|
|
a few things 1) my tree is insanely defensive if you look at it. I actually just path for life nodes. And more life nodes. And jewels which I then roll life on. 2) level 87 is a far cry from level 63. 14 passives (or more if you haven't finished all the passive quests) go a LONG way especially when I put them all into life. 3) Kaom's heart is what makes the numbers really insane. I couldn't reach 8K life without it and with... well you know.
7.5k armor really isn't that much. It's mostly a quality of life thing where I can not worry about trash mobs as they get mitigated pretty successfully and I can focus on the scary mobs. It does make the granite of iron skin + basalt combo a lot more potent though as my % armour passives buff the granite base and my base armour benefits from the iron skin %. I hope to hit 10K base with better gloves (next upgrade) and potentially better boots (won't be cheap )
On March 15 2016 01:17 Blitzkrieg0 wrote: Whenever I play a tanky build I get complacent and end up dying. It's so much easier to survive when anything could kill you and you have to pay attention. I can't fix my complacency even on squishy builds so I just play SC usually xd. This league the plan instead is to make my complacency not kill me. I'll die eventually once good maps start dropping I expect. Or maybe just on the no-regen bazaar that I have to run probably later today.
On March 15 2016 01:53 HolydaKing wrote:Just look at his tree, he has next to zero dmg nodes (not even the Arsonist cluster O_o) and almost everything goes into Life & Life regen and not to forget he ALSO picked up the juicy nodes behind Bloodmagic. If you also take into consideration that he uses Kaom's Heart, it makes sense that he got that amount of Life. I consider the build I'm playing really tanky too but it'll have way less Life but max block / spell block and I imagine at his level like 10-25k armor before granite depending on the items. Still his build will be better against things like this. arsonist ends up at 10% dmg per node which is unexciting although not bad per-se. The kicker is the 1% regen but regen is at a funny place for me. I have enough in most circumstances already, and the circumstances where I dont (vuln + low-regen maps) are where an extra 1% gets reduced by enough things that it feels low impact considering I have to spend a ton of points to go get it. Dunno.
Its actually surprisingly hard to get big armour values with a kaom's chest. My hat has like almost 800 and im still not that high.
|
On March 15 2016 01:05 ticklishmusic wrote:That's what I call an idiot proof build 
I heared razqt got one-shot with a very similar build?^^
|
On March 15 2016 01:54 ticklishmusic wrote:Wave, link your tree. 3K seems a bit low. This is my current tree for my 2H earthquaker and I'm at 4.2K with no life on my jewelry and belt. I'm 10 levels over you, but still. This is what I'm at right now. + Show Spoiler +https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAQDAQHcBLMFLQU8CZYUIBXsGjgaPiFVJy8pLiz7Mok5DjrYPAVAoEMxR35IeEz_UEdXDVfiWfNeE18_YVJlTWjycql07Xasd-N35Xh6eWh673vUfLh82YKbhJSE2YTvh2qJcYrwj2CQVZd5ogCpJ6luqZSsqq2NuR29Nr6nwGbBBMQVxPbFU8qQz37WWNlh2sHcMuFz5FHpRuoY7FztIO8O707vfPAf8azyL_cy
I've been mostly going by this guide https://www.pathofexile.com/forum/view-thread/1596320
With a few variations here and there.
Ok looks like we're doing basically the same thing, but the guide doesn't have me going up to constitution until later I guess? Maybe I should lower my damage and respec up there or something. My damage atm is ridiculous and once I complete merc lab I get an extra 35% on top.
|
Inspirational is hardly "35% on top" considering it's just your regular "increased" type modifier, but it is still good.
Do you have life on most of your gear? that tree should be above 3k for sure regardless of constitution or not. Oh well, give it a few more levels and you'll get up there. Don't worry about using a lightning coil until somewhat later btw. It stresses your other gear too much to have a negative-resist chest as you enter maps.
I would have considered getting Mana Flows (in duelist start) rather than the random +30 int node that you have since that node is INSANE for mana concerns but w/e no big deal.
Anyway at 63 or w/e you should still be levelling fast enough that if you want to start going for life you can just level towards it instead of respeccing good passives into it (obviously respeccing bad passives is a different story).
|
That's actually a hilariously similar build.
I took constitution a little earlier cuz I'm a baddie/ wanted more tankiness cuz my damage is already stupid. It's gotta be your gear holding you back. I have I think 90 chest 40 hat 80 gloves 70 boots or something, so ~300 hp from gear. If I cough up some cash for a belt and jewelry I can hit 5K+ HP very easily. Same goes for you. I'm guessing you're prioritizing maxing resists but end up with pieces that have low hp to cap out.
|
On March 15 2016 02:37 ticklishmusic wrote: That's actually a hilariously similar build.
