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On March 07 2019 20:05 r.Evo wrote: Hm, I'm seriously considering SC league this time around, just to see if the game is more enjoyable for me when things are a bit more chill. I'd miss the HC crew and first week trading though. :<
I've heard this story before. FYI I'll actually be there for league start this time around.
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Winter Orb self casting Trickster with new Swift Killer and Ghost dance could be interesting. You get free Frenzy and Power Charges just by channeling WO and as self cast you can also ES leech. And Harnessing the Void works well with lots of attacks per second.
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Several friends of mine have been switching to SC as well, it sucks.
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On March 08 2019 00:36 -Archangel- wrote: Winter Orb self casting Trickster with new Swift Killer and Ghost dance could be interesting. You get free Frenzy and Power Charges just by channeling WO and as self cast you can also ES leech. And Harnessing the Void works well with lots of attacks per second. Yeah, add in cold to fire for more harness the void things. New storm barrier for damage reduction as well.
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On March 08 2019 00:47 Duvon wrote:Show nested quote +On March 08 2019 00:36 -Archangel- wrote: Winter Orb self casting Trickster with new Swift Killer and Ghost dance could be interesting. You get free Frenzy and Power Charges just by channeling WO and as self cast you can also ES leech. And Harnessing the Void works well with lots of attacks per second. Yeah, add in cold to fire for more harness the void things. New storm barrier for damage reduction as well. How does Cold to Fire help with that?
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On March 08 2019 00:45 Alur wrote: Several friends of mine have been switching to SC as well, it sucks. The last few years of development have made PoE less and less fit as a game to be played in HC mode imo. Which sucks because SC is so boring due to dying having 0 penalty. Sucks indeed.
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On March 08 2019 00:50 -Archangel- wrote:Show nested quote +On March 08 2019 00:47 Duvon wrote:On March 08 2019 00:36 -Archangel- wrote: Winter Orb self casting Trickster with new Swift Killer and Ghost dance could be interesting. You get free Frenzy and Power Charges just by channeling WO and as self cast you can also ES leech. And Harnessing the Void works well with lots of attacks per second. Yeah, add in cold to fire for more harness the void things. New storm barrier for damage reduction as well. How does Cold to Fire help with that? Non-chaos to Chaos conversion double dips, part of the reason why it got nerfed on weapons in 3.6.
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POE may be a fun game in a lot of ways still, but damn if they didn't annihilate what it originally stood for. I've been following it for a long time instead of playing because I don't have enough time to play but it is interesting to see what is added.
Kudos on GGG for all the free content and QOL/bug fixes. But the game is completely ridiculous now, and what is with the absurd balance on gems and items.
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Gonna be honest, I don't see the selfcast buffs we were promised. Arc mines still does at least 3x the dmg of any selfcast or CWC Arc I could PoB, unleash is on the same power level as other supports, and most spells are still mechanically unplayable.
Seems to me like Totems, CoC, mines/traps are still vastly superior, and only really outstanding spells like Storm Brand and Winter Orb are worth considering selfcast.
I don't know enough about chaos DoT, so that part is intriguing. Wave of Conviction too depending on how it interacts with obstacles. But I'm likely gonna play Purifying Flames Totems Hiero even though I had a dozen different selfcast builds planned.
On March 08 2019 01:58 travis wrote: POE may be a fun game in a lot of ways still, but damn if they didn't annihilate what it originally stood for.. I've had this feeling ever since I came back around Breach. But with 4 leagues a year, I don't mind getting bored after only a week or two. PoE league launches are still the best feeling in any ARPG I've ever played.
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I am playing HC this league again - kinda swapping around every league nowadays ^^ Also i finally can play at league start yay 
Starting out with EK-Inquisitor most likely not sure yet though :I
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On March 08 2019 00:36 -Archangel- wrote: Winter Orb self casting Trickster with new Swift Killer and Ghost dance could be interesting. You get free Frenzy and Power Charges just by channeling WO and as self cast you can also ES leech. And Harnessing the Void works well with lots of attacks per second.
I was trying to figure out if there was some sort of way to combine Harness The Void and the new Unholy Might on block staff nodes along with using The Perfect Form for Escape Artist for juicy spell dodge + block, but none of the three purely physical spells in-game are channeling, sadly.
