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On March 12 2020 18:24 HolydaKing wrote:Kind of called it. Was the same with Blasphemy and it seemed rather low to me. Show nested quote +On March 12 2020 10:19 disformation wrote: Ffs GGG is really bad at explaining mechanics QFT, I'm still not confident I understand the Archmage support. Maybe someone else here is? Say I have 7000 unreserved mana, then 6% of it is 420. This is now the new base mana cost as far I understand. Meaning, my old one doesn't matter if it was betweeen 0 and 419. This base cost is now multiplied with support gem costs and mana cost multipliers as per usual and then 27% of that mana is being added as lightning damage? Doesn't sound bad at all. Also do I understand correctly that if the base mana is higher due to say Indigon, Archmage will add (even more) damage as long as you are able to cast at all? it takes the higest of a) 6% + modifiers b) whatever insane mana costs your skills have due to eg indigon. the added lightning damage is 127% of the mana cost as long as you could/can pay it. so if the skill would costs 100 mana after calculations it would add 127 lightning damage. on top of the 7 to 134 it adds anyways. otherwise i agree with your interpretation of the info GGG gave us so far.
so stack mana. take mom while you are at it. only use one aura, put it in an essence worm. get sick damage? or lol indigon.
stormbind is looking more and more like a nightmare to figure out. stuff GGG said on reddit:Yep to both, you can interact with your totem's Stormbind, the Spell Totem Support doesn't apply to RuneBind so you don't need another copy of the gem, but you can get another copy anyway to maximize cost/cast speed. The Stormbind setup determines the damage, the Rune Blast is only for charging it up. Archmage doesn't support Rune Blast, only Stormbind. You can make very expensive runes, but you'll need to rely entirely on increases to mana cost and supports that can apply to Rune Blast (Like Infused Channelling) if you want to increase the amount of mana Rune Blast spends. Rune Blast can't be supported by Spell Totem, so you only need one setup unless you want to really maximize both skills. You have to be using Rune Blast yourself, but your totem will keep placing the runes. You can upgrade multiple runes with one tick, but each rune can only go up one level at a time, so it spread out the upgrades in the very high cost situation. Rune Blast specifically requires mana, Blood Magic will do nothing, I believe Eldritch Battery is the same. so. rune blast is basically only a detonate with a channel component. the damage is in stormbind.
i was hoping it was the other way around. so you could put arcane surge, infused channel, faster casting and cast while channeling on stormbind and then put all the dmg on runeblast. seems like it is the other way around. also maybe doing stormbind via totem will be better QoL than channeling both skills per hand. plop down totems, throw out some debuff. start channelling rune blast? sounds slightly better than channelling stormbind until you are happy with the runespread and then start channelling runeblast until you are happy with the upgrades. and then the boss survies with 10% hp cause you blew your load too early and you get to start over.
the way the upgrading works (spreading out instead of stacking up fast), you probably want to scale aoe for overlap?
le oof. no idea what the best way to scale damage with that will be. edit: also nuts that if you want to fully kit out stormbind and runeblast that eats 2 6L...
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Having last-minute trepidations about my planned Glad starter and wondering if I should run back Sire of Shards Cremation Chieftain, only with a weapon swap/body armour 6L for clear ... self-cast Volatile Dead? Might need to do a quick refresh on how to level a caster Chieftain to library or equiv without all the usual Witch/Templar/Shadow-y fallbacks ... Holy Flame Totem? Run a Shadow to Lioneyes to mule Explosive Trap? (Edit: Synthesis-era, but Kammell's Divine Ire Chieftain run has some useful tips ... )
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anyone here can recommend a pob or something for bladefall / blade blast? kinda wanna play something new but no clue whatsoever ~~
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On March 12 2020 20:05 Haasts wrote:Having last-minute trepidations about my planned Glad starter and wondering if I should run back Sire of Shards Cremation Chieftain, only with a weapon swap/body armour 6L for clear ... self-cast Volatile Dead? Might need to do a quick refresh on how to level a caster Chieftain to library or equiv without all the usual Witch/Templar/Shadow-y fallbacks ... Holy Flame Totem? Run a Shadow to Lioneyes to mule Explosive Trap? (Edit: Synthesis-era, but Kammell's Divine Ire Chieftain run has some useful tips ... )
edit: me not read well
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On March 12 2020 20:05 Haasts wrote:Having last-minute trepidations about my planned Glad starter and wondering if I should run back Sire of Shards Cremation Chieftain, only with a weapon swap/body armour 6L for clear ... self-cast Volatile Dead? Might need to do a quick refresh on how to level a caster Chieftain to library or equiv without all the usual Witch/Templar/Shadow-y fallbacks ... Holy Flame Totem? Run a Shadow to Lioneyes to mule Explosive Trap? (Edit: Synthesis-era, but Kammell's Divine Ire Chieftain run has some useful tips ... ) reminder: apparently rory and neon said in the last baeclast that delirium mobs won't leave corpses. havent watched baeclast myself, but it is in the tldr notes thread here: https://www.reddit.com/r/pathofexile/comments/ffkwkk/highlights_from_the_delirium_baeclast_episode_54/ edit: to quote:
26:33 - Delirium monsters do not leave corpses, so you cannot corpse-proliferate them or detonate them. You can still do On-death proliferation effects, though.
