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It is not full trade since the whole process is pure cancer. I lost mental ability to use this trade system a few leagues ago and now I don't buy or sell until I get stuck with self found/crafted gear.
As for my character, I only made one and quit once I reached t13 maps due to not doing enough damage to kill everyone in 1s and then dying too often even with making extra defensive character in form of Raider ShieldThrow. By t13 I has over 6000 hp, dodge and evasion and some block as well as fortify. And phasing of course. To even do any damage to rares and above I had a complicated setup for cursing, lowering res, getting more attack speed and needing to upkeep flask pìano all the time. Just so irritating. And now they want to nerf flasks and reduce all damage while keeping enemies at full strength and making grind even worse.. no tnx. I might try the reaper necro but as soon as I start dying too often (for me that is once per 2 maps) I am out
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On July 19 2021 22:35 Miragee wrote: Regarding trade: Isn't it full trade anyways? They don't balance drops around SSF.
The problem with trade is that the game relies on you trading, but doesn't provide any tools to trade. It is intentionally designed to waste your time like a lot of features of the game.
In my ideal game, we would get a SSF league with auto pickup or at least one click loots everything nearby. I would even be alright with it parenting into void league so it doesn't break the precious standard economy.
On July 19 2021 19:42 HolydaKing wrote: I would agree with the atlas taking way too long to complete, grinding watchstones became a bit tedious after doing it multiple times and if they nerf clear speed as they intend to, they better speed up atlas progression as well, or at least make it different. That being said, I learned you can also buy watchstones if you want to skip some grinding which is kinda cool, but that's obviously not a thing in SSF.
and this is the fundamental problem with GGG balancing. They do make changes with some patches in advance in mind like archmage after removing mana leech from spells. However, the game is entirely based around an endless amount of content bloat that never seems to stop. Almost all leagues make it core into the base game in some fashion. They keep the 90 day league cycle, but they're so many years deep in content now that it just can't fit in there. People talk about the zoom meta being terrible, but how else can play through the whole game at this point?
The other problem is that the zoom meta is a necessity because the game killing you is typically based around you standing still. There are often interlacing mechanics that require you dodge in a certain direction or bypass a ledge/dead zone that is only possible with these movement skills. This mobility directly feeds into the zoom meta.
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I "only" played two characters in Ultimatum, my first character was a max Block Exsanguinate Ascendant (Necro/Gladiator) which which ended up really strong, played it until lvl 94. Can recommend that one. I played it low life though with the new Petrified Blood thing, it wasn't necessarily a good idea but it worked well.
Then I saw RaizQT play Fire Burst Elementalist and was just amazed how chill that build seemed to be, and it ended up just like that. Really enjoyable to play and most definitely will get obliterated in the next patch. Played it until lvl 96, which is more than what I usually achieve just because how rarely I died and how fun it was to play.
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On July 19 2021 23:02 Blitzkrieg0 wrote:Show nested quote +On July 19 2021 22:35 Miragee wrote: Regarding trade: Isn't it full trade anyways? They don't balance drops around SSF.
The problem with trade is that the game relies on you trading, but doesn't provide any tools to trade. It is intentionally designed to waste your time like a lot of features of the game. In my ideal game, we would get a SSF league with auto pickup or at least one click loots everything nearby. I would even be alright with it parenting into void league so it doesn't break the precious standard economy.
On July 19 2021 23:01 -Archangel- wrote: It is not full trade since the whole process is pure cancer. I lost mental ability to use this trade system a few leagues ago and now I don't buy or sell until I get stuck with self found/crafted gear.
I think this is where we differ. I actual like this way of trading. I loathe auction houses and the PoE system is very similar to how I always traded in D2/GW: Mostly on forums, some ingame on a whim. The player interaction is important to me, even if it is mostly only t4t, the occasional conversation that pops up is nice. It's also healthier for the market imho and bartering becomes an option. I mean, I understand you guys and think you are in the majority. However, on this topic I'm happy GGG has a vision I enjoy which is almost non-existent in games of today.
