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Path of Exile - Page 1099

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r.Evo
Profile Joined August 2006
Germany14080 Posts
September 01 2016 17:18 GMT
#21961
Lag is this your build:
+ Show Spoiler +



On September 02 2016 00:58 Ryndika wrote:
Show nested quote +
On September 02 2016 01:08 r.Evo wrote:
On September 02 2016 00:58 Ryndika wrote:
There's so many builds luring me in each direction compared to last league.
BV got buff and performance fix so it's even more fun and compelling (liked it in prophecy already.)
EA was fun etc but I think single target is a little bit lacking unless someone proves me wrong. (Not to mention its clunkiness)
Melee Totems would be so comfy in new maps since you don't have to facetank the unknown and there's shit ton of new maps. Easy boss kills too.
LA was my favourite build of poe ever with FW but now with Blast rain I'm not so sure. It felt pretty shit when I tested it a little bit and this expansion is focusing a lot on bosses. Still an option.
Shield charge was fast fun for its hilariousness and amazing speed in certain layouts and farms pretty good for its cost. A bit risky build for a life melee tho.
Then there's the ED/curse build that will rape everything but it requires 5L+respec or really fucking slow leveling. (Is that even a downside lol?)

Farming autistically dried lake with vaal spark is tempting too but I'm not comfortable to play it without Vinktar's.

On September 02 2016 00:02 Sn0_Man wrote:
I took EA to 91 in perandus but my build was champion and I don't think very many people would copy it

I went FULLLLL pussy had over 9k HP with perma fortify 10% regen etc. From what I've heard, EO is just better than RT these days.

What changed from the days when RT was better? You know if you miss with EA in single target scenario the arrow flies ignoring the target. You can't rely on hitting multiple hits to frost wall anymore so hitting the target with single target setup is more important than before.

LA/Blast Rain is fine, after all you got the dbl 5-6L power behind it. Phys Archer (Assassin) built around bleed/poison might beat it tho. I kinda want to do splitshot/chain with that this league.

ED isn't that terrible to level depending on which Ascendancy you want to go for. It'd disgustingly shit in a party, but solo there is worse stuff. Levelling Shadow as ED is pretty smooth for example.

Vaal Spark Dried lake won't get you killed to reflect without Vinktars. You shouldn't be anywhere close to the damage/mob life ratio that ends up killing you in maps.

I was thinking ed is shit 1-60~ and after racing it's just frustrating if you actually use BV/ED to lvl.

I almost offscreen suicided once with vinktar char(not active) on practice run with v spark. Extremely rare probably.
e: I tested again and used vspark whirling into 10% hp reflect mob in a ginnel. Result was death.

In Dried Lake? 5L, below level 90, not a crazy dagger, no level 20 gem? That sounds kinda crazy. Hell, even when VS was opop Havoc ran Dried Lake for currency and had zero issues with reflect.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
September 01 2016 17:36 GMT
#21962
I just checked how many people commented the patch notes on the PoE patch forums. Currently there are 133 pages on the Atlas of Worlds Patch 2.4.0. That's the 2nd highest number just behind Patch 1.0.1, which had a 140 pages thread. Should overtake that for sure. Might me a sign of a bigger player base, or people are just ranting more. ^_^
phantomlancer23
Profile Joined May 2013
730 Posts
September 01 2016 17:42 GMT
#21963
On September 02 2016 02:36 HolydaKing wrote:
I just checked how many people commented the patch notes on the PoE patch forums. Currently there are 133 pages on the Atlas of Worlds Patch 2.4.0. That's the 2nd highest number just behind Patch 1.0.1, which had a 140 pages thread. Should overtake that for sure. Might me a sign of a bigger player base, or people are just ranting more. ^_^

Amazing perception. ^^
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 01 2016 17:49 GMT
#21964
The playerbase has been growing steadily over the last few leagues, I would assume it still holds true for atlas.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-09-01 17:51:59
September 01 2016 17:51 GMT
#21965
On September 02 2016 02:42 phantomlancer23 wrote:
Show nested quote +
On September 02 2016 02:36 HolydaKing wrote:
I just checked how many people commented the patch notes on the PoE patch forums. Currently there are 133 pages on the Atlas of Worlds Patch 2.4.0. That's the 2nd highest number just behind Patch 1.0.1, which had a 140 pages thread. Should overtake that for sure. Might me a sign of a bigger player base, or people are just ranting more. ^_^