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On March 12 2020 21:39 disformation wrote:Show nested quote +On March 12 2020 20:05 Haasts wrote:Having last-minute trepidations about my planned Glad starter and wondering if I should run back Sire of Shards Cremation Chieftain, only with a weapon swap/body armour 6L for clear ... self-cast Volatile Dead? Might need to do a quick refresh on how to level a caster Chieftain to library or equiv without all the usual Witch/Templar/Shadow-y fallbacks ... Holy Flame Totem? Run a Shadow to Lioneyes to mule Explosive Trap? (Edit: Synthesis-era, but Kammell's Divine Ire Chieftain run has some useful tips ... ) reminder: apparently rory and neon said in the last baeclast that delirium mobs won't leave corpses. havent watched baeclast myself, but it is in the tldr notes thread here: https://www.reddit.com/r/pathofexile/comments/ffkwkk/highlights_from_the_delirium_baeclast_episode_54/edit: to quote: Show nested quote +26:33 - Delirium monsters do not leave corpses, so you cannot corpse-proliferate them or detonate them. You can still do On-death proliferation effects, though. The following cluster jewel might work though, right?
Fan the Flames Ignites you inflict spread to other Enemies within a Radius of 15
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On March 12 2020 21:45 HolydaKing wrote:Show nested quote +On March 12 2020 21:39 disformation wrote:On March 12 2020 20:05 Haasts wrote:Having last-minute trepidations about my planned Glad starter and wondering if I should run back Sire of Shards Cremation Chieftain, only with a weapon swap/body armour 6L for clear ... self-cast Volatile Dead? Might need to do a quick refresh on how to level a caster Chieftain to library or equiv without all the usual Witch/Templar/Shadow-y fallbacks ... Holy Flame Totem? Run a Shadow to Lioneyes to mule Explosive Trap? (Edit: Synthesis-era, but Kammell's Divine Ire Chieftain run has some useful tips ... ) reminder: apparently rory and neon said in the last baeclast that delirium mobs won't leave corpses. havent watched baeclast myself, but it is in the tldr notes thread here: https://www.reddit.com/r/pathofexile/comments/ffkwkk/highlights_from_the_delirium_baeclast_episode_54/edit: to quote: 26:33 - Delirium monsters do not leave corpses, so you cannot corpse-proliferate them or detonate them. You can still do On-death proliferation effects, though. That following cluster jewel might work though, right? Show nested quote +Fan the Flames Ignites you inflict spread to other Enemies within a Radius of 15
think so yes. stuff like Profane Bloom should also work, as it is on death and doesnt require/target the corpse. edit: tbh not 100% sure what "corpse-proliferate them" means.
edit2: read up on it. the way i understand it "fan the flames" will spread your ignite from living to living, but will stop spreading from dead monsters if they dont leave a corpse. while stuff like Profane Bloom will work perfectly fine.
edit3: most complicated league ever
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I have no clue on the corpse stuff. Getting mixed info. I know in legion, originally, on death stuff was not working, even bleedsplosion or profane bloom, because those (at least then) required a corpse to explode. It's distinct from something like Frenzy Charge on Kill, because bleedsplosion / profane bloom use the corpse %health to calculate damage. But then they fixed it, so that you COULD use those effects against legion mobs. Will that be true for Delirium?