Note: I don't trade a ton. I mostly buy key items and sell some items I think might sell as well as bulk stuff.
On July 19 2021 23:02 Blitzkrieg0 wrote:Show nested quote +On July 19 2021 19:42 HolydaKing wrote: I would agree with the atlas taking way too long to complete, grinding watchstones became a bit tedious after doing it multiple times and if they nerf clear speed as they intend to, they better speed up atlas progression as well, or at least make it different. That being said, I learned you can also buy watchstones if you want to skip some grinding which is kinda cool, but that's obviously not a thing in SSF. and this is the fundamental problem with GGG balancing. They do make changes with some patches in advance in mind like archmage after removing mana leech from spells. However, the game is entirely based around an endless amount of content bloat that never seems to stop. Almost all leagues make it core into the base game in some fashion. They keep the 90 day league cycle, but they're so many years deep in content now that it just can't fit in there. People talk about the zoom meta being terrible, but how else can play through the whole game at this point? The other problem is that the zoom meta is a necessity because the game killing you is typically based around you standing still. There are often interlacing mechanics that require you dodge in a certain direction or bypass a ledge/dead zone that is only possible with these movement skills. This mobility directly feeds into the zoom meta.
I mean you can play through the content slowly as well. It's an issue if you don't enjoy that, I agree. However, speed running through the campain will _always_ be a thing. It already was at launch. That's not something that is going to change but it will become more challenging again which I think is good.
On July 19 2021 23:01 -Archangel- wrote:As for my character, I only made one and quit once I reached t13 maps due to not doing enough damage to kill everyone in 1s and then dying too often even with making extra defensive character in form of Raider ShieldThrow. By t13 I has over 6000 hp, dodge and evasion and some block as well as fortify. And phasing of course. To even do any damage to rares and above I had a complicated setup for cursing, lowering res, getting more attack speed and needing to upkeep flask pìano all the time. Just so irritating. And now they want to nerf flasks and reduce all damage while keeping enemies at full strength and making grind even worse.. no tnx. I might try the reaper necro but as soon as I start dying too often (for me that is once per 2 maps) I am out
Ugh, that doesn't sound good indeed. Tbf, I think building defenses is not very rewarding in PoE because you still get one-shot randomly from time to time. However, after months of playing again, I got a good feeling how to get a char tanky enough so I don't get annoyed. Not enough for HC though, which is insane because there goes 10 times as much investment into defenses now compared to my builds back in the day... I wonder though how you progressed through maps back then. I found it way, way harder to get through maps and acquire decent gear. I mostly got stuck in lvl74-76 maps (when max was 78 and 79). Today it's super smooth sailing to T16 in terms of character power with the occasional hickups due to (missing) map drops. And I don't play meta builds for the most part.
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I agree with Miragee, I don't dislike the trading of PoE especially since I'm also of GGG's opinion that an auction house would make the game much worse. Even a currency one has large impacts on the game, like some guy on reddit recently posted.
I'm also absolutely not of the opinion that trading is necessary to enjoy PoE. It's required to buy a couple of unique items if you wanna play a certain build, everything else can be done otherwise, for example by farming Essences and stuff. Obviously you can just buy items on the trade site, but I personally enjoy having stuff to craft / farm so I generally mostly buy uniques and only buy rares when my character absolutely needs them. Oh, and Cluster jewels since those are rough to get.
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I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego.
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On July 20 2021 00:31 HolydaKing wrote: I agree with Miragee, I don't dislike the trading of PoE especially since I'm also of GGG's opinion that an auction house would make the game much worse. Even a currency one has large impacts on the game, like some guy on reddit recently posted.
