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Path of Exile - Page 1604

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Sapaio
Profile Joined October 2017
Denmark2037 Posts
June 17 2020 11:50 GMT
#32061
The Saviour: Mirage Warriors have been renamed Mirage Saviours, to differentiate them from those created by General's Cry. Strike skills used by Mirage Saviours cannot hit additional targets.
So you need to use it with a slam skill for it to hit more targets. Pretty big nerf.
GO OG
Pwere
Profile Joined April 2010
Canada1557 Posts
June 17 2020 13:00 GMT
#32062
EQ seems only relevant for General Cry because they all have their own aftershock and don't care about duration.

Ground Slam, Ice Crash and Earthshatter all seem better as main skills. Most warcry nodes seem pretty weak, so I'm not sure about Earthshatter since you need something to proc spikes.

As for miners, Ball Lightning might simply be better now with higher base damage, and saboteurs can still reach the 13hit cap anyway.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 17 2020 13:23 GMT
#32063
Basically anyone can reach the hitcap with the reduced proj speed nodes.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 17 2020 13:24 GMT
#32064
On June 17 2020 20:50 Sapaio wrote:
Show nested quote +
The Saviour: Mirage Warriors have been renamed Mirage Saviours, to differentiate them from those created by General's Cry. Strike skills used by Mirage Saviours cannot hit additional targets.
So you need to use it with a slam skill for it to hit more targets. Pretty big nerf.

There are skills that are neither slams nor strikes (cyclone, bladestorm, spectral throw).
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2020-06-17 14:06:29
June 17 2020 13:50 GMT
#32065
On June 17 2020 22:00 Pwere wrote:
EQ seems only relevant for General Cry because they all have their own aftershock and don't care about duration.

Ground Slam, Ice Crash and Earthshatter all seem better as main skills. Most warcry nodes seem pretty weak, so I'm not sure about Earthshatter since you need something to proc spikes.

As for miners, Ball Lightning might simply be better now with higher base damage, and saboteurs can still reach the 13hit cap anyway.

Ball Lightning miners tend to be far away from the reduced proj speed nodes, maybe you could annoint the big one. You lose a lot of crit multi from the updated tree too. I think BL miners will be slightly worse than before but still one of the strongest builds out there without requiring much gear investment.

edit: I forgot AoE can help too, is the Saboteur AoE with the new slower projectiles gem really enough for 13 hits? But I guess even if it isn't - it doesn't matter, the build could have survived a 50% dps cut tbh.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2020-06-17 14:49:27
June 17 2020 14:47 GMT
#32066
I updated my miner to 3.11, and it was -14% dps from tree. Napkin math had it at -16%, close enough. +25% dmg on ball lightning more than makes up for it. As for ticks, with Slower Projectile alone, you only need about +60% AoE to cap vs the smallest mobs, and Saboteur with Tremor Rod is usually north of 100% AoE.
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2020-06-17 17:07:27
June 17 2020 17:06 GMT
#32067
On June 17 2020 18:40 Alur wrote:
Show nested quote +
what the fuck. guess I got some legacy gear in standard. Makes me less excited to run EQ....

There is 25% reduced skill duration on tree now.

reduced duration on guard skill + warcry = i sleep

It's not a huge deal but just feels annoying when I can run ground slam instead
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Haasts
Profile Joined October 2011
New Zealand4445 Posts
June 17 2020 20:39 GMT
#32068
On June 17 2020 18:55 HolydaKing wrote:
The Chieftain rework seems ass for fire spell users, before you had a Endurance charge generation and damage per endurance charge from Tawhoa which is way better than the new Valako unless you are using Enduring Cry. I personally hate Cries, too much clicking unless they're instant - flasks +2-3 skills is plenty.


How do non-Tectonic Slam Chieftains reliably trigger "15% more damage if you've lost an Endurance Charge in the last 8 seconds" from the reworked Valako? There's manually using Immortal Call, there's the Eternal Apple (triggering Enduring Cry?), and, uh, letting them manually expire? Half-wondering if Arohongui with a spell totem (Wave of Conviction+Combustion) or decoy totem might be a better investment for uber lab.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Gorsameth
Profile Joined April 2010
Netherlands22211 Posts
June 17 2020 20:54 GMT
#32069
On June 18 2020 05:39 Haasts wrote:
Show nested quote +
On June 17 2020 18:55 HolydaKing wrote:
The Chieftain rework seems ass for fire spell users, before you had a Endurance charge generation and damage per endurance charge from Tawhoa which is way better than the new Valako unless you are using Enduring Cry. I personally hate Cries, too much clicking unless they're instant - flasks +2-3 skills is plenty.