At the very least, the delirium mobs are mixed in with the regular mobs, so it's not like legion where you would be completely screwed.
Assuming archmage doesn't get quick nerfed, I think it's a pretty simplistic archetype with good damage and survivibility... I think I will go that route just so my brain stops hurting. Spellslinger is sick but requires some thought. Tickrates / breakpoints etc.
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Even though the discussion in the last few posts isn't related to anything I'm personally not interested in playing, it's pretty much cemented my decision to wait a couple days and get some first thoughts from people/streamers/etc. before rolling myself lol. So many weird interactions and unknowns right now. I'll just wait a day or two until people shoutout what's really good and what to avoid, then decide. No rush in SSF anyway.
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A skill that get buffed is vaal flameblast. Now explode every 3 stage from 5. Or 2/3 more damage roughly. Nobody seem to notice this change.
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On March 13 2020 02:13 Sapaio wrote: A skill that get buffed is vaal flameblast. Now explode every 3 stage from 5. Or 2/3 more damage roughly. Nobody seem to notice this change. I did notice it, however it's been such a long time since I've played a Flameblasdt character. Back when ignite was different and elemental proliferation was being used, it was so good. Nowadays I have no clue how good it is anymore.
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Flameblast is probably also a spell that works well with Archmage. Or do people still mostly stick to totems? I've never personally played with Vaal Flameblast, just FB Totems to level once.
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On March 13 2020 02:13 Sapaio wrote: A skill that get buffed is vaal flameblast. Now explode every 3 stage from 5. Or 2/3 more damage roughly. Nobody seem to notice this change. Probably because the radius on base Flameblast got nerfed so the skill is a lot worse for clearing when your mostly one tapping packs to death.
Flameblast Now has a base radius of 2 (from 5). Now gains +3 radius per stage (from +2).
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On March 13 2020 02:18 Duka08 wrote: Flameblast is probably also a spell that works well with Archmage. Or do people still mostly stick to totems? I've never personally played with Vaal Flameblast, just FB Totems to level once. It's more like Flameblast is barely being used by people anymore, see: https://poe.ninja/challenge/builds?skill=Flameblast
Of course that's only lvl 97+, but still. The build by the lvl 99 guy is probably working fine, and is not totem based, however ignite proliferation is not a great idea this league. And without it I'd bet that it's mediocre at best.
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I haven't played flameblast. Tried storm burst once and wasn't for me. Was thinking i vaal flameblast could be nice bit of extra dmg for boss fight.
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Archmage doesn't support channelling btw so no archmage flame blast.
Im leaning towards a blade burst build, just gotta figure out the right blade generation setup and general clear plan.
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I'm in the mood for a new starter this league... I always go cyclone slayer or essence drain/contagion trickster... I tried arc witch, frostbolt totems and miners and they didn't feel all that fun.
Anyone has any ideas before I go to YT and check out ziz's and mathil's YT channels?
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On March 13 2020 03:08 Latham wrote: I'm in the mood for a new starter this league... I always go cyclone slayer or essence drain/contagion trickster... I tried arc witch, frostbolt totems and miners and they didn't feel all that fun.
Anyone has any ideas before I go to YT and check out ziz's and mathil's YT channels?
Hrm.. theres the bleed stuff with bow or lacerate, could do chaos stuff on occultist for a change (or just cold dot with vortex/coldsnap, thats supposed to be pretty nice too).
In case you like some kind of minion stuff, herald of purity remains unnerfed, hoag nerf doesnt seem to hard either. Traps? Maybe you dont like trap playstyle either if you dont like mines. Could imagine lightning trap being pretty neat for delirium stuff tho.
Myself, I`ll probably either go Occultist (not sure if bane or cold stuff), or go gladiator (would probably toss a coin between bow and lacerate then)
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On March 13 2020 02:49 Sn0_Man wrote: Archmage doesn't support channelling btw so no archmage flame blast. Oh right lol. Oops.
Is ignite prolif bad in Delirium because it just got nerfed recently? Or is the no corpses shit going to mess with it? Yall were just mentioning that Fan the Flames notable, seems fine.
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