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Path of Exile - Page 5

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
August 05 2011 23:36 GMT
#81
On August 05 2011 02:41 TaKemE wrote:
Show nested quote +
On August 03 2011 12:38 zany_001 wrote:
http://www.pathofexile.com/press/release YUSSSSSSSSSS August 10th here we go.

For those of you who don't know about Path of Exile, it's everything Diablo 3 should have been. It's a free to play game, but unlike most f2p games you don't buy power (which reminds me, NOOO D3 HAS BUYABLE POWER). Instead, the game is funded by cosmetics which have no ingame advantage. Basically hats from TF2, or skins in league of legends. You could buy different skins, dragon headed fireballs, or crows which follow you and peck out the eyes of your defeated enemies.
)



You should wait until you play the game to say its everything Diablo 3 should have been. :p

If you can buy cosmetic items you can also buy "power" as long as you can trade that stuff. I think its worse to add items to a game even if they are just cosmetics then what D3 is doing since its only items comming from other players who play the game.


However the game does look good and hope it will be awesome!

in d3 blizzard will be selling cosmetics as well, so don't get where you're trying to go with this
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Xapti
Profile Joined April 2010
Canada2473 Posts
August 05 2011 23:41 GMT
#82
On August 06 2011 07:55 Bibdy wrote:
You know it's only a matter of time before purchasable advantages make their way in, right? There just isn't enough demand for cosmetics to keep any F2P game going.

First of all, I'd totally disagree with your statement — at least with regards to the DEVELOPERS selling an advantage.

That said, I think people caring about whether or not the game sells some advantages is stupid (with the exception of store-only advantages, such as the best items being only available via shop, and not being tradable).

The reason being is that virtually any game will have illegitimate item selling, such as in Diablo 2. The only way that could be curbed is if an anti-RL-item-selling system was implemented (such as valuing items based off AH value, and then disallowing player trades which have imbalanced values).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-05 23:52:06
August 05 2011 23:50 GMT
#83
On August 06 2011 08:41 Xapti wrote:
Show nested quote +
On August 06 2011 07:55 Bibdy wrote:
You know it's only a matter of time before purchasable advantages make their way in, right? There just isn't enough demand for cosmetics to keep any F2P game going.

First of all, I'd totally disagree with your statement — at least with regards to the DEVELOPERS selling an advantage.


On what grounds? What makes these guys different to every other F2P game developer out there? You just blindly trust that they won't? Many teams started out with the same plan, and their intentions were good, but the plan ultimately changed when they realized cosmetics just aren't enough. There isn't enough demand, by extension of the fact that they're worthless to the gameplay.

You can call what I'm doing here haterade, and Diablo 3 fanboyism until you're blue in the face. Isn't going to change the reality of the gaming industry.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
August 05 2011 23:59 GMT
#84
The graphics in this game look great and everything.... but let's be honest, that interface is 100% terrible. They must not even have a UI artist, because that looks like someone went to 1999, and used an interface from one of those games. Diablo 1's interface looked better.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
happyness
Profile Joined June 2010
United States2400 Posts
August 06 2011 00:12 GMT
#85
The look and sound are a lot better than D3, but I doubt the gameplay will be better. Still I'm definately going to try it
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
August 06 2011 00:21 GMT
#86
On August 06 2011 08:59 hoby2000 wrote:
The graphics in this game look great and everything.... but let's be honest, that interface is 100% terrible. They must not even have a UI artist, because that looks like someone went to 1999, and used an interface from one of those games. Diablo 1's interface looked better.

The UI hasn't been high lriority but is getting done properly after closed beta starts, according to the devs. I agree that it looks like crap atm, but it's still alpha so I'm sure the final product will be top notch.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
August 06 2011 00:22 GMT
#87
On August 03 2011 12:43 PhiliBiRD wrote:
Interesting, except why would this be better than D3? And imo you can't really buy Power in D3 except from other players, which gives an interesting amount of value to loot. One we can't really say is bad yet.

Looks decent tho regardless.

Lies.

You forgot that 1200000 chinese farmers are not "Other players", they are a market behemoth and they will make it as easy to buy power with money as if Blizzard themselves were selling weapons/armor.

It's just a sham and you know it.
My Comment Doesnt Matter Because No One Reads It
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-08-06 01:09:31
August 06 2011 00:51 GMT
#88
On August 06 2011 08:50 Bibdy wrote:
Show nested quote +
On August 06 2011 08:41 Xapti wrote:
On August 06 2011 07:55 Bibdy wrote:
You know it's only a matter of time before purchasable advantages make their way in, right? There just isn't enough demand for cosmetics to keep any F2P game going.

