|
|
Considering there's still plenty of easy currency being made due to people not being able to get past him on cruel I'd say he's still the hardest boss pre-map
This has more to do with being able to safely kill dominus in a reasonable time frame more than people actually being able to do it I'd say. I soloed cruel dominus, but it took me several additional hours to gear up and do it in a manner I felt was safe. Facerolled through merciless act 1 because I was already over leveled and over geared for the content. It would have been a lot more time efficient for me to just pay somebody a chaos to kill dominus. I can make back the chaos easily in all the time I would have saved.
There is also the psychological factor. I imagine a large percentage of the population ate a vaal slam and died once without even realizing what was going on. It sucks to die, but it sucks even more when you don't even know what is going to kill you. Fighting a boss where you play perfectly to your knowledge and still end up dying is pretty terrible. The mechanics of phase 1 are pretty obvious and very much akin to the vaal fight. The mechanics of phase 2 are a little more difficult to grasp. It isn't really intuitive to run into the bubble to dodge the blood rain; the window to figure it out and not die is also pretty small. It can also be hard to determine what exactly gives the bleed stacks in the chaos of the battle, but once you know what to do the fight is easy enough.
|
On November 01 2013 23:45 Blitzkrieg0 wrote:Show nested quote +On November 01 2013 21:36 vndestiny wrote:*Note: + Show Spoiler +1) Why no RT ? Well personal preference. I like crit, and my accuracy is not that low, and crit burn melts stuff  2) Staff sucks. Why not mace. I like staff. It has higher base crit, and with only 3 point investment I got 25% block, which is equal to a 6 endurance charges 2-handed build in ave phy reduction, and + Show Spoiler +I has an awesome mid level staff from EchelonTee  shout-out to him for being awesome 3) Why the increase elemental damage nodes near the Templar start ? They suck. Yes their values are quite low. However there are 2 big bonus. They not only increase the main fire IF and Glacial Hammer damage, but also the cold damage for hatred & glacial hammer. Second, they increase the explosion damage of IF, which is again awesome. I definitely could use Endurance Charges, but I'm too lazy/bad to keep them up. Need to work on that though. In addition that since IF force me to go all-in or go home whenever I encounter a strong mob due to short range, so either I start the chain-explosions and kill them all, or they kill me first. In other words I still feel quite squishy going into melee range. Any solution on this ? 1. How are you getting accuracy exactly? If your chance to hit goes under 85% or so then crit becomes pretty much worthless as a damage increase even if it looks cool when it happens. All your crit points could also be better invested into something else as well maybe. If you're going to use crit then your decision to use staves over mace was smart, but getting the accuracy for it to be worthwhile is very demanding gear wise. Staves don't really have many accuracy nodes either. 2. The idea that 25% block is roughly equal to 24% physical reduction from endurance charges is just flat out wrong, but I don't have a problem with you using a staff instead of a mace. The real benefit would come from using both of them, but you'll get a cast when damaged gem eventually I imagine. 3. The nodes aren't bad; it is simply a matter of there being other nodes on the tree that will give you better gains so there is no point in taking them. You're a few points away from dual curse which should be wonders for your damage output with flammability/elemental weakness. This also opens options to play super defensive with temp/enfeeble on hard mobs as well. You're a point or two away from endurance charges. With the new cast when damaged gem there is no reason to not have these in your build. You don't even lose damage frames casting them anymore ^_^ I'm also questioning taking Unwavering Stance, but I'm still debating how much I value stun immunity. Losing evasion is a huge loss of damage mitigation. Show nested quote +On November 01 2013 23:27 Sn0_Man wrote:Well I think dominus's damage is heavily elemental. Bet you could tank his shit with topaz or whatever flasks  OFC thats a lot of flask slots. PS: Finally sold off a bunch of stuff so its nice to have some "currency" instead of all those abstractly valuable items. The bleed applied when he hits you is what does most of the damage and that is physical damage as far as I know. Unless you mean the first part, which should be mostly lightning damage (although I'm guessing the heaven smash is physical/lightning split)
Thank you very much So to summarize, instead of the 6 points in the increase Elemental dmg nodes I should save it and put into duel curse later. My chance to hit now is 87%, so it's not that bad I guess. Also put Cast on damage + Enduring Cry later if I had the chance to get them. For Unwavering Stand, my com is v shitty so I usually get fps like 5 to 1 or even 0 when I got swarm by mod, so US let me live I guess. Also If I had enough life later, then I'll prob respect it but now go into melee range w/o it, I would get stun lock a lot so I'm gonna keep it for now I guess. Also yeah I should use Endurance charges :|, and prioritize using enfeeble over damage curse, which I need to work on, since I tend to think of like "MORE DAMAGE, THEY WILL DIE B4 ME NO WORRY", which is bad mentality ...
