Path of Exile - Page 541
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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Invoker
Belgium686 Posts
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Jerubaal
United States7684 Posts
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Varanice
United States1517 Posts
On October 30 2013 11:39 Jerubaal wrote: I'm making a trap shadow and I presume that I'm supposed to be building ES and evasion. Should I forego armor altogether or should I get that too? Is Ghost Reaver a good pickup or is that only for melee-ers? Do you wanna just do pure trap or do other stuff too? ES is fine, but honestly evasion starts to get pretty shit after like level 30-40 or so, you should probably spec IR, I can make you a tree if you don't mind giving me a little more detail. | ||
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Jerubaal
United States7684 Posts
This is my build so far. Hopefully I didn't cock it (or the link) too badly. http://www.pathofexile.com/passive-skill-tree/AAAAAgYBDkgRLxGWE54e8DIYXfJe-nBScNV-M4hrjDaP-pmanWOdo6SRpLG0OLb3t3XAUdA51U_b595344TlGeWO62PuFfv1_Ks= I also plan on going CI eventually. | ||
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r.Evo
Germany14080 Posts
On October 30 2013 11:53 Varanice wrote: Do you wanna just do pure trap or do other stuff too? ES is fine, but honestly evasion starts to get pretty shit after like level 30-40 or so, you should probably spec IR, I can make you a tree if you don't mind giving me a little more detail. Armor scales proportionally worse against single cases of high damage. Evasion doesn't. Since Evasion isn't random in Path of Exile both offer the exact same mitigation against lots of small damage hits. Evasion however offers a much better mitigation against few high damage hits. Not to mention that it offers an insane protection against crits AND it allows you to run dodge on top of it. Past a certain point (10-15k) armor scales AWEFUL. For example going from 20k armor to 40k armor against a 10k physical hit gives you an additional 9% damage reduction. Assuming 40k armor this hit would be 6500 damage, assuming 40k armor it would hit for 5570 dmg. If we assume such a 10k hit was a crit from a map boss this is what needs to happen for it to go through evasion: a) It needs to roll through dodge (since you would be dumb to not get it if you roll evasion): ~40% flat change to ignore it. b) The hit (~6600 dmg) needs to roll through your evasion. x% to evade it. (post this point you're probably fucked) c) The crit portion (1/3rd ~3300 dmg) of the hit needs to roll through your evasion again. x% chance to evade it. In the exact same scenario an armor based character (and 40k is a *very optimistic* high assumption) gives you about flat 25% damage reduction resulting in you taking a 7500 hit. If we add 5 endurance charges in both scenarios this is what happens: The evasion build eats 5280 damage in scenario b), and 7500 damage after scenario c). The armor build gets hit for 5000 damage. Fun bonus math with 20k armor: Without endurance charges: 8500 damage With 5 endurance charges: 6500 damage (note how close this is to the damage before the crit portion of the hit in the evasion example) Even better bonus math with 8k armor (aka one single granite +100% mod): Without endurance charges: 9375 damage With 5 endurance charges: 7375 damage The tl;dr is: If you're most likely to die because you fucked up and are about to eat a hit that will 1-2 shot you (which is probably the most common reason to die endgame) dodge+evasion offers you a lot of get out of jail for free cards. Endurance charges+evasion+dodge+enfeeble+blind is where the money is when you want to scale survivability. The alternative is getting enough life and armor to tank those very high hits (just take Kerkrom death to Vaal as an example). If you can't achieve that then I'd rather have a diceroll than none at all. Oh and keep those Endurance Charges+Enfeeble up yo. PS: + Show Spoiler + GMP Incinerate Blind Totem best damage reduction in game. PPS: This is why CI is so good. Damage mitigation in this game just sucks so more pool = best. | ||
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ChosenBrad1322
United States562 Posts
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AllHailTheDead
United States418 Posts
On October 30 2013 13:26 ChosenBrad1322 wrote: This is probably a REALLY noob question, but could anyone describe the difference between Domination and Nemesis? I've googled / YouTube'd it with no luck. they are both ladder modes while domination is softcore, nemesis is hardcore(one life) | ||
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Blitzkrieg0
United States13132 Posts
On October 30 2013 13:31 AllHailTheDead wrote: they are both ladder modes while domination is softcore, nemesis is hardcore(one life) Domination is the testing ground for Shrines; a new mechanic. Nemesis gives rare mobs an additional nemesis affix so that the game is more challenging. | ||
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miicah