I'm also absolutely not of the opinion that trading is necessary to enjoy PoE. It's required to buy a couple of unique items if you wanna play a certain build, everything else can be done otherwise, for example by farming Essences and stuff. Obviously you can just buy items on the trade site, but I personally enjoy having stuff to craft / farm so I generally mostly buy uniques and only buy rares when my character absolutely needs them. Oh, and Cluster jewels since those are rough to get.
I suffer through SSF when I play. I got to 32 watch stones and killed all the bosses. I understand that SSF is an unsupported game mode technically, but I would still like to see improvements to it as that is how I play. I do think that any trade improvements would require rebalancing certain things, but I don't see that as an issue.
There has been several improvements in general through out the years in that you can always sustain maps now at least. I would say I quit playing because I ran out of map pool years ago most often. Now it is more along the lines of there is no reasonable way to improve my character any further. Also attempting this end game content is a huge grind in the first place. Just finding a cortex for the witness is hard enough already in SSF. I think void leaguing SSF and messing with the drop rates of things would improve the game substantially.
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I'm going scssf this league again, first time was in Heist and it was a very fun and refreshing experience, looking for gear upgrades, trying to farm up Tremor Rod in heists for my miner... I found Chains of Command and made a build with it (super fun unique btw, try it out sometime!), and a few other experimental builds with the stuff I found.
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On July 20 2021 02:00 Sapaio wrote: I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego.
Hollow palm is awesome. I've played two hollow palm characters to level 93/94 (one with Ice Crash and another with Trinity Infernal Blow).
You will need to wait some time after league start, though. You need to get some dexterity items and of course the cluster jewel.
Another good thing is that leveling a character with hollow palm from Act 2 is insanely fast.
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On July 20 2021 03:35 haitike wrote:Show nested quote +On July 20 2021 02:00 Sapaio wrote: I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego. Hollow palm is awesome. I've played two hollow palm characters to level 93/94 (one with Ice Crash and another with Trinity Infernal Blow). You will need to wait some time after league start, though. You need to get some dexterity items and of course the cluster jewel. Another good thing is that leveling a character with hollow palm from Act 2 is insanely fast.
Yeah was thinking going just dex for damage and dodge and evasion for defense. With perma phasing and onslaught. The new ward would probably be very good, but dislike the idea of it. Just sound new version of ES.
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On July 20 2021 04:12 Sapaio wrote:Show nested quote +On July 20 2021 03:35 haitike wrote:On July 20 2021 02:00 Sapaio wrote: I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego. Hollow palm is awesome. I've played two hollow palm characters to level 93/94 (one with Ice Crash and another with Trinity Infernal Blow). You will need to wait some time after league start, though. You need to get some dexterity items and of course the cluster jewel. Another good thing is that leveling a character with hollow palm from Act 2 is insanely fast. Yeah was thinking going just dex for damage and dodge and evasion for defense. With perma phasing and onslaught. The new ward would probably be very good, but dislike the idea of it. Just sound new version of ES.
Not like ES at all. You need ES or Life or both and can use ward on top. More likely with life as the sources for ES and ward compete with each other.
What I don't like from the information we have that it is supposed to be anti one-shot, yet it will be completely removed by a random 1 dmg hit. I see this as another mechanic that doesn't prevent one-shots on a max eva/dodge char reliably.
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On July 20 2021 04:30 Miragee wrote:Show nested quote +On July 20 2021 04:12 Sapaio wrote:On July 20 2021 03:35 haitike wrote:On July 20 2021 02:00 Sapaio wrote: I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego. Hollow palm is awesome. I've played two hollow palm characters to level 93/94 (one with Ice Crash and another with Trinity Infernal Blow). You will need to wait some time after league start, though. You need to get some dexterity items and of course the cluster jewel. Another good thing is that leveling a character with hollow palm from Act 2 is insanely fast. Yeah was thinking going just dex for damage and dodge and evasion for defense. With perma phasing and onslaught. The new ward would probably be very good, but dislike the idea of it. Just sound new version of ES. Not like ES at all. You need ES or Life or both and can use ward on top. More likely with life as the sources for ES and ward compete with each other. What I don't like from the information we have that it is supposed to be anti one-shot, yet it will be completely removed by a random 1 dmg hit. I see this as another mechanic that doesn't prevent one-shots on a max eva/dodge char reliably.