I took constitution a little earlier cuz I'm a baddie/ wanted more tankiness cuz my damage is already stupid. It's gotta be your gear holding you back. I have I think 90 chest 40 hat 80 gloves 70 boots or something, so ~300 hp from gear. If I cough up some cash for a belt and jewelry I can hit 5K+ HP very easily. Same goes for you. I'm guessing you're prioritizing maxing resists but end up with pieces that have low hp to cap out.
It's far more likely that his weapon is holding him back than his armor.
|
Oh my gear is garbage probably. I don't have any funds to buy anything/craft anything of any real worth.
@Sn0 - I have no mana issues at all despite reserving 75% of my pool to Hatred/the fire one. I THINK I can drop the +30 int one now but I'd have to go back and look at my gem reqs. It's not so far out of the way that it's an issue though anyway.
@ticklish yeah that seems right. Definitely been prioritizing resists over HP---I guess I'm so used to Diablo-style HP that I forget that +40-50 life can be a big deal when everything is boosted by percentages. As far as the rest of the build- I'll probably be using Marohi Erqi as outlined by the guide I'm following (but who knows when I'll actually be able to craft it properly), but because my weapon isn't 'set in stone' yet I haven't specialized into all those Hammer/Mace nodes, opting instead for the slightly less powerful 'general two hander' stuff. I figure I can splurge on orbs of regret when the time comes since I'll have to be mega rich to 5-6 link Marohi anyway.
For now I like the extra Fortify stuff, and I'm debating about the part of the build that wants me to go into endurance/frenzy charges because I don't understand the skills that use them very well (immortal call and such). I DO supposedly have to help Kraityn for the +1 to frenzy charge but I'm hesitant because I don't even know if I want to use frenzy charges yet. Can anyone take a quick look at that guide I linked and maybe explain some of that?
|
Frenzy charges are just for having. Each charge grants 4% attack/cast speed and 4% MORE damage. With 1 from the tree, 1 from Kraityn and 3 default that makes 20% attackspeed and a huge 20% MORE damage buff. The issue is generating them. Your options are the poacher's mark curse (a pain, not worth IMO) or Blood rage (4% physical degen which kinda hurts, but more free attack speed, free life leech, and a pretty reliable way to keep charges up).
Endurance charges are great just to have (4% all res each and more importantly 4% additional physical reduction each). However, unlike frenzy charges you can also "expend" them with immortal call as you mentioned. Doing that sacrifices the charges in exchange for around 0.5 seconds of true physical immunity each. Casting immortal call is a bitch, but fortunately you can just pop it on a Cast When Damage Taken setup and not have to bother. Generating endurance charges can be done via the warlord's mark curse (gives sweet leech as well), Enduring Cry (an extra button to press, lame but effective), or linking Endurance Charge on Melee Stun to your leap slam. The last method is by far the least reliable but probably the most convenient.
With endurance charges, I'd argue that if you have 3-4 it's probably best to run Immortal call and enjoy your bursts of physical immunity. If you get more from the tree (up to say 7) then they become more valuable simply to have from their passive benefits (especially with the new basalt flask stacking so well) and you probably shouldn't run immortal call (or at least just manually cast it when necessary).
Note that you can put low level curses in a low level cast when damage taken link to help with charge generation at the low low cost of a gem socket or 2.
+ Show Spoiler +technically you can expend frenzy charges via phase run but its kinda questionable and really the charges don't impact the utility of the skill the way they do with immortal call
The build guide that you linked relies on blood rage for frenzy charge generation and enduring cry for endurance charge generation combined with CWDT Immortal call as mentioned to use the phys immunity when taking damage. Of note, it runs 0 curses in favour of a Vaal Groundslam setup. Personally I'd be more inclined to use those gem sockets for a more fleshed out CWDT-Golem-Curse(warlords mark)-bloodrage link but his way is certainly viable. I'm just too lazy to press enduring cry
|
Ah this explanation is so good thank you. I have a couple more questions about that guide if you don't mind:
This is the gem setup: + Show Spoiler + Primary Damage setup: - Earthquake, Less Duration, Melee Physical Damage, Physical To lightning, Weapon Elemental Damage & Added Fire Damage.
Note: before you get yourself the Marohi Erqi hammer you should prioritize Increased Area of Effect as your 4th support gem.
