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On November 02 2013 16:08 Cheap0 wrote: So I've been thinking of getting into this again. I played for a while back a year or so ago (I think). Is this game still all about health, or is armor worth investing in on the skill tree? You'll still mostly need either ES or Life, but some dmg skills now give Armor and Life. Also some Armor passives do certainly not hurt, especially now which the "permanent" Molten Shell.
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On November 02 2013 16:08 ChosenBrad1322 wrote: This may be a dumb question but this doesn't seem to make any sense to me.
As a Marauder, on the far left of the skill tree towards the bottom left, there is a skill called Blood Magic. It removes cost of Mana, and converts it to cost of Life so you don't have mana issues anymore, just have to watch ur life etc.
Why to the left of Blood Magic is there a Mana oriented skill that says 30% less mana spent? After you just removed all Mana cost? wtf?
Because when you're reserving life for auras and such, it's a good idea not to reserve your whole health pool.
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On November 02 2013 15:32 SlixSC wrote:Show nested quote +On November 02 2013 12:35 EchelonTee wrote:On November 02 2013 12:04 SlixSC wrote: Gotta say the difficulty progression going from Normal/Cruel Sceptre of God to Cruel/Merciless Act 1 is absolutely illogical. Sceptre of God monsters seem to have 2x the health of any monster you encounter in Act 1 of the next respective difficulty.
So it's just pure semantics.
"Yeah, technically it's a higher difficulty, but actually everything is way easier."
Just blows my mind. The first level of Hard Difficulty SC2 campaign is easier than the last level of Normal Difficulty SC2 campaign. The first zone of KH2 Proud Difficulty is easier than the last boss of KH2 Normal Difficulty. The first zone of Nightmare Diablo 3 is easier than the last boss of Normal Diablo 3. The first mission of Call of Duty 4 on Veteran is easier than the last mission of Call of Duty Hardened. The first mission of Halo on Legendary is easier than the last mission of Halo on Heroic. etc Same for Mass Effect and Neverwinter Nights. A bunch of false analogies and a Diablo 3 reference (which I think, is a pile of s.) aren't going to prove me wrong. "The first mission of the game on hard is easier than the last mission of the game on normal." is not tantamount to saying "this zone which directly preceeds this other zone in difficulty and progression is just arbitrarily harder.". This game has linear progression, comparing that with difficulty levels in other games (which are not directly progressive in the same sense) and even taking that to the extreme of comparing the last and first mission of two distinct difficulties is nothing but intellectual dishonesty or a serious misunderstanding of my argument on your part. (I'm being generous here by the way, there is a third possibility of course, but just mentioning that possibility would probably get me banned.) If you can safely make it through the Sceptre of God, you can basically fly through Act1 Cruel with absolute ease. This is not progressive difficulty, it is regressive difficulty. Given that the whole concept of the game revolves around the idea of your character getting progressively stronger (item progression, character progression and even gem progression), this simply makes no sense at all. Diablo 2. There, happy? Just because you dislike a game doesn't make the example invalid. Climbing a tower to face a self proclaimed god should be difficult. Killing fucking washed up zombies should not be. Does it also make you mad that City of Sarn, Act 3, is easier than Ancient Pyramid, Act 2? Difficulty can vary even as a game progresses; a consistent treadmill would be boring and nonsenical in terms of flow.
Think of it this way. From Acts 1 - 3X, it's a crescendo, with the Dominus fight as the climax. Starting in Cruel is basically a "New Game+" mechanic; having another crescendo up to Cruel A3 allows the player to accustom themselves to minus resistances, possibility of 5-6 linking, more complex passive trees, etc.
You are taking this much too seriously. The fact that this, and other topics revolving around Path of Exile upset you so much seems to be a constant issue. I don't know why you're even implying something about me that could get you banned; the intent is still there, even if you don't say it. Games are supposed to be fun, dude.