If I'm going to stick with my pre-patch notes/gem reveals plan of going RF/SR in SSF and farming up a Shavs, I'm not actually sure a lot has changed aside from fitting in Infused Channeling into the SR setup - the new channeling clusters on the skill tree don't seem that strong.
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@ Pwere: I think Firestom can be great for selfcasting too, especially with the new gems which are great for it. However then you're playing Firestorm. Arc being better with mines still doesn't surprise me, I wouldn't even consider it with the chain range nerf though.
Lightning Tendrils CWC Shock Nova might be decent this league, someone on reddit said he reached 1 million dps with those gems in the last league, which I kinda doubt, but now that should be very doable (sizeable buffs to both, great channeling support gem & passive nodes) with a gg shaper staff. The AoE of both can be made pretty nice with the new passive nodes, although you'll never reach clear speeds of Storm Brand I'd guess.
Wave of Conviction handles obstacles pretty well I think (based on the vid they showed), it just sucks you can just have one wave at a time. The chaos DoT skills will all be very strong based on the numbers and the skill vids... Bane, Soul Rend and ED all have enough damage for clear and you can use either (or all for bosses)...
Still very unsure what to play myself, might decide at the last moment lol. Still PoBing etc.
@Haasts: The channeling passives are nice to have, less mana costs & damage as well as damage & defense. If you're playing a channeling build and are starting Witch, you'll likely pick both of them.
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Which sucks because SC is so boring due to dying having 0 penalty.
Actually a false statement. You lose expirience depending on what level you die. When you die at lvl 92+ its easily few hours worth exp lost.
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On March 08 2019 03:53 Yarcc wrote:Actually a false statement. You lose expirience depending on what level you die. When you die at lvl 92+ its easily few hours worth exp lost. Idk if "a few hours of xp" is a meaningful death penalty to a HC fan at lvl 92+ lol
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Russian Federation484 Posts
On March 08 2019 03:53 Yarcc wrote:Actually a false statement. You lose expirience depending on what level you die. When you die at lvl 92+ its easily few hours worth exp lost.
1. Get to any level you want in pure rotas 2. Die how many times you want afterwards 3. ???????? 4. PROFIT!!
brought to you by GGG, creators of "hardcore ARPG".
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There are really people who fuck up and die and go "oh well thats only 2 hours of my life down the drain, meh"? I mean I get that its not 100+ hours like in HC, but damn, have a little more respect for your own time. The inconsistency of the penalty being only relevant in the very late game and if you are going for 100 is a fair criticism tho.
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Death penalties waste your time. But at another layer of analysis, all time spent gaming is wasted. I don't want to watch a movie where the main character overcame every obstacle, or lost nothing of value in his setbacks. Similarly, I want the upper reaches of late game and the story to involve actual risk, or the whole experience is just a glittery grind. Big HC fans and big SC fans will debate about the ladder of risk and reward, but nowhere do I think it disrespect for their own time even enters into it.
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I have so many character stranded on exp because I play them a little and then yolo and the exp is gone.
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On March 08 2019 05:01 Danglars wrote: Death penalties waste your time. But at another layer of analysis, all time spent gaming is wasted. I don't want to watch a movie where the main character overcame every obstacle, or lost nothing of value in his setbacks. Similarly, I want the upper reaches of late game and the story to involve actual risk, or the whole experience is just a glittery grind. Big HC fans and big SC fans will debate about the ladder of risk and reward, but nowhere do I think it disrespect for their own time even enters into it. that sounds like a fetish for a rite of passage that makes you the man; i don't see how it applies to poe. how many times can you become the man until it gets dull?. obstacles in PoE are of your own choosing and obtaining them just makes one a fiend chasing its carrot. ha ha.
the HC players is what i follow and props to them for what they do but your comment ... i'm just laughing at how heroic you made it sound.
other than that , storm burst totems + duration?. i'm at a loss this league, i might, for the first time, just randomly copy a build.
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On March 08 2019 03:52 HolydaKing wrote: @Haasts: The channeling passives are nice to have, less mana costs & damage as well as damage & defense. If you're playing a channeling build and are starting Witch, you'll likely pick both of them.
What would you drop in a typical RF build to pick them up, though? You typically don't take any spell damage nodes on the tree apart from Pain Attunement if you're LL, as it's usually inefficient to take nodes that buff Scorching Ray but not Righteous Fire. The -mana from Lucidity's nice, but you'd be giving up e.g. a jewel socket to take it. Maybe something for when you're 95+, IDK.
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