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Path of Exile - Page 1657

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 20 2021 09:28 GMT
#33121
I predict this to be their lowest retention league yet. After the manifesto I am not sure if I have will to even try it.
haitike
Profile Joined June 2009
Spain2726 Posts
Last Edited: 2021-07-20 09:33:28
July 20 2021 09:30 GMT
#33122
I will play for sure. Even with nerfs, PoE is the fastest arpg that I know, there is no competence. And a lot of builds still will one-shot trash white/magic monsters.

I'm actually excited and have a lot of different builds on mind.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-07-20 09:45:16
July 20 2021 09:43 GMT
#33123
On July 20 2021 18:30 haitike wrote:
I will play for sure. Even with nerfs, PoE is the fastest arpg that I know, there is no competence. And a lot of builds still will one-shot trash white/magic monsters.

I'm actually excited and have a lot of different builds on mind.

Same here! Still thinking I'm gonna play Storm Rain totem Raider, however I'm scared the skill won't be much better than say Lightning Arrow for bossing, in which case it's likely gonna be a trashy build without great gear.

I'm kind of wanting to play an attack totem build, a safer option would be Toxic Rain Raider or Scourge Arrow Pathfinder, each totem based. However, I've played Toxic Rain not too long ago and Scourge Arrow has a huge delay with totems, so I guess it's not a good idea. Also Explosive Arrow got buffed, so it's an option too but that one once again has a huge delay afaik.

I think Blade Trap will be really strong if one wants to play a trapper. Shock Nova also received a massive buff, should be very useable as trapper especially. Also helps that they make it so that getting a big shock on bosses is easier, so Shock Nova will be even stronger through that as well.

I have a feeling the Hammerdin skill will be good for bosses, the clear didn't look impressive but it works. The Frozen Orb damage looked absolutely terrible in the preview, worst of all the skill previews. I imagine it will be feeling great to play but it will likely have terrible bossing damage.
haitike
Profile Joined June 2009
Spain2726 Posts
Last Edited: 2021-07-20 09:58:16
July 20 2021 09:56 GMT
#33124
On July 20 2021 18:43 HolydaKing wrote:
The Frozen Orb damage looked absolutely terrible in the preview, worst of all the skill previews. I imagine it will be feeling great to play but it will likely have terrible bossing damage.


It seems they ninja buffed the skill after the preview.

https://i.redd.it/a3s4mkapcac71.png

Flat damage increase
100% More damage -> 200% More damage
25% Effectiveness -> 40% Effectiveness

Probably a good skill now fore mine/traps/totems.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
July 20 2021 10:03 GMT
#33125
On July 20 2021 18:28 -Archangel- wrote:
I predict this to be their lowest retention league yet. After the manifesto I am not sure if I have will to even try it.


I am more guessing low start participation this league.
But if the new skills are fun I can see high retention.
GO OG
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 20 2021 13:45 GMT
#33126
On July 20 2021 19:03 Sapaio wrote:
Show nested quote +
On July 20 2021 18:28 -Archangel- wrote:
I predict this to be their lowest retention league yet. After the manifesto I am not sure if I have will to even try it.


I am more guessing low start participation this league.
But if the new skills are fun I can see high retention.

Nah, most players don't read the manifesto or patch notes. But once they start playing and get stuck due to all the nerfs they will quit fast.
EchelonTee
Profile Joined February 2011
United States5260 Posts
July 20 2021 14:13 GMT
#33127
On July 20 2021 18:43 HolydaKing wrote:
Show nested quote +
On July 20 2021 18:30 haitike wrote:
I will play for sure. Even with nerfs, PoE is the fastest arpg that I know, there is no competence. And a lot of builds still will one-shot trash white/magic monsters.

I'm actually excited and have a lot of different builds on mind.

Same here! Still thinking I'm gonna play Storm Rain totem Raider, however I'm scared the skill won't be much better than say Lightning Arrow for bossing, in which case it's likely gonna be a trashy build without great gear.