Amazing perception. ^^

IKR. think it's mostly the later though, because the numbers of the big patches' threads don't differ by a lot.
EchelonTee
Profile Joined February 2011
United States5244 Posts
Last Edited: 2016-09-01 18:04:00
September 01 2016 17:53 GMT
#21966
Hmm I not so sure about Blade Vortex. I played pathfinder BV up to 91 last league; the AoE clear was never a problem with it. Getting up to a few stacks destroyed everything already, the new change (more dmg with less stacks) doesn't affect much here.

Single target on really strong bosses, though really effective with BV, was what slowed down clear. Unless I'm bad at math, Blade Vortex's maximum damage potential is a lot lower now. 20 stacks @ 63% more damage should be equivalent to 32 old stacks? It wasn't hard to get up to 45+ with Vaal Haste. That and the nerf to poison means the chaos dmg from Master Herbalist isn't as high, resulting in even less single target damage. Seems like you'll have at least 33% less max damage (33% less effective old stacks) compared to before.

I guess you don't need to spend as much time charging stacks, but once you hit 20 you'll be sitting there twiddling your thumbs. Don't need Vaal Lightning Trap b/c Vinktar, not sure what else you could do inc your damage... I guess you could just drop a bladefall totem or something.

It's a nice QoL change in some ways, but I don't see how one could think that BV got buffed. It'll still be a good build since flaskfinder is so good, but the damage seems quite nerfed to me

On September 02 2016 01:24 HolydaKing wrote:
Show nested quote +
On September 02 2016 01:04 Alur wrote:
Elemental Overload exists.

I played EA with Elemental Overload last league, even normal Izaro (who for some isn't quite the highest hp boss they will do) took quite a while... Though I only played it until lvl 86 or so, so gem level was 18 or 19 I guess.

But yeah, in most cases it was really fine. But tanky things like Izaro that also deal quite a lot dmg weren't so beautiful.

Hmm the single target looks decent in this video, example Uber Izaro at 6:22:
+ Show Spoiler +


video has a lot of other t14 t15 bosses too. Maybe it's the vinktar shock that pushes the damage high enough? he doesn't use much frost wall
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5244 Posts
Last Edited: 2016-09-01 18:02:39
September 01 2016 18:02 GMT
#21967
double post
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-09-01 18:07:23
September 01 2016 18:06 GMT
#21968
On September 02 2016 02:53 EchelonTee wrote:
Hmm I not so sure about Blade Vortex. I played pathfinder BV up to 91 last league; the AoE clear was never a problem with it. Getting up to a few stacks destroyed everything already, the new change (more dmg with less stacks) doesn't affect much here.

Single target on really strong bosses, though really effective with BV, was what slowed down clear. Unless I'm bad at math, Blade Vortex's maximum damage potential is a lot lower now. 20 stacks @ 63% more damage should be equivalent to 32 old stacks? It wasn't hard to get up to 45+ with Vaal Haste. That and the nerf to poison means the chaos dmg from Master Herbalist isn't as high, resulting in even less single target damage. Seems like you'll have at least 33% less max damage (33% less effective old stacks) compared to before.

I guess you don't need to spend as much time charging stacks, but once you hit 20 you'll be sitting there twiddling your thumbs. Don't need Vaal Lightning Trap b/c Vinktar, not sure what else you could do inc your damage... I guess you could just drop a bladefall totem or something.

It's a nice QoL change in some ways, but I don't see how one could think that BV got buffed. It'll still be a good build since flaskfinder is so good, but the damage seems quite nerfed to me

Show nested quote +
On September 02 2016 01:24 HolydaKing wrote:
On September 02 2016 01:04 Alur wrote:
Elemental Overload exists.

I played EA with Elemental Overload last league, even normal Izaro (who for some isn't quite the highest hp boss they will do) took quite a while... Though I only played it until lvl 86 or so, so gem level was 18 or 19 I guess.

