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Agreed r.Evo. That said, I feel the Shadow starting area seems a lot better for ES chars. I'd probably also not skill the Throatseeker nodes, which makes it a 104 points build which is more reachable.
Though my own build would probably also like to get nearby power charges, but not everyone likes those.
edit: At the guy above, be aware that GGG doesn't care much about the old HC and Standard league. They want people to play new leagues which is why they're the default leagues (see: here). And also which is why there are these stupid Legacy items.
To your question: He's not that hard on Normal. Resists mostly Lightning resist, but I think you need them all, also Chaos res. But if you're geared and have lots of Life (idk how much on normal, maybe 1k+??) it should be fine.
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On October 29 2013 17:53 HolydaKing wrote:Agreed r.Evo. That said, I feel the Shadow starting area seems a lot better for ES chars. I'd probably also not skill the Throatseeker nodes, which makes it a 104 points build which is more reachable. Though my own build would probably also like to get nearby power charges, but not everyone likes those. edit: At the guy above, be aware that GGG doesn't care much about the old HC and Standard league. They want people to play new leagues which is why they're the default leagues (see: here). And also which is why there are these stupid Legacy items. To your question: He's not that hard on Normal. Resists mostly Lightning resist, but I think you need them all, also Chaos res. But if you're geared and have lots of Life (idk how much on normal, maybe 1k+??) it should be fine.
I have 1100hp and resists around 50 from all. I will pull some lightning resist ring just to get max lighting. However where can i get chaos resist? I heard chaos is the biggest problem for HC characters, but i have not seen a single chaos resist item yet (normal difficulty).
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I'm very confused with pricing these days... just sold Terminus Est(128% roll) for 2 GCP and Sundance for 5 chaos. I didn't push up the price; these are straight offers I got. Am I missing something here?
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On October 29 2013 18:40 EchelonTee wrote:I'm very confused with pricing these days... just sold Terminus Est(128% roll) for 2 GCP and Sundance for 5 chaos. I didn't push up the price; these are straight offers I got. Am I missing something here?
2 GCP ~ 4 chaos.
Sundance is worth more because it has movement speed and item rarity on it. Item rarity is currently worth about as much, if not more than defensive mods (life, resists, etc.), which is why it sold for more.
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On October 29 2013 17:52 Ricjames wrote: I have not played POE since it was closed BETA and only act 2 was finished. I started to play now when i heard 1.00 and i have a question. I am playing standard HC and this is first time i am doing ACT 3. Is the final boss really that hard? I don't want to lose this HC character now and it is really the first time i will see him. I don't want to watch any videos or read any guides to not spoil myself. Should i go on him in Softcore first? What is the recommended hp, armor, resists for him on normal difficulty? You should try to have maxed resists for sure; if you can't max them all, I'd say Lightning > Fire > Cold for this fight. I am not so sure about HP/armor; 1 of the HC players should comment on that.
Some minor tips: make sure that you don't lag too much. Some people have been having serious problems zoning in and get major frame rate problems / DC's, so if you start to see signs that you're going to crash, just log out. When blood rains, find shelter.
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On October 29 2013 18:08 Ricjames wrote:Show nested quote +On October 29 2013 17:53 HolydaKing wrote:Agreed r.Evo. That said, I feel the Shadow starting area seems a lot better for ES chars. I'd probably also not skill the Throatseeker nodes, which makes it a 104 points build which is more reachable. Though my own build would probably also like to get nearby power charges, but not everyone likes those. edit: At the guy above, be aware that GGG doesn't care much about the old HC and Standard league. They want people to play new leagues which is why they're the default leagues (see: here). And also which is why there are these stupid Legacy items. To your question: He's not that hard on Normal. Resists mostly Lightning resist, but I think you need them all, also Chaos res. But if you're geared and have lots of Life (idk how much on normal, maybe 1k+??) it should be fine. I have 1100hp and resists around 50 from all. I will pull some lightning resist ring just to get max lighting. However where can i get chaos resist? I heard chaos is the biggest problem for HC characters, but i have not seen a single chaos resist item yet (normal difficulty).
It's VERY difficult to come by. Only amethyst rings have an implicit chaos resist. An item level 65 or higher amethyst ring has the potential to roll up to 30% chaos resist as an explicit mod, too. Between the 13% max implicit, and the 30% max explicit, the most chaos resist you can have on one item is 43%. I have never seen a ring with both max rolls, though. If I did, I'm sure it would be out my range of what I consider affordable.
