Path of Exile - Page 1654
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
smr
Germany4808 Posts
| ||
HolydaKing
21254 Posts
Flask changes are also really hype. League mechanic will trigger a lot of people, having to place the detonation things. =) | ||
Sapaio
Denmark2037 Posts
| ||
HolydaKing
21254 Posts
On July 16 2021 05:44 Sapaio wrote: I like less spamming Flasks, but not sure if this is buff or nerf to pathfinder Pretty much a given that there are some pathfinder changes, no? Even if they didn't announce it. | ||
Pwere
Canada1556 Posts
Timing could be better, but full casual is the way with lots of new skills anyway! | ||
HolydaKing
21254 Posts
On July 16 2021 05:57 Pwere wrote: I like everything about this. Timing could be better, but full casual is the way with lots of new skills anyway! Yeah everything sounds really good. Not sure if the league mechanic will be good but don't really care if the rest makes the game better! | ||
Alur
Denmark3900 Posts
On July 16 2021 05:44 Sapaio wrote: I like less spamming Flasks, but not sure if this is buff or nerf to pathfinder Should be a buff no? Most builds could used to be able to piano, especially with flask stats from gear and tree. | ||
Gorsameth
Netherlands21684 Posts
On July 16 2021 05:34 smr wrote: Yeah I wonder how 'everyone is weaker' will feel as a player who doesn't do 1mil+ dps builds.I feel that as a mediocre ssf-player, this patch is absolutely going to f me. | ||
haitike
Spain2713 Posts
The league sounds interesting and I like the powercreep nerf. Although in my opinion they should nerf the life of some endgame bosses to compensate (map bosses are fine, they died very fast). Maybe nerf monster damage a bit so they don't one hit kill you so often? Anyway, maybe I league start with a new skill for the first time. So many to choose. | ||
Blitzkrieg0
United States13132 Posts
On July 16 2021 07:19 Gorsameth wrote: Yeah I wonder how 'everyone is weaker' will feel as a player who doesn't do 1mil+ dps builds. The philosophy behind the change is good. They just needed to discover it years ago so we don't get nerfs league after league. | ||
Pwere
Canada1556 Posts
On July 16 2021 07:27 haitike wrote: It's honestly not as bad as I expected.Reddit is so toxic and overreacts so much that it is hilarious. Anyway, cons path attack totems? Would any warcry work with them? Kinda wanna do that + 6L general's cry... But then there's frozen orb, mana slam, some weird chaos stuff, shield stuff... | ||
Gorsameth
Netherlands21684 Posts
On July 16 2021 07:38 Blitzkrieg0 wrote: A nerf to player power is absolutely needed, I just wonder about the gap between 'good' builds/gear and sub-optimal onces. The philosophy behind the change is good. They just needed to discover it years ago so we don't get nerfs league after league. Ideally the top dps gets hit a lot harder then the bottom who were to powerful before but not instantly killing map bosses. | ||
Blitzkrieg0
United States13132 Posts
On July 16 2021 09:16 Gorsameth wrote: A nerf to player power is absolutely needed, I just wonder about the gap between 'good' builds/gear and sub-optimal onces. Ideally the top dps gets hit a lot harder then the bottom who were to powerful before but not instantly killing map bosses. It is needed, but the reason is entirely in GGG's hands. Consider the patches since Conquerors was added which added influenced items and a huge power creep on their own part. What is harder than A8 Sirius since that patch? 100% delirium A9 Sirius from the atlas passives The Feared Maven Now what new toys do we have? Delirium clusters Harvest crafting Heist alt gems and alt uniques Maven orb elevated mods GGG has to keep adding these new toys to play with because why would we want to play otherwise. The problem is they won't or can't make harder content because the game has to fit into their 90 day league cycle. If you couldn't start doing Maven encounters until after you beat A8 Sirius most people wouldn't be able to get there. I'd much rather see them banish the campaign to an alternate line like Diablo 3 did and add on meaningful content after what we have than rebalance a campaign I despise playing every league as a waste of time. They're stuck on their 90 day leagues, but unwilling to make the obvious shift to get rid of the campaign. Just embrace the power creep of influenced items and make the game difficult enough to need them instead of nerfing every way to get them. That box was opened 18 months ago and they're still trying to fight it every patch. | ||
Sapaio
Denmark2037 Posts
Also instead of trying to make every still equally good, but you don't have time to do the right balance, maybe remove some of the gems instead. Also wish they could make a button so you could just restack stuff on the ground and bring it close to you. | ||
HolydaKing
21254 Posts
1) Nerfing player damage and making monsters faster & have a better AI (but to be fair also less aggro range) is nice and all, but like many players have realized, for some builds it's incredibly hard to get good damage while not being a glass cannon. Defensively, some buffs would be welcome. 2) What about non-meta builds? I doubt the patch notes will show many meaningful skill balance changes. Honestly I kind of hate that they added so many new gems, wish they would just fix some of the old skills that barely anyone uses (Flame Surge, Firestorm, Icestorm, Stormbind, most non-slam attack gems such as Cleave, Reave, Sweep) because they're just inferior. I do hope they changed something here, but given the size of the other things it's pretty safe to say that those mentioned gems will get even worse with the support gem nerf. | ||
Yuljan
2196 Posts
| ||
Miragee
8509 Posts
