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I really dont know what to think about storm burst. Seems cool. I guess?
Also dont know what to think about the corpse skills. Seems good with unleash? Might be something with an elder helmet for cremation. Or cremation in a staff with the trigger craft.
EK brutality deadeye with bleed from shield charge is a hipster thing i might try at some point.
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I'm planning to play a Trickster using multistep conversion and as-extra-chaos to scale the damage of phys-based spells, and I'm trying to decide between Storm Burst and Divine Ire. Got some thoughts and questions I'd like input on:
- How big a deal is duration on Storm Burst? Pathing to skill effect duration nodes is super painful for my build, but I'm worried that skipping them is leaving a huge chunk of damage on the floor. Anybody done the math on this?
- Am I right that when bossing with Divine Ire, you basically have to stand still and channel for a long time in melee-ish range of the boss in order to build up enough stacks to do good damage? This is going to feel terrible, right?
- I can afford to take one of the ES leech clusters, but not both. Light Eater provides 1.1% leech, 30% increased total recovery per second, 20% increased maximum total recovery per second, and 24% increased damage on full ES. Ethereal Feast provides 1.3% leech, 30% increased maximum total recovery per second, and 6% cast speed while leeching. Which one sounds better?
- Sin Trek is really good for ES/Evasion Trickster, right?
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@Haasts: Well, SR+RF is kinda an exception and is barely a "CWC build".
@Duvon: Unleash is indeed great for corpse skills and also for Firestorm / Ice Storm. Else just if you like to rotate spells, I guess.
@Asoo: https://old.reddit.com/r/pathofexile/comments/aydlvx/premature_evaluation_reworked_storm_burst/ <--- "It's probably worth mentioning that just a single 45% duration cluster on the tree takes Storm Burst from 4 ticks to 5, or about 2,850 dps."
Also pretty sure the only leech cluster you need is Ethereal Feast. It changes your leech per sec from 10% to 13%. edit: nvm, the other affects leech rate too, but well, less so.
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On March 08 2019 05:01 Danglars wrote: Death penalties waste your time. But at another layer of analysis, all time spent gaming is wasted. I don't want to watch a movie where the main character overcame every obstacle, or lost nothing of value in his setbacks. Similarly, I want the upper reaches of late game and the story to involve actual risk, or the whole experience is just a glittery grind. Big HC fans and big SC fans will debate about the ladder of risk and reward, but nowhere do I think it disrespect for their own time even enters into it. I like to play games that involve actual risk, but only if you actually feel the moment when you are at risk. But 99% of deaths in poe are surprises that happen in under a second, there is no buildup of excitement. There is no "oh shit im in danger i need to focus", there is just "this mob used a spell i did not expect and i died in one or two hits". There is only punishment. And for the off chance that you have enough time to see a death coming, e.g. when you made a mistake on uber elder, you press the logout macro instead.
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Huh, does that mean that with no other duration scaling, 20/20 Increased Duration is a 50% more multiplier (4 ticks per orb to 6 ticks per orb)?
And it sounds like the "Maximum total Recovery per second" stat is the one you care about for leech, right?
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Assuming I'm not missing something, yes to the first question and yes that's the stat. I think the others are just for if you don't deal enough damage so it gets easier to reach the max leech.
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Solid, thanks. I'll have to do some math to figure out if it's worth it pathing into Scion for a duration cluster, or if I should just drop one of my supports for Increased Duration.
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On March 08 2019 06:56 Warri wrote:Show nested quote +On March 08 2019 05:01 Danglars wrote: Death penalties waste your time. But at another layer of analysis, all time spent gaming is wasted. I don't want to watch a movie where the main character overcame every obstacle, or lost nothing of value in his setbacks. Similarly, I want the upper reaches of late game and the story to involve actual risk, or the whole experience is just a glittery grind. Big HC fans and big SC fans will debate about the ladder of risk and reward, but nowhere do I think it disrespect for their own time even enters into it. I like to play games that involve actual risk, but only if you actually feel the moment when you are at risk. But 99% of deaths in poe are surprises that happen in under a second, there is no buildup of excitement. There is no "oh shit im in danger i need to focus", there is just "this mob used a spell i did not expect and i died in one or two hits". There is only punishment. And for the off chance that you have enough time to see a death coming, e.g. when you made a mistake on uber elder, you press the logout macro instead. That’s a valid criticism of unfair deaths and the like. I just bristled at why one person thought the means of punishment amounted to not respecting your own precious time.
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On March 08 2019 05:41 xM(Z wrote:Show nested quote +On March 08 2019 05:01 Danglars wrote: Death penalties waste your time. But at another layer of analysis, all time spent gaming is wasted. I don't want to watch a movie where the main character overcame every obstacle, or lost nothing of value in his setbacks. Similarly, I want the upper reaches of late game and the story to involve actual risk, or the whole experience is just a glittery grind. Big HC fans and big SC fans will debate about the ladder of risk and reward, but nowhere do I think it disrespect for their own time even enters into it. that sounds like a fetish for a rite of passage that makes you the man; i don't see how it applies to poe. how many times can you become the man until it gets dull?. obstacles in PoE are of your own choosing and obtaining them just makes one a fiend chasing its carrot. ha ha. If they eliminated all softcore exp punishment for death, would the quest for max level feel less like a rite of passage or more like a rite of passage? How about if you could lose a level after death in the higher levels?
I make zero claim that risk and reward structures negate feeling bored after multiple times of accomplishing the goal.
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that's objectively less of a ... but the thing is, players have different quests and i'm pretty sure higher levels is on the bottom of the barrel there. mainly, it is something in its own context but looking at the bigger picture, system imposed punishments(game design here) are not that important because they're not mandatory.
