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Path of Exile - Page 552

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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r.Evo
Profile Joined August 2006
Germany14081 Posts
November 03 2013 19:57 GMT
#11021
On November 04 2013 04:42 jtype wrote:
Welp... this game is driving me crazy right now. Started playing again after about a month or two break before release and have been dealing with massive desync issues constantly, leading to a HC RIP on act 3 normal (lol). It's desyncing so much that I'm struggling to even get to the top of the Sceptre of God, let alone survive the Dominus fight.

And now, I just worked my way painstakingly up to the top now and just trigger the fight with Dominus stage 1 and the game crashes. Logged in again and my portal is gone... Arrgh!!

That said, I realise that the crash may possibly be my computer, but I don't know why. I've never had PoE crash on me (not that I can remember), even playing since the beginning of beta and my spec is fine, eg. I can run BF4 fine etc.

edit - just spotted this post - https://www.pathofexile.com/forum/view-thread/575351/page/1/#p5102694 . Feel a bit calmer now.

If you experience "massive desyncs" you should first make sure that you're doing everything from your side to prevent them. I've played through the worst disconnects during launch and while they annoyed the fuck out of me the "desyncs" that felt like I couldn't do much against could be counted on one hand.

1) Shift. Shift. More shift. Don't randomly rightclick things. Shift keeps your character in place no matter what you're targetting so if the monster you're trying to hit isn't in front of you but around a corner instead you're not trying to run into his face.

2) Don't try to run past monsters in tight corridors (e.g. upper submerged). While your client might pick the exact millisecond where you *could* run through them but the 30-150ms lag to the server made it impossible to run through them, you'll get "desynced" and will get rubberbanded back.

3) /oos macro. The signs of a desync are really, really obvious. If you saw Kripps video of his death in the White Beast Cave that was a perfect example. If you don't do damage to mobs,, you see yourself getting hit without taking damage or if they just "stand around being useless" - press your /oos macro, take things slow for about 10 seconds (that's the cooldown on it) and work from there.


None of those things take a lot of effort but ever since I started using them all combined I'm basically playing a game where desync doesn't exist.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Nausea
Profile Joined October 2010
Sweden807 Posts
November 03 2013 19:59 GMT
#11022
On November 04 2013 04:51 oneofthem wrote:
anyone got a lvling bow around lvl 30? kind of stuck with a lvl14 or something bow for a while and progression is becoming a pain.

i has various colorful orbs for trade


Sorry don't have one I want to trade away in case I die and have to re-roll.
I was very lucky in finding this one in act 3 normal.


+ Show Spoiler +
Rarity: Rare
Empyrean Mark
Royal Bow
--------
Bow
Quality: +3% (augmented)
Physical Damage: 41-117 (augmented)
Elemental Damage: 13-26 (augmented)
Critical Strike Chance: 5%
Attacks per Second: 1.58 (augmented)
--------
Requirements:
Level: 28
Dex: 95
--------
Sockets: G G-G
--------
Itemlevel: 29
--------
77% increased Physical Damage
Adds 14-27 Physical Damage
Adds 13-26 Fire Damage
13% increased Attack Speed
+11% to Cold Resistance


Hope you can find one, or buy one. Good luck.
Set it ablaze!
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
November 03 2013 20:27 GMT
#11023
nvm some nice guy muled a spectral throw for me, now i'm throwing around giant hammers and swords
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2013-11-03 22:03:44
November 03 2013 22:03 GMT
#11024
On November 04 2013 04:57 r.Evo wrote:
Show nested quote +
On November 04 2013 04:42 jtype wrote:
Welp... this game is driving me crazy right now. Started playing again after about a month or two break before release and have been dealing with massive desync issues constantly, leading to a HC RIP on act 3 normal (lol). It's desyncing so much that I'm struggling to even get to the top of the Sceptre of God, let alone survive the Dominus fight.

And now, I just worked my way painstakingly up to the top now and just trigger the fight with Dominus stage 1 and the game crashes. Logged in again and my portal is gone... Arrgh!!

That said, I realise that the crash may possibly be my computer, but I don't know why. I've never had PoE crash on me (not that I can remember), even playing since the beginning of beta and my spec is fine, eg. I can run BF4 fine etc.

edit - just spotted this post - https://www.pathofexile.com/forum/view-thread/575351/page/1/#p5102694 . Feel a bit calmer now.

