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Path of Exile - Page 927

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HolydaKing
Profile Joined February 2010
21254 Posts
April 18 2015 09:10 GMT
#18521
As far as I read it's just something they wanna test in the beta, it's not settled yet. I could very well imagine this change won't make it.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2015-04-18 09:20:45
April 18 2015 09:10 GMT
#18522
So ... you can't take damage on Energy Shield anymore? It will just be added as 2nd mana pool and neglected for damage calculations?
www.twitch.tv/bluquh (PoE, Starbow, HS)
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2015-04-18 09:39:02
April 18 2015 09:36 GMT
#18523
On April 18 2015 16:58 Alur wrote:
GGG:

"One of the things we really need to see with this change is if the kesytone also needs to grant more ES, ES Recovery, or a small amount of base ES regen."

and

"This would very likely let us reduce or rework the mana drain on Arctic Armour."

I like that they're changing EB though, it felt mandatory for any mana and/or aura intensive caster builds.


Felt mandatory because of the lack of viable alternatives for those builds.. That's kind of a flaw in the structure of the game and not on EB... Though the change has merits if they shift other things around to compensate.

The issue with the change right now is that your mana regeneration is shattered and getting reaver or oath has an enormous down side to it I don't think you'll be able to really afford. I think you'd just die... Alot.

I really think at its heart it's energy shield that's the real problem. It just feels like... Well a bad mechanic.
Python is garbage, number 1 advocate of getting rid of it.
clusen
Profile Joined May 2010
Germany8702 Posts
April 18 2015 11:04 GMT
#18524
On April 18 2015 18:10 bluQ wrote:
So ... you can't take damage on Energy Shield anymore? It will just be added as 2nd mana pool and neglected for damage calculations?

Nothing is certain, but they are gathering feedback for changing EB to not add to flat manapool but to change energy shield as a layer on top of your mana instead of your life. So you will spend ES before mana for skills, ES won't regenerate until you stop casting skills etc.


Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
April 18 2015 11:28 GMT
#18525
That sounds interesting but having a trait where it switched it to mana / hp would be better than just outright changing it.
Useless wet fish.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
April 18 2015 18:47 GMT
#18526
On April 18 2015 20:04 clusen wrote:
Show nested quote +
On April 18 2015 18:10 bluQ wrote:
So ... you can't take damage on Energy Shield anymore? It will just be added as 2nd mana pool and neglected for damage calculations?

Nothing is certain, but they are gathering feedback for changing EB to not add to flat manapool but to change energy shield as a layer on top of your mana instead of your life. So you will spend ES before mana for skills, ES won't regenerate until you stop casting skills etc.


AKA evaluating removing EB from the game.
~
clusen
Profile Joined May 2010
Germany8702 Posts
April 18 2015 19:20 GMT
#18527
On April 19 2015 03:47 Lachrymose wrote:
Show nested quote +
On April 18 2015 20:04 clusen wrote:
On April 18 2015 18:10 bluQ wrote:
So ... you can't take damage on Energy Shield anymore? It will just be added as 2nd mana pool and neglected for damage calculations?

Nothing is certain, but they are gathering feedback for changing EB to not add to flat manapool but to change energy shield as a layer on top of your mana instead of your life. So you will spend ES before mana for skills, ES won't regenerate until you stop casting skills etc.


AKA evaluating removing EB from the game.

More like trying to make it more interesting than it is now where it's basically a no-brainer for any caster build that isn't CI or LL, which I personally welcome.



Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2015-04-18 19:41:30
April 18 2015 19:37 GMT
#18528
On the one hand I dislike the change because it was so good for casters, but then the fact that it is basically mandatory is reason enough to rework it I think. However I don't think its current form is going to work out well, because using ES to cast skills will prevent the ES from regening. So assuming ppl use close to 100% of the mana pool on auras, therefor forgoing clarity, and having no way to regen your "skill mana" (ES/what small mana you have left), its gonna be real shit after you caste your skill a couple times and then have no es left so you gotta run around till it regens to full.

EDIT: Well, like was said earlier, now you have to go ghost reaver and LL with EB, but that seems gimpy on a lot of builds. for example summoners cant leech back the ES. And you have to lose a gem link to LL (though I guess that would make caster builds more in like with melee builds where you pretty much have to have some sort of LL in melee setup instead of just using all dmg/utility like every caster currently can).
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-04-19 02:07:37
April 18 2015 22:40 GMT
#18529
I think the new change would actually be a lot cooler and less of an effective deletion of the keystone if they did what someone suggested on the official forums and made it so that mana was drained before the Energy Shield pool.

