Path of Exile - Page 1657
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
-Archangel-
Croatia7457 Posts
| ||
haitike
Spain2713 Posts
I'm actually excited and have a lot of different builds on mind. | ||
HolydaKing
21254 Posts
On July 20 2021 18:30 haitike wrote: I will play for sure. Even with nerfs, PoE is the fastest arpg that I know, there is no competence. And a lot of builds still will one-shot trash white/magic monsters. I'm actually excited and have a lot of different builds on mind. Same here! Still thinking I'm gonna play Storm Rain totem Raider, however I'm scared the skill won't be much better than say Lightning Arrow for bossing, in which case it's likely gonna be a trashy build without great gear. I'm kind of wanting to play an attack totem build, a safer option would be Toxic Rain Raider or Scourge Arrow Pathfinder, each totem based. However, I've played Toxic Rain not too long ago and Scourge Arrow has a huge delay with totems, so I guess it's not a good idea. Also Explosive Arrow got buffed, so it's an option too but that one once again has a huge delay afaik. I think Blade Trap will be really strong if one wants to play a trapper. Shock Nova also received a massive buff, should be very useable as trapper especially. Also helps that they make it so that getting a big shock on bosses is easier, so Shock Nova will be even stronger through that as well. I have a feeling the Hammerdin skill will be good for bosses, the clear didn't look impressive but it works. The Frozen Orb damage looked absolutely terrible in the preview, worst of all the skill previews. I imagine it will be feeling great to play but it will likely have terrible bossing damage. | ||
haitike
Spain2713 Posts
On July 20 2021 18:43 HolydaKing wrote: The Frozen Orb damage looked absolutely terrible in the preview, worst of all the skill previews. I imagine it will be feeling great to play but it will likely have terrible bossing damage. It seems they ninja buffed the skill after the preview. https://i.redd.it/a3s4mkapcac71.png Flat damage increase 100% More damage -> 200% More damage 25% Effectiveness -> 40% Effectiveness Probably a good skill now fore mine/traps/totems. | ||
Sapaio
Denmark2037 Posts
On July 20 2021 18:28 -Archangel- wrote: I predict this to be their lowest retention league yet. After the manifesto I am not sure if I have will to even try it. I am more guessing low start participation this league. But if the new skills are fun I can see high retention. | ||
-Archangel-
Croatia7457 Posts
On July 20 2021 19:03 Sapaio wrote: I am more guessing low start participation this league. But if the new skills are fun I can see high retention. Nah, most players don't read the manifesto or patch notes. But once they start playing and get stuck due to all the nerfs they will quit fast. | ||
EchelonTee
United States5245 Posts
On July 20 2021 18:43 HolydaKing wrote: Same here! Still thinking I'm gonna play Storm Rain totem Raider, however I'm scared the skill won't be much better than say Lightning Arrow for bossing, in which case it's likely gonna be a trashy build without great gear. I suspect it will be better for bossing, because it is a ramp up skill. Ramp up skill should do better vs bosses then generic attack skills | ||
Miragee
8509 Posts
On July 20 2021 18:43 HolydaKing wrote: Same here! Still thinking I'm gonna play Storm Rain totem Raider, however I'm scared the skill won't be much better than say Lightning Arrow for bossing, in which case it's likely gonna be a trashy build without great gear. I'm kind of wanting to play an attack totem build, a safer option would be Toxic Rain Raider or Scourge Arrow Pathfinder, each totem based. However, I've played Toxic Rain not too long ago and Scourge Arrow has a huge delay with totems, so I guess it's not a good idea. Also Explosive Arrow got buffed, so it's an option too but that one once again has a huge delay afaik. I think Blade Trap will be really strong if one wants to play a trapper. Shock Nova also received a massive buff, should be very useable as trapper especially. Also helps that they make it so that getting a big shock on bosses is easier, so Shock Nova will be even stronger through that as well. I have a feeling the Hammerdin skill will be good for bosses, the clear didn't look impressive but it works. The Frozen Orb damage looked absolutely terrible in the preview, worst of all the skill previews. I imagine it will be feeling great to play but it will likely have terrible bossing damage. Storm Rain looked like it could overlap on bosses, which could make it really good. We have to see. Frozen Orb needs to be aimed correctly to burst inside the boss. This was easy for most bosses in D2 - where doing this had much less benefit if you trust PoE's description - but a lot of bosses in PoE move around so much that this will probably be horrible. Still going to try it... On July 20 2021 22:45 -Archangel- wrote: Nah, most players don't read the manifesto or patch notes. But once they start playing and get stuck due to all the nerfs they will quit fast. I don't actually see this happening at all. It's rather people overreacted. My guess is, if you don't read the patch notes you will barely notice anything except flasks while mapping. The only place where players may feel the damage nerfs is bosses. | ||
HolydaKing
21254 Posts
I think the day 1 player numbers largely depend on which big streamers are going to play it. Will Lirik stream it? Probably is my guess. Asmongold I think hasn't streamed PoE yet but is playing it off stream, not sure if he'll stream it this time, maybe not. CohhCarnage & DansGaming lately are pretty much a given. I'm sure I have forgotten a couple of streamers that aren't known for PoE streams (Quin69, Mathil etc). How different will the game feel? I don't think we'll notice much damage difference until we get to the point when we switch from 4L to 5L and 6L, the more gems the more we will notice it. Yes, the Flask system will be quite a change and noticeable. But I think for the new players or people that generally just play a couple days when their favourite streamers play it, the biggest change willl be how different Act 1 might feel. It's not only getting harder though, less monster aggro range should be noticeable as well. | ||
EchelonTee
United States5245 Posts