On July 16 2021 19:13 Yuljan wrote: Also not too happy with the nerf/making it more challenging changes. For example buffing monsters in Campaign makes it even worse as the initial part is easily the worst chore. Without even having the skills you want and the feeling that you are powerful, its just not fun. I think they listen to much to power gamers but I think casuals like me dont care if one build is overpowered as long as it feels fun playing normal builds. Their changes will limited choices even more and the need to play the "best" build to feel a smooth playstyle. I like the auto flask changes though. I think there exist different kinds of players and it has nothing to do with being a power gamer or a casual. There are streamers who want to be overpowered and don't want the challenge. On the flipside, there are a lot of "casual" (however you want to define that) who like a challenge. It's hard to tell which crowd is how big and I'm certain the percentages changed quite a bit since the game launched but the "power gamer vs casual exile" debate is something that only exists for a tiny fraction of the player base, that likes to post in online forums. My take on this is, that I like that they want to bring back the challenge. Play-wise I enjoyed PoE more back in the day. Today I enjoy the planning a lot more than actually playing the game because it's mostly mindless zooming through zones. Most enemies don't matter. I don't need the game to be as slow as D2 or launch PoE but I want it to be a lot more in that direction than what we currently have. What I would generally like to see is that they reduce the player damage to monster hp ratio, especially with better gear, can do so white/blue monsters can actually use some of their mechanics. Bosses are fine. I don't need nor want 20 minute boss fights in an aRPG. Also make certain mechanics more important, such as stun recovery, block recovery etc. At this point in the game they are basically pointless stats, which is a shame. It would also open a way to more ways to "kill the player" aside from one shots. One shots suck and feel terrible. Dying to stun locks on the other hand can be avoided by careful planning and/or playing. Investing into defenses/CC/utility should be more rewarding imho. That being said, I see some issues on the way there. One that was mentioned before is that there might be a couple of leagues during which we get one-hit even more. For me that wouldn't be much of a problem but I can see how it will for other players. Another issue I see is with progression systems. If we clear much slower now, completing the atlas, delve-progression, maven-progression etc. really becomes a chore. I think they will need to do some adjustments there or most people with a "normal" time investment will ever be able to finish these progression systems within the span of one league _and_ be able to profit from them. As for the acts: Imho they mostly feel like chore because you basically get nothing out of them but level/passive points and they are faceroll content. I think they would be more enjoyable if players had more of a challenge and have to pay attention instead of falling asleep. I don't know, but I felt the original acts were more engaging to play through, same with D2. However, I know other people have a different opionion on that. There is a reason why most people got rushed through the acts in D2 on every single character... On July 16 2021 15:45 HolydaKing wrote: 2) What about non-meta builds? I doubt the patch notes will show many meaningful skill balance changes. Honestly I kind of hate that they added so many new gems, wish they would just fix some of the old skills that barely anyone uses (Flame Surge, Firestorm, Icestorm, Stormbind, most non-slam attack gems such as Cleave, Reave, Sweep) because they're just inferior. I do hope they changed something here, but given the size of the other things it's pretty safe to say that those mentioned gems will get even worse with the support gem nerf. I think those are actually in a good spot right now. Problem is when they get nerfed as well. I don't think it's a good idea to aim for "perfect balance" in PoE. They should make the game interesting. And bad skills are a part of that. After a while it might be interesting to try and take on the challenge to get through the game with a weaker skill or try to make it somewhat powerful. | ||
TaKeTV
Germany1199 Posts
I already found non 0.1% META insanity DPS sitll hard vs bosses on HC , I am scared. | ||
Blitzkrieg0
United States13132 Posts
On July 16 2021 20:37 Miragee wrote: As for the acts: Imho they mostly feel like chore because you basically get nothing out of them but level/passive points and they are faceroll content. I think they would be more enjoyable if players had more of a challenge and have to pay attention instead of falling asleep. I don't know, but I felt the original acts were more engaging to play through, same with D2. However, I know other people have a different opionion on that. There is a reason why most people got rushed through the acts in D2 on every single character... The problem with the level rebalancing is that it can't have the desired effect. The content being far less challenging than the league mechanics is a problem. However, the optimal strategy to run through clearing the least amount of stuff is just optimal aRPG play. The best loot is after the campaign and it will always be true unless the game has one of the broken leagues where farming certain pre map zones is better. The leveling being more difficult just means I need to play some cookie cutter leveling build and respec to waste the least amount of my time leveling up. With the support gem changes it will be interesting to see how hard the game is for an average build. On July 16 2021 21:57 TaKeTV wrote: I think 20-40% vs maps and clear won't make a difference. Against bosses and tanky rares I think it will be scary though. I do like the direction but I am not sure if they will hit their goal. Builds with insane clear will still oneshot everything is what I would assume but the single target will lack even more. I already found non 0.1% META insanity DPS sitll hard vs bosses on HC , I am scared. The one shots are going to be utterly insane if they don't rebalance curses. At the top end you can't survive vulnerability and some of the other curses. | ||
HolydaKing
21254 Posts
| ||
| ||