enemy are in a long range fight, both line up perfect headshots and both fire at the same time, you should both die but instead it's whoever has luck on their side.

Lol simple minded? You haven't made one argument yet based on the actual mechanics of the game.
porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2015-12-15 05:05:45
December 15 2015 05:00 GMT
#20190
Saying you have NO control over your engagements is pretty silly. You can control where you go yourself and have actions to assist what sort of engagements you take. You can position yourself so that if they do go into an area you take the engagement. You can also use nades to manipulate how they have to move thus controlling the engagement. Obviously you don't control where they go completely all the time or the game would be trivial.
SHOUTOUTS TO Aylear!!!
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2015-12-15 06:02:14
December 15 2015 05:58 GMT
#20191
And to add to that, the examples you are providing are pretty irrelevant with respect to weapon accuracy. Taking on a shotgun in close quarters is a bad idea no matter how accurate the gun is.

Its not even ass bad as you are suggesting . "The we both shoot at the same time with perfect aim and one guy loses cause RNG is pretty simple minded." argument like someone said.

If that was a big enough problem it would manifest itself in a way that displayed itself regularly at all levels of play. And it really doesnt. At the end of the day if you play smarter and dont ascribe to aim =/ flicks to the head, the rifles are consistent and will still reward you.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2015-12-15 06:17:35
December 15 2015 06:16 GMT
#20192
On December 15 2015 12:30 yamato77 wrote:
Show nested quote +
On December 15 2015 12:06 zzdd wrote:
On December 15 2015 11:53 whatusername wrote:
If you're leaving it up to luck, then that's your problem for taking bad engagements. Every gun has a different effective range, it's been like this for a long time

You are saying adding more luck is good. Why? Keep in mind you have zero control over what engagements you take.

Zero control? That's patently not true.

I don't like the change but it's only in the context of rifle vs pistol or rifle vs SMG fights where full strafe ADAD is difficult to combat with worse spraying. In rifle vs rifle fights, this change is actually good. While it does affect all firing, it disproportionately affects spraying, so tapping and bursting are comparatively stronger, which leads to actually more skillful engagements at range rather than every fight boiling down to spray v spray.

DMing on the new patch, I feel like I'm winning more fights by simply being more accurate than the person I'm fighting, which is what I think it should be. Before I felt like spraying was too strong to do this, as having better aim was only so good. This argument feels like a bunch of players who aren't actually very well-versed in the game fighting about something they have relatively little experience with.

If all you want to do is scream about RNG and less skill, you may kindly take your complaints to reddit and acquire karma there, because this forum is far less receptive to simple-minded evaluations of gameplay changes.

People are going overboard with "game is dying" and "I can't control anything anymore" thing obviously, but saying that we should go back to reddit if we have complaints about the patch and that we are whining only because we "aren't well-wersed in the game" is incredibly simple-minded too.

These are for the most part very valid complaints that a lot of people have including high-profile ones. And I might repeat myself here, but I don't mind the aim of the patch, I just criticise the implementation that was sloppy at best. There are better ways to promote tapping than that.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
December 15 2015 06:30 GMT
#20193
On December 15 2015 15:16 Roggay wrote:
Show nested quote +
On December 15 2015 12:30 yamato77 wrote:
On December 15 2015 12:06 zzdd wrote:
On December 15 2015 11:53 whatusername wrote:
If you're leaving it up to luck, then that's your problem for taking bad engagements. Every gun has a different effective range, it's been like this for a long time

You are saying adding more luck is good. Why? Keep in mind you have zero control over what engagements you take.

Zero control? That's patently not true.

I don't like the change but it's only in the context of rifle vs pistol or rifle vs SMG fights where full strafe ADAD is difficult to combat with worse spraying. In rifle vs rifle fights, this change is actually good. While it does affect all firing, it disproportionately affects spraying, so tapping and bursting are comparatively stronger, which leads to actually more skillful engagements at range rather than every fight boiling down to spray v spray.

DMing on the new patch, I feel like I'm winning more fights by simply being more accurate than the person I'm fighting, which is what I think it should be. Before I felt like spraying was too strong to do this, as having better aim was only so good. This argument feels like a bunch of players who aren't actually very well-versed in the game fighting about something they have relatively little experience with.

If all you want to do is scream about RNG and less skill, you may kindly take your complaints to reddit and acquire karma there, because this forum is far less receptive to simple-minded evaluations of gameplay changes.

People are going overboard with "game is dying" and "I can't control anything anymore" thing obviously, but saying that we should go back to reddit if we have complaints about the patch and that we are whining only because we "aren't well-wersed in the game" is incredibly simple-minded too.

These are for the most part very valid complaints that a lot of people have including high-profile ones. And I might repeat myself here, but I don't mind the aim of the patch, I just criticise the implementation that was sloppy at best. There are better ways to promote tapping than that.


Yeah thats true, the implementation is quite sloppy, but thats been the case for pretty much every change they've made so far. Even back in 1.6 they would just up and change shit and it was whatever.

Your right its not ideal, and maybe since I just play casually at like a mid level it doesnt bother me so much.
Doublemint
Profile Joined July 2011
Austria8760 Posts
December 15 2015 11:46 GMT
#20194
well, I dunno how - but they got danny trejo to make a little spot for them to promote some new weapon skins.



kinda neat if you ask me.
Pride goeth before destruction, and an haughty spirit before the fall.
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
December 15 2015 13:21 GMT
#20195
The guy was a film director and he had 2 movies with Danny in it. Danny did him a favor.
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 15 2015 17:55 GMT
#20196
FNS steps down from CLG.
Jason Lake announces changes for coL.
Rumours of allu to TL.

THE NA SHUFFLE IS THERE BOYS.
LiquipediaWanderer
Luolis
Profile Blog Joined May 2012
Finland7196 Posts
December 15 2015 18:04 GMT
#20197
ALLU TO TL LETS GOU
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
porkRaven
Profile Joined December 2010
United States953 Posts
December 15 2015 19:23 GMT
#20198
why would you want a fin to be on an na team? u think he can carry that hard?
SHOUTOUTS TO Aylear!!!
Roggay
Profile Joined April 2010
Switzerland6320 Posts
December 15 2015 19:31 GMT
#20199
I have my reservations too to be honest. That being said TL really needs a solid awper.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 15 2015 19:58 GMT
#20200
Even though allu would be an improvement skillwise, I wouldn't really like him on TL I think... :x

If only adreN could be consistent... He can be good, but that doesn't happen nearly often and consistently enough...
LiquipediaWanderer
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