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On November 04 2013 04:42 jtype wrote:Welp... this game is driving me crazy right now. Started playing again after about a month or two break before release and have been dealing with massive desync issues constantly, leading to a HC RIP on act 3 normal (lol). It's desyncing so much that I'm struggling to even get to the top of the Sceptre of God, let alone survive the Dominus fight. And now, I just worked my way painstakingly up to the top now and just trigger the fight with Dominus stage 1 and the game crashes. Logged in again and my portal is gone... Arrgh!! That said, I realise that the crash may possibly be my computer, but I don't know why. I've never had PoE crash on me (not that I can remember), even playing since the beginning of beta and my spec is fine, eg. I can run BF4 fine etc. edit - just spotted this post - https://www.pathofexile.com/forum/view-thread/575351/page/1/#p5102694 . Feel a bit calmer now. If you experience "massive desyncs" you should first make sure that you're doing everything from your side to prevent them. I've played through the worst disconnects during launch and while they annoyed the fuck out of me the "desyncs" that felt like I couldn't do much against could be counted on one hand.
1) Shift. Shift. More shift. Don't randomly rightclick things. Shift keeps your character in place no matter what you're targetting so if the monster you're trying to hit isn't in front of you but around a corner instead you're not trying to run into his face.
2) Don't try to run past monsters in tight corridors (e.g. upper submerged). While your client might pick the exact millisecond where you *could* run through them but the 30-150ms lag to the server made it impossible to run through them, you'll get "desynced" and will get rubberbanded back.
3) /oos macro. The signs of a desync are really, really obvious. If you saw Kripps video of his death in the White Beast Cave that was a perfect example. If you don't do damage to mobs,, you see yourself getting hit without taking damage or if they just "stand around being useless" - press your /oos macro, take things slow for about 10 seconds (that's the cooldown on it) and work from there.
None of those things take a lot of effort but ever since I started using them all combined I'm basically playing a game where desync doesn't exist.
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On November 04 2013 04:51 oneofthem wrote:anyone got a lvling bow around lvl 30? kind of stuck with a lvl14 or something bow for a while and progression is becoming a pain. i has various colorful orbs for trade
Sorry don't have one I want to trade away in case I die and have to re-roll. I was very lucky in finding this one in act 3 normal.
+ Show Spoiler +Rarity: Rare Empyrean Mark Royal Bow -------- Bow Quality: +3% (augmented) Physical Damage: 41-117 (augmented) Elemental Damage: 13-26 (augmented) Critical Strike Chance: 5% Attacks per Second: 1.58 (augmented) -------- Requirements: Level: 28 Dex: 95 -------- Sockets: G G-G -------- Itemlevel: 29 -------- 77% increased Physical Damage Adds 14-27 Physical Damage Adds 13-26 Fire Damage 13% increased Attack Speed +11% to Cold Resistance
Hope you can find one, or buy one. Good luck.
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Cayman Islands24199 Posts
nvm some nice guy muled a spectral throw for me, now i'm throwing around giant hammers and swords
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On November 04 2013 04:57 r.Evo wrote:Show nested quote +On November 04 2013 04:42 jtype wrote:Welp... this game is driving me crazy right now. Started playing again after about a month or two break before release and have been dealing with massive desync issues constantly, leading to a HC RIP on act 3 normal (lol). It's desyncing so much that I'm struggling to even get to the top of the Sceptre of God, let alone survive the Dominus fight. And now, I just worked my way painstakingly up to the top now and just trigger the fight with Dominus stage 1 and the game crashes. Logged in again and my portal is gone... Arrgh!! That said, I realise that the crash may possibly be my computer, but I don't know why. I've never had PoE crash on me (not that I can remember), even playing since the beginning of beta and my spec is fine, eg. I can run BF4 fine etc. edit - just spotted this post - https://www.pathofexile.com/forum/view-thread/575351/page/1/#p5102694 . Feel a bit calmer now. If you experience "massive desyncs" you should first make sure that you're doing everything from your side to prevent them. I've played through the worst disconnects during launch and while they annoyed the fuck out of me the "desyncs" that felt like I couldn't do much against could be counted on one hand. 1) Shift. Shift. More shift. Don't randomly rightclick things. Shift keeps your character in place no matter what you're targetting so if the monster you're trying to hit isn't in front of you but around a corner instead you're not trying to run into his face. 2) Don't try to run past monsters in tight corridors (e.g. upper submerged). While your client might pick the exact millisecond where you *could* run through them but the 30-150ms lag to the server made it impossible to run through them, you'll get "desynced" and will get rubberbanded back. 3) /oos macro. The signs of a desync are really, really obvious. If you saw Kripps video of his death in the White Beast Cave that was a perfect example. If you don't do damage to mobs,, you see yourself getting hit without taking damage or if they just "stand around being useless" - press your /oos macro, take things slow for about 10 seconds (that's the cooldown on it) and work from there. None of those things take a lot of effort but ever since I started using them all combined I'm basically playing a game where desync doesn't exist.