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On November 02 2013 16:08 Cheap0 wrote: So I've been thinking of getting into this again. I played for a while back a year or so ago (I think). Is this game still all about health, or is armor worth investing in on the skill tree? Health nodes got buffed so you don't need to spend as many points to get a similar % increased life. Armor nodes weren't bad before and are still important depending on your build; you definitely need either armor or evasion eventually.
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On November 02 2013 16:08 ChosenBrad1322 wrote: This may be a dumb question but this doesn't seem to make any sense to me.
As a Marauder, on the far left of the skill tree towards the bottom left, there is a skill called Blood Magic. It removes cost of Mana, and converts it to cost of Life so you don't have mana issues anymore, just have to watch ur life etc.
Why to the left of Blood Magic is there a Mana oriented skill that says 30% less mana spent? After you just removed all Mana cost? wtf?
When you get Blood Magic, you don't actually remove mana cost. It's just the mana you would have paid is instead paid with life.
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Diablo 2. There, happy? Just because you dislike a game doesn't make the example invalid. Climbing a tower to face a self proclaimed god should be difficult. Killing fucking washed up zombies should not be. Does it also make you mad that City of Sarn, Act 3, is easier than Ancient Pyramid, Act 2? Difficulty can vary even as a game progresses; a consistent treadmill would be boring and nonsenical in terms of flow.
Again, a boss fight being harder than the next zone, is not the same as all the areas leading up to the boss fight and the boss fight itself being harder than every single zone in the next 2 acts. If we granted every single premise of your argument, we would have no mechanism by which we could possibly stop regressive difficulty. Why not have the next 10 or 20 acts be regressively easier than the God fight in normal then. Struggling to make it through normal sceptre of god, but being able to fly through cruel act 1 and 2 is just not good game design. Doesn't matter how many more false analogies you can come up with.
Think of it this way. From Acts 1 - 3X, it's a crescendo, with the Dominus fight as the climax. Starting in Cruel is basically a "New Game+" mechanic; having another crescendo up to Cruel A3 allows the player to accustom themselves to minus resistances, possibility of 5-6 linking, more complex passive trees, etc.
That's not an argument for regressive difficulty at all as that would still be true if the difficulty was progressive. It isn't this false dichotomy of "super-hard progressive difficulty" or "super-easy regressive difficulty." there is a middle-ground there, which you conveniently ignore.
You are taking this much too seriously. The fact that this, and other topics revolving around Path of Exile upset you so much seems to be a constant issue.
Now you are just spouting platitudes and vacuous statements. Let me ask you something, has the line "you are taking this much too seriously" ever worked for anyone in a debate?
Games are supposed to be fun, dude.
Personally I don't think the Sceptre of God is fun at all, the monsters there have too much health and simply take too long to kill in comparison to all other monsters in Normal and Cruel A1 and 2.
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Unfortunately, I can't find where but I recall the devs talking about why the beginning of the next act/difficulty starts off easier than the end of the last. Normally I could dig up stuff like this, but I have a feeling it was discussed in a video and that takes up too much of my time.
Does anyone else remember what I'm talking about?
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On November 03 2013 01:58 Tennet wrote: Unfortunately, I can't find where but I recall the devs talking about why the beginning of the next act/difficulty starts off easier than the end of the last. Normally I could dig up stuff like this, but I have a feeling it was discussed in a video and that takes up too much of my time.
Does anyone else remember what I'm talking about?
Again, that's not what I'm talking about. I'm not saying "Zone 4 should not be easier than 3.9", the problem is that Zone 5.9 is easier than Zone 3.9. The sceptre of god is simply too difficult compared to everything that preceeds and succeeds it (including the next 2 acts.).
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On November 03 2013 00:54 SlixSC wrote: Again, a boss fight being harder than the next zone, is not the same as all the areas leading up to the boss fight and the boss fight itself being harder than every single zone in the next 2 acts. If we granted every single premise of your argument, we would have no mechanism by which we could possibly stop regressive difficulty. Why not have the next 10 or 20 acts be regressively easier than the God fight in normal then. Struggling to make it through normal sceptre of god, but being able to fly through cruel act 1 and 2 is just not good game design. Doesn't matter how many more false analogies you can come up with.