So if I got 5k Ward I get hit form 100 dmg I loss all 5k. What is the upside do you get 5 times the amount of ward compared to ES or life.
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On July 20 2021 05:10 Sapaio wrote:Show nested quote +On July 20 2021 04:30 Miragee wrote:On July 20 2021 04:12 Sapaio wrote:On July 20 2021 03:35 haitike wrote:On July 20 2021 02:00 Sapaio wrote: I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego. Hollow palm is awesome. I've played two hollow palm characters to level 93/94 (one with Ice Crash and another with Trinity Infernal Blow). You will need to wait some time after league start, though. You need to get some dexterity items and of course the cluster jewel. Another good thing is that leveling a character with hollow palm from Act 2 is insanely fast. Yeah was thinking going just dex for damage and dodge and evasion for defense. With perma phasing and onslaught. The new ward would probably be very good, but dislike the idea of it. Just sound new version of ES. Not like ES at all. You need ES or Life or both and can use ward on top. More likely with life as the sources for ES and ward compete with each other. What I don't like from the information we have that it is supposed to be anti one-shot, yet it will be completely removed by a random 1 dmg hit. I see this as another mechanic that doesn't prevent one-shots on a max eva/dodge char reliably. So if I got 5k Ward I get hit form 100 dmg I loss all 5k. What is the upside do you get 5 times the amount of ward compared to ES or life.
I guess the upside is that there is no recharge time which can be interrupted/annuled by incoming damage. After 5 seconds ward will instantly replenish regardless of the damage you recieve in between. As I said, you need it on top of a good life pool. Tbh, I don't think it will be a strong mechanic. We have to wait and see the numbers but there are quite a few ways to reduce hit damage on eva/dodge builds that seem way more powerful, as in more reliable mosty, than ward.
//I think it would have been better if it worked more similarly to aegis buffs?
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On July 20 2021 05:29 Miragee wrote:Show nested quote +On July 20 2021 05:10 Sapaio wrote:On July 20 2021 04:30 Miragee wrote:On July 20 2021 04:12 Sapaio wrote:On July 20 2021 03:35 haitike wrote:On July 20 2021 02:00 Sapaio wrote: I am thinking about Hollow Palm Technique, never tried it. Maybe with Concentrated Path for clear and Ice Crush for bosses, could use the new totem support with Raider.
Of the new gems thinking of Manabond with March of the Legion and Supreme ego. Hollow palm is awesome. I've played two hollow palm characters to level 93/94 (one with Ice Crash and another with Trinity Infernal Blow). You will need to wait some time after league start, though. You need to get some dexterity items and of course the cluster jewel. Another good thing is that leveling a character with hollow palm from Act 2 is insanely fast. Yeah was thinking going just dex for damage and dodge and evasion for defense. With perma phasing and onslaught. The new ward would probably be very good, but dislike the idea of it. Just sound new version of ES. Not like ES at all. You need ES or Life or both and can use ward on top. More likely with life as the sources for ES and ward compete with each other. What I don't like from the information we have that it is supposed to be anti one-shot, yet it will be completely removed by a random 1 dmg hit. I see this as another mechanic that doesn't prevent one-shots on a max eva/dodge char reliably. So if I got 5k Ward I get hit form 100 dmg I loss all 5k. What is the upside do you get 5 times the amount of ward compared to ES or life. I guess the upside is that there is no recharge time which can be interrupted/annuled by incoming damage. After 5 seconds ward will instantly replenish regardless of the damage you recieve in between. As I said, you need it on top of a good life pool. Tbh, I don't think it will be a strong mechanic. We have to wait and see the numbers but there are quite a few ways to reduce hit damage on eva/dodge builds that seem way more powerful, as in more reliable mosty, than ward. //I think it would have been better if it worked more similarly to aegis buffs?