How do non-Tectonic Slam Chieftains reliably trigger "15% more damage if you've lost an Endurance Charge in the last 8 seconds" from the reworked Valako? There's manually using Immortal Call, there's the Eternal Apple (triggering Enduring Cry?), and, uh, letting them manually expire? Half-wondering if Arohongui with a spell totem (Wave of Conviction+Combustion) or decoy totem might be a better investment for uber lab.
I think its a trap GGG runs into from time to time. Where they are so focused on making X work with Y that they go to niche/specific and you end up with stuff like this where you have an ascendancy node that really only exists for 1 skill. When there are god known how many skills to chose from.
It ignores such insignificant forces as time, entropy, and death
Espelz
Profile Joined October 2010
Germany830 Posts
June 17 2020 21:10 GMT
#32070
On June 18 2020 05:39 Haasts wrote:
Show nested quote +
On June 17 2020 18:55 HolydaKing wrote:
The Chieftain rework seems ass for fire spell users, before you had a Endurance charge generation and damage per endurance charge from Tawhoa which is way better than the new Valako unless you are using Enduring Cry. I personally hate Cries, too much clicking unless they're instant - flasks +2-3 skills is plenty.


How do non-Tectonic Slam Chieftains reliably trigger "15% more damage if you've lost an Endurance Charge in the last 8 seconds" from the reworked Valako? There's manually using Immortal Call, there's the Eternal Apple (triggering Enduring Cry?), and, uh, letting them manually expire? Half-wondering if Arohongui with a spell totem (Wave of Conviction+Combustion) or decoy totem might be a better investment for uber lab.


Could also cwdt immortal call on super low rank, but thats not going to fly vs endgame bosses and isnt really "on demand" in that case. Unless you somehow manage to damage yourself too.
Also kinda kills all other warcries, so not really an option imho
"Its not over till Fantasy gg´s" - Sayle
EchelonTee
Profile Joined February 2011
United States5260 Posts
June 17 2020 21:11 GMT
#32071
What's your guys' thoughts on Bleed bow vs Bleed lacerate gladiator? I'm really tempted by max block gladiator but if the damage / clear is significantly worse than Bow then I dunno if I want to go too deep into it
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Espelz
Profile Joined October 2010
Germany830 Posts
June 17 2020 21:13 GMT
#32072
On June 18 2020 05:54 Gorsameth wrote:
[I think its a trap GGG runs into from time to time. Where they are so focused on making X work with Y that they go to niche/specific and you end up with stuff like this where you have an ascendancy node that really only exists for 1 skill. When there are god known how many skills to chose from.


Speaking of traps. wtf is up with lightning trap and ice trap of all things?
Damage is the last thing where ice trap needed help Oo. These changes seem so random
"Its not over till Fantasy gg´s" - Sayle
Espelz
Profile Joined October 2010
Germany830 Posts
June 17 2020 21:19 GMT
#32073
On June 18 2020 06:11 EchelonTee wrote:
What's your guys' thoughts on Bleed bow vs Bleed lacerate gladiator? I'm really tempted by max block gladiator but if the damage / clear is significantly worse than Bow then I dunno if I want to go too deep into it


I did Bleed bow last league for a bit with not-so-great gear, and the damage really was kinda meh later. And especially with delirium the lack of leech AND sick regen was really noticeable. Really needs investment for high red maps / bosses for sure.
I'd say endgame bleed bow really needs a decent elder bow with the bleed mod, and imho also a ryslathas.

Sure, with the melee version you probably need the same on an axe, and you can always do enduring cry as bow for regen.
But the difference between no leech/no block and ALL THE DEFENSIVE THINGS is pretty huge.

I'd say bow is better/faster mapping, and maybe even better damage later on. But in hindsight i kinda regret i did bows instead of axes last league

"Its not over till Fantasy gg´s" - Sayle
HolydaKing
Profile Joined February 2010
21254 Posts
June 17 2020 21:21 GMT
#32074
On June 18 2020 06:13 Espelz wrote:
Show nested quote +
On June 18 2020 05:54 Gorsameth wrote:
[I think its a trap GGG runs into from time to time. Where they are so focused on making X work with Y that they go to niche/specific and you end up with stuff like this where you have an ascendancy node that really only exists for 1 skill. When there are god known how many skills to chose from.


