|
|
On July 21 2021 23:45 HolydaKing wrote:Show nested quote +On July 21 2021 18:38 -Archangel- wrote: After the patch notes all I can say is fuck them. Even with buffs to SST my last league character is weaker now so I cannot even play him in standard. So I can delete him to open pne character slot, try Necro with new summon and quit sooner than ever.. SST is one of the builds that might even be positively effected and I see a lot of people playing it and there'll probably be good builds for it. Nah. To do decent damage with it atm you need flasks, good supports, critical, all that was nerfed. Slight buff to base skill will not be enough kill buffed up rares or bosses. Its single target damage is bad, and terrible with map mods that buff resistances/life or curse you with Enfeeble and such.
|
On July 22 2021 01:33 -Archangel- wrote: curse you with Enfeeble and such.
Honestly this is something I worry somewhat about. Vuln/Temp Chains/Enfeeble maps could be ignored for the past leagues. I remember being confused in Heist because, and maybe I wrongly remember this, but flasks warding didn't remove perma curses from maps back then, no? Anyways, thoses curses hurt and there is no easy way to trivialise them anymore.
|
Time to play a Soul Mantle + Hexproof build
|
On July 22 2021 01:33 -Archangel- wrote:Show nested quote +On July 21 2021 23:45 HolydaKing wrote:On July 21 2021 18:38 -Archangel- wrote: After the patch notes all I can say is fuck them. Even with buffs to SST my last league character is weaker now so I cannot even play him in standard. So I can delete him to open pne character slot, try Necro with new summon and quit sooner than ever.. SST is one of the builds that might even be positively effected and I see a lot of people playing it and there'll probably be good builds for it. Nah. To do decent damage with it atm you need flasks, good supports, critical, all that was nerfed. Slight buff to base skill will not be enough kill buffed up rares or bosses. Its single target damage is bad, and terrible with map mods that buff resistances/life or curse you with Enfeeble and such. Even when using Critical Strike gem support? That one is pretty legit now, as is the Multiplier one.
Yeah curses are brutal now. Ventrua or Karv, I don't remember which one, was speaking of using 3-4* Kiara's Determination, not sure if meme or not.
|
Boneshatter is looking pretty juicy.
I'm pretty settled on Forbidden Rite Soul Mantle Totems, hoping that the needed items aren't too expensive.
|
On July 22 2021 10:54 EchelonTee wrote: Boneshatter is looking pretty juicy.
I'm pretty settled on Forbidden Rite Soul Mantle Totems, hoping that the needed items aren't too expensive.
It says damages you, not cost life. So think you need to be chaos immune. Also uses cursor for target, not sure how that works with totem.
|
The targetting should be like any other totem, I don't think that should be a problem.
Totem can get 75% chaos res easy (cluster jewel), but I'm not 100% sure if the skill will work with the saccing life mechanic. Dark Pact does, but the wording is slightly different. If the mechanic does work, the base damage will be bonkers because of totem life scaling
---
https://www.reddit.com/r/pathofexile/comments/op73wg/some_thoughts_from_chris/
Chris talking about the changes, worth a read
|
On July 22 2021 15:32 EchelonTee wrote:The targetting should be like any other totem, I don't think that should be a problem. Totem can get 75% chaos res easy (cluster jewel), but I'm not 100% sure if the skill will work with the saccing life mechanic. Dark Pact does, but the wording is slightly different. If the mechanic does work, the base damage will be bonkers because of totem life scaling --- https://www.reddit.com/r/pathofexile/comments/op73wg/some_thoughts_from_chris/Chris talking about the changes, worth a read
As you said it would be bonkers if it worked with totems life, so it probably doesn't. Even if it killed the totem stil great.
I find it strange that the reason not to nerf aurabots is because they nerfed so much already. Hmmm think 95% of people would prefer you nerfed aurabots instead of mana multiple or one of the other nerfs. For me group play should not be that one person does all the buff and one the debuffs. Seems to rewarding as Chris would say. Also the magic find on killing blow seems broken and to rewarding. Maybe they should fix that before all the other nerfes.
|
On July 22 2021 03:15 HolydaKing wrote:Show nested quote +On July 22 2021 01:33 -Archangel- wrote:On July 21 2021 23:45 HolydaKing wrote:On July 21 2021 18:38 -Archangel- wrote: After the patch notes all I can say is fuck them. Even with buffs to SST my last league character is weaker now so I cannot even play him in standard. So I can delete him to open pne character slot, try Necro with new summon and quit sooner than ever.. SST is one of the builds that might even be positively effected and I see a lot of people playing it and there'll probably be good builds for it. Nah. To do decent damage with it atm you need flasks, good supports, critical, all that was nerfed. Slight buff to base skill will not be enough kill buffed up rares or bosses. Its single target damage is bad, and terrible with map mods that buff resistances/life or curse you with Enfeeble and such. Even when using Critical Strike gem support? That one is pretty legit now, as is the Multiplier one. Yeah curses are brutal now. Ventrua or Karv, I don't remember which one, was speaking of using 3-4* Kiara's Determination, not sure if meme or not. Critical strike gem is one less damage support, something that diamond flask gave you before. Even with giving SST double base damage it is just going to be same as in 3.14 When everything else was weakened as well it might feel good in comparison but be ready for pain in red maps unless you can already earn 10 ex by then to invest into it.