I suspect it will be better for bossing, because it is a ramp up skill. Ramp up skill should do better vs bosses then generic attack skills
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Miragee
Profile Joined December 2009
8657 Posts
July 20 2021 14:54 GMT
#33128
On July 20 2021 18:43 HolydaKing wrote:
Show nested quote +
On July 20 2021 18:30 haitike wrote:
I will play for sure. Even with nerfs, PoE is the fastest arpg that I know, there is no competence. And a lot of builds still will one-shot trash white/magic monsters.

I'm actually excited and have a lot of different builds on mind.

Same here! Still thinking I'm gonna play Storm Rain totem Raider, however I'm scared the skill won't be much better than say Lightning Arrow for bossing, in which case it's likely gonna be a trashy build without great gear.

I'm kind of wanting to play an attack totem build, a safer option would be Toxic Rain Raider or Scourge Arrow Pathfinder, each totem based. However, I've played Toxic Rain not too long ago and Scourge Arrow has a huge delay with totems, so I guess it's not a good idea. Also Explosive Arrow got buffed, so it's an option too but that one once again has a huge delay afaik.

I think Blade Trap will be really strong if one wants to play a trapper. Shock Nova also received a massive buff, should be very useable as trapper especially. Also helps that they make it so that getting a big shock on bosses is easier, so Shock Nova will be even stronger through that as well.

I have a feeling the Hammerdin skill will be good for bosses, the clear didn't look impressive but it works. The Frozen Orb damage looked absolutely terrible in the preview, worst of all the skill previews. I imagine it will be feeling great to play but it will likely have terrible bossing damage.


Storm Rain looked like it could overlap on bosses, which could make it really good. We have to see.

Frozen Orb needs to be aimed correctly to burst inside the boss. This was easy for most bosses in D2 - where doing this had much less benefit if you trust PoE's description - but a lot of bosses in PoE move around so much that this will probably be horrible. Still going to try it...

On July 20 2021 22:45 -Archangel- wrote:
Show nested quote +
On July 20 2021 19:03 Sapaio wrote:
On July 20 2021 18:28 -Archangel- wrote:
I predict this to be their lowest retention league yet. After the manifesto I am not sure if I have will to even try it.


I am more guessing low start participation this league.
But if the new skills are fun I can see high retention.

Nah, most players don't read the manifesto or patch notes. But once they start playing and get stuck due to all the nerfs they will quit fast.


I don't actually see this happening at all. It's rather people overreacted. My guess is, if you don't read the patch notes you will barely notice anything except flasks while mapping. The only place where players may feel the damage nerfs is bosses.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-07-20 15:25:17
July 20 2021 15:23 GMT
#33129
Yeah, good points. I think I need to give Storm Rain a try even though I'm extremely scared to play a Bow skill that isn't chaos based, it's been a long time since those were actually good against red beasts / bosses without 20+ ex gear. It might help that it doesn't appear to be a great clear skill aka offscreen skill, but hey, there's also Blast Rain / Rain of Arrows who aren't either so yeah...

I think the day 1 player numbers largely depend on which big streamers are going to play it. Will Lirik stream it? Probably is my guess. Asmongold I think hasn't streamed PoE yet but is playing it off stream, not sure if he'll stream it this time, maybe not. CohhCarnage & DansGaming lately are pretty much a given. I'm sure I have forgotten a couple of streamers that aren't known for PoE streams (Quin69, Mathil etc).