I been thinking about the ward and the main problem is 5 secs for it to be up. The faith guard boots give faster recharge so if more items does it could be useful, it also transform ES to ward, I guess that in it self could be great for some builds and mech that make power creep level go up if you keep thinking about it
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https://twitter.com/pathofexile/status/1417231898359697414?s=19
I am getting really annoyed with GGG, first they make nerf patch, then say read manifesto tomorrow. I was thinking it was to clear up some misunderstanding people have. But the tweet from GGG like spoiler saying first later in previous messages say nerf nerf, and this lead up to manifesto. Makes me think they just enjoy pissing of people. Like the manifesto is the release of patch and a big deal in it self. It just your thinking about adjustments to the game, and only reason why people are waiting to read it this Time is they are afraid you fucked up big time not because they think you did something brilliant.
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I don't get why you're annoyed by that tweet? I think there's a language barrier here I don't get. I don't see anything wrong with that tweet unless you think the Simpson's meme is being disrespectful
https://www.pathofexile.com/forum/view-thread/3147157 --- manifesto
I'm between running Jugg with Boneshatter (new stun skill), Eye of Winter totem, or some sort of Trap build. I don't particularly mind the manifesto, tho I won't be playing that much so I guess I'm not too invested in what happens xD
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It's not the tweet, but I don't like the build up. Making it hype to clarify just have hard they nerf us. Also there goes my Raider (nerfed to bits) and Hollow Palm Technique char.
So guess I am going trapper only thing that actually sounds strong after the nerf wave. Seismic with Coated Shrapnel sounds nice with 40% damage and big buff to poison in general.
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Ah yeah.. I guess they could have been more delicate considering how vocal people are being with their anger, but personally I don't consider it to be a bad or un-hype thing to nerf us.
I think 19 new skill gems is pretty hype tbh, I don't usually use new gems at league start but I'm pretty inspired to now
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On July 20 2021 13:45 EchelonTee wrote: Ah yeah.. I guess they could have been more delicate considering how vocal people are being with their anger, but personally I don't consider it to be a bad or un-hype thing to nerf us.
I think 19 new skill gems is pretty hype tbh, I don't usually use new gems at league start but I'm pretty inspired to now
I found they added one more and removed one.
We have reworked the Poison Support Gem to now be called the Critical Strike Affliction Support. This support gem provides Damage over Time Multiplier to damaging Ailments from Critical Strikes, so it can also be used with Ignites and Bleeds too. The Lesser Poison Support has been renamed to Chance to Poison Support.
Seems very good for ailment where only strongest is in effect.
You could say it's a support and not skill but 3 of the new 19 gems are support gems.
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I think Raider getting 50% ailment avoidance will be fine, you usually take at least 20% from the life nodes, possibly 10% from Elemental Focus near Shadow, and then hopefully one item will be sufficient. 50% onslaught effect getting removed from Rapid Assault without any replacement hurts though.
Also Pathfinder isn't really getting bufffed regarding Poison, unless you invest a lot in crit which I find pretty dumb with the nerfed Diamond flask, but hey, maybe some people still like 140% life builds because I doubt you can get more if you invest into poison, crit and defense. The 50% more chaos damage gets completely annihilated by the Coralito's change plus the Ascendancy nerf. Though I guess without using the Coralito's flask it's a decent buff.
Overall, it seems like this patch nerfs pretty much everything except for some Trap builds (and Aura stackers for people that don't solo). Mines and Bow supports weren't mentioned I think, but they also weren't excluded so I guess they both get 20-40% nerfs. Which I don't really understand, Bow builds might clear nicely, but the boss damage aside from Toxic Rain and maybe Scourge Arrow is really tough to scale (as in, not SSF viable at all, requires a lot of gear) from what I know, correct me if I'm wrong.
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