|
I enjoy reading from Chris but than I remember how often what I interpreted into his words was definitely not, what the game developed into. Still I'm excited to see how they are going to handle this thread. Back when Bex was omnipresent (I get why she isn't anymore), we'd have a bunch of questions in the comments already answered. I'm afraid they'll just post: Thanks for the feedback, enjoy launch, see you in 3 months. It's the communities fault at large but ggg's community management compared to 2 years ago is a shipwreck.
|
That Chris topic didn't really explain anything. Pathetic PR talk.
|
I quickly loaded up my scrub geared 87 EQ champ from Ritual. from 260k aftershock damage to 145k.
This isn't just the top builds doing 10mil dps getting nerfed hard. Its everyone. Guess I'll update D3 tonight and play that instead. Let other people 'enjoy' the new league.
|
Killing stuff slower is good for the game.
Getting killed slower would also help, any changes on that?
|
On July 22 2021 20:34 Velr wrote: Killing stuff slower is good for the game.
Getting killed slower would also help, any changes on that? Not this league. You will get killed faster as they nerfed defensive flask and CwDT
|
I don't know why all the hate is coming from really..
I wanna see how all this will turn out and I think it will be all fine.
Like, last league, I made at least 4 character that were just plowing everything in T16.
I'm pretty sure most of them will still do the same with some tweak and other one will come up
|
On July 22 2021 20:41 FaCE_1 wrote: I don't know why all the hate is coming from really..
I wanna see how all this will turn out and I think it will be all fine.
Like, last league, I made at least 4 character that were just plowing everything in T16.
I'm pretty sure most of them will still do the same with some tweak and other one will come up Agreed, mana problems are solveable for most builds and some damage nerfs were justified. Will need to build a bit tankier now, sure, but it's no Gauntlet. We'll manage just fine if we give it a try, I'm sure.
But yes, people that aren't liking the direction of the game becoming harder and slower (it will become even worse in future leagues, at least until PoE 2 comes out since that one looked really slow) don't need to play the game anymore, it's just like Chris Wilson says, he's fully aware the player numbers are likely to drop this league.
|
I think you are fine if you like to change builds every league.
An old build that you have saved in Standard could have lost half DPS. But other builds don't, and there are new skills and buffed skills.
So all the nerfs could be annoying for people that have favourite builds that they always play every league. For people like me that rarely repeats a build, it is fine. Lot of stuff to try.
|
On July 22 2021 20:41 FaCE_1 wrote: I don't know why all the hate is coming from really..
I wanna see how all this will turn out and I think it will be all fine.
Like, last league, I made at least 4 character that were just plowing everything in T16.
I'm pretty sure most of them will still do the same with some tweak and other one will come up The problem is that doesn't matter the game better, it just makes it more tedious and frustrating.
Yes player damage is out of control and the top end should be brought down but this is just bringing everyone down. This won't increase build diversity, the good builds will be fine. The mediocre builds feel more crap.
The only real defence in PoE is to kill everyone before it can attack because even white mobs can 1 shot you out of nowhere. I want to see that I take damage, to register that I am in danger and then react to try and save myself. And yes that means player power needs to come down and monsters need to live longer to deal damage to the player but if you do those changes without doing something about the random 1 shots out of nowhere it makes the game super frustrating. If you make monsters stay alive for longer you need to bring their damage down to compensate.
These changes need to be done together and it looks like PoE is only one part.
|
If we ignore the monster DMG issue for a sec.
No, it wasn’t just top end builds that deleted everything. EVERY somewhat competent build deleted whites, blues and «non wtfrolled/league specific» yellow mobs. «Badish » builds just ran into problems against some high tier map bosses and the endgame delirium and bosses in general. The diffrence between a 500k-1mio. DPS build and a 2-3 mio+++ build wasn’t that big while general mapping. It just shows up in high delirium maps, deep delve and against endgame bosses (but most of these are pretty fair if you know them). Clearing maps fast as fuck is entirely possible with sub 1 mio. dps, brain afk killing Sirius/Guardians/max Conquerors and so on isn’t.
If i would guess how this league turns out it will be the following: Players will still speedclear everything and then hit brick walls on yellow-redmap map bosses/metamoprhs/delirium/endgame stuff (+the occasional freak rares). Kinda how playing RF feels whiteout goodlike gear feels atm .
|
Which would be cool if builds like RF were not suffering. If they are at about the speed ggg wants us to play, why nerf it aswell and take a whole playstyle away? + I think the general speed of POE shouldn't be lower than a mediocre-rf-build is at the moment because there are enough slow arpgs.
|
|
|
|