First of all, I'd totally disagree with your statement — at least with regards to the DEVELOPERS selling an advantage.

On what grounds? What makes these guys different to every other F2P game developer out there? You just blindly trust that they won't? Many teams started out with the same plan, and their intentions were good, but the plan ultimately changed when they realized cosmetics just aren't enough. There isn't enough demand, by extension of the fact that they're worthless to the gameplay.

League of legends and TF2 are two rather good examples of micro-transactions that have had quite a bit of success without giving any big advantages to customers.

Guild wars is another example by an extension (or some term which can ignore the fact it costs money). Guild Wars does cost money, but it has HUGE amounts of items that exist which don't increase power, yet are high demand, such as mini-pets, or tonics. If money was charged for them, there would be many people who would flock to it. Also Arenanet is now selling things called costumes as micro-transactions, which are selling very well. They also sell unlocks (like LoL) which speed up progression of having everything unlocked (even though having everything unlocked right away isn't really important at all or that useful), and character re-designs which allow you to change the appearance of your character, with combinations not originally possible on original creation.

Some free games even exist/existed without any micro-transactions at all. Perhaps the visual quality or gameplay depth wasn't as high, but who's to say what level is the level that demands large advantage-giving microtransactions?
Depending on the quality, there's more than just some free games without micro-transactions, but thousands.
On August 06 2011 08:59 hoby2000 wrote:
The graphics in this game look great and everything.... but let's be honest, that interface is 100% terrible. They must not even have a UI artist, because that looks like someone went to 1999, and used an interface from one of those games. Diablo 1's interface looked better.

While it might not look that great... UIs are something that not only not that important, but are also very hard to accurately judge without playing.
People may look at a UI and assume things, which is not the case. For instance, something far more important than UI is a controls system. This game allows for skill binding to keys QWERT as well as mouse buttons, which is a huge leap forward compared to the terrible design in D2 which would only allow certain skills on left mouse button, only certain skills on the right button, and no option to have skill binding to any other keys or buttons.

The inventory display is an exact clone of D2's, but the tooltips and chat and mini-map are much better than D2's in my opinion:
[image loading]
[image loading]

It isn't really any sort of ground-breaking innovation, but it's certainly a huge modernization of Diablo's map and text systems, pretty similar to other modern games systems.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 06 2011 00:57 GMT
#89
On August 06 2011 09:51 Xapti wrote:
Guild wars is another example by extension. Guild Wars does cost money, but it has HUGE amounts of items that exist which don't increase power, yet are high demand, such as mini-pets, or tonics.

The entire Guild Wars economy is based on cosmetics, as 'perfect' weapons and armor are available by literally just playing the game, costing a few thousand gold (compared to millions for the rarest items). And people still buy gold, and farm endlessly, for rarer skins and the money to buy them.

Good evidence for any game wanting to exist on cosmetic microtransactions.
LaSt)ChAnCe
Profile Blog Joined June 2005
United States2179 Posts
Last Edited: 2011-08-06 01:05:49
August 06 2011 01:05 GMT
#90
just based on the video for path of exile, they took D2 and made new graphics for it (even the sounds are a copy) and they combined necro+sorc from d2? is that wall of bone+nova? LOL

i won't play this game because it's even more of a d2 clone than titan quest was
Manit0u
Profile Blog Joined August 2004
Poland17700 Posts
August 06 2011 01:25 GMT
#91
On August 06 2011 09:51 Xapti wrote:
People may look at a UI and assume things, which is not the case. For instance, something far more important than UI is a controls system. This game allows for skill binding to keys QWERT as well as mouse buttons, which is a huge leap forward compared to the terrible design in D2 which would only allow certain skills on left mouse button, only certain skills on the right button, and no option to have skill binding to any other keys or buttons.


Diablo 1 and 2 allowed for Fx hotkeys (F1-F8 if I remember correctly). Personally I'll be completely happy if Alt button functionality is retained (maybe not showing item names but just highlighting them). It's invaluable in 3D environments, to the point where they've even included it in Heroes of Might & Magic V.
Time is precious. Waste it wisely.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 06 2011 01:36 GMT
#92
This game looks super promising. I loved playing Ironman games :D
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2011-08-06 01:43:54
August 06 2011 01:42 GMT
#93
What I said here in the D3 thread is relevent, imo.

