I'm hoping to start with a strong existing Ball Lightning or Arc build using Crackling Lance instead and then at least have the option of switching back to those if Lance feels bad for whatever reason. The trees should be pretty similar other than maybe playing with some Intensity nodes. Will have to check out Raiz's race stuff, like the tankier idea even for softcore.
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Duka08
3391 Posts
I'm hoping to start with a strong existing Ball Lightning or Arc build using Crackling Lance instead and then at least have the option of switching back to those if Lance feels bad for whatever reason. The trees should be pretty similar other than maybe playing with some Intensity nodes. Will have to check out Raiz's race stuff, like the tankier idea even for softcore. | ||
HolydaKing
21254 Posts
On September 14 2020 01:37 Duka08 wrote: What's the clear on Ball Lightning like? I stumbled on some guides looking for builds to tweak into Crackling Lance, and the single target does seem insane which I like, haven't had that in a while. But what do you clear with? Just swap slower proj for GMP and the like? I'm hoping to start with a strong existing Ball Lightning or Arc build using Crackling Lance instead and then at least have the option of switching back to those if Lance feels bad for whatever reason. The trees should be pretty similar other than maybe playing with some Intensity nodes. Will have to check out Raiz's race stuff, like the tankier idea even for softcore. Yes, you can swap Slower Projectiles with GMP, but even not doing it works kinda fine one some maps. | ||
Espelz
Germany819 Posts
On September 14 2020 01:08 HolydaKing wrote: You can compare that one with mine if you want: https://pastebin.com/07XkrxDv It's a mix of RaizQT's build (not using Unwavering Stance, Call to Arms) and my own taste. Gear is mostly just from Raiz's Gauntlet char but some things were changed, I didn't put too much thoughts in the gear myself (aside from the cluster jewels and having Life/mana/res/block capped). Possibly could afford using Omeyocan as well if waiting for Unleash seals. I wouldn't plan on using the body armour of that guy's build for sure, in Harvest sure, but next league? Maybe for 100 Exa. ^^ Pretty sure the GG explody chest is optional, yeah ![]() Theres different gear sets in the POB btw. Theres two budget starter gear sets, one with uniques and one with just generic rares in it. I dont think you need an explody chest for BL anyway. Inpulsa still exists if you really miss it.Cloak of Defiance or a decent rare will do as well. | ||
Sapaio
Denmark2037 Posts
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haitike
Spain2713 Posts
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HolydaKing
21254 Posts
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FaCE_1
Canada6172 Posts
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haitike
Spain2713 Posts
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FaCE_1
Canada6172 Posts
it's a lvl 78 tree but the next like 8-10 points would probably be for cluster jewel poeplanner.com | ||
haitike
Spain2713 Posts
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HolydaKing
21254 Posts
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Duka08
3391 Posts
On September 15 2020 05:31 haitike wrote: Now that I think about it, probably archmage is not good with Crakling lance with the in-build Intensity and constant mana spam. I keep going back and forth in my build brainstorming. The mana-heavy hiero style will be good defensively regardless, even without Archmage. It's just going to take some testing to see if Crackling Lance feels ok with Archamge at all -- like you said, if you're oom by the time the intensify is built up then maybe it feels bad, but if not or if you can choose supports that aren't so expensive maybe it will still feel ok. And then even if it feels ok with Archmage alone, does it feel ok with Archmage on top of MoM+Agnostic sapping your mana from time to time. We'll see. I think I'm committing to it regardless, and can just play around with the supports if Archmage doesn't feel good, and worst case there's always Ball Lightning as a backup. Probably wouldn't take MoM and Agnostic until later mapping anyway when defense actually becomes important, so there will be plenty of time to see if Archmage + Crackling Lance works on its own. https://pastebin.com/SjJDaELc This is the shitty skeleton I've got so far for leveling and such. Will worry about gear and uniques later, I might be doing a private league again so I don't want to over-commit to anything. | ||
Haasts
New Zealand4445 Posts
Wondering what will happen to Enduring Cry & Glancing Blows! If anyone has some spare time, looking for feedback/tweaks on my late-Harvest Vortex/Cold Snap Raider - PoB/poe. ninja build links in here: https://old.reddit.com/r/PathOfExileBuilds/comments/is6iyp/tweaking_a_cold_dot_raider/ | ||
Sapaio
Denmark2037 Posts
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HolydaKing
21254 Posts
![]() I mean, I'm not surprised about most of the things except no Trickster / ED mentions which kinda sucks because all of the streamers (and many others ofc) will play that again. But then again, let's wait for the patch notes to see if all things got mentioned, last time there were a lot of things that didn't get mentioned. | ||
ASoo
2864 Posts
If I'm right about how it will work (the Punishment explosion will deal normal secondary damage, like other on-death explosions), then target-side damage stats (like "increased damage taken" or resist reduction) should double-dip on ignites inflicted by the explosions, since they'll increase both the damage of the initial hit (and therefore the overkill damage), and the damage of the subsequent ignite. I want to use this to blow up worms that have been cursed with Punishment, to maximize the overkill damage and inflict big ignites. Since worms always die instantly when hit, that means I'm looking for any sources of target-side damage amplification that don't require hitting the target. So far, I've come up with:
Can anyone think of more that I've missed? | ||
Sapaio
Denmark2037 Posts
On September 15 2020 16:14 ASoo wrote: I'm trying to come up with a silly Punishment ignite build. If I'm right about how it will work (the Punishment explosion will deal normal secondary damage, like other on-death explosions), then target-side damage stats (like "increased damage taken" or resist reduction) should double-dip on ignites inflicted by the explosions, since they'll increase both the damage of the initial hit (and therefore the overkill damage), and the damage of the subsequent ignite. I want to use this to blow up worms that have been cursed with Punishment, to maximize the overkill damage and inflict big ignites. Since worms always die instantly when hit, that means I'm looking for any sources of target-side damage amplification that don't require hitting the target. So far, I've come up with:
Can anyone think of more that I've missed? To be honest i can't follow you and I am properly missing something. First Punishment give increased Damage on low life enemies. The worms are not on low life, they die on hit. Do they even have a life counter and can kill on them trigger overkill. Also how does a % of the overkill damage become bigger then the original damage source. As I said in the start i am properly missing something. | ||
HolydaKing
21254 Posts
Recover Life and ES when you block mods still exist and didn't get nerfed in the new mod list, so if they nerf them at all then only by nerfing the weighting, i.e. for example the explosion chest treatment. | ||
ASoo
2864 Posts
On September 15 2020 17:17 Sapaio wrote: To be honest i can't follow you and I am properly missing something. First Punishment give increased Damage on low life enemies. The worms are not on low life, they die on hit. Do they even have a life counter and can kill on them trigger overkill. Also how does a % of the overkill damage become bigger then the original damage source. As I said in the start i am properly missing something. Very possible what's going on here is that I'm wrong, not that you're confused ![]()
It's very possible I've tied my brain in a knot and something in the above is wrong. Also possible that GGG has anticipated this, and that they'll put very stringent restrictions on what can scale the damage of a Punishment explosion hit, or hard-code it to never inflict damaging ailments, specifically in order to avoid this scenario. They've tried to do that on overkill mechanics before (it's the reason that "increased fire damage" doesn't scale Herald of Ash), although as far as I know never with target-side damage mods (resist reduction does currently double-dip on Herald of Ash like I'm describing above). | ||
Sapaio
Denmark2037 Posts
Have you testet if a worm kill can deal overkill damage, as i said if worms don't have a life total. Then how can u do more damage than that? Edit. I mean it says withering worms killed on hit, nothing about them taking damage as such. | ||
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