Path of Exile - Page 381
| Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
|
Joni_
Germany355 Posts
| ||
|
ComaDose
Canada10357 Posts
Before: + Show Spoiler + ![]() After: + Show Spoiler + ![]() So 31% more damage reduction for 28% less chance to evade. Does this make arrow dodging useless? Or do I prefer 10% to 5% chance to dodge arrows? Shall I just keep getting both armour and evasion items? | ||
|
Tyrran
France777 Posts
Armor+Evasion > Pure Armor > Pure Evasion >>>>>>>>>>>>>>>>>>>>>>>>> Acrobatics (don't take this, ever) The defense tab in you char sheet doesn't take into account the fact that your physical damage reduction is going to drop A LOT against hard hitting enemies, due to how armor scales. If you use Iron Reflexe anyway (which is 100% viable, and might even be safer against reflect dmg mobs), do not take arrow dodging, but take unwavering stance instead (cant dodge, cant be stunned), and use whatever gear gives you most armor (can be both pure armor, pure evasion or armor/evasion depending on which affix roll you get). | ||
|
Killmouse
Austria5700 Posts
| ||
|
r.Evo
Germany14080 Posts
On March 15 2013 10:57 Tyrran wrote: Here comes the armor vs evasion discussion again. It's 3 in the morning here so i'm going to wait until tomorrow to throw math at you but basically i believe firmly that: Armor+Evasion > Pure Armor > Pure Evasion >>>>>>>>>>>>>>>>>>>>>>>>> Acrobatics (don't take this, ever) The defense tab in you char sheet doesn't take into account the fact that your physical damage reduction is going to drop A LOT against hard hitting enemies, due to how armor scales. If you use Iron Reflexe anyway (which is 100% viable, and might even be safer against reflect dmg mobs), do not take arrow dodging, but take unwavering stance instead (cant dodge, cant be stunned), and use whatever gear gives you most armor (can be both pure armor, pure evasion or armor/evasion depending on which affix roll you get). In addition to that, IF you take IR don't think of taking IR. Think of taking Unwavering Stance and thus needing IR. With the way things scale, the trade-off is trading all evasion for not being able to be stunned. In terms of actual damage reduction IR isn't that useful. | ||
|
DEN1ED
United States1087 Posts
On March 15 2013 09:38 Joni_ wrote: Yay, just got my HC Shadow through Chamber of Sins merciless... Took me a little under one hour. Man those fricken Summoners sure are annoying. Good thing Ice Spear Totem makes Reincarnation a way smaller problem... :D Really? I just blasted through that place in like 15 minutes on my HC ele wander. I guess my gear is good but I just fire some lmp chain power siphons into a room and everything dies. Also, I don't get how people still die to desync. My first two chars in HC I died to desync around lvl 40 but I learned to deal with it pretty fast. I just don't try to run past things anymore and I haven't had any real desync issues in weeks. Unfortunately it makes races unplayable for me. | ||
|
ComaDose
Canada10357 Posts
Its amazing how close it is. But it does feel a lot stronger... On paper its like choosing between getting hit 2/3 times, or have all three times hit and only deal 2/3rds of the damage heh. I'm also really far away from unwavering stance so I'm beginning to regret my decision. I have to go down there for goblin blood anyway tho right? | ||
|
Blitzkrieg0
United States13132 Posts
On March 15 2013 11:50 ComaDose wrote: Oh thanks for the insight. Its amazing how close it is. But it does feel a lot stronger... On paper its like choosing between getting hit 2/3 times, or have all three times hit and only deal 2/3rds of the damage heh. I'm also really far away from unwavering stance so I'm beginning to regret my decision. I have to go down there for goblin blood anyway tho right? There are some really good passives near unwavering stance. That life/golem blood, berzerking, diamond skin, etc etc Alternately you can refund IR, although you probably have a bunch of wasted DEX nodes then. At best refunding IR is probably 4 regrets which is ![]() | ||
|
r.Evo
Germany14080 Posts
On March 15 2013 11:50 ComaDose wrote: Oh thanks for the insight. Its amazing how close it is. But it does feel a lot stronger... On paper its like choosing between getting hit 2/3 times, or have all three times hit and only deal 2/3rds of the damage heh. I'm also really far away from unwavering stance so I'm beginning to regret my decision. I have to go down there for goblin blood anyway tho right? You're a Duelist, you're right next to it pretty much. =) The Berserking node next to it is great, the life nodes are okay. Blood Magic is also right there if you want to go for it. Unless you plan to go for accuracy/crit (towards the shadow tree) the way towards the Templar tree has Resolute Technique and lots of great health and later ES nodes, damage wise you can get a boatload of Weapon Elemental Damage there. A big reason as to why Armor builds "feel" stronger is because there is no indicator whatsoever for all the hits you evaded. Suddenly all you notice is that the individual hits that go through are bigger and most people leave it there with "lol evasion sucks compared to armor" without doing the math behind it. tl;dr: The bigger the hit in comparison to your armor the smaller the % damage reduction. If you're e.g. talking about a single 4-5k damage hit it suddenly barely matters whether you have 1k, 5k or 20k armor. Armor fights against an exponential curve, evasion doesn't. Oh, and IR means you don't get extra benefit out of Leather and Steel nodes, only one of their instances is counted. A reasonable amount of armor is still important, but stacking it for the sake of stacking it is rather inefficient. | ||