On August 06 2011 10:07 iCanada wrote:
I must say though, while PoE looks interesting, that third screen hurts my eyes. Wtf why would you choose that color pallet? A game shouldn't have to make your eyes bleed for you to see that it is a gritty world full of injustices. Infact, I think the environment itself, the characters present, and the music set the atmosphere much much better. Case in point, the scariest games I ever played was the first Diablo 2, and Amnesia. Both games are terrifying, but it isn't because your screen is dark... it is scary because of the gloomy music, the world without hope, and the idea that anything around any given corner can kill you at any given moment. I think most people can relate to loading up Diablo 1, going into the church and dying mercilessly to the Butcher.

"FRESH MEAT!!"

Or in Amnesia, being completely isolated, yet being unable to fight back against anything you come accross. Not knowing what is real, what is your imagine, who/what/where that creepy noise is coming from... coupled with the ever terrifying moans for mercy from people you have yet to see.

And what both games did that tied it all together was that excellent musical score. Sure both games were kind of dark, but you don't come away thinking the world is a cruel unforgiving place because the lights are out. That is just ridiculous.



Looks interesting... at the very least I'll try this out seeing as it is free. I still think Diablo 3 will be better, but I am very much open to this surprising me.

We know we'll get a good game from blizzard, but games from less known devs who pour their heart and soul into their content excites me. Reading about it seems like a game made by people who want to play the game themselves. Reminds me of early Valve, Bioware, Blizzard.

EDIT: D2 allowed you to put skills on ahotkey though. I had em bound to 'asdfg-zxvb', you could very quickly switch from each one.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 06 2011 07:27 GMT
#94
This game, in every aspect, seem like a Diablo 2 clone... which is very smart of them.
https://twitter.com/SufficientStats
acker
Profile Joined September 2010
United States2958 Posts
August 06 2011 07:52 GMT
#95
Imagine Diablo 2 to be D&D 3.5.

Diablo 3 is D&D 4.0.

This had better be Pathfinder.
JasKo
Profile Joined April 2011
United States50 Posts
August 06 2011 08:02 GMT
#96
You should read more before you post a thread like this. Diablo 3 doesn't have purchasable power, they said they only sell things that won't give unfair advantages.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2011-08-06 08:08:00
August 06 2011 08:07 GMT
#97
Let me correct my statement a little bit after watching their videos.

The game LOOKS like Diablo 2 (angle of camera, user interface, SOCKETED ITEMS, etc.), but the skills system is similar to Final Fantasy 7. You can insert skill gems into items' sockets (but this process is reversible, I believe). Furthermore, there are "support gems" which makes the "skill gems" skill stronger, such as casting more fireballs, etc. similar to FF7's All Materia. Furthermore, these gems levels up.

So yea, it's a fusion of FF7 and D2.
https://twitter.com/SufficientStats
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-08-06 08:12:42
August 06 2011 08:12 GMT
#98
On August 06 2011 17:02 JasKo wrote:
You should read more before you post a thread like this. Diablo 3 doesn't have purchasable power, they said they only sell things that won't give unfair advantages.

By purchasable power I think people mean good items in th RMAH can be bought. Will there be items that cant be sold there or what do you mean by saying D3 doesn't have purchasable power?
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-08-06 08:26:24
August 06 2011 08:25 GMT
#99
On August 06 2011 07:55 Bibdy wrote:
On what grounds? What makes these guys different to every other F2P game developer out there? You just blindly trust that they won't? Many teams started out with the same plan, and their intentions were good, but the plan ultimately changed when they realized cosmetics just aren't enough. There isn't enough demand, by extension of the fact that they're worthless to the gameplay.

ROFL

with that attitude you shouldn't trust anyone in life. You just judged a game developer formed in 2006 releasing their first game. How about giving them a chance before rambling about they wont make enough money on cosmetics and they will turn evil.

It's not like they have grown so big they decided they can implement a RMAH, and alienate their PvP players by scraping the ladder, without that affecting their sales numbers too much so I'd hold off on the judgement for a while
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
August 06 2011 08:31 GMT
#100
I don't get all the UI hate, I personally don't want some huge UI taking over my screen and like the very minimal approach shown in the above screen shots. Don't know about the rest of you but once I set my hotkeys I don't need to look at bars to tell me what to press so the less screen room it takes up the better.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
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