I expect VC to be changed or removed in the upcoming patch. One of the new supports gives return with a hefty damage penalty on the return, so that might be their replacement.
Path of Exile - Page 1700
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Craton
United States17235 Posts
I expect VC to be changed or removed in the upcoming patch. One of the new supports gives return with a hefty damage penalty on the return, so that might be their replacement. | ||
EchelonTee
United States5244 Posts
So yea I think Ricochet is better (I also have Pierce from tree) If this get slaps with 70% less damage on returning projectiles, its a huge nerf, but I think the build is still good | ||
EchelonTee
United States5244 Posts
3.22 Patch Notes | ||
HolydaKing
21254 Posts
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haitike
Spain2707 Posts
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EchelonTee
United States5244 Posts
going to be trying out HC SSF. I'm tempted by the whole no perma death on league mechanic part. | ||
Craton
United States17235 Posts
On August 11 2023 12:41 EchelonTee wrote: going to be trying out HC SSF. I'm tempted by the whole no perma death on league mechanic part. We have fixed a bug where hardcore characters were sometimes permanently killed when dying in the Trial of the Ancestors. | ||
Haasts
New Zealand4445 Posts
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HolydaKing
21254 Posts
On August 11 2023 15:28 Haasts wrote: Eh, I feel balance is overall in a pretty good place; league concept seems fun and new support gems and the new Atlas keystones are interesting (wish patch notes would specify what e.g. the new Guardian minions are or what Wakened Fury from the new Meat Shield support does). Still lots of thing I haven't tried - maybe this is the league I finally play a Deadeye (Icicle Mine?) or a Necro (popcorn SRS?). Agree and disagree. The 2 things that were completely over the top got gutted, which is good (vernegant cascade, totem explode). That should alone make the meta different. There are still skills that outshine others where people were hopeful these other skills would get some buffs like they did in the past (by now the last time they did that is probably 2 years ago). I'm not sure what to think about the support gems. Trauma Support will likely not see much play as Boneshatter already has it and does AoE too. So while another gem can use it, they won't get the AoE and need a support gem. I'll predict something like Double Strike with Trauma will be massively worse than Boneshatter. There will probably be a support gem that sees some play, but I think most won't be hugely popular. Quin will probably do some trashy Ice Crash Elementalist (no idea, just guessing) again so that alone should make some people try the new melee Ignite potential with the new support gems. | ||
ghjjhguztrgfh
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HolydaKing
21254 Posts
On August 11 2023 18:39 ghjjhguztrgfh wrote: *mod edit* It does, and it doesn't need balance patches. But balance patches help the game stay popular. The game is already over 10 years old and there are people that have been there since the start and played pretty much every season (I'd say I played 80-90% of them). And to those, shake ups are generally considered good since they make it hard to grasp what will be good to play next league and that's fun (IMO). I have no doubt this next league will be popular regardless, with potentially a lot of players from D4 trying it. Still, having the popular streamers enjoy the league can only be positive and those are usually long time players. | ||
Southlight
United States11766 Posts
On August 11 2023 15:28 Haasts wrote: Eh, I feel balance is overall in a pretty good place I'll just defer to Jungroan: | ||
EchelonTee
United States5244 Posts
On August 11 2023 14:28 Craton wrote: We have fixed a bug where hardcore characters were sometimes permanently killed when dying in the Trial of the Ancestors. Don't you put that evil on me ![]() When so many PoE content creators make super long ass videos, I love jungroan's short and sweet takes. TBF, if you read the video description, it says: day 1-2 boring. day 3 onward the league will probably be a banger. endgame meta should be interesting with new supports, sanctum uniques, tattoos Ziz, the GGG shill (jk), video on this | ||
Craton
United States17235 Posts
--- I've been marinating on the Chieftain/Guardian changes and looking around for ideas people have come up with. There's still some wait and see on the Guardian summons, but overall I think they're both huge whiffs. The ascendant changes for Guardian and Chieftain both look god awful. Chieftain is a contender for worst Ascendant notable now. It now provides "Totems Taunt Enemies around them for 2 seconds when Summoned", "Unaffected by Ignite" and "10% increased Strength." When am I ever taking this? It's basically now exclusively for strength stacking, but still overwhelmingly worse than the previous node (which already had 10% strength, plus damage, regen, and Ash on hit). Similarly, Guardian Ascendant lost reduced curse effect, fat ally PDR, ally onslaught, and shared charges for life regen & recovery and small amounts of conditional ally block/spell block. It's so much worse. FWIW, I do like changes that nerf party play since it's far too strong right now and I do like the big exp nerfs to legion 5-ways, but I expect they'll still be far and away better exp than actually playing the game. --- I wish they'd just give Tormented Spirits the Perandus treatment and take them on a short walk to behind the shed. The maps in the atlas this league generally seem worse than 3.21, but somehow Crimson Temple is still in the pool for the nth league in a row. Crimson Township and Defiled Cathedral have both already been rotated out 2+ times in the same span. --- The new supports are mostly a letdown for me.
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HolydaKing
21254 Posts
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Craton
United States17235 Posts
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HolydaKing
21254 Posts
On August 12 2023 21:49 Craton wrote: Puncture's supposed to be fairly good, but it seems to be on the clunkier side to me. 2h Melee Puncture for the max damage? Sure, clunky maybe, but the clear should still be quite ok with the bleed explosions. I think the last Bleed build I played to the end game was Cyclone Glad with Crimson Dance... But that's definitely 5+ years ago. | ||
Craton
United States17235 Posts
My last bleed builds were bleed glad sst in expedition & scourge. It's OK still, but on the lower side of damage (~2 mil with ramp) and block is in a weak spot right now. Pops notwithstanding, the cold version just feels better. | ||
HolydaKing
21254 Posts
I actually tried leveling with Snipe + Puncture once. Needless to say I couldn't stomach it long and never got to the point of trying it again. That char got deleted somewhere in the 50s. | ||
EchelonTee
United States5244 Posts
Trauma is really dam good in general. Not sure if anything will beat Boneshatter overall, but that's weak at bossing. You could use a Boneshatter build, gem swap Trauma + Heavy Strike or whatever for bossing Volatility will be very good. Just need high attack speed. the higher max lower min setups are almost always big net gain dps. Flamewood seems like it will be hilarious, totems shooting mortars? I'm tempted to try it just for fun. Guardian Blessing seems like a decent alternative to Divine Blessing. "Supported Aura Skills have no Reservation" means it could be cheaper. Stick it on a golem and you also get the golem effect. Sadism seems like it could be great for ignite/bleed. Sacrifice is probably OP in some setup. Get some OP recovery setup (like PF flask impending doom or the stun thing), forbidden rite, get tons of damage Devour seems unncessarily restrictive, only killing blows? I wish it could just eat corpses after X number of hits or something, then you could use it for boss sustain Overall I bet Trauma, Guardian Blessing, Volatility, Sadism will be instantly useful, assuming the numbers aren't complete ass. | ||
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