If you experience "massive desyncs" you should first make sure that you're doing everything from your side to prevent them. I've played through the worst disconnects during launch and while they annoyed the fuck out of me the "desyncs" that felt like I couldn't do much against could be counted on one hand.

1) Shift. Shift. More shift. Don't randomly rightclick things. Shift keeps your character in place no matter what you're targetting so if the monster you're trying to hit isn't in front of you but around a corner instead you're not trying to run into his face.

2) Don't try to run past monsters in tight corridors (e.g. upper submerged). While your client might pick the exact millisecond where you *could* run through them but the 30-150ms lag to the server made it impossible to run through them, you'll get "desynced" and will get rubberbanded back.

3) /oos macro. The signs of a desync are really, really obvious. If you saw Kripps video of his death in the White Beast Cave that was a perfect example. If you don't do damage to mobs,, you see yourself getting hit without taking damage or if they just "stand around being useless" - press your /oos macro, take things slow for about 10 seconds (that's the cooldown on it) and work from there.


None of those things take a lot of effort but ever since I started using them all combined I'm basically playing a game where desync doesn't exist.


Yea all good tips, thank you, but I try to put all of them into practice anyway. Admittedly, I don't have a macro set up for /oos, but I'm decently quick on my keyboard (SC does that to you) and always make sure I have it as my last thing typed in the chat box so I can press Enter, Up, Enter to use it.

The shift tip is very useful and I do indeed do that (playing a claw Reave build means I can't really play well without it anyway).

The issue usually happens when I'm trying to kite enemies back out through doorways, then suddenly i'm teleported back into the middle of the room (often deeper into the room than I ever went intitially).

Also, when I say "massive desyncs", I don't mean, for example that I had been out of sync for minutes at a time, but rather that it's a 'massive' issue for me as it happens frequently enough to taint my experience in the game somewhat.


As I said before, I'm an experienced PoE player. I've dealt with desync since the beginning of the game's beta. The fact is, it is significantly worse since the launch of the game.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2013-11-03 23:54:47
November 03 2013 23:49 GMT
#11025
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fO2hn1TYG2dgIM4FE2iAPAfBLO1BEVHMtG4k6eUXl3R_acIj0bYJDbFNtgqjZeF7FUfApwth2Weoa-blQRWSiycBAdMsy0fbRmOPBdUIoHQ0M9lVcYWb5uh99esmBSwOjA5Urw3Tm1YBx0U-tI26SSqGYXjanB9qZUaMlFgZp5xTZrPQ2O3MVj1ncSvjcAakFWnhBo4WfMqE8MTLKej8lorrKon7fPdOYoQaTCXgpt65udq1Hzr7nqqmuBFnQ==



build for cold to fire ice spear totems
opinions?


list of passive attributes
+ Show Spoiler +
+103 to Strength
+24 to Dexterity
+313 to Intelligence
+236.5 to maximum Mana
+131.5 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
60% increased Mana Regeneration Rate
41% increased Elemental Damage
+18% to all Elemental Resistances
40% increased maximum Mana
6% increased Cast Speed
7% reduced Mana Cost of Skills
78% increased Cold Damage
72% increased Fire Damage
145% increased maximum Life
Spells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 6% increased Attack Speed
32% increased Totem Damage
+12% to Chaos Resistance
+15% to Cold Resistance
+15% to Fire Resistance
50% of Physical Damage Converted to Fire Damage
50% of Lightning Damage Converted to Fire Damage
50% of Cold Damage Converted to Fire Damage
Deal no Non-Fire Damage
3% increased Effect of Buffs on You
14% increased Casting Speed for Summoning Totems
Curses you Cast never expire
20% increased Elemental Damage with Spells
16% increased Totem Life
18% increased Cast Speed for Curses
25% increased Totem Duration
+2% to maximum Fire Resistance
+2% to maximum Cold Resistance
+2% to maximum Lightning Resistance
51% increased maximum Energy Shield
Can summon up to 1 additional totem
You can't deal Damage with your Skills yourself
Enemies can have 1 additional Curse
60% increased Armour
8% additional Chance to Block with Shields
35% increased Defences from equipped Shield
12% of Block Chance applied to Spells
+62.6% Energy Shield
+20.6% increased Melee Physical Damage
+48 Accuracy Rating
4.8% increased Evasion Rating