Secondary Damage Setup: - Vaal Ground slam, Multistrike, Melee physical damage, Physical to Lightning, Weapon Elemental Damage & Added Fire Damage.
Defensive Setup: - Cast When Damage Taken (lvl 13), Immortal Call (lvl 15), Molten Shell (lvl 17 ) & Increased Duration (max level)
Note: Decrease/Increase the CWDT level requirements as you see fit. I use the above setup for tier 10+ maps.
Auras/Mana Reservation & Golem: - Hatred, Herald of Ash, CWDT (lvl 1) + Flame Golem (lvl 2).
Mobility & Charge Generation: - Leap Slam, Faster Attacks, Enduring Cry & Blood Rage.
I get the Primary no problem. What is the point of 'secondary damage setup?' (funnily enough, Vaal Ground Slam was the second Vaal gem I randomly stumbled across after I already chose this build. I'm using it in Vaal Caress right now just because)
Why does the build recommend Hatred, Herald of ash, CWDT lvl 1 and low level Flame Golem? Why would you not just level these? (I have been leveling them because I have no idea why you wouldn't here)
The 'mobility + charge generation' part---what does linking these effectively do?
Now as for your comments themselves---I know Warlord's Mark is pretty popular, but similar to Enduring Cry, it's an extra button to press, yes? Are there ways around that using this build or something similar? I do really like the idea of just flying around killing shit with 1-2 buttons lol I've never managed to be that strong/efficient in any of these types of games. What would you personally recommend as being most effective (extra buttons or no)?
Edit: Ok you answered some of what I asked in your edit. Again, what would you recommend here (and why is Vaal Ground Slam a replacement to Warlord's mark?)
|
Leap Slam allows you to jump over terrain obstacles. Faster attacks reduces the animation time. The other gems are unrelated, but you need them somewhere.
You don't level cast when damage taken because it increases the damage threshold required for it to activate. If you leave it at an extremely low level then it will activate more often. The Flame golem it is attached to is solely for the buff provided so having it recast a lot is just laziness instead of self casting.
I agree with Sno that the vaal groundslam serves no purpose and that you should replace it though.
|
On March 15 2016 04:45 Blitzkrieg0 wrote: Leap Slam allows you to jump over terrain obstacles. Faster attacks reduces the animation time. The other gems are unrelated, but you need them somewhere.
You don't level cast when damage taken because it increases the damage threshold required for it to activate. If you leave it at an extremely low level then it will activate more often. The Flame golem it is attached to is solely for the buff provided so having it recast a lot is just laziness instead of self casting.
I agree with Sno that the vaal groundslam serves no purpose and that you should replace it though. The bolded seems extremely silly because right now I'm using CWDT/Molten Shell/Flame Golem until I get the right sockets/gear/whatever, and Flame Golem is always up. Molten Shell is most of the time.
And yeah no idea why Vaal Groundslam is recommended. I think the guide dude says something about having a better single-target-dps skill in here but with Earthquake he doesn't even need it so I'm inclined to change it as you guys said. I kinda like Sunder right now since I'm not crazy tanky yet.
|
The idea behind low level CWDT is that it triggers more often. At level 1, CWDT triggers every time you take like 500 dmg. At level 20 its every 3200 damage. In other words, it triggers SIX TIMES more often at level 1. The drawback to low level cwdt (apart from the damage penalty which is utterly irrelevant) is that it can only cause low-level skills to trigger. Hence the level 1 cwdt and level 2 golem (note that golem barely improves with level so this is fine). Linking Hatred and Herald of ash in that setup is because aura's can't be supported by CWDT so it functions as a 2 link and 2 separate unlinked sockets. The build is simply min-maxed down to the very socket so those gems all have to be in the same item for space purposes.
I don't personally understand the secondary damage setup at all. Yes, it guaranteed stuns mobs and knocks them back (wayyyy back) but I kinda figured that you'd rather just 1-shot them with your main damage setup. Hence why I was saying I'd consider cutting it.
The "mobility + charge generation" is more of the same "not enough sockets, so put them together". This is another 2+1+1 setup that is mashed together for space concerns. Leap Slam + faster attacks is obviously to get around (and to get over cliffs etc). Enduring cry gives you endurance charges as explained when cast. Unfortunately it can't be supported by CWDT because GGG decided it was too powerful and invented a new mechanic specifically to fuck up that interaction.