But yeah, in most cases it was really fine. But tanky things like Izaro that also deal quite a lot dmg weren't so beautiful.

Hmm the single target looks decent in this video, example Uber Izaro at 6:22:
+ Show Spoiler +
https://youtu.be/UBMWB4pNMW4?t=382


video has a lot of other t14 t15 bosses too. Maybe it's the vinktar shock that pushes the damage high enough? he doesn't use much frost wall

Technically instead of a bladefall totem you could just cast bladefall yourself (since it scales in all the same ways blade vortex does (except duration i suppose) and like you said you don't have to work very hard to keep up 20 stacks of BV). But yes, BV builds will have to work slightly harder on their single-target potential
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 01 2016 18:12 GMT
#21969
Consider that you can now put more energy into dmg and crit rather than cast speed on tree and gear, and potentially add another damage support instead of a cast speed / duration one. Armor mechanics also favor larger hits over smaller ones, so the effective dmg increase is actually more than 63% on each blade vortex.

I'm pretty confident it's an overall buff to the skill, I think the ST nerf is insignificant.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 01 2016 18:14 GMT
#21970
Well, i'm pretty sure it's been conclusively shown that most mobs have negligible amounts of armour to the point where the armour penetrating value of larger hits is laughable for PvE even with a skill such as blade vortex.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-09-01 18:25:07
September 01 2016 18:19 GMT
#21971
On September 02 2016 02:53 EchelonTee wrote:
Show nested quote +
On September 02 2016 01:24 HolydaKing wrote:
On September 02 2016 01:04 Alur wrote:
Elemental Overload exists.

I played EA with Elemental Overload last league, even normal Izaro (who for some isn't quite the highest hp boss they will do) took quite a while... Though I only played it until lvl 86 or so, so gem level was 18 or 19 I guess.

But yeah, in most cases it was really fine. But tanky things like Izaro that also deal quite a lot dmg weren't so beautiful.

Hmm the single target looks decent in this video, example Uber Izaro at 6:22:
+ Show Spoiler +
https://youtu.be/UBMWB4pNMW4?t=382


video has a lot of other t14 t15 bosses too. Maybe it's the vinktar shock that pushes the damage high enough? he doesn't use much frost wall

Hmm I see, I'm guessing he has a 2nd 6L for Single Target (or switched gems), which probably helps a ton. If you are fine with not so great ST for a while, the video apparently shows you CAN have it. Just need the right gear.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
September 01 2016 18:37 GMT
#21972
Taking smufts advice and doing necromancer BV. I actually think the changes work with that variation quite well. The ascendancy gives you 20% incr duration to bv, then aura stacking will give cast and attk speed, 20-25%+ once you get the aura stacking going. You can also use flesh offering for more cast speed (though it may not be needed to maintain just 20 charges, so you could go the block offering one). With all this there is no need for incr duration gem, and it is likely that you can get away with no faster casting. So the base dmg will be higher and now we have more room to work in more dmg gems than before.

That is the plan anyways, will see how it works tomorrow~~~
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 01 2016 18:48 GMT
#21973
On September 02 2016 03:14 Sn0_Man wrote:
Well, i'm pretty sure it's been conclusively shown that most mobs have negligible amounts of armour to the point where the armour penetrating value of larger hits is laughable for PvE even with a skill such as blade vortex.

Is that true for map bosses also?
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
wubskis
Profile Joined November 2010
United Kingdom37 Posts
September 01 2016 18:58 GMT
#21974
i have absolutely no idea what to play and every idea i have is stupid
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2016-09-01 19:24:06
September 01 2016 19:22 GMT
#21975
What would you suggest if someone wanted to just casually hack 'n slash in a way similar to the old single player Diablo?

I mean, some character build that's not extremely gear dependent and isn't very micro intensive (preferably melee but magic is acceptable as a last resort).
Time is precious. Waste it wisely.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 01 2016 19:23 GMT
#21976
Earthquake
unless that's not really hack and slash enough for you but you still want to be melee, in which case...
uhhhh
yeah earthquake
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
wubskis
Profile Joined November 2010
United Kingdom37 Posts
September 01 2016 19:24 GMT
#21977
reave
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 01 2016 19:27 GMT
#21978
Reave requires a very up-tempo playstyle and mechanical knowledge to sustain it. It's powerful enough, but doesn't meet the low micro intensivity requirement IMO.

