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Path of Exile - Page 97

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 27 2012 00:53 GMT
#1921
Sounds fun, a whole new slew of newbs to play with ^ ^

Stress test and good for marketing
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Broodwurst
Profile Joined June 2011
Germany1586 Posts
March 27 2012 06:37 GMT
#1922
Ohhh finally I get to take a look at this
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
amanet
Profile Joined December 2007
Croatia334 Posts
Last Edited: 2012-03-27 07:47:46
March 27 2012 07:47 GMT
#1923
Great news for all of you guys who want to play but haven't got luck to get beta key
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
March 27 2012 07:53 GMT
#1924
On March 27 2012 09:53 NotSorry wrote:
Sounds fun, a whole new slew of newbs to play with ^ ^

Stress test and good for marketing


Expecting global chat to be a happening place in the weekend.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
March 27 2012 08:06 GMT
#1925
Did they finally fix the zoom issue? Won't try it again if they didn't...
Time is precious. Waste it wisely.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 27 2012 08:23 GMT
#1926
What zoom issue?
amanet
Profile Joined December 2007
Croatia334 Posts
March 27 2012 11:06 GMT
#1927
On March 27 2012 17:06 Manit0u wrote:
Did they finally fix the zoom issue? Won't try it again if they didn't...


They zoomed out camera by 10% in 0.9.4 patch i think (game look much better now!). Manual zoom in/out while playing is still not possible.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-03-29 16:19:08
March 29 2012 16:04 GMT
#1928
yea the zoomed issues were fixed in 0.9.5 looks a lot better now

It's good to see that they are willing to admit it when an experiment doesn't work out and are not afraid to revert back.


Version 0.9.8
Notes:

Your passive skill points have not been reset by this patch.
The legacy migration has not occured at the same time as this patch. We expect to perform it sometime before the weekend. When this occurs, it will move all current Default and Hardcore characters to the Legacy and HC Legacy leagues respectively. Any stashed items will be added as extra “Remove only” tabs in your legacy stashes. Items cannot be placed in these new stash tabs.



Features:

We've added a Friends List to the Social panel. When you add someone to your friends list, it also sends them an invitation offering to add you to theirs.
You can now set your Account Status at the top of the Social panel. This status is broadcast to people who have you on their friends list.
Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies.
Added a new support gem - Culling Strike: Skills supported by this gem kill enemies reduced to 10% or less life.
Added a new support gem - Point Blank: Ranged attack skills supported by this gem deal more damage to very close targets and less damage to farther away targets.
Added a new support gem - Iron Grip: Ranged attack skills supported by this gem have the strength melee damage bonus applied to them.
Added a new support gem - Iron Will: Spells supported by this gem have the strength melee damage bonus applied to them.
Added a new support gem - Melee Damage on Full Life: While you're on full life, melee skills supported by this gem deal increased physical damage.
Added support for queues at the login server if there are too many players online.
Empty game instances now close earlier if they have no side areas that would cause you to return to them. The values are roughly 8 minutes for areas that don't have side areas and 15 minutes for areas that do.
Your starting weapon now spawns again in the first area if you're disconnected before picking it up.
Continued to incrementally improve the art, effects, environments and sound.



Balance:

All weapons have been revamped into new sequences that have better level progression and balance. These weapons are spread over three tiers that correspond to the three difficulty levels that will be available when the third act is released. Weapons in the third tier are balanced to not be strictly better than each other.
Rebalanced many item mods. Some will have changed levels, rendering certain items unusable if you don't meet the new level requirements.
Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to 0.9.6 values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this.
Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels. Existing Unique items will not have had their stats or base types changed.
The default critical strike changes on weapons have less variance now. The high end ones are slightly lower than they were before.
The vendor recipe that used to yield 10 Jeweler's Orbs now only yields 7.
Items for sale in the vendors can now go up to one level above the player's level.
Reduced monster density in the Submerged Passage levels.
Increased the damage of Hailrake's Ice Spears on higher difficulties.
Reduced values of Item Quantity and Item Rarity mods and support gems.
Reduced the mana cost of Explosive Arrow.



Bug Fixes:

Fixed a bug where Goatmen using Leap Slam would slide at the end of their jump.
Fixed a bug where hovers of items were displaced if the game had been resized.
Fixed a bug where the melee damage bonus from strength didn't affect certain physical damage mods properly.
The Faster Casting support gem doesn't speed up the Haste aura any more.
Hidden monsters can no longer be targeted, attacked or damaged until they un-hide.
Fixed character creation errors so that they're not hard to read any more.
Fixed a problem where screenshots taken with the F8 key would look wrong.
Fixed a bug that could cause area transitions to fail rarely.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 30 2012 14:09 GMT
#1929
So what's the overall impression by the beta testers? I'll probably try it out this weekend.
Banelings are too cute to blow up
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
March 30 2012 15:12 GMT
#1930
Anyone still needs a beta-key? I have one to give away, first one replying to this gets it
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 30 2012 15:14 GMT
#1931
On March 30 2012 23:09 nihlon wrote:
So what's the overall impression by the beta testers? I'll probably try it out this weekend.