Speaking of traps. wtf is up with lightning trap and ice trap of all things?
Damage is the last thing where ice trap needed help Oo. These changes seem so random

Keep in mind there are many shared trap&mine nodes on the tree which lead to a couple of trap nerfs in the passive tree.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 17 2020 21:39 GMT
#32075
On June 18 2020 06:11 EchelonTee wrote:
What's your guys' thoughts on Bleed bow vs Bleed lacerate gladiator? I'm really tempted by max block gladiator but if the damage / clear is significantly worse than Bow then I dunno if I want to go too deep into it

A meme that might be interesting for lacerate would be running the new herald of purity (12% more phys, instead of flat) and rallying cry. With 4 herald dudes + 1 golem up you'd get 25% more damage for your next 5 attacks, which should be strong as long as your attack speed is not very high.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
ASoo
Profile Joined November 2010
2865 Posts
June 17 2020 22:06 GMT
#32076
Bleh, finally threw my flaskfinder plan into PoB now that the patch notes are out and, as predicted, the damage would be garbage. Gotta figure out what I'm doing instead, now...

How's Flicker Strike these days? Anything fun you can do with it now that Slayer doesn't need to mitigate bleeding damage to run Red Trail + Golden Rule?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 17 2020 23:34 GMT
#32077
On June 18 2020 05:39 Haasts wrote:
Show nested quote +
On June 17 2020 18:55 HolydaKing wrote:
The Chieftain rework seems ass for fire spell users, before you had a Endurance charge generation and damage per endurance charge from Tawhoa which is way better than the new Valako unless you are using Enduring Cry. I personally hate Cries, too much clicking unless they're instant - flasks +2-3 skills is plenty.


How do non-Tectonic Slam Chieftains reliably trigger "15% more damage if you've lost an Endurance Charge in the last 8 seconds" from the reworked Valako? There's manually using Immortal Call, there's the Eternal Apple (triggering Enduring Cry?), and, uh, letting them manually expire? Half-wondering if Arohongui with a spell totem (Wave of Conviction+Combustion) or decoy totem might be a better investment for uber lab.

This is what I have been asking myself as well. I think I am going to try Tectonic Slam and hope it plays well enough. Worse case scenario we can always not use that ascendancy node :D
EchelonTee
Profile Joined February 2011
United States5260 Posts
June 18 2020 01:33 GMT
#32078
@ASoo I haven't played it personally, but I have read around that flicker strike is quite good. As long as it isn't meta, you can search for corruption (socketed by fortify) which makes the dps respectable - either oro's or terminus est
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
June 18 2020 01:57 GMT
#32079
On June 18 2020 10:33 EchelonTee wrote:
@ASoo I haven't played it personally, but I have read around that flicker strike is quite good. As long as it isn't meta, you can search for corruption (socketed by fortify) which makes the dps respectable - either oro's or terminus est

This. Its not meta because its not a great first character kind of build. hard to level without great equipment as your flicker doesn't keep running like it does after a while.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Sapaio
Profile Joined October 2017
Denmark2037 Posts
June 18 2020 02:54 GMT
#32080
On June 18 2020 08:34 -Archangel- wrote:
Show nested quote +
On June 18 2020 05:39 Haasts wrote:
On June 17 2020 18:55 HolydaKing wrote:
The Chieftain rework seems ass for fire spell users, before you had a Endurance charge generation and damage per endurance charge from Tawhoa which is way better than the new Valako unless you are using Enduring Cry. I personally hate Cries, too much clicking unless they're instant - flasks +2-3 skills is plenty.


How do non-Tectonic Slam Chieftains reliably trigger "15% more damage if you've lost an Endurance Charge in the last 8 seconds" from the reworked Valako? There's manually using Immortal Call, there's the Eternal Apple (triggering Enduring Cry?), and, uh, letting them manually expire? Half-wondering if Arohongui with a spell totem (Wave of Conviction+Combustion) or decoy totem might be a better investment for uber lab.

This is what I have been asking myself as well. I think I am going to try Tectonic Slam and hope it plays well enough. Worse case scenario we can always not use that ascendancy node :D


Every 3rd slam use a endurence charge so should not be a problem
GO OG
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