|
I'm building a sort of tanky marauder (lvl 22~ in nemesis atm) and am using a 1h + shield currently, would I be better off using a 2h?
|
On November 02 2013 01:17 Ettick wrote: I'm building a sort of tanky marauder (lvl 22~ in nemesis atm) and am using a 1h + shield currently, would I be better off using a 2h?
Whatever you desire. Decent damage with a 2hander is pretty cheap whereas decent damage with a 1-hander can be harder to achieve, but on the other hand a shield is generally a ton of resists, life and armor so you can put more passives to damage.
There isn't a huge advantage to either one. Being hardcore, the shield is very attractive. On the other hand, since it sounds like your first character, using a 2H will be cheaper and easier.
Up to you
|
On November 01 2013 21:36 vndestiny wrote:Hi everyone I just wanna share a build I'm doing on Domination, as well as hoping for some feedback cause, you know, I suck at this game, so any advice is welcome  . It's a fun build, so I'm not sure if it will ever work in HC Current Main single dps 4-link: Glacial Hammer + Cold to Fire level 6 + WED + Fire Penetration Main AOE 4-link: Infernal Blow + Melee Splash + Added fire damage + Melee physical damage ( this should be another WED but unfortunately I only have 1, so it would have to do for now ) Build at level 52 currently, running with Hatred & Purity. Flammability as curse. Staff Crit Templar with Avatar of FireFinished build: Click me yayMain single dps: Glacial Hammer + WED + Cold to Fire + fire penetration + (faster attack) + (culling strike/added fire damage) Main AOE: IF + Melee Splash + Added Fire damage/WED + Multistrike + (Blood magic + Life leech) *Note: 1) Why no RT ? Well personal preference. I like crit, and my accuracy is not that low, and crit burn melts stuff  2) Staff sucks. Why not mace. I like staff. It has higher base crit, and with only 3 point investment I got 25% block, which is equal to a 6 endurance charges 2-handed build in ave phy reduction, and + Show Spoiler +I has an awesome mid level staff from EchelonTee  shout-out to him for being awesome 3) Why the increase elemental damage nodes near the Templar start ? They suck. Yes their values are quite low. However there are 2 big bonus. They not only increase the main fire IF and Glacial Hammer damage, but also the cold damage for hatred & glacial hammer. Second, they increase the explosion damage of IF, which is again awesome. I definitely could use Endurance Charges, but I'm too lazy/bad to keep them up. Need to work on that though. In addition that since IF force me to go all-in or go home whenever I encounter a strong mob due to short range, so either I start the chain-explosions and kill them all, or they kill me first. In other words I still feel quite squishy going into melee range. Any solution on this ?
I'm on my 2nd PoE character (first one is on hardcore lvl 40, not dead yet) and started a new character that sounds exactly like yours now that I'm starting to get my own ideas in the game. I was just wondering on your point 3 why do the nodes suck? This is my build so far, It does not feel too strong right now as I have no support gems and I find that if I kill something with infernal blow I end up having to individually kill each monster in a pack of 4 or less anyways.
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABLMFWw9UFE0yiURyRtdX4nflhMSKdIuMogCpaOFz7DjtIA==
Any tips?
|
Small question: what are the uses of Avatar of Fire? Does it do anything else aside halving all your non-fire damage? Seems useless unless there is a way to abuse the damage conversion.
|
Could I get some input on how this build looks?
link
It's used for Rain Of Arrows.
|
On November 02 2013 01:40 akatama wrote: Small question: what are the uses of Avatar of Fire? Does it do anything else aside halving all your non-fire damage? Seems useless unless there is a way to abuse the damage conversion.
Well there are a few ways to scale/abuse the damage conversion.
1) use a Fire Pen gem. doing 100+% of your damage is far preferable to doing like 50% because the monsters have armor and resists 2) Ignite/burn. Using either crit or Chance to Ignite (gems or passives) scales your damage incredibly well. I think burns do 2x the total damage of the original hit? Combine with elemental proliferation to burn the whole screen. 3) Fire damage passives. Stuff like the notable node that gives 30% Weapon Fire Damage or all the generic fire damage nodes scale acceptably well. Enough that you aren't gimping yourself choosing this route. 4) Reflect: With a ruby flask you can be virtually Reflect-immune late game assuming you can maintain 100% uptime.