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On March 08 2019 07:37 Danglars wrote:Show nested quote +On March 08 2019 06:56 Warri wrote:On March 08 2019 05:01 Danglars wrote: Death penalties waste your time. But at another layer of analysis, all time spent gaming is wasted. I don't want to watch a movie where the main character overcame every obstacle, or lost nothing of value in his setbacks. Similarly, I want the upper reaches of late game and the story to involve actual risk, or the whole experience is just a glittery grind. Big HC fans and big SC fans will debate about the ladder of risk and reward, but nowhere do I think it disrespect for their own time even enters into it. I like to play games that involve actual risk, but only if you actually feel the moment when you are at risk. But 99% of deaths in poe are surprises that happen in under a second, there is no buildup of excitement. There is no "oh shit im in danger i need to focus", there is just "this mob used a spell i did not expect and i died in one or two hits". There is only punishment. And for the off chance that you have enough time to see a death coming, e.g. when you made a mistake on uber elder, you press the logout macro instead. That’s a valid criticism of unfair deaths and the like. I just bristled at why one person thought the means of punishment amounted to not respecting your own precious time.
You should probably read before you bristle, I thought that thinking that 2 hours of lost progress was "no penalty" was a lack of respect for your own time.
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On March 08 2019 06:28 ASoo wrote:
Am I right that when bossing with Divine Ire, you basically have to stand still and channel for a long time in melee-ish range of the boss in order to build up enough stacks to do good damage? This is going to feel terrible, right?
The damage of the beam scales linearly with stacks so there is no penalty to interrupting your channel early, 2x10 stacks = 1x20 stacks. The range of the siphoning seems much larger than melee, but I haven't seen any numbers
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Russian Federation484 Posts
On March 08 2019 08:14 ThaddeusK wrote: You should probably read before you bristle, I thought that thinking that 2 hours of lost progress was "no penalty" was a lack of respect for your own time. I don't know if we are playing same game, softcore "death penalty" stopped being a real penalty in 2.0, 3.5 years ago. How can anyone write that XP is a meaningful progress that someone actually cares about in the game that has pure stones is beyond me.
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Not going to be around much for leaguestart with out-of-town guests staying, but hopefully get a little bit of play in.
Can anyone refresh my memory on how the early Zana questline works now? After killing Kitava, you meet her in the Templar Laboratory, grab a map, and ... does which map you complete first roughly determine which T2 gets Shaper influence (ie, will be adjacent to that T1)? If so, are you "locked" into that quadrant for the T1-6 Zana questline (before the Elder appears), or will the influence move if you run other maps? I should probably pore through some of the recent race vods but there's not great ways to navigate through ~6hr Twitch videos. Hoping to have slightly more of a shaped (or, well, only certain maps available at certain tiers) atlas for SSF this time around.
Edit: Also, I've completed ~36/40 in a decent amount of recent leagues in SSF & equiv, and I've never attempted to get to L100. Maybe I'm playing with more third-world internet/PC or having a family which requires me to go abruptly AFK at the drop of a hat changes things (no team/multiplayer games for me), but I don't think that XP penalties are meaningless and everyone automatically gets a L100, shrug.
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http://poeurl.com/ciz5
Storm Brand ES Trickster lol. First one I've done from scratch in a while. Looks like trash, the pathing just looks so suboptimal but I can't see any obvious spots to save points atm.
I can't decide if Ghost Reaver is super sick or not with the new ES leech? Double leech capacity seems huge, but the recharge rate decrease idk?? Will probably decide on that later, maybe try briefly. Probably save CI/LL for way later too. This is just a starter. I'm planning to chill in white/yellow maps for a while this league, just need a passive de-stress currency farm character for a couple weeks.
Edit: Hm, that link isn't working. Fine if you import into PoB though. Weird.
The order to take the ascendancy points in is gonna be interesting too
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I'm missing the start because its the first week in lent and I got a fish fry to be at for a few hours. Gona get me some mad good fish and some bars fer days.
I think I might go for spark or incinerate. Those look pretty crazy and the buffs are gona make them pretty good.
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On March 08 2019 04:24 Duka08 wrote:Show nested quote +On March 08 2019 03:53 Yarcc wrote:Which sucks because SC is so boring due to dying having 0 penalty. Actually a false statement. You lose expirience depending on what level you die. When you die at lvl 92+ its easily few hours worth exp lost. Idk if "a few hours of xp" is a meaningful death penalty to a HC fan at lvl 92+ lol
But alas, it still is an penalty. NOT a "0" penalty. It can be little in compare, but still it is penalty. Stating there is zero penalty is false assumption. I don't get why people who play HC (which I play too btw) care so much about shaming softcore. Arguing if the penalty is meaningful is something else I guess.
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On March 08 2019 13:00 Duka08 wrote:http://poeurl.com/ciz5Storm Brand ES Trickster lol. First one I've done from scratch in a while. Looks like trash, the pathing just looks so suboptimal but I can't see any obvious spots to save points atm. I can't decide if Ghost Reaver is super sick or not with the new ES leech? Double leech capacity seems huge, but the recharge rate decrease idk?? Will probably decide on that later, maybe try briefly. Probably save CI/LL for way later too. This is just a starter. I'm planning to chill in white/yellow maps for a while this league, just need a passive de-stress currency farm character for a couple weeks. Edit: Hm, that link isn't working. Fine if you import into PoB though. Weird. The order to take the ascendancy points in is gonna be interesting too Recharge rate is useless for Trickster. That is the value of how fast ES recharges when you have not taken any damage. Only Occultist needs that stat to be high.
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haven't had a lot of time to plan things out, so literally stealing waggle's Bane Trickster. ED also seems crazy good, the damage and cast speed buffs push it over the top IMO, but it'd be better as CI or LL occultist aka not good league starter
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What singeltarget abiloty with Bane if not ED?
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