Australia2470 Posts
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Blitzkrieg0
United States13132 Posts
On October 30 2013 13:47 miicah wrote: Can you play this game like raiding in WoW or is it more like Arena? It is nothing like either of those things. It is akin to the Diablo franchise. | ||
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ticklishmusic
United States15977 Posts
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RiZu
Singapore5715 Posts
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scrubtastic
1166 Posts
On October 30 2013 13:23 r.Evo wrote: Armor scales proportionally worse against single cases of high damage. Evasion doesn't... ...If we assume such a 10k hit was a crit from a map boss this is what needs to happen for it to go through evasion: a) It needs to roll through dodge (since you would be dumb to not get it if you roll evasion): ~40% flat change to ignore it. b) The hit (~6600 dmg) needs to roll through your evasion. x% to evade it. (post this point you're probably fucked) c) The crit portion (1/3rd ~3300 dmg) of the hit needs to roll through your evasion again. x% chance to evade it. See I would love to run Evasion but: -Are there monsters that ignore Evasion? Gay unwavering stance monsters would be pretty sad to run into -How much Evasion do you actually need? Because last I checked in beta, evasion stacking characters get like mid 20s% evasion roll against the shit that matters which is kinda crap Are there evasion numbers? Like my last IR character didn't like running into Piety Ice and being able to dodge that shit would be cool | ||
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r.Evo
Germany14080 Posts
On October 30 2013 18:35 scrubtastic wrote: See I would love to run Evasion but: -Are there monsters that ignore Evasion? Gay unwavering stance monsters would be pretty sad to run into -How much Evasion do you actually need? Because last I checked in beta, evasion stacking characters get like mid 20s% evasion roll against the shit that matters which is kinda crap Are there evasion numbers? Like my last IR character didn't like running into Piety Ice and being able to dodge that shit would be cool -Not ignore afaik but there is a mod that gives them increased accuracy. -The Ranger tree rework changed the dexterity mob bonus from increased accuracy to increased evasion, that was the single most important buff to evasion lately. It's really hard to figure out. None of the info I found on the forums suggests that bosses have increased accuracy even though I'd assume they would have. | ||
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superstartran
United States4013 Posts
Btw evasion sucks not for damage reduction but for the fact that you have the shittiest keystones for the ranger tree other than Iron Reflexes. The other trees have keystones that are way stronger. Not to mention evasion also really sucks because you will get stunned and likely die. | ||
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RedSnapper
Germany5 Posts
On October 30 2013 20:28 superstartran wrote: Done with the game until they nerf the new content. Devourers do so much unavoidable damage it's stupid. They just did: http://www.pathofexile.com/forum/view-thread/562513/ | ||
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Blitzkrieg0
United States13132 Posts
On October 30 2013 19:11 r.Evo wrote: -Not ignore afaik but there is a mod that gives them increased accuracy. -The Ranger tree rework changed the dexterity mob bonus from increased accuracy to increased evasion, that was the single most important buff to evasion lately. It's really hard to figure out. None of the info I found on the forums suggests that bosses have increased accuracy even though I'd assume they would have. It should actually be easy enough to test because of how evasion works though. You can calculate the expected chance to hit the same way as last night and then count the number of swings between hits. On October 30 2013 20:28 superstartran wrote: Done with the game until they nerf the new content. Devourers do so much unavoidable damage it's stupid. Btw evasion sucks not for damage reduction but for the fact that you have the shittiest keystones for the ranger tree other than Iron Reflexes. The other trees have keystones that are way stronger. Not to mention evasion also really sucks because you will get stunned and likely die. The new ranger tree looks competitive if nothing else. | ||
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Sn0_Man
Tebellong44238 Posts
I ran a few 66 maps and the only things that could touch me were devourers (including white ones) and the bosses. All the other rares/champions were easymode. I really hope they actually nerfed them too, not some ridiculous "well they do 950 dmg unavoidable now hope that fixes everything". | ||
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Jetaap
France4814 Posts
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Sn0_Man
Tebellong44238 Posts
Are you a spectral thrower? | ||
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