How different will the game feel? I don't think we'll notice much damage difference until we get to the point when we switch from 4L to 5L and 6L, the more gems the more we will notice it. Yes, the Flask system will be quite a change and noticeable. But I think for the new players or people that generally just play a couple days when their favourite streamers play it, the biggest change willl be how different Act 1 might feel. It's not only getting harder though, less monster aggro range should be noticeable as well.
EchelonTee
Profile Joined February 2011
United States5260 Posts
July 20 2021 19:29 GMT
#33130
On July 20 2021 23:54 Miragee wrote:
Frozen Orb needs to be aimed correctly to burst inside the boss. This was easy for most bosses in D2 - where doing this had much less benefit if you trust PoE's description - but a lot of bosses in PoE move around so much that this will probably be horrible. Still going to try it...


My hope is that with totems, I can place them at a certain range, or perhaps use frost wall to give them a spot to burst at. That + Chain Hydrosphere and we might be looking at some single target? Maybe frost wall won't work as a spot to explode off of though

aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
smr
Profile Joined April 2011
Germany4808 Posts
July 21 2021 05:39 GMT
#33131
Normally I would think about what build to play next league.
Instead I'm sitting here, asking myself what is the more impactful way to get my opinion across:
a) Not even creating a character for the league
or
b) Playing through act1 once and stop there
Sapaio
Profile Joined October 2017
Denmark2037 Posts
Last Edited: 2021-07-21 06:28:24
July 21 2021 06:27 GMT
#33132
Probably b). For me GGG seems to look at that. If lot of people don't start but does that do stick around. Then they think changes where good.

Have a question about rage vortex it has 70% base AS and hits 250% more frequently. What is the difference between that and 175% base AS? Also if dw does it only use main hand weapon for base or switch between weapons.

GO OG
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-07-21 07:51:22
July 21 2021 07:48 GMT
#33133
I'll be honest, everything is fine for me except for the mana changes. What the heck are those? No one will play miners anymore, ever. Well, it was time for Traps to be stronger than Mines I guess.

In general it seems like everyone will want Enduring Mana flasks, except for maybe attack builds. And probably 5-10% less mana reserved because you otherwise can't cast/attack and use Guard skills. Enlighten will be grossly expensive now, especially since it can't drop at lvl 2-3 anymore.

The increased mana needs together with monster hp increase (although mostly in early game) and pretty hefty gem nerfs for most builds are a bit over the top. They really gamble with this one, I can now also see this league as a huge flop in terms of player count & retention. If not for the mana changes and stupid stuff like the Hypothermia gem, maybe not. But perhaps the new skill gems will keep people playing. I personally am still interested in playing and seeing how it feels, but uff, it's going to be different.
smr
Profile Joined April 2011
Germany4808 Posts
July 21 2021 08:47 GMT
#33134
The mana changes are the worst. I get it, they want their game to change. Fair enough. I do not believe it's the correct decision, but I have no clue so go ahead ggg.

Every 3 months there is so much excitement around the great new leagues they produce, addititonal gems, etc etc.
It took Last Epoch and the possibility to build 1-2 characters that are based on autocasting or triggering stuff, for me to play an arpg that isn't poe. Because Poe had it all. Cast stuff, trigger stuff, walk through stuff. And all of that at high speed.

Now they are taking a lot of that away, make the game slower and have me think if I really want to add that 4th link while leveling because mana becomes an issue. And I'm asking myself: Why? Why do you want to leave what makes you great behind and go at the same speed as everybody else?

I don't get how the vision they seem to have right now leads to more excitement in the future. Or maybe my excitement will become watching streamers having to engage with boss-mechanics while not playing myself.
haitike
Profile Joined June 2009
Spain2726 Posts
Last Edited: 2021-07-21 08:58:14
July 21 2021 08:49 GMT
#33135
I understand the support gem nerfs, it is fine for me. But there are several changes I don't understand.
- They fully removed Critical from Concecrated ground. Why nerf inquisitor so much? It isn't even played a lot.
- They removed both Ailment protection and golem buff scaling from elementalist. That is too much nerf for one ascendancy.
- All the mana changes are insane. Spellslinger is useless now.
- Why would you want now "awakened hextouch" with no extra curse?
- They nerfed defenses (flasks, fortify, alment/curse protection, etc.) in a game where monsters one hit you often.