Yea all good tips, thank you, but I try to put all of them into practice anyway. Admittedly, I don't have a macro set up for /oos, but I'm decently quick on my keyboard (SC does that to you) and always make sure I have it as my last thing typed in the chat box so I can press Enter, Up, Enter to use it.
The shift tip is very useful and I do indeed do that (playing a claw Reave build means I can't really play well without it anyway).
The issue usually happens when I'm trying to kite enemies back out through doorways, then suddenly i'm teleported back into the middle of the room (often deeper into the room than I ever went intitially).
Also, when I say "massive desyncs", I don't mean, for example that I had been out of sync for minutes at a time, but rather that it's a 'massive' issue for me as it happens frequently enough to taint my experience in the game somewhat.
As I said before, I'm an experienced PoE player. I've dealt with desync since the beginning of the game's beta. The fact is, it is significantly worse since the launch of the game.
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http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fO2hn1TYG2dgIM4FE2iAPAfBLO1BEVHMtG4k6eUXl3R_acIj0bYJDbFNtgqjZeF7FUfApwth2Weoa-blQRWSiycBAdMsy0fbRmOPBdUIoHQ0M9lVcYWb5uh99esmBSwOjA5Urw3Tm1YBx0U-tI26SSqGYXjanB9qZUaMlFgZp5xTZrPQ2O3MVj1ncSvjcAakFWnhBo4WfMqE8MTLKej8lorrKon7fPdOYoQaTCXgpt65udq1Hzr7nqqmuBFnQ==
build for cold to fire ice spear totems opinions?
list of passive attributes + Show Spoiler ++103 to Strength +24 to Dexterity +313 to Intelligence +236.5 to maximum Mana +131.5 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 60% increased Mana Regeneration Rate 41% increased Elemental Damage +18% to all Elemental Resistances 40% increased maximum Mana 6% increased Cast Speed 7% reduced Mana Cost of Skills 78% increased Cold Damage 72% increased Fire Damage 145% increased maximum Life Spells Cast by Totems have 4% increased Cast Speed Attacks used by Totems have 6% increased Attack Speed 32% increased Totem Damage +12% to Chaos Resistance +15% to Cold Resistance +15% to Fire Resistance 50% of Physical Damage Converted to Fire Damage 50% of Lightning Damage Converted to Fire Damage 50% of Cold Damage Converted to Fire Damage Deal no Non-Fire Damage 3% increased Effect of Buffs on You 14% increased Casting Speed for Summoning Totems Curses you Cast never expire 20% increased Elemental Damage with Spells 16% increased Totem Life 18% increased Cast Speed for Curses 25% increased Totem Duration +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance 51% increased maximum Energy Shield Can summon up to 1 additional totem You can't deal Damage with your Skills yourself Enemies can have 1 additional Curse 60% increased Armour 8% additional Chance to Block with Shields 35% increased Defences from equipped Shield 12% of Block Chance applied to Spells +62.6% Energy Shield +20.6% increased Melee Physical Damage +48 Accuracy Rating 4.8% increased Evasion Rating
keep in mind this is nemesis.. so i need to be very tuned to staying alive. but i am using totems so i can be slightly more squishy than other characters. if necessary i could drop the dual curses and thatd net me 8 more points to get tankier. I could throw it into faith and steel and shield nodes
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You can link your starting area on the left instead of on the top, it's 1 point cheaper and you get +10 strength, too. Going that way also reduces the investment for Faith and Steel, if you decide to pick that up.
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oh nice good spot pretty sure im gonna need dex for this build but i got that 30 dex node right there
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You need a lot more than 30 more DEX. You're going to need 100 DEX to use DEX supports like LMP and possibly more depending. 20-30 from an amulet is very easy, but then you're still short.
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WTF
I probably spent like 20 hours playing this game and never got a unique item before... then today I played for like 2 minutes and got two unique rings.
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RNG:The Game. But seriously, love this game. Lvl 72, farmin docks til i can solo farm Piety.Tried to solo her a few hours ago, almost died rofl! If anyone wants to see me almost die, http://www.twitch.tv/rebufferingg/b/476408813 @ 2hr30 mark. Still going strong tho!
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On November 04 2013 11:30 rebuffering wrote:RNG:The Game. But seriously, love this game. Lvl 72, farmin docks til i can solo farm Piety.Tried to solo her a few hours ago, almost died rofl! If anyone wants to see me almost die, http://www.twitch.tv/rebufferingg/b/476408813 @ 2hr30 mark. Still going strong tho!
Make that 3 uniques.
Blackheart looks OK. Kaom's Sign is pretty much. And I also got this two-hand unique axe... which unfortunately is too low in DPS to me to be useful.
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On November 04 2013 11:01 Blitzkrieg0 wrote: You need a lot more than 30 more DEX. You're going to need 100 DEX to use DEX supports like LMP and possibly more depending. 20-30 from an amulet is very easy, but then you're still short.
yeah i planned on gettiing some extra dex from gear. 100, I don't think so I'm cool with having a lower level GMP if i need to, which is the only dex gem ill be running
right before my guy died on nemesis i got a dream fragment luckily i put it in my stash instead of wearing it
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If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?
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On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?
Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying.
also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor.
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On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split?
