I feel the flask regen is not the worst problem, the the nerf to the defensive flasks in general really hurts me so far. 15% phys reduction from Basalt, no real curse/poison/bleed removal while two of these things got buffed from the monster side.
Path of Exile - Page 1661
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HolydaKing
21254 Posts
I feel the flask regen is not the worst problem, the the nerf to the defensive flasks in general really hurts me so far. 15% phys reduction from Basalt, no real curse/poison/bleed removal while two of these things got buffed from the monster side. | ||
EchelonTee
United States5245 Posts
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NotSorry
United States6722 Posts
On July 24 2021 16:24 Miragee wrote: That totally caught me off-guard, haha. Walked mindlessly through the area and admittedly got spooked a bit when he suddenly attacked me. About shit my pants, was opening a chest, then heard the scream and got hooked lol | ||
Sapaio
Denmark2037 Posts
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Sapaio
Denmark2037 Posts
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Velr
Switzerland10713 Posts
I'm still on a 4l ![]() | ||
HolydaKing
21254 Posts
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Velr
Switzerland10713 Posts
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Gorsameth
Netherlands21687 Posts
On July 26 2021 19:05 Velr wrote: Chris made a post on reddit about upcoming changes.Are there new news? Can't check myself atm. Being able to see currency in the new trader windows. Mana changes were to extreme, some of them will be reduced. flask ailment immunity up to 4sec. | ||
Haasts
New Zealand4445 Posts
On July 24 2021 06:19 Haasts wrote: Can't load Mud Flats over the past hour; just stuck on the loading screen forever. Tried new instances / diff servers / clearing minimap cache. (I think my PC's a little old for PoE, now - most recent few graphics patches have everything running smoothly, but in Runescape-esque mode where inventory images/icons etc won't load, so things like the Expedition mechanic are a bit harder when you can't see what's on the flags). Happy ending (more or less) - completely uninstalled, got rid of the config folder / all the Steam shader caches and reinstalled, and it's working pretty smoothly with DirectX11 now; guess my GPU's a bit out of sync w/Vulkan compared to a few leagues back. Been a bit busy so only up to white maps as Dominating Blow Champion in SSF (hipster goal is to respec to Imaple BAMA once I find Ritual boots for CDR / a decent bow etc & have L20 gems for the per-level CDR), no issues with the league mechanic or the flask/mana changes yet - nice to have to think a bit more carefully about ailments/curses etc. Have a 5L harvest craft but no 5/6S body armour on the right base to use / had an an eva 5L drop which I can't use. | ||
Sapaio
Denmark2037 Posts
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Miragee
8509 Posts
On July 27 2021 08:58 Haasts wrote: Happy ending (more or less) - completely uninstalled, got rid of the config folder / all the Steam shader caches and reinstalled, and it's working pretty smoothly with DirectX11 now; guess my GPU's a bit out of sync w/Vulkan compared to a few leagues back. Been a bit busy so only up to white maps as Dominating Blow Champion in SSF (hipster goal is to respec to Imaple BAMA once I find Ritual boots for CDR / a decent bow etc & have L20 gems for the per-level CDR), no issues with the league mechanic or the flask/mana changes yet - nice to have to think a bit more carefully about ailments/curses etc. Have a 5L harvest craft but no 5/6S body armour on the right base to use / had an an eva 5L drop which I can't use. Glad to hear it works fine now. ![]() Gameplay-wise I'm enjoying Cobra Lash a lot. I just reached maps yesterday, doing a handful of white ones on a 4L with Bino's. I don't feel the flask or mana changes yet, I think it's too early for that. On this matter I also think GGG reacted a bit to swiftly... Like, it has been a couple days. Most people didn't even have the time to fully experience the changes, let alone adapt to them and/or find work arounds. For a game that gives you a lot of tools and wants you to plan your builds, the loud people on reddit seem incredibly impatient and lazy. "Oh it feels a little harder/bad - must be terrible, no way to work around it"... | ||
iloveav
Poland1478 Posts
As a standard player (PoE is not my main game, and my gaming time is limited), the game has slowed down significantly but the challenge is the same: I still die to 1 shot big AoE hits from bosses, so I still have to avoid those first, but now the fight takes longer so the odds of me getting killed are increased. Because im at level 97, I either farm low tier maps till I level up or I yolo it as fast as I can to get currency over xp. I never got to have a totally OP char since I never managed to keep my currency that long after one of my chars gets nerfed and I no longer can play it. (need to reinvest in it or make a new one). I dont know how I feel about GGG slowing the game down. If they pull it off, it might be great, but Lag and Ping will always be there to some extent so... Well, lets see. | ||
joohyunee
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Korea (South)1087 Posts
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Miragee
8509 Posts
On July 28 2021 05:01 joohyunee wrote: they really need to make the game more newbie friendly - the campaign should be used as a long tutorial for that, and leave the endgame content as is. So you want everybody to play a 5-10 hour unskippable tutorial everytime they make a new character? | ||
Gorsameth
Netherlands21687 Posts
On July 28 2021 05:18 Miragee wrote: Copy D3. Once you have finished the campaign once you have an alternative way to level.So you want everybody to play a 5-10 hour unskippable tutorial everytime they make a new character? They have already done it before with the endless delve event. | ||
Yuljan
2196 Posts
https://steamcharts.com/app/238960#6m | ||
HolydaKing
21254 Posts
On July 28 2021 09:04 Yuljan wrote: It seems to have been a very bad business decision as well... Numbers are dropping rapidly compared to any previous league in addition to less people starting in the first place. At this rate PoE will die a slow death unless PoE2 can properly have new players start. https://steamcharts.com/app/238960#6m People keep bringing this up, Chris fully anticipated that. Just check what he said in advance. What they did (and there is more to come of course) was healthy for the game in the long run, they don't mind losing players that won't stomach the changes coming in the future. | ||
Yuljan
2196 Posts
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smr
Germany4808 Posts
But we have no clue if it does anything to revenue and realistically: ARPGs are popular and if they lose some players now they'll gain other players (after D4 or D2R disappoint for example). Haven't made it past act2. It's kinda what I wanted to do before leaguestart - exit early to make myself visible in the player decline - but it's got nothing to do with it. The thought about playing is attractive, the little experience with the league feature was just incredibly underwhelming. | ||
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