Now, there are obivous drawbacks too but these are legit reasons to at least try a build based on it 
E: Regarding that Duelist RoA build I'm no pro but I think you want the 2 frenzy charges you are touching to use for single target. Unless you have something else in mind?
|
Vatican City State2902 Posts
On November 02 2013 00:56 Sn0_Man wrote:Don't get too attached to your first character. I recommend playing through normal difficulty (a couple of hours) then simply abandoning the character and starting from scratch with your new knowledge. As a templar, you start off with kinda 2 options: Some "melee physical" nodes that lead to life, and some "elemental damage" nodes that lead to stuff like increased AoE. Decide if you wanna run with weapons or with spells (at least for now) and sink your points into that part of the tree (at least until level 10ish it should be pretty straight forward). Either whack people and grab HP, or zap (figuratively) people and grab like mana (and still hp when possible). Ice Nova is a very useful levelling skill TBH. Run into the middle of a large pack and press it 2 or 3 times and they all die  PoE is very deep with some extremely complicated lategame builds. While it is possible to "follow a guide" and end up OK with your first character, I just recommend playing abit, getting a feel for the game, then plan out a real build and start that up. Lots of people in the TL guild are on their 3rd or so character since Launch (mostly due to them playing hardcore characters lol). PS Most skill gems you might want at low levels can be mooched off of guild members for free (post ur char name for an invite to the guild) and we can probably provide you with not-awful gear to get you rolling for a bit. I'm guessing you are in domination league since that is the default right now?
I think I'm in either domination or standard. I'm fairly certain I ended up just doing domination because it was the default even though I considered just doing default. My name is something like xXmlgnoscopesmokeweedXx... I'll figure it out when I get home. I think I still have just a simple whacking staff that I'm just hitting people with. You don't get anything besides that when you're starting out, yeah?
|
On November 02 2013 01:46 Sn0_Man wrote:Show nested quote +On November 02 2013 01:40 akatama wrote: Small question: what are the uses of Avatar of Fire? Does it do anything else aside halving all your non-fire damage? Seems useless unless there is a way to abuse the damage conversion. Well there are a few ways to scale/abuse the damage conversion. 1) use a Fire Pen gem. doing 100+% of your damage is far preferable to doing like 50% because the monsters have armor and resists 2) Ignite/burn. Using either crit or Chance to Ignite (gems or passives) scales your damage incredibly well. I think burns do 2x the total damage of the original hit? Combine with elemental proliferation to burn the whole screen. 3) Fire damage passives. Stuff like the notable node that gives 30% Weapon Fire Damage or all the generic fire damage nodes scale acceptably well. Enough that you aren't gimping yourself choosing this route. 4) Reflect: With a topaz flask you can be virtually Reflect-immune late game assuming you can maintain 100% uptime. Now, there are obivous drawbacks too but these are legit reasons to at least try a build based on it  E: Regarding that Duelist RoA build I'm no pro but I think you want the 2 frenzy charges you are touching to use for single target. Unless you have something else in mind?
I think I might go for that, I just have to figure out when I will grab those, not really important for survival at first.
|
So I built a semi-decent life-based Avatar of Fire Crit Sweep Burn tree, then I realized it was like a bad discharge build that would be 6 times as gear dependant lol. Welp.
|
On November 02 2013 00:49 Nocticate wrote: So I'm just getting started with this game. I've downloaded the game and looked at some resources and got started a little bit with what I think is the Twilight Strand with a Templar which looked kinda cool. I tried looking up some guides on some of the sites recommended by this thread and on /r/pathofexile but I don't really know what to do with them. Anyone feel like giving me an idiots guide to making a not-awful Templar? I heard something about getting a Searing Touch for some builds but apparently they're kinda expensive and I've never been great at making money in MMO's or whatever.
