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On March 08 2016 22:14 HolydaKing wrote:Show nested quote +On March 08 2016 20:22 bo1b wrote:Opinions on this as a build for coc quil rain? I'm thinking about putting 2 volley fire jewels into 6 of the available slots, and with 2% life leech in the tree that leaves barrage/coc/4 other spells. I'm a bit worried that I'll be pretty over the cap for crit chance with gear for my spells, as I'm ball parking roughly 70% crit chance with barrage with 6 power charges up. Not entirely sure how my defense is looking, I have 173% energy shield at lvl 95, but I have 4/5 jewel slots left over to boost it up a bit. Any constructive criticism would be appreciated, even if it's just to tell me that it sucks. I gotta say I dislike that build quite a bit.  The Life leech doesn't work for spells, so it will do close to nothing. Volley Fire also only works with 50+ Dex allocated in Medium(!) range, which none of your jewel slots has. If you want to play with ES... My suggestion would be something like this, assuming you are going to use elemental projectile spells with 2 Volley Fire slots for CoC. I'm pretty sure there are things I missed though. You will definitely need Elreon Jewelry btw, but I guess you already know. @guy above me, one of your choices doesn't make sense.  you took 8% mana nodes that weren't required when there are 8% mana nodes with 10% regen at witch. Also Light of Divinity in the templar tree is pretty good, but perhaps you gonna grab that later. As for your question... I got no idea, it's a hard choice which depends on what rings you have available and which points you could grab instead. But if it was me I'd sacrifice one ring for Doedre, if you only want 2 curses. Good eye regarding life leech, for some reason I thought that set of nodes affected spells. I think not getting the king of the hill node while using quill rain with a high crit chance is missing out though, that has to be one of the stronger sets of passives.
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On March 09 2016 05:45 bo1b wrote:Show nested quote +On March 08 2016 22:14 HolydaKing wrote:On March 08 2016 20:22 bo1b wrote:Opinions on this as a build for coc quil rain? I'm thinking about putting 2 volley fire jewels into 6 of the available slots, and with 2% life leech in the tree that leaves barrage/coc/4 other spells. I'm a bit worried that I'll be pretty over the cap for crit chance with gear for my spells, as I'm ball parking roughly 70% crit chance with barrage with 6 power charges up. Not entirely sure how my defense is looking, I have 173% energy shield at lvl 95, but I have 4/5 jewel slots left over to boost it up a bit. Any constructive criticism would be appreciated, even if it's just to tell me that it sucks. I gotta say I dislike that build quite a bit.  The Life leech doesn't work for spells, so it will do close to nothing. Volley Fire also only works with 50+ Dex allocated in Medium(!) range, which none of your jewel slots has. If you want to play with ES... My suggestion would be something like this, assuming you are going to use elemental projectile spells with 2 Volley Fire slots for CoC. I'm pretty sure there are things I missed though. You will definitely need Elreon Jewelry btw, but I guess you already know. @guy above me, one of your choices doesn't make sense.  you took 8% mana nodes that weren't required when there are 8% mana nodes with 10% regen at witch. Also Light of Divinity in the templar tree is pretty good, but perhaps you gonna grab that later. As for your question... I got no idea, it's a hard choice which depends on what rings you have available and which points you could grab instead. But if it was me I'd sacrifice one ring for Doedre, if you only want 2 curses. Good eye regarding life leech, for some reason I thought that set of nodes affected spells. I think not getting the king of the hill node while using quill rain with a high crit chance is missing out though, that has to be one of the stronger sets of passives. Definitely, but I really don't like the position of it if you want to go ES build. For a Life build it seems more reasonable to go in that direction.
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On March 09 2016 06:12 HolydaKing wrote:Show nested quote +On March 09 2016 05:45 bo1b wrote:On March 08 2016 22:14 HolydaKing wrote:On March 08 2016 20:22 bo1b wrote:Opinions on this as a build for coc quil rain? I'm thinking about putting 2 volley fire jewels into 6 of the available slots, and with 2% life leech in the tree that leaves barrage/coc/4 other spells. I'm a bit worried that I'll be pretty over the cap for crit chance with gear for my spells, as I'm ball parking roughly 70% crit chance with barrage with 6 power charges up. Not entirely sure how my defense is looking, I have 173% energy shield at lvl 95, but I have 4/5 jewel slots left over to boost it up a bit. Any constructive criticism would be appreciated, even if it's just to tell me that it sucks. I gotta say I dislike that build quite a bit.  The Life leech doesn't work for spells, so it will do close to nothing. Volley Fire also only works with 50+ Dex allocated in Medium(!) range, which none of your jewel slots has. If you want to play with ES... My suggestion would be something like this, assuming you are going to use elemental projectile spells with 2 Volley Fire slots for CoC. I'm pretty sure there are things I missed though. You will definitely need Elreon Jewelry btw, but I guess you already know. @guy above me, one of your choices doesn't make sense.  you took 8% mana nodes that weren't required when there are 8% mana nodes with 10% regen at witch. Also Light of Divinity in the templar tree is pretty good, but perhaps you gonna grab that later. As for your question... I got no idea, it's a hard choice which depends on what rings you have available and which points you could grab instead. But if it was me I'd sacrifice one ring for Doedre, if you only want 2 curses. Good eye regarding life leech, for some reason I thought that set of nodes affected spells. I think not getting the king of the hill node while using quill rain with a high crit chance is missing out though, that has to be one of the stronger sets of passives. Definitely, but I really don't like the position of it if you want to go ES build. For a Life build it seems more reasonable to go in that direction. A life based build is definitely possible, I ended up going Es because it was the only way I could get the life leech nodes (which I thought affected spells, thus giving me effectively an 8 link in a 6link item). When I'm done with work I'll throw something up here that might suit it better.