I disagree that Normal Dom is harder than Cruel Chamber Boss, Cruel Spider Boss, Cruel Oak, or Cruel Vaal, but it's clear we simply have a different onpinion on that front. I think it's fine that the entirety of Cruel Act 1 is easier than Sceptre of God for the reasons I've already stated.
That's not an argument for regressive difficulty at all as that would still be true if the difficulty was progressive. It isn't this false dichotomy of "super-hard progressive difficulty" or "super-easy regressive difficulty." there is a middle-ground there, which you conveniently ignore. Having a drop in difficulty allows for people to get accustomed to the cruel difficulty differences, as I stated, otherwise new players would not be able to cope with the next crescendo up to Act 3. While someone like you who has played a lot might be annoyed by relative ease of Cruel A1, for new people if they didn't have an easier portion to gear up, they would simply get their asses kicked.
Honestly, I think that you are more annoyed by the fact that sceptre of god is super fucking hard, which I don't disagree with. I more so disagree with the idea that it's bad game design for the following act to be easier, which is what you stated blew your mind. In fact, I felt that Lunaris was already harder than anything in Cruel Act 1, and that was perfectly fine. If Act 3X was tuned down I wouldn't mind, but I kind of like the fact that the game has become harder overall rather than easier in this respect.
Now you are just spouting platitudes and vacuous statements. Let me ask you something, has the line "you are taking this much too seriously" ever worked for anyone in a debate? I'm not so focused on winning a debate lmao. That line has already worked for me because you didn't imply I'm retarded this time. Thanks for that.
Personally I don't think the Sceptre of God is fun at all, the monsters there have too much health and simply take too long to kill in comparison to all other monsters in Normal and Cruel A1 and 2. I would be ok with Normal A3X being heavily nerfed, but I think Cruel and Merci A3X should stay difficult because I like the idea that there is a new section of the game that is fucking hard, as the game was getting stale before. Having an endgame boss (Dom) that I'm actually afraid of makes it more interesting, at least for me.
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So... A question.
Does point blank count Rain of arrows from the middle of the impact or from my character? I think it used to count from the center of impact before but don't know if it still does. Thanks
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Just started playing today..Level 6 on the American server. Feel free to add me, sdubbs.
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On November 02 2013 00:20 ZoRoXo wrote:Show nested quote +On November 01 2013 19:24 -Archangel- wrote: I finally finished the new content on Normal. It was shorter than expected and the last fight was less exciting than when I fought Vaal Oversoul or Piety for first time (and much easier). Can't really judge difficulty on normal. Pretty much all of the content is doable with terrible resists as long as you have some tactics and a lightning flask to tp abuse in the piety fights. The only way It would be easier would be that you chose to facetank everything without any tactics, so I'm assuming you died to vaal smash and frost form piety?? Considering there's still plenty of easy currency being made due to people not being able to get past him on cruel I'd say he's still the hardest boss pre-map I didn't die once against Vaal, Piety or Dominus on Normal. Playing Scion with two handed sword and Spectral Throw. But killed Piety with Heavy Strike.
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Just started cruel on my nemesis ST ranger and the normal white mobs are easy to kill but rares can actually be nasty with curses and such. Its not THAT much easier than scepter of god on normal imo.
Btw do yourself a favour and dont pay for a Dominus kill. I killed him with 4 others level 35-40 and it was long, exiting and fun.
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Hit lvl 70 on Nemesis!!!! My highest yet! I am very very happy right now. So when does one begin maps? I remember seeing Kripp farming Piety for like 2-3 days straight, im wondering if i should do the same. Even though im extremely anxious to start a map right now as ive never done one lol.