That being said, chaos resist isn't that big of a deal. Even at -60% resist, there are only 2 scenarios in which you face chaos damage:
1) As a typical attack. 50% of the damage is physical and 50% of the damage is chaos. Any enemy that has this type of attack (snakes, vaal constructs) has low hp and low damage, so you can mitigate quite a bit of the physical damage, making the remaining chaos fairly lackluster.
2) As an area of effect skill, such as poison arrow or poison trap. These can be kind of serious as the enemies that use these skills are ranged and they're typically surrounded by other enemies that are melee, making them difficult to kill. With negative chaos resist it will degenerate your health very quickly as you try to deal with melee opponents. Best thing to do is just move out of the poison cloud and, if possible, kill these enemies quickly. But as long as you're alert and avoid the clouds these are, again, not too big of a hassle.
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I'm pretty sure the Blood Rain of Dominus deals Chaos dmg too, not sure about his other attacks.
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One of the minions deals chaos for sure
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After 6 months of break I started playing this shit again. Desyncs are much worse now, it's like I'm getting desynced every minute or so. I really love the new library mission, it's probably the only quest I stopped killing things and started reading dialogues. And btw, that dominus is too fkin powerful. Kinda bullshit.
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On October 29 2013 20:30 Invoker wrote: After 6 months of break I started playing this shit again. Desyncs are much worse now, it's like I'm getting desynced every minute or so. I really love the new library mission, it's probably the only quest I stopped killing things and started reading dialogues. And btw, that dominus is too fkin powerful. Kinda bullshit.
Library was a good addition, hedge maze was not. Fuck that place lol
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If you got a party it is not hard. Also you need a flask that can remove bleeding.
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On October 29 2013 14:59 ticklishmusic wrote: Actually, how would priority work here?
Let's say you have cast on damage taken + molten shell + raise zombie Would you: 1. Cast a zombie when you take damage 2. Cast molten shell when you take damage 3. Would the zombie cast molten shell when it takes damage
You would cast a zombie and molten shell when you take damage.
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Shrines and exiles are fun additions to the game. But they don't happen often enough, imo. I think it would be really cool of the shrine buff increased by killing monsters.
And I'm actually enjoying ground jamming nowadays. New tree makes it really easy to get a lot of health and armor as well as the stun/damage nodes. The endurance charge on stun feels op. And immortal call on stun tops the build off.
But I have no idea what aura to run? I think with armor nodes and 4/5 endurance changes always up I don't need determination, but I actually haven't done anything more than a basic map so I don't know what kind of stats are necessary. I think I should be good on resists just through gear. So vitality I guess? Any suggestions? o_o
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I dont remember how exactly does the regal orb work? 1) If it has 2 affixes (prefix + suffix) - Does it keep both of them after Regal orb is used? 2) Does the value of affixes stay the same after Regal or is it rerolled? 3) When i Regal magic with 2 affixes, can it also be exalted afterwards? 4) How do i know if item can be exalted (exalted orb) or not? I think it was something that standard rare item can have max. of 6 affixes and exalted has 7?
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On October 29 2013 23:25 Ricjames wrote: I dont remember how exactly does the regal orb work? 1) If it has 2 affixes (prefix + suffix) - Does it keep both of them after Regal orb is used? 2) Does the value of affixes stay the same after Regal or is it rerolled? 3) When i Regal magic with 2 affixes, can it also be exalted afterwards? 4) How do i know if item can be exalted (exalted orb) or not? I think it was something that standard rare item can have max. of 6 affixes and exalted has 7? Currency works literally exactly as it says (except divines). Read the currency basically. 1)Magic items have 1 or 2 "Affixes", up to a max of 1 prefix and 1 suffix. If it only has 1 affix, you can add another with an Orb of Augmentation. Note that the name on magic items tells you the affixes. Regaling a magic item simply ADDS AN AFFIX and converts it to a yellow item (rare). So nothing is lost. 2)Nothing changes except the item turns yellow and you get a new mod. 3)yes... What is complicated about that? The items definitely don't say "unless it was regalled" anywhere. 4) Anything RARE item with less than 6 affixes can be exalted. Please note that some affixes are "hybrids" and so will show up on the item as 2 lines of text (for example: "+50% Increased Physical Damage" "92 Added Accuracy Rating" Could be one affix.) For more info you can look up poemods.com
Rares that you find can have any from 4-6 affixes, with a max of 3 prefixes and 3 suffixes, so some may be up to double-exaltable, while some won't be. An easy way to check to see if an item is exaltable is to put it in the vendor sell window. If the vendor offers you an Orb of augmentation, you already have 6 affixes and can no longer exalt your rare. You can never have more than 6 affixes on a rare item
PS if you have to ask then you should never actually use an exalted orb, they are worth too much as currency. Trade one for 20ish chaos (depending on league) and buy items with those chaos orbs.