Don't be afraid to just play and fail multiple characters, you'll learn from the mistakes and it should help you figure out how to build better characters. Also, asking questions and leeching off the brains of people here helps too. Just have fun =)
|
On November 02 2013 01:40 akatama wrote: Small question: what are the uses of Avatar of Fire? Does it do anything else aside halving all your non-fire damage? Seems useless unless there is a way to abuse the damage conversion. My bow duelist in Domination is using Avatar of Fire + 50% blackgleam to get 100% phys to fire convertion, i'm stacking WED and phys/fire damage on everything.
|
On November 02 2013 01:06 Blitzkrieg0 wrote:Show nested quote +Considering there's still plenty of easy currency being made due to people not being able to get past him on cruel I'd say he's still the hardest boss pre-map This has more to do with being able to safely kill dominus in a reasonable time frame more than people actually being able to do it I'd say. I soloed cruel dominus, but it took me several additional hours to gear up and do it in a manner I felt was safe. Facerolled through merciless act 1 because I was already over leveled and over geared for the content. It would have been a lot more time efficient for me to just pay somebody a chaos to kill dominus. I can make back the chaos easily in all the time I would have saved. There is also the psychological factor. I imagine a large percentage of the population ate a vaal slam and died once without even realizing what was going on. It sucks to die, but it sucks even more when you don't even know what is going to kill you. Fighting a boss where you play perfectly to your knowledge and still end up dying is pretty terrible. The mechanics of phase 1 are pretty obvious and very much akin to the vaal fight. The mechanics of phase 2 are a little more difficult to grasp. It isn't really intuitive to run into the bubble to dodge the blood rain; the window to figure it out and not die is also pretty small. It can also be hard to determine what exactly gives the bleed stacks in the chaos of the battle, but once you know what to do the fight is easy enough. Yes, several additional hours of grinding, makes comparing the time to gear up to any other pre-map boss in the game seem like a joke. Hence he's the hardest.
The window to figure it out isn't that small, I had to log out first time, but I learned it pretty fast. After all there was several people in general chat telling you exactly how the fight is.
I didn't even know what caused the bleed when I solo killed him on cruel. Just abuse tp's with granite and instant / halfinstant flasks.
|
I didn't understand the blood rain part at all so I just abused TP invincibility 8 (!) times on cruel dom. Oops.
I wonder if I'll ever kill merci dom lol.
|
Anyone know if there is a script that can organize gems for you? My tabs are a mess and I really don't want to have to alphebetize manually.
|
On November 02 2013 03:05 ZoRoXo wrote:Show nested quote +On November 02 2013 01:06 Blitzkrieg0 wrote:Considering there's still plenty of easy currency being made due to people not being able to get past him on cruel I'd say he's still the hardest boss pre-map This has more to do with being able to safely kill dominus in a reasonable time frame more than people actually being able to do it I'd say. I soloed cruel dominus, but it took me several additional hours to gear up and do it in a manner I felt was safe. Facerolled through merciless act 1 because I was already over leveled and over geared for the content. It would have been a lot more time efficient for me to just pay somebody a chaos to kill dominus. I can make back the chaos easily in all the time I would have saved. There is also the psychological factor. I imagine a large percentage of the population ate a vaal slam and died once without even realizing what was going on. It sucks to die, but it sucks even more when you don't even know what is going to kill you. Fighting a boss where you play perfectly to your knowledge and still end up dying is pretty terrible. The mechanics of phase 1 are pretty obvious and very much akin to the vaal fight. The mechanics of phase 2 are a little more difficult to grasp. It isn't really intuitive to run into the bubble to dodge the blood rain; the window to figure it out and not die is also pretty small. It can also be hard to determine what exactly gives the bleed stacks in the chaos of the battle, but once you know what to do the fight is easy enough. Yes, several additional hours of grinding, makes comparing the time to gear up to any other pre-map boss in the game seem like a joke. Hence he's the hardest.
That is only because the gear to safely kill dominus isn't optimized. I don't think I actually needed to grind those hours if I knew how the fight worked. That is said in hindsight though; there is no way I could have known that before doing the fight. It isn't worth risking perma-death on a fight you've never done before so I copied the stats that Lag had and got through the fight pretty easily.
I would say it would take you even longer to get an invincible merciless vaal loadout or even longer for an invincible merciless piety loadout.
|
I find it so frustrating to make decisions on marginal upgrades. I'll just go meh until I've had the same item for 10 levels. :x
|
Is there even any incentive to killing merci Dominus? Piety gives u 2 skill points so that incentive was always there but Dominus... all you get is bragging rights right?
|
On November 02 2013 05:01 Sn0_Man wrote: Is there even any incentive to killing merci Dominus? Piety gives u 2 skill points so that incentive was always there but Dominus... all you get is bragging rights right?
I heard you get a rare map, but I'm not sure =/
|
|
|
|
|
|