Stress test and good for marketing
Path of Exile - Page 97
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
NotSorry
United States6722 Posts
Stress test and good for marketing | ||
Broodwurst
Germany1586 Posts
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amanet
Croatia334 Posts
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beef42
Denmark1037 Posts
On March 27 2012 09:53 NotSorry wrote: Sounds fun, a whole new slew of newbs to play with ^ ^ Stress test and good for marketing Expecting global chat to be a happening place in the weekend. | ||
Manit0u
Poland17187 Posts
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-Archangel-
Croatia7457 Posts
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amanet
Croatia334 Posts
On March 27 2012 17:06 Manit0u wrote: Did they finally fix the zoom issue? Won't try it again if they didn't... They zoomed out camera by 10% in 0.9.4 patch i think (game look much better now!). Manual zoom in/out while playing is still not possible. | ||
NotSorry
United States6722 Posts
It's good to see that they are willing to admit it when an experiment doesn't work out and are not afraid to revert back. Version 0.9.8 Notes: Your passive skill points have not been reset by this patch. The legacy migration has not occured at the same time as this patch. We expect to perform it sometime before the weekend. When this occurs, it will move all current Default and Hardcore characters to the Legacy and HC Legacy leagues respectively. Any stashed items will be added as extra “Remove only” tabs in your legacy stashes. Items cannot be placed in these new stash tabs. Features: We've added a Friends List to the Social panel. When you add someone to your friends list, it also sends them an invitation offering to add you to theirs. You can now set your Account Status at the top of the Social panel. This status is broadcast to people who have you on their friends list. Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies. Added a new support gem - Culling Strike: Skills supported by this gem kill enemies reduced to 10% or less life. Added a new support gem - Point Blank: Ranged attack skills supported by this gem deal more damage to very close targets and less damage to farther away targets. Added a new support gem - Iron Grip: Ranged attack skills supported by this gem have the strength melee damage bonus applied to them. Added a new support gem - Iron Will: Spells supported by this gem have the strength melee damage bonus applied to them. Added a new support gem - Melee Damage on Full Life: While you're on full life, melee skills supported by this gem deal increased physical damage. Added support for queues at the login server if there are too many players online. Empty game instances now close earlier if they have no side areas that would cause you to return to them. The values are roughly 8 minutes for areas that don't have side areas and 15 minutes for areas that do. Your starting weapon now spawns again in the first area if you're disconnected before picking it up. Continued to incrementally improve the art, effects, environments and sound. Balance: All weapons have been revamped into new sequences that have better level progression and balance. These weapons are spread over three tiers that correspond to the three difficulty levels that will be available when the third act is released. Weapons in the third tier are balanced to not be strictly better than each other. Rebalanced many item mods. Some will have changed levels, rendering certain items unusable if you don't meet the new level requirements. Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to 0.9.6 values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this. Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels. Existing Unique items will not have had their stats or base types changed. The default critical strike changes on weapons have less variance now. The high end ones are slightly lower than they were before. The vendor recipe that used to yield 10 Jeweler's Orbs now only yields 7. Items for sale in the vendors can now go up to one level above the player's level. Reduced monster density in the Submerged Passage levels. Increased the damage of Hailrake's Ice Spears on higher difficulties. Reduced values of Item Quantity and Item Rarity mods and support gems. Reduced the mana cost of Explosive Arrow. Bug Fixes: Fixed a bug where Goatmen using Leap Slam would slide at the end of their jump. Fixed a bug where hovers of items were displaced if the game had been resized. Fixed a bug where the melee damage bonus from strength didn't affect certain physical damage mods properly. The Faster Casting support gem doesn't speed up the Haste aura any more. Hidden monsters can no longer be targeted, attacked or damaged until they un-hide. Fixed character creation errors so that they're not hard to read any more. Fixed a problem where screenshots taken with the F8 key would look wrong. Fixed a bug that could cause area transitions to fail rarely. | ||
nihlon
Sweden5581 Posts
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DeLoAdEr
Japan527 Posts
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NotSorry
United States6722 Posts
On March 30 2012 23:09 nihlon wrote: So what's the overall impression by the beta testers? I'll probably try it out this weekend. Best ARPG since Titan's Quest, and still getting better with each patch | ||
Judicator
United States7270 Posts
On March 31 2012 00:12 DeLoAdEr wrote: Anyone still needs a beta-key? I have one to give away, first one replying to this gets it ![]() Pass it here plz. | ||
DeLoAdEr
Japan527 Posts
sent you a PM! | ||
NotSorry
United States6722 Posts
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nihlon
Sweden5581 Posts
On March 31 2012 00:14 NotSorry wrote: Best ARPG since Titan's Quest, and still getting better with each patch Sounds good, it looks like a game I'd enjoy though I haven't really read up much about it. Any class suggestions? I usually love the paladin/templar classes in games like this, is it somewhat the same feel in PoE? | ||
Cozzak
Canada54 Posts
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Broodwurst
Germany1586 Posts
On March 31 2012 01:02 NotSorry wrote: if you're going to be playing in the open beta stress test this weekend (starts in ~8hours), I suggest you download the game ahead of time as it + patches can take awhile I just downloaded it. Went quick, smooth and i didn't need to patch anything. Now i only need to wait for the open weekend to start...or even better a key coming my direction ^_^ | ||
NotSorry
United States6722 Posts
On March 31 2012 03:35 nihlon wrote: Sounds good, it looks like a game I'd enjoy though I haven't really read up much about it. Any class suggestions? I usually love the paladin/templar classes in games like this, is it somewhat the same feel in PoE? The Templar is a tanky caster pretty much, a fun way to play him is with a Bow and Avatar of Fire I specialize in Rangers and like to try surviving as 100% pure dex in Chaos, normally around 450hp, where most other classes/builds are closer to 2k, where you'll literally die in 1-2hits so you have to kite perfectly. It's quite a rush. | ||
nihlon
Sweden5581 Posts
On March 31 2012 05:34 NotSorry wrote: The Templar is a tanky caster pretty much, a fun way to play him is with a Bow and Avatar of Fire I specialize in Rangers and like to try surviving as 100% pure dex in Chaos, normally around 450hp, where most other classes/builds are closer to 2k, where you'll literally die in 1-2hits so you have to kite perfectly. It's quite a rush. A challange is always fun. ![]() And a tanky casters sounds right up my ally thanks. | ||
NihiLStarcraft
Denmark1413 Posts
For now I'll be awaiting the open weekend! | ||
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