I will play anyway and try several builds and characters anyway. I even look forward to "beat" the harder game. But still, they went overboard with some changes.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2021-07-21 09:39:32
July 21 2021 09:38 GMT
#33136
After the patch notes all I can say is fuck them. Even with buffs to SST my last league character is weaker now so I cannot even play him in standard. So I can delete him to open pne character slot, try Necro with new summon and quit sooner than ever..
Yuljan
Profile Blog Joined March 2004
2196 Posts
July 21 2021 11:39 GMT
#33137
Really lost most of my hopes for this league. Will try a minion build as it still should be decent but considering just stopping completely. There vision of the game does not cater to people who just want to enjoy playing instead of having to min max everything.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
July 21 2021 14:25 GMT
#33138
Feel like GGG said it would be 40% less damage from support jewels on 6 link seems like that per gem. Or am I missing something. On top of that you need to find mana to cast them. Feel i will pass on this league.
GO OG
HolydaKing
Profile Joined February 2010
21254 Posts
July 21 2021 14:45 GMT
#33139
On July 21 2021 18:38 -Archangel- wrote:
After the patch notes all I can say is fuck them. Even with buffs to SST my last league character is weaker now so I cannot even play him in standard. So I can delete him to open pne character slot, try Necro with new summon and quit sooner than ever..

SST is one of the builds that might even be positively effected and I see a lot of people playing it and there'll probably be good builds for it.
Miragee
Profile Joined December 2009
8657 Posts
July 21 2021 15:22 GMT
#33140
On July 21 2021 04:29 EchelonTee wrote:
Show nested quote +
On July 20 2021 23:54 Miragee wrote:
Frozen Orb needs to be aimed correctly to burst inside the boss. This was easy for most bosses in D2 - where doing this had much less benefit if you trust PoE's description - but a lot of bosses in PoE move around so much that this will probably be horrible. Still going to try it...


My hope is that with totems, I can place them at a certain range, or perhaps use frost wall to give them a spot to burst at. That + Chain Hydrosphere and we might be looking at some single target? Maybe frost wall won't work as a spot to explode off of though



Yeah, I think there will be some neat combinations.

On July 21 2021 20:39 Yuljan wrote:
There vision of the game does not cater to people who just want to enjoy playing instead of having to min max everything.


Uh, I think this is not fully correct. In general I think their vision is to cater to a more hardcore crowd that enjoys planning, investing time to understand complex systems, grind, challenges etc. As I see it, they have moved away from that quite a bit over the last few years when I was mostly away. Now they seemingly want to redirect course to their original vision.
Now, I still think you can "just play" PoE depending on how you define it. Will you reach the endgame bosses? Maybe not. Will mapping be achievable? Absolutely. I think a general misconception is that everyone needs to be able to do everything in this game. This is not GGG's intention and it's ok for them to have that vision. They mentioned in the announcement that they don't intend to make some content only for the 1% but for the top 15%. They have also repeatetly said that they could make "easy" changes if they just want more players. They don't want that but want to make a certain niche game and I admire them for that. This is very rare these days because nowadays everyone aims to get the biggest slice of the pie and just adds another game to the pile of shallow trash that is out on the market.
This doesn't mean I agree with every change they make, far from it. I don't think they get anywhere near where they or I want the game to go with this patch. I also think some of the stuff they change now is counter-productive on its own and will possibly feel bad without other adjustments. What I wanted to say is: They don't intend to cater to the largest possible crowd (aka lowest common denominator). They want to cater to more hardcore players, which means having content in the game that only 15 % can reach and items that only 1% or less than that can get. Which is fine with me, even in times when I'm not in that 15 %, which is most of the time actually. I think there is a weird emphasis on "I can only enjoy a game if I can do everything" these days and it collides with the vision for some games like PoE for sure.
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