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On November 03 2013 11:07 rebuffering wrote: Hit lvl 70 on Nemesis!!!! My highest yet! I am very very happy right now. So when does one begin maps? I remember seeing Kripp farming Piety for like 2-3 days straight, im wondering if i should do the same. Even though im extremely anxious to start a map right now as ive never done one lol.
From what I´ve seen so far, stay away from Museum. Insane boss in level 2.
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On November 03 2013 11:07 rebuffering wrote: Hit lvl 70 on Nemesis!!!! My highest yet! I am very very happy right now. So when does one begin maps? I remember seeing Kripp farming Piety for like 2-3 days straight, im wondering if i should do the same. Even though im extremely anxious to start a map right now as ive never done one lol. Don't do orchard, it's insane.
Farming Piety is pretty good depending on your build; the amount of loot you get is insane and you'll start building a map pool.
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On November 03 2013 11:07 rebuffering wrote: Hit lvl 70 on Nemesis!!!! My highest yet! I am very very happy right now. So when does one begin maps? I remember seeing Kripp farming Piety for like 2-3 days straight, im wondering if i should do the same. Even though im extremely anxious to start a map right now as ive never done one lol. Should definitely do the same if you're planning on solo mapping, which you will probably end up doing unless you want to only play 66-67 until the majority of players are high level. Have not seen a single 68+ public party, except 1 guy taking 5 chaos per member on the unique ledge map.
I think I farmed docks until 72, then lunaris + piety to 79. Remember when I first started piety, had about 3,6k hp and 4linked heavy strike for about 7.5k. Had a couple failed attempts due to back to back frost portals and didn't feel like risking it. But once you get the rhythm it's pretty easy. Just remember to get both granite + jade flask (assuming you have iron reflexes).
Had more than 50 maps when I got to 79, which was pretty decent number, so I could pick and choose a bit. Don't feel like trying the new map with the devour boss, and if you get devour mobs on a low level map you can just skip it without losing much.
Piety can also drop lots of goodies.
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On November 03 2013 11:28 EchelonTee wrote:Show nested quote +On November 03 2013 11:07 rebuffering wrote: Hit lvl 70 on Nemesis!!!! My highest yet! I am very very happy right now. So when does one begin maps? I remember seeing Kripp farming Piety for like 2-3 days straight, im wondering if i should do the same. Even though im extremely anxious to start a map right now as ive never done one lol. Don't do orchard, it's insane. Farming Piety is pretty good depending on your build; the amount of loot you get is insane and you'll start building a map pool.
Thanks, ill probably be doing that. How much HP should i have at this level? im about 3800, and feel low. Going up against General and Piety next.
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On November 03 2013 11:37 ZoRoXo wrote:Show nested quote +On November 03 2013 11:07 rebuffering wrote: Hit lvl 70 on Nemesis!!!! My highest yet! I am very very happy right now. So when does one begin maps? I remember seeing Kripp farming Piety for like 2-3 days straight, im wondering if i should do the same. Even though im extremely anxious to start a map right now as ive never done one lol. Should definitely do the same if you're planning on solo mapping, which you will probably end up doing unless you want to only play 66-67 until the majority of players are high level. Have not seen a single 68+ public party, except 1 guy taking 5 chaos per member on the unique ledge map. I think I farmed docks until 72, then lunaris + piety to 79. Remember when I first started piety, had about 3,6k hp and 4linked heavy strike for about 7.5k. Had a couple failed attempts due to back to back frost portals and didn't feel like risking it. But once you get the rhythm it's pretty easy. Just remember to get both granite + jade flask (assuming you have iron reflexes). Had more than 50 maps when I got to 79, which was pretty decent number, so I could pick and choose a bit. Don't feel like trying the new map with the devour boss, and if you get devour mobs on a low level map you can just skip it without losing much. Piety can also drop lots of goodies.
Ah i see, i didnt realize i should wait that long to do maps hehe. Thanks for the info.
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