keep in mind this is nemesis.. so i need to be very tuned to staying alive. but i am using totems so i can be slightly more squishy than other characters. if necessary i could drop the dual curses and thatd net me 8 more points to get tankier. I could throw it into faith and steel and shield nodes
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 04 2013 00:58 GMT
#11026
You can link your starting area on the left instead of on the top, it's 1 point cheaper and you get +10 strength, too. Going that way also reduces the investment for Faith and Steel, if you decide to pick that up.
~
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2013-11-04 01:04:31
November 04 2013 01:03 GMT
#11027
oh nice good spot
pretty sure im gonna need dex for this build but i got that 30 dex node right there
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-11-04 02:29:50
November 04 2013 02:01 GMT
#11028
You need a lot more than 30 more DEX. You're going to need 100 DEX to use DEX supports like LMP and possibly more depending. 20-30 from an amulet is very easy, but then you're still short.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 04 2013 02:10 GMT
#11029
WTF

I probably spent like 20 hours playing this game and never got a unique item before... then today I played for like 2 minutes and got two unique rings.
https://twitter.com/SufficientStats
rebuffering
Profile Joined December 2010
Canada2436 Posts
November 04 2013 02:30 GMT
#11030
RNG:The Game. But seriously, love this game. Lvl 72, farmin docks til i can solo farm Piety.Tried to solo her a few hours ago, almost died rofl! If anyone wants to see me almost die, http://www.twitch.tv/rebufferingg/b/476408813 @ 2hr30 mark. Still going strong tho!
http://www.twitch.tv/rebufferingg
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 04 2013 02:42 GMT
#11031
On November 04 2013 11:30 rebuffering wrote:
RNG:The Game. But seriously, love this game. Lvl 72, farmin docks til i can solo farm Piety.Tried to solo her a few hours ago, almost died rofl! If anyone wants to see me almost die, http://www.twitch.tv/rebufferingg/b/476408813 @ 2hr30 mark. Still going strong tho!


Make that 3 uniques.

Blackheart looks OK. Kaom's Sign is pretty much. And I also got this two-hand unique axe... which unfortunately is too low in DPS to me to be useful.
https://twitter.com/SufficientStats
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2013-11-04 04:10:16
November 04 2013 03:48 GMT
#11032
On November 04 2013 11:01 Blitzkrieg0 wrote:
You need a lot more than 30 more DEX. You're going to need 100 DEX to use DEX supports like LMP and possibly more depending. 20-30 from an amulet is very easy, but then you're still short.


yeah i planned on gettiing some extra dex from gear. 100, I don't think so
I'm cool with having a lower level GMP if i need to, which is the only dex gem ill be running


right before my guy died on nemesis i got a dream fragment
luckily i put it in my stash instead of wearing it
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 04 2013 04:03 GMT
#11033
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?
I'm not stupid, a marauder just shot my brain.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2013-11-04 04:07:59
November 04 2013 04:07 GMT
#11034
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying.

also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-11-04 04:43:39
November 04 2013 04:12 GMT
#11035
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Most people actually take IR because of Unwavering Stance. Stun immunity is so good and IR covers most of the downside to it. In theorycraft land splitting is greatly superior to stacking one because armor and evasion scale very poorly. In practice, you just dodge those big smashes because tanking them really isn't feasible without a super stacked character.

On a big physical hit, like 10k+, having more armor just isn't profitable because you need ten times the hit to make a dent in it and armor values that high simply aren't possible. Endurance charges synergy with higher armor values is pretty awesome, but it isn't significant enough to cover up losing 15-20% chance to evade, especially when you throw in things like enfeeble and acrobatics. Having evasion gives you that chance to dodge it (even if small) because the hit is going to kill you anyway no matter how much armor you stack. Life is king in path of exile.

On November 04 2013 13:07 travis wrote:
Show nested quote +
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying.

also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor.