Best ARPG since Titan's Quest, and still getting better with each patch
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Judicator
Profile Blog Joined August 2004
United States7270 Posts
March 30 2012 15:24 GMT
#1932
On March 31 2012 00:12 DeLoAdEr wrote:
Anyone still needs a beta-key? I have one to give away, first one replying to this gets it


Pass it here plz.
Get it by your hands...
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
March 30 2012 15:39 GMT
#1933
On March 31 2012 00:24 Judicator wrote:
Show nested quote +
On March 31 2012 00:12 DeLoAdEr wrote:
Anyone still needs a beta-key? I have one to give away, first one replying to this gets it


Pass it here plz.


sent you a PM!
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 30 2012 16:02 GMT
#1934
if you're going to be playing in the open beta stress test this weekend (starts in ~8hours), I suggest you download the game ahead of time as it + patches can take awhile
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 30 2012 18:35 GMT
#1935
On March 31 2012 00:14 NotSorry wrote:
Show nested quote +
On March 30 2012 23:09 nihlon wrote:
So what's the overall impression by the beta testers? I'll probably try it out this weekend.

Best ARPG since Titan's Quest, and still getting better with each patch

Sounds good, it looks like a game I'd enjoy though I haven't really read up much about it. Any class suggestions? I usually love the paladin/templar classes in games like this, is it somewhat the same feel in PoE?
Banelings are too cute to blow up
Cozzak
Profile Joined August 2010
Canada54 Posts
March 30 2012 18:41 GMT
#1936
If anyone has an extra key I would really appreciate it.. been waiting for months now for mine!
Broodwurst
Profile Joined June 2011
Germany1586 Posts
Last Edited: 2012-03-30 19:13:17
March 30 2012 19:11 GMT
#1937
On March 31 2012 01:02 NotSorry wrote:
if you're going to be playing in the open beta stress test this weekend (starts in ~8hours), I suggest you download the game ahead of time as it + patches can take awhile


I just downloaded it. Went quick, smooth and i didn't need to patch anything.
Now i only need to wait for the open weekend to start...or even better a key coming my direction ^_^
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 30 2012 20:34 GMT
#1938
On March 31 2012 03:35 nihlon wrote:
Show nested quote +
On March 31 2012 00:14 NotSorry wrote:
On March 30 2012 23:09 nihlon wrote:
So what's the overall impression by the beta testers? I'll probably try it out this weekend.

Best ARPG since Titan's Quest, and still getting better with each patch

Sounds good, it looks like a game I'd enjoy though I haven't really read up much about it. Any class suggestions? I usually love the paladin/templar classes in games like this, is it somewhat the same feel in PoE?


The Templar is a tanky caster pretty much, a fun way to play him is with a Bow and Avatar of Fire

I specialize in Rangers and like to try surviving as 100% pure dex in Chaos, normally around 450hp, where most other classes/builds are closer to 2k, where you'll literally die in 1-2hits so you have to kite perfectly. It's quite a rush.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 30 2012 22:19 GMT
#1939
On March 31 2012 05:34 NotSorry wrote:
Show nested quote +
On March 31 2012 03:35 nihlon wrote:
On March 31 2012 00:14 NotSorry wrote:
On March 30 2012 23:09 nihlon wrote:
So what's the overall impression by the beta testers? I'll probably try it out this weekend.

Best ARPG since Titan's Quest, and still getting better with each patch

Sounds good, it looks like a game I'd enjoy though I haven't really read up much about it. Any class suggestions? I usually love the paladin/templar classes in games like this, is it somewhat the same feel in PoE?


The Templar is a tanky caster pretty much, a fun way to play him is with a Bow and Avatar of Fire

I specialize in Rangers and like to try surviving as 100% pure dex in Chaos, normally around 450hp, where most other classes/builds are closer to 2k, where you'll literally die in 1-2hits so you have to kite perfectly. It's quite a rush.


A challange is always fun.

And a tanky casters sounds right up my ally thanks.

Banelings are too cute to blow up
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2012-03-30 22:42:16
March 30 2012 22:40 GMT
#1940
Can't wait to give it a try. I too signed up for a beta key like 8 months ago, haven't had any luck despite posting on the forums and all... If anybody has a key lying around and nobody else to share it with, I'd appreciate it a LOT! (just send via PM)

For now I'll be awaiting the open weekend!
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