For curses, manually casting is viable but annoying, which is why I suggested slotting in warlords mark to the already existing level 1 cwdt/golem setup for maximum convenience. If you cut the vaal ground slam then your gem sockets open up to allow this but I dunno how well single target works out (I assume well enough?). Plus not requiring another 5L for damage makes it easy to get a good chest for affordable prices.
E: wow i took too long typing that. Yes you can level cwdt and your golem probably stays up anyway. There isn't much point but sure you certainly can.
ps low level cwdt is nicer for curse setups because you want to curse more or less every pack even if the aoe is a bit poor. which is an argument for keeping one cwdt low level while levelling the other one used for immortal call + molten shell.
|
|
I max Immortal Call and CWDT because I only truely need it against killer bursts and especially reflect damage. Else I prefer the Endurance Charges being up and dislike it popping.
|
On March 14 2016 18:19 HolydaKing wrote: I'm playing both leagues, got a lvl 84 Assassin on PSC which uses Crit Bladefall like I said earlier in this thread. To my surprise I haven't died to reflect even once yet. Using both Life Leech and Warlord's Mark with Vaal Pact so far was enough, though I suppose Immortal Call might have saved me too a few times (but I started using it pretty late, like lvl 81).
On PHC I got a lvl 64 Gladiator who currently has like 58% block without Tempest Shield and the Gladiator buff. Pretty tough character which will hopefully complete Cruel Labyrinth at one point for that juicy 100% Spellblock to get even more tough. Damage isn't great but Earthquake still deals enough so far. Not Playing selffound with this char though, would be a pain. Was always buying the strongest weapon for 1c every ~10-15 levels. Played a Crit Bladefaller with P2L last season. Had Vaalpact and Aurabot with Warlords. I never got close to get lethal while tanking reflect. Blade opieOP ... 
This season was playing around with Ice Trap...tried out Bladefall...never socketed ice trap back in....plx nerf ^o^
|
Hmmm ran into abaxoth for the first time yesterday. Got him in a zana daily so only level 72 or 73 but I still kinda insta-logged once I realized what was happening. After thinking about it I hopped back into the map and killed him fairly easily (though not fast ). HIs damage numbers just aren't very scary even if he's got a lot of things going on (SRS flameblast flickerstrike stormcall etc)
|
On March 15 2016 23:10 Sn0_Man wrote:Hmmm ran into abaxoth for the first time yesterday. Got him in a zana daily so only level 72 or 73 but I still kinda insta-logged once I realized what was happening. After thinking about it I hopped back into the map and killed him fairly easily (though not fast  ). HIs damage numbers just aren't very scary even if he's got a lot of things going on (SRS flameblast flickerstrike stormcall etc)
Didn't he got nerfed back in invasion? I remember that his flameblast hit for something like 4k+ with resists at 85 or so. With all the other bullshit going on that could be a fast death.
|
On March 16 2016 00:51 Miragee wrote:Show nested quote +On March 15 2016 23:10 Sn0_Man wrote:Hmmm ran into abaxoth for the first time yesterday. Got him in a zana daily so only level 72 or 73 but I still kinda insta-logged once I realized what was happening. After thinking about it I hopped back into the map and killed him fairly easily (though not fast  ). HIs damage numbers just aren't very scary even if he's got a lot of things going on (SRS flameblast flickerstrike stormcall etc) Didn't he got nerfed back in invasion? I remember that his flameblast hit for something like 4k+ with resists at 85 or so. With all the other bullshit going on that could be a fast death. Don't believe Sn0's post too much, Abaxoth still is very very deadly. It's just that Sn0 is playing a build with like 11,2k HP (9,1k (lol) plus 24% fortify) against spells (plus 76% or more fire res). Most people don't have half of that.
|
Finally hit 90 on a pretty basic firestorm build ( 7.8k hp, both acro + atzriri's step on swap + perma vaal grace/haste depend on whether I feel like taking risk ). Gonna get to 24 challenges pretty soon too I hope. Also this is the 1st time I self-found red maps, which is kinda fun to test how your build goes.
|
On March 16 2016 03:10 vndestiny wrote: Finally hit 90 on a pretty basic firestorm build ( 7.8k hp, both acro + atzriri's step on swap + perma vaal grace/haste depend on whether I feel like taking risk ). Gonna get to 24 challenges pretty soon too I hope. Also this is the 1st time I self-found red maps, which is kinda fun to test how your build goes. wtb ur map rng i've been forced to buy tier 8s to stay there lol.
I think my plan is 89 today and 90 tomorrow but we'll see how it goes. It's so demotivating when you can't sustain even tier 8-9 maps which already only give 50% xp.
|
|
|
|