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On October 29 2013 23:34 Sn0_Man wrote:Show nested quote +On October 29 2013 23:25 Ricjames wrote: I dont remember how exactly does the regal orb work? 1) If it has 2 affixes (prefix + suffix) - Does it keep both of them after Regal orb is used? 2) Does the value of affixes stay the same after Regal or is it rerolled? 3) When i Regal magic with 2 affixes, can it also be exalted afterwards? 4) How do i know if item can be exalted (exalted orb) or not? I think it was something that standard rare item can have max. of 6 affixes and exalted has 7? Currency works literally exactly as it says (except divines). Read the currency basically. 1)Magic items have 1 or 2 "Affixes", up to a max of 1 prefix and 1 suffix. If it only has 1 affix, you can add another with an Orb of Augmentation. Note that the name on magic items tells you the affixes. Regaling a magic item simply ADDS AN AFFIX and converts it to a yellow item (rare). So nothing is lost. 2)Nothing changes except the item turns yellow and you get a new mod. 3)yes... What is complicated about that? The items definitely don't say "unless it was regalled" anywhere. 4) Anything RARE item with less than 6 affixes can be exalted. Please note that some affixes are "hybrids" and so will show up on the item as 2 lines of text (for example: "+50% Increased Physical Damage" "92 Added Accuracy Rating" Could be one affix.) For more info you can look up poemods.com Rares that you find can have any from 4-6 affixes, with a max of 3 prefixes and 3 suffixes, so some may be up to double-exaltable, while some won't be. An easy way to check to see if an item is exaltable is to put it in the vendor sell window. If the vendor offers you an Orb of augmentation, you already have 6 affixes and can no longer exalt your rare. You can never have more than 6 affixes on a rare itemPS if you have to ask then you should never actually use an exalted orb, they are worth too much as currency. Trade one for 20ish chaos (depending on league) and buy items with those chaos orbs.
Ok i actually thought the 6 affix RARE can be exalted to get 7. Don't worry i will not use exalted on anything stupid, i just wanted to be sure about the machanic. I used to play Closed Beta when only 2 acts were released and i am now starting again, so i don't remember every detail.
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There is also a new kind of Currency called the "Eternal Orb". It is rarer than exalted orbs and it creates an "imprint" of an item that you can later revert to. It's key use is usually to take a really good 3/4/5 affix item and be able to exalt it safely (if the exalt is bad, you can revert to the old item).
This is of course EXTREMELY expensive to do but it also allows you to get truly godlike items without any risk of "bricking" the item.
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So I tried out PoE a little back in the beta days and I got hooked yet again with all the release jazz and shiny ads on steam. After getting lvl 60 relatively fast (about 20 hours played and it's my first real character) I got to that special point where I can't really keep going with all the crap gear I'm using. The problem is, I have tons of stuff to sell but I have not a single clue how to trade, efficiently i.e I'm not willing to spend whole day spamming trade and since there is nothing like AH I don't even know how to price my stuff. Question to more experienced PoE folk here: How do you guys deal with trading? Do you have any pricing resources I would be able to reference to? In general, I would like to get rid of some normal and quality gems first.
Basically the only thing I know is the shop indexer (poe.xyz.is/), which doesn't really particularly help - I still don't know value of my items. I find it pretty good to buy stuff though. As much as people complain about D3 auction house, I wish it was implemented here in PoE as well, without the disaster that RMAH is of course.
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Question: How hard are low-level maps?
My build is mostly set up (barring some niceties that I'm postponing until I have more currency) and I'm level 70. Should I try to kill piety or do maps? (I'm bored of docks lol).
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Maps are pretty easy depending on mods and mobs that spawn in them. Though you should definitely kill Piety first for the 2 passive points.
With all the changes to the life nodes and such, I've been seeing my friends and I having a much easier time with all the bosses actually, even while undergeared. Vaal and Piety were a lot easier than I remember, and it's not just simply familiarity with the fight or anything.
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