On July 20 2021 23:54 Miragee wrote: Frozen Orb needs to be aimed correctly to burst inside the boss. This was easy for most bosses in D2 - where doing this had much less benefit if you trust PoE's description - but a lot of bosses in PoE move around so much that this will probably be horrible. Still going to try it... My hope is that with totems, I can place them at a certain range, or perhaps use frost wall to give them a spot to burst at. That + Chain Hydrosphere and we might be looking at some single target? Maybe frost wall won't work as a spot to explode off of though | ||
smr
Germany4808 Posts
Instead I'm sitting here, asking myself what is the more impactful way to get my opinion across: a) Not even creating a character for the league or b) Playing through act1 once and stop there | ||
Sapaio
Denmark2037 Posts
Have a question about rage vortex it has 70% base AS and hits 250% more frequently. What is the difference between that and 175% base AS? Also if dw does it only use main hand weapon for base or switch between weapons. | ||
HolydaKing
21254 Posts
In general it seems like everyone will want Enduring Mana flasks, except for maybe attack builds. And probably 5-10% less mana reserved because you otherwise can't cast/attack and use Guard skills. Enlighten will be grossly expensive now, especially since it can't drop at lvl 2-3 anymore. The increased mana needs together with monster hp increase (although mostly in early game) and pretty hefty gem nerfs for most builds are a bit over the top. They really gamble with this one, I can now also see this league as a huge flop in terms of player count & retention. If not for the mana changes and stupid stuff like the Hypothermia gem, maybe not. But perhaps the new skill gems will keep people playing. I personally am still interested in playing and seeing how it feels, but uff, it's going to be different. | ||
smr
Germany4808 Posts
Every 3 months there is so much excitement around the great new leagues they produce, addititonal gems, etc etc. It took Last Epoch and the possibility to build 1-2 characters that are based on autocasting or triggering stuff, for me to play an arpg that isn't poe. Because Poe had it all. Cast stuff, trigger stuff, walk through stuff. And all of that at high speed. Now they are taking a lot of that away, make the game slower and have me think if I really want to add that 4th link while leveling because mana becomes an issue. And I'm asking myself: Why? Why do you want to leave what makes you great behind and go at the same speed as everybody else? I don't get how the vision they seem to have right now leads to more excitement in the future. Or maybe my excitement will become watching streamers having to engage with boss-mechanics while not playing myself. | ||
haitike
Spain2713 Posts
- They fully removed Critical from Concecrated ground. Why nerf inquisitor so much? It isn't even played a lot. - They removed both Ailment protection and golem buff scaling from elementalist. That is too much nerf for one ascendancy. - All the mana changes are insane. Spellslinger is useless now. - Why would you want now "awakened hextouch" with no extra curse? - They nerfed defenses (flasks, fortify, alment/curse protection, etc.) in a game where monsters one hit you often. I will play anyway and try several builds and characters anyway. I even look forward to "beat" the harder game. But still, they went overboard with some changes. | ||
-Archangel-
Croatia7457 Posts
| ||
Yuljan
2196 Posts
| ||
Sapaio
Denmark2037 Posts
| ||
HolydaKing
21254 Posts
On July 21 2021 18:38 -Archangel- wrote: After the patch notes all I can say is fuck them. Even with buffs to SST my last league character is weaker now so I cannot even play him in standard. So I can delete him to open pne character slot, try Necro with new summon and quit sooner than ever.. SST is one of the builds that might even be positively effected and I see a lot of people playing it and there'll probably be good builds for it. | ||
Miragee
8509 Posts
On July 21 2021 04:29 EchelonTee wrote: My hope is that with totems, I can place them at a certain range, or perhaps use frost wall to give them a spot to burst at. That + Chain Hydrosphere and we might be looking at some single target? Maybe frost wall won't work as a spot to explode off of though Yeah, I think there will be some neat combinations. On July 21 2021 20:39 Yuljan wrote: There vision of the game does not cater to people who just want to enjoy playing instead of having to min max everything. Uh, I think this is not fully correct. In general I think their vision is to cater to a more hardcore crowd that enjoys planning, investing time to understand complex systems, grind, challenges etc. As I see it, they have moved away from that quite a bit over the last few years when I was mostly away. Now they seemingly want to redirect course to their original vision. Now, I still think you can "just play" PoE depending on how you define it. Will you reach the endgame bosses? Maybe not. Will mapping be achievable? Absolutely. I think a general misconception is that everyone needs to be able to do everything in this game. This is not GGG's intention and it's ok for them to have that vision. They mentioned in the announcement that they don't intend to make some content only for the 1% but for the top 15%. They have also repeatetly said that they could make "easy" changes if they just want more players. They don't want that but want to make a certain niche game and I admire them for that. This is very rare these days because nowadays everyone aims to get the biggest slice of the pie and just adds another game to the pile of shallow trash that is out on the market. This doesn't mean I agree with every change they make, far from it. I don't think they get anywhere near where they or I want the game to go with this patch. I also think some of the stuff they change now is counter-productive on its own and will possibly feel bad without other adjustments. What I wanted to say is: They don't intend to cater to the largest possible crowd (aka lowest common denominator). They want to cater to more hardcore players, which means having content in the game that only 15 % can reach and items that only 1% or less than that can get. Which is fine with me, even in times when I'm not in that 15 %, which is most of the time actually. I think there is a weird emphasis on "I can only enjoy a game if I can do everything" these days and it collides with the vision for some games like PoE for sure. | ||
| ||