Counter-Strike: Global Offensive - Page 1008
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Nagisama
Canada4481 Posts
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BreakfastBurrito
United States893 Posts
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Kaiwa
Netherlands2209 Posts
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RiZu
Singapore5715 Posts
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Sableyeah
Netherlands2119 Posts
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Capped
United Kingdom7236 Posts
On December 12 2015 23:19 RiZu wrote: holy fuck I never realized how useful aim map was... after playing it for 30 minutes I had seen the most improvement I ever made in awhile. 2.6% headshot and 0.4% accuracy increased after a single competitive match. I remembered I was staggering around the same percent of below <20% for a long time. Lol ive never put so much emphasis on my stats, i thought accuracy was a pretty redundant stat since you usually end up spraying smokes / walls / boxes half the time (also the roflol spraying at round start/end) Do people do this? :o Sounds like it would be counter intuitive because you're putting a mental block on your play thinking "I need to be accurate / get headshots!" But yes, aim maps, deathmatch and all the rest are very useful for warming up / practice. I use the targets map, bots map & then a mixture of standard dust2 DM, AWP_Lego and Aim_Redline (this ones useful for prefiring & head tapping) Shame i havent actually touched the game since the R8 update, killed my passion to play completely, even with the R8 "fix" its still batshit, then you've got the RNG rifle nerfs, pistol nerfs & fucked with competitive timers. The competitive timers improve MM but it affects majors too, so im assuming the scene is expected to switch to using 1:55/40, so things like Faceit/ESEA/Cevo will switch to it too. Which is bullshit. Fucking valve man ![]() | ||
Luolis
Finland7106 Posts
On December 13 2015 00:32 Capped wrote: Lol ive never put so much emphasis on my stats, i thought accuracy was a pretty redundant stat since you usually end up spraying smokes / walls / boxes half the time (also the roflol spraying at round start/end) Do people do this? :o Sounds like it would be counter intuitive because you're putting a mental block on your play thinking "I need to be accurate / get headshots!" But yes, aim maps, deathmatch and all the rest are very useful for warming up / practice. I use the targets map, bots map & then a mixture of standard dust2 DM, AWP_Lego and Aim_Redline (this ones useful for prefiring & head tapping) Shame i havent actually touched the game since the R8 update, killed my passion to play completely, even with the R8 "fix" its still batshit, then you've got the RNG rifle nerfs, pistol nerfs & fucked with competitive timers. The competitive timers improve MM but it affects majors too, so im assuming the scene is expected to switch to using 1:55/40, so things like Faceit/ESEA/Cevo will switch to it too. Which is bullshit. Fucking valve man ![]() Yea i agree its a clusterfuck of shit. The r8 did not annoy me at all, since it was gonna be fixed anyways. The timers and RNG nerfs are such fuckery that the people who made it happen should be fired. | ||
Foxxan
Sweden3427 Posts
If terrorists plant the bomb and get good plant positions, will still be really hard for ct to get it. Usually ct saves. Not very fun is it? | ||
Miragee
8509 Posts
On December 13 2015 07:08 Foxxan wrote: Bomb timer=5sec up. I dont see why its such a big deal. If terrorists plant the bomb and get good plant positions, will still be really hard for ct to get it. Usually ct saves. Not very fun is it? Most maps are already CT-sided. Why would you buff CTs? | ||
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yamato77
11589 Posts
On December 13 2015 07:10 Miragee wrote: Most maps are already CT-sided. Why would you buff CTs? But they're not. | ||
Miragee
8509 Posts
What? Inferno, Mirage, Nuke (not really played currently) and Train are heavily CT-favoured. Cache and Overpass are moderately CT-favoured. Dust 2 is moderately T-favoured and Cobble is about even and also heavily depends on the team because still not entirely figured out. If you need a backup of my claims, here are the stats from 2015 Lan events: http://www.hltv.org/?pageid=183&statsfilter=2052 I excluded Season because it only has one matched played on in 2015 and is of no statistical significance because of that. | ||
zzdd
United States484 Posts
Gives more time for retakes. More time for regrouping, killing lurkers, waiting for smokes to clear, etc. Every time you saw a round where CT kill all the T and they have to run away because they didn't have enough time to defuse are now wins for CT. | ||
RuiBarbO
United States1340 Posts
On December 13 2015 17:27 zzdd wrote: Gives more time for retakes. More time for regrouping, killing lurkers, waiting for smokes to clear, etc. Every time you saw a round where CT kill all the T and they have to run away because they didn't have enough time to defuse are now wins for CT. Didn't they also increase round duration though? So Ts get to work the map for longer before they have to commit to a push? | ||
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tofucake
Hyrule19059 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
Win bumblebee's awp asiimov! | ||
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Nagisama
Canada4481 Posts
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zzdd
United States484 Posts
On December 14 2015 02:29 RuiBarbO wrote: Didn't they also increase round duration though? So Ts get to work the map for longer before they have to commit to a push? Changes very little as you will just sit and watch for pushes longer on both sides. | ||
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Epoxide
Magic Woods9326 Posts
On December 14 2015 03:56 Nagisama wrote: meh, it'd be rigged to try to win as staff anyways. also, twitter... ur not greedy enough tbh | ||
porkRaven
United States953 Posts
On December 14 2015 03:56 Nagisama wrote: meh, it'd be rigged to try to win as staff anyways. also, twitter... u owe me an asimov anyway so better take ur chance | ||
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Nagisama
Canada4481 Posts
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