With respect to spells, its a bit difficult to suggest which one will both capture your imagination as a diablo-esque ability and maintain ease of play and viability. The easiest to grasp, play and scale spells are probably blade vortex and bladefall imo but they are physical spells and don't really jive with traditional RPG gameplay.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
wubskis
Profile Joined November 2010
United Kingdom37 Posts
September 01 2016 19:34 GMT
#21979
i guess, reave just feels more true to hack n slash compared to EQ and theres no other melee attacks that match up, unless you want to go full funmode and disregard clearspeed

though i agree it requires more uh, attention than EQ
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2016-09-01 19:58:28
September 01 2016 19:52 GMT
#21980
On September 02 2016 02:18 r.Evo wrote:
Lag is this your build:
+ Show Spoiler +
https://www.youtube.com/watch?v=0GTtC7vYs04



Show nested quote +
On September 02 2016 00:58 Ryndika wrote:
On September 02 2016 01:08 r.Evo wrote:
On September 02 2016 00:58 Ryndika wrote:
There's so many builds luring me in each direction compared to last league.
BV got buff and performance fix so it's even more fun and compelling (liked it in prophecy already.)
EA was fun etc but I think single target is a little bit lacking unless someone proves me wrong. (Not to mention its clunkiness)
Melee Totems would be so comfy in new maps since you don't have to facetank the unknown and there's shit ton of new maps. Easy boss kills too.
LA was my favourite build of poe ever with FW but now with Blast rain I'm not so sure. It felt pretty shit when I tested it a little bit and this expansion is focusing a lot on bosses. Still an option.
Shield charge was fast fun for its hilariousness and amazing speed in certain layouts and farms pretty good for its cost. A bit risky build for a life melee tho.
Then there's the ED/curse build that will rape everything but it requires 5L+respec or really fucking slow leveling. (Is that even a downside lol?)

Farming autistically dried lake with vaal spark is tempting too but I'm not comfortable to play it without Vinktar's.

On September 02 2016 00:02 Sn0_Man wrote:
I took EA to 91 in perandus but my build was champion and I don't think very many people would copy it

I went FULLLLL pussy had over 9k HP with perma fortify 10% regen etc. From what I've heard, EO is just better than RT these days.

What changed from the days when RT was better? You know if you miss with EA in single target scenario the arrow flies ignoring the target. You can't rely on hitting multiple hits to frost wall anymore so hitting the target with single target setup is more important than before.

LA/Blast Rain is fine, after all you got the dbl 5-6L power behind it. Phys Archer (Assassin) built around bleed/poison might beat it tho. I kinda want to do splitshot/chain with that this league.

ED isn't that terrible to level depending on which Ascendancy you want to go for. It'd disgustingly shit in a party, but solo there is worse stuff. Levelling Shadow as ED is pretty smooth for example.

Vaal Spark Dried lake won't get you killed to reflect without Vinktars. You shouldn't be anywhere close to the damage/mob life ratio that ends up killing you in maps.

I was thinking ed is shit 1-60~ and after racing it's just frustrating if you actually use BV/ED to lvl.

I almost offscreen suicided once with vinktar char(not active) on practice run with v spark. Extremely rare probably.
e: I tested again and used vspark whirling into 10% hp reflect mob in a ginnel. Result was death.

In Dried Lake? 5L, below level 90, not a crazy dagger, no level 20 gem? That sounds kinda crazy. Hell, even when VS was opop Havoc ran Dried Lake for currency and had zero issues with reflect.

Yes dried lake 5l 19gem but I doubt vs nerf was relevant to my death. Tbh I was really surprised myself and I thought that only way I would die was if sparks got stuck inside reflect mob or I whirled into camp with reflect mob.
Funny note is that the low hp mob wasn't the big horror dude nor the bird. It was weak zombie soldier (dunno mods).
as useful as teasalt
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