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On March 09 2016 05:42 Blitzkrieg0 wrote:Show nested quote +On March 09 2016 05:32 Miragee wrote: May someone invite me to Math of Exile? Charname is BoneLettuce. Sent.
Thank you very much!
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after playing flashback league, everything else seems boring in comparison T_T
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The main issue is that with such low attack speed your CoC isn't going to proc near enough. I would rather have more attack speed, because crit would be easier to skill into than trying to get your attack speed to reasonable levels with that item. Generally speaking ppl just do vagan dagger with high attack speed (skeen) cyclone, that way your hits can't miss and your coc procs often.
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shitty player here who was peer pressured into the new season, how reliable is this guide?
was given a storm cloud+dusktoe for leveling, but i have no idea what i'm doing other than hold RMB for split arrow+spam potions
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On March 09 2016 19:50 Stancel wrote:shitty player here who was peer pressured into the new season, how reliable is this guide? was given a storm cloud+dusktoe for leveling, but i have no idea what i'm doing other than hold RMB for split arrow+spam potions Very reliable, one of the best guides out there. If not the best. Anyway in PoE you usually aren't using many different skills. However if you play Split Arrow you want a single target skill at least, even if it isn't that terrible at that either.
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To be fair, even endgame mapping is (mostly) just doing your attack and keeping potions up xD. My general advice to new people is to find a skill they like and then work from there, trying to find a build with whatever skill you think is fun. And the good thing about this league is that you can make just about anything work if it is somewhat reasonable.
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can't go wrong with coc builds imo. they blow things up quick and looks pretty. tanky builds usually bore newer players unless they like that kind of playstyle. lol
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friends made a bet that if a few on us non-hardcore PoE players killed malachai on merciless solo we'd get an exalted, whatever the hell that is
i need tips from the fam
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exalts are the highest value not impossible to find currency (the day i find a mirror is the day i consider "beating" the game).
lol...
as for solo malachai, erm, he should easy enough considering he got nerfed. unless, he meant zero deaths on solo malachai.
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For Malachai (normal difficulty) if you don't wanna die, aim for like 1k+ Life and have enough TPs. He is quite tanky so he might take a while and you will probably want to refill your potions, especially when you panic a lot and click at multiple of them for nothing.
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Any unlinked totem is also nice for malachai so you can trigger the blood circles on ground.
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Avoid the minefields and the tempest-like (big red moving thing) degens which can hurt as well as Malachai's tele-slam. The splitting fireballs are a bit harder to dodge and do less damage, so it's okay to take one or two occasionally. His tentacle thing doesn't do huge damage, but it's easy to avoid as well.
A tank character with decent DPS/ leech should heve an okay time, a spellcaster with good single target and isn't a complete glass cannon will find it easy as well. Firestorm makes Malachai trivial.
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Lol, I just died on my first HC char this league at lvl 50. That was totally unexpected. I knew Vagan missions are hard when you don't instakill or freeze him, but I didn't expect his Barrage Archer buddies to deal 2,6k dmg (+potion heal) in <2 seconds in Cruel Act3. Oh well... that sucks since it was pretty shortly after I completed the Lab in normal (overleveled, I know).
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Does anyone know what is up with BisuProbe's account? Not sure since when he's banned but that's prolly a good reason to remove him from the guild.
I found this tool for managing stuff and checking activity, it seems to be all I ever wanted. :3
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You say mass EK like you're going to link mutiple one to your coc setup. That doesn't work.
Also, it's usually unecessary to spec for damage with these chars, so deadeye might no be the best option. Considering the weapon always crit, I'd go for lots of survivability, attack speed, and replace cyclone with ground slam on your setup. Ground slam is actually great for coc because of the time it takes for the wave to move, meaning you can proc a lot of spells in one attack. That's very good for low attack speed weapons.
Now, you're still going to need accuracy, and attack speed. I'd go for the left side of the tree, maybe a raider subclass, and spec heavily into frenzy charges (attack speed + global damage for your spells), accuracy, attack speed, and everything else in defense. Should be a strong dude, survivability always was the main issue for CoCers, because you had to spend so much points just to cap your crit.
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Anyone know someone in PHC that could use these? Or if the skills are used much? http://imgur.com/X47o0oH
I should have ran more merciless labyrinths last night since the layout was so easy. It took me about 15 minutes per run, and I'm bad xD. Decided to do those 2 runs before class! Now it will be reset when I get home ='[.
EDIT: Also, what price range do you guys think for merci enchanted helms/gloves/boots?
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