I thought the double benefit got patched out ages ago (like 0.9.x patches or something). If it didn't then I need to redo the math on Grace vs. Determination.
I'll always be your shadow and veil your eyes from states of ain soph aur.
RiZu
Profile Joined February 2012
Singapore5715 Posts
Last Edited: 2013-11-04 04:16:19
November 04 2013 04:15 GMT
#11036
Damn evasion is pretty bad early on. I pretty much got screwed by having only 60 armor at normal act 3 T.T by Perpetus(Killed in 2 seconds), getting acrobatic too early doesn't really help much at all t.t. Guy any idea which class is best for spectre throw build other than shadow and duelist?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-11-04 04:23:57
November 04 2013 04:19 GMT
#11037
On November 04 2013 13:15 RiZu wrote:
Damn evasion is pretty bad early on. I pretty much got screwed by having only 60 armor at normal act 3 T.T by Perpetus(Killed in 2 seconds), getting acrobatic too early doesn't really help much at all t.t. Guy any idea which class is best for spectre throw build other than shadow and duelist?


ST is so ridiculous that any class can do it probably. Templar/Witch would definitely be a little out there and you'll probably have serious DEX problems, but certainly not impossible. Marauder and Ranger are very easy and have some decent benefits.

Dying to Perpetus doesn't really make your build bad. His bear traps do absurd damage to tanky armor builds too. He is one of those avoid at all cost mobs essentially.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2013-11-04 04:21:04
November 04 2013 04:19 GMT
#11038
On November 04 2013 13:12 Blitzkrieg0 wrote:
Show nested quote +
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Most people actually take IR because of Unwavering Stance. Stun immunity is so good and IR covers most of the downside to it. In theorycraft land splitting is greatly superior to stacking one because armor and evasion scale very poorly. In practice, you just dodge those big smashes because tanking them really isn't feasible without a super stacked character.

Show nested quote +
On November 04 2013 13:07 travis wrote:
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying.

also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor.


I thought the double benefit got patched out ages ago (like 0.8.x patches or something). If it didn't then I need to redo the math on Grace vs. Determination.


Did it get patched out? You might be right.. but I would think it's more likely they changed how it calculated so that it didn't
do

evasion*increase = armor * increase = total armor

and instead did

(evasion + armor) * (evasion + armor increase) = total armor



i dont know this though this is just my guess. since the former is too strong but the latter seems fair
RuskiPanda
Profile Joined December 2011
United States2906 Posts
November 04 2013 04:20 GMT
#11039
On November 04 2013 13:15 RiZu wrote:
Damn evasion is pretty bad early on. I pretty much got screwed by having only 60 armor at normal act 3 T.T by Perpetus(Killed in 2 seconds), getting acrobatic too early doesn't really help much at all t.t. Guy any idea which class is best for spectre throw build other than shadow and duelist?


Yeah, you should just stack hp/str nodes on hardcore and then armor/ev/es (whatever build you're going). Nothing quite beats having a big meaty health pool to take hits.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-11-04 04:40:32
November 04 2013 04:28 GMT
#11040
On November 04 2013 13:19 travis wrote:
Show nested quote +
On November 04 2013 13:12 Blitzkrieg0 wrote:
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Most people actually take IR because of Unwavering Stance. Stun immunity is so good and IR covers most of the downside to it. In theorycraft land splitting is greatly superior to stacking one because armor and evasion scale very poorly. In practice, you just dodge those big smashes because tanking them really isn't feasible without a super stacked character.

On November 04 2013 13:07 travis wrote:
On November 04 2013 13:03 Jerubaal wrote:
If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?


Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying.

also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor.


I thought the double benefit got patched out ages ago (like 0.8.x patches or something). If it didn't then I need to redo the math on Grace vs. Determination.


Did it get patched out? You might be right.. but I would think it's more likely they changed how it calculated so that it didn't
do

evasion*increase = armor * increase = total armor

and instead did

(evasion + armor) * (evasion + armor increase) = total armor

i dont know this though this is just my guess. since the former is too strong but the latter seems fair


My understanding is that ev is just added to the armor total and all the increased ev rolls are added to the increased armor rolls (bit more complicated than this, but that is the gist of it). A leather and steel node just adds 24% instead of adding 24% and 24%. It wouldn't actually be that hard to math craft out if a couple people posted their stats. Need evasion; armor; increased evasion; increased armor. Ideally you'd do it with and without a granite or jade so there is an extra data point.

patch 0.9.12
Prevented the passives that add both Armour and Evasion from having a double effect if you have the Iron Reflexes keystone.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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