It would then allow the cool new ideas (like 100% mana reservation + Ghost Reaver) and make it work kind of like an actual Eldritch Battery that builds up charge as long as you're using your regular mana. It would also interact a lot better with MoM without being nearly as efficient as it is now (though I still contest people's belief that it's actually much much better (or even "strictly better" according to some) than life/ES).

Edit: On a side note, the fact that actual human beings are suggesting people try things like running Blood Magic + EB + MoM to make their ES even less effective blows my mind.
Invoker
Profile Joined October 2010
Belgium686 Posts
Last Edited: 2015-04-19 18:43:03
April 19 2015 18:33 GMT
#18530
EB change is not that bad. It's actually kinda what should have been in the first place.
My initial thoughts were not that good since Rory said it's not gonna work with MoM, but Mark said it actually will. So yeah, not that bad.

At the moment auras reduce your effective HP when you go MoM. Can't really run many auras because you need to leave a really big unreserved mana pool, atleast 30% of your life to be exact. But with this new changes you'll be able to use all your mana, running discipline etc, and have like 2-3K ES easily. Then all you need to do is find a way to recharge/regen it quickly, like Zealot's Oath or Shav ring.

EB is not a free lvl20 AA anymore.
There is no fate, but what we make.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-04-19 20:32:03
April 19 2015 20:15 GMT
#18531
On April 20 2015 03:33 Invoker wrote:
EB change is not that bad. It's actually kinda what should have been in the first place.
My initial thoughts were not that good since Rory said it's not gonna work with MoM, but Mark said it actually will. So yeah, not that bad.

At the moment auras reduce your effective HP when you go MoM. Can't really run many auras because you need to leave a really big unreserved mana pool, atleast 30% of your life to be exact. But with this new changes you'll be able to use all your mana, running discipline etc, and have like 2-3K ES easily. Then all you need to do is find a way to recharge/regen it quickly, like Zealot's Oath or Shav ring.

EB is not a free lvl20 AA anymore.


Running new EB+MoM is effectively turning your Energy Shield from something that has 50% chance to avoid stun and absorbs 100% of damage before it's applied to Life (except for chaos) into something that absorbs 30% of damage before it's applied to life. You really, really need to benefit from 100% mana reservation for that to be optimal (though not having to run BM gems is indeed quite helpful).

Edit: It does also change it from something that regenerates when you aren't taking damage into something that regenerates when you aren't dealing damage, which can also be helpful I suppose.
Probemicro
Profile Joined February 2014
3708 Posts
April 20 2015 00:50 GMT
#18532
[image loading]

TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-04-20 01:50:36
April 20 2015 01:49 GMT
#18533
Welp. Looks like there's no large-scale 1-weeks/1-months, or they haven't planned them out yet. That and the number of "things to do" makes me think that 6-8 week duration beta is not going to happen; I wouldn't be surprised at 3 months.

On the bright side, they're turning Ondar's Guile into an actual keystone instead of just a brokenly good node.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 20 2015 05:01 GMT
#18534
?
actual keystone?
u mean unuseable garbage
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Probemicro
Profile Joined February 2014
3708 Posts
April 20 2015 05:06 GMT
#18535
dan_ggg will be revealing his new unique soon
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-04-20 05:24:19
April 20 2015 05:17 GMT
#18536
On April 20 2015 14:01 Sn0_Man wrote:
?
actual keystone?
u mean unuseable garbage


I mean a passive with a positive aspect and a negative aspect (which is what keystones are supposed to be). It's still probably better than Avatar of Fire: nothing beats spending a passive to remove all your gear and tree leech, deal less damage, and require curses and an additional gem socket to handle fire resist mobs when it comes to uselessness. Especially if prolif is getting the bat.

Dan's unique.

Edit: I have a sudden schizoid hope that GGG further revises Ondar's to be 40% additional chance to evade versus projectiles instead of 40% more and it because the next best combo with IR.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-20 05:33:00
April 20 2015 05:32 GMT
#18537
inb4 no curse penetration again
->useless unique
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-04-20 05:40:49
April 20 2015 05:39 GMT
#18538
Wow, I wonder how they wanna balance Freezing Pulse or Flame Totem without shotgunning. They'd need to buff the dmg a LOT I guess. Well, GMP maps now are gonna be much less deadly maybe. From reading I like some changes, but definitely not all.

That unique looks TERRIBLE to me.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 20 2015 08:06 GMT
#18539
Lol, after rebalancing I feel like a lot of the Grandmasters are gonna be broken
(╯°□°)╯︵ ┻━┻
Varanice
Profile Blog Joined June 2011
United States1517 Posts
April 20 2015 08:31 GMT
#18540
Does anyone in TL PoE have Alpha?
Also, if you get Alpha you have to stream it so we can watch :p
www.twitch.tv/varanice
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