|
ComaDose
Canada10357 Posts
so it boils down to: is being un-stunable all its hyped up to be? (I was gonna go pretty close anyway) or will I be glad for the frequent lucky misses against bosses that high evasion will provide later in the game? I was only 3 nodes away from IR so a refund is an option.. | ||
|
Blitzkrieg0
United States13132 Posts
On March 15 2013 12:34 ComaDose wrote: I did get armour and steel... so it boils down to: is being un-stunable all its hyped up to be? (I was gonna go pretty close anyway) or will I be glad for the frequent lucky misses against bosses that high evasion will provide later in the game? I was only 3 nodes away from IR so a refund is an option.. Playing a stunable character merely requires a lot more effort. I'm playing a bow marauder without IR/unwavering stance right now and you just have to be ready to alt F4 whenever you're near rhoas because they can chain stun you so easily. | ||
|
ComaDose
Canada10357 Posts
On March 15 2013 12:49 Blitzkrieg0 wrote: Playing a stunable character merely requires a lot more effort. I'm playing a bow marauder without IR/unwavering stance right now and you just have to be ready to alt F4 whenever you're near rhoas because they can chain stun you so easily. I think I will get it, that does sound pretty annoying. I'm in scrub league btw >< I need to get diamond skin asap to get out of the resist negatives and ill just keep going down the line. | ||
|
LagLovah
Canada552 Posts
| ||
|
-Archangel-
Croatia7457 Posts
![]() Perfect for my latest elemental bow CI shadow ![]() | ||
|
Joni_
Germany355 Posts
On March 15 2013 11:32 DEN1ED wrote: Really? I just blasted through that place in like 15 minutes on my HC ele wander. I guess my gear is good but I just fire some lmp chain power siphons into a room and everything dies. Also, I don't get how people still die to desync. My first two chars in HC I died to desync around lvl 40 but I learned to deal with it pretty fast. I just don't try to run past things anymore and I haven't had any real desync issues in weeks. Unfortunately it makes races unplayable for me. Well without a Chaining character in the party, my sporks didnt connect with the Summoners at all. I really guess I should link Pierce instead of Faster Casting or Crit Damage.. And I guess I played it ultra save, due to Chamber of Sins being my absolute Nemesis or areas so far. This time I actually had so much LR that even with Conductivity on me I still had 77, lol. | ||
|
Unentschieden
Germany1471 Posts
On March 15 2013 12:20 r.Evo wrote: You're a Duelist, you're right next to it pretty much. =) The Berserking node next to it is great, the life nodes are okay. Blood Magic is also right there if you want to go for it. Unless you plan to go for accuracy/crit (towards the shadow tree) the way towards the Templar tree has Resolute Technique and lots of great health and later ES nodes, damage wise you can get a boatload of Weapon Elemental Damage there. A big reason as to why Armor builds "feel" stronger is because there is no indicator whatsoever for all the hits you evaded. Suddenly all you notice is that the individual hits that go through are bigger and most people leave it there with "lol evasion sucks compared to armor" without doing the math behind it. tl;dr: The bigger the hit in comparison to your armor the smaller the % damage reduction. If you're e.g. talking about a single 4-5k damage hit it suddenly barely matters whether you have 1k, 5k or 20k armor. Armor fights against an exponential curve, evasion doesn't. Oh, and IR means you don't get extra benefit out of Leather and Steel nodes, only one of their instances is counted. A reasonable amount of armor is still important, but stacking it for the sake of stacking it is rather inefficient. Keep in mind that the phys reduction from endurance charges is actually the 5% per charge. The character window is rather misleading in that regard. They are REALLY important later on. The various uniques that convert the phys damage you take to elemental are also really handy due to the above mechanics. | ||
|
Xinder
United States2269 Posts
| ||
|
dae
Canada1600 Posts
On March 15 2013 22:45 Xinder wrote: Ok that new currency site is pretty awesome. I like it more already than the other one. Could I get a link? Edit: Found it, nvm. | ||
|
r.Evo
Germany14080 Posts
On March 15 2013 17:25 -Archangel- wrote: Hehe I got lucky. 10 chance + sapphire rings later and I got my freeze immunity unique ring ![]() Perfect for my latest elemental bow CI shadow ![]() I did some math with Blitz last night because I was depressed that the right side of the tree has so few (good/close) lifenodes, turns out you lose with pretty much anything. -Less good lifenodes (clusters are out of the way, have 8% max etc.) -Weaker ES nodes (mostly because Body & Shield > Nullification, this one is minor tho) -Excess Dex is much weaker than excess int or excess str. -No WED nodes close to the Shadow means you have to go towards the Templar tree for elemental builds pretty much. The combination of how good str is compared to int/dex with the easy access to WED, ES/AR and strong life/resist nodes on the left side is just insane. Every single time I try to design builds on the right side of the tree I'm depressed, hell, the most popular ranger builds simply ignore the ranger/shadow trees and go towards the left side asap. Buff right side please. T_T | ||
|
Pwere
Canada1557 Posts
The fact that crits are useless on weapons with less than 7% base crit doesn't help. | ||
| ||
![[image loading]](http://i.imgur.com/MEIDeti.png)
![[image loading]](http://i.imgur.com/gnWozZD.png)