Most people actually take IR because of Unwavering Stance. Stun immunity is so good and IR covers most of the downside to it. In theorycraft land splitting is greatly superior to stacking one because armor and evasion scale very poorly. In practice, you just dodge those big smashes because tanking them really isn't feasible without a super stacked character.
On a big physical hit, like 10k+, having more armor just isn't profitable because you need ten times the hit to make a dent in it and armor values that high simply aren't possible. Endurance charges synergy with higher armor values is pretty awesome, but it isn't significant enough to cover up losing 15-20% chance to evade, especially when you throw in things like enfeeble and acrobatics. Having evasion gives you that chance to dodge it (even if small) because the hit is going to kill you anyway no matter how much armor you stack. Life is king in path of exile.
On November 04 2013 13:07 travis wrote:Show nested quote +On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split? Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying. also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor.
I thought the double benefit got patched out ages ago (like 0.9.x patches or something). If it didn't then I need to redo the math on Grace vs. Determination.
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Damn evasion is pretty bad early on. I pretty much got screwed by having only 60 armor at normal act 3 T.T by Perpetus(Killed in 2 seconds), getting acrobatic too early doesn't really help much at all t.t. Guy any idea which class is best for spectre throw build other than shadow and duelist?
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On November 04 2013 13:15 RiZu wrote: Damn evasion is pretty bad early on. I pretty much got screwed by having only 60 armor at normal act 3 T.T by Perpetus(Killed in 2 seconds), getting acrobatic too early doesn't really help much at all t.t. Guy any idea which class is best for spectre throw build other than shadow and duelist?
ST is so ridiculous that any class can do it probably. Templar/Witch would definitely be a little out there and you'll probably have serious DEX problems, but certainly not impossible. Marauder and Ranger are very easy and have some decent benefits.
Dying to Perpetus doesn't really make your build bad. His bear traps do absurd damage to tanky armor builds too. He is one of those avoid at all cost mobs essentially.
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On November 04 2013 13:12 Blitzkrieg0 wrote:Show nested quote +On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split? Most people actually take IR because of Unwavering Stance. Stun immunity is so good and IR covers most of the downside to it. In theorycraft land splitting is greatly superior to stacking one because armor and evasion scale very poorly. In practice, you just dodge those big smashes because tanking them really isn't feasible without a super stacked character. Show nested quote +On November 04 2013 13:07 travis wrote:On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split? Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying. also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor. I thought the double benefit got patched out ages ago (like 0.8.x patches or something). If it didn't then I need to redo the math on Grace vs. Determination.
Did it get patched out? You might be right.. but I would think it's more likely they changed how it calculated so that it didn't do
evasion*increase = armor * increase = total armor
and instead did
(evasion + armor) * (evasion + armor increase) = total armor
i dont know this though this is just my guess. since the former is too strong but the latter seems fair
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On November 04 2013 13:15 RiZu wrote: Damn evasion is pretty bad early on. I pretty much got screwed by having only 60 armor at normal act 3 T.T by Perpetus(Killed in 2 seconds), getting acrobatic too early doesn't really help much at all t.t. Guy any idea which class is best for spectre throw build other than shadow and duelist?
Yeah, you should just stack hp/str nodes on hardcore and then armor/ev/es (whatever build you're going). Nothing quite beats having a big meaty health pool to take hits.
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On November 04 2013 13:19 travis wrote:Show nested quote +On November 04 2013 13:12 Blitzkrieg0 wrote:On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split? Most people actually take IR because of Unwavering Stance. Stun immunity is so good and IR covers most of the downside to it. In theorycraft land splitting is greatly superior to stacking one because armor and evasion scale very poorly. In practice, you just dodge those big smashes because tanking them really isn't feasible without a super stacked character. On November 04 2013 13:07 travis wrote:On November 04 2013 13:03 Jerubaal wrote: If Evasion is better than Armor, why do people go IR? or is it because stacking one is better than the split? Who said it is better? The problem with evasion is that if you get hit by a big attack (and some big attacks are not evadable), armor is likely to be able to mitigate it so that you don't die. But evasion will do nothing to help keep you from dying. also, with IR, you can get nodes that give you +armor and +evasion and benefit double. also u can use both jade and granite flasks to get insane armor. I thought the double benefit got patched out ages ago (like 0.8.x patches or something). If it didn't then I need to redo the math on Grace vs. Determination. Did it get patched out? You might be right.. but I would think it's more likely they changed how it calculated so that it didn't do evasion*increase = armor * increase = total armor and instead did (evasion + armor) * (evasion + armor increase) = total armor i dont know this though this is just my guess. since the former is too strong but the latter seems fair
My understanding is that ev is just added to the armor total and all the increased ev rolls are added to the increased armor rolls (bit more complicated than this, but that is the gist of it). A leather and steel node just adds 24% instead of adding 24% and 24%. It wouldn't actually be that hard to math craft out if a couple people posted their stats. Need evasion; armor; increased evasion; increased armor. Ideally you'd do it with and without a granite or jade so there is an extra data point.
patch 0.9.12 Prevented the passives that add both Armour and Evasion from having a double effect if you have the Iron Reflexes keystone.
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