• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:34
CEST 03:34
KST 10:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7343 users

Europa Universalis 3 - Page 58

Forum Index > General Games
Post a Reply
Prev 1 56 57 58 59 60 101 Next
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 23 2011 22:54 GMT
#1141
On October 24 2011 07:33 Skilledblob wrote:
Show nested quote +
On October 24 2011 07:18 Zuxo wrote:
Watching this thread make me realize how bad I am lol ^^.
By the way does manpower-buildings (and manpower in general) like armories increase your forcefield-limit?


my brain had to wrap around the forcefields first but I think what you are looking for is bonus to force limit. The buildings you can build in the military tree do not increase that afaik. They increase the reinforcements you can see at the top left corner of your screen.

To increase your maximum army size you have to conquer new provinces, get vassals or to the national idea which gives you 33% higher army limit.


Also higher levels of forts increase the force limit, just as the higher level naval buildings increase the naval force limits
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
October 23 2011 23:52 GMT
#1142
yes forgot that one, but I doubt that anybody would waste the precious level 5 and 6 buildings on fortresses, well at least not against the AI
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 23 2011 23:55 GMT
#1143
On October 24 2011 08:52 Skilledblob wrote:
yes forgot that one, but I doubt that anybody would waste the precious level 5 and 6 buildings on fortresses, well at least not against the AI


3 and 4 give force limits as well.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
October 24 2011 01:02 GMT
#1144
I'm sure someone will correct me if I'm wrong but, as far as I know there's no combat penalty for being above your forcelimit, it only increases your maintenance costs by a fuckton.

So if you've got a good economy, you can try to finish your war as fast as possible with your "too large" army, and then disband down to your forcelimit again once peace is negotiated.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 24 2011 01:05 GMT
#1145
On October 24 2011 10:02 beef42 wrote:
I'm sure someone will correct me if I'm wrong but, as far as I know there's no combat penalty for being above your forcelimit, it only increases your maintenance costs by a fuckton.

So if you've got a good economy, you can try to finish your war as fast as possible with your "too large" army, and then disband down to your forcelimit again once peace is negotiated.


Sure. Go go trade empire!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-10-24 03:39:17
October 24 2011 03:32 GMT
#1146
On October 24 2011 10:02 beef42 wrote:
I'm sure someone will correct me if I'm wrong but, as far as I know there's no combat penalty for being above your forcelimit, it only increases your maintenance costs by a fuckton.

So if you've got a good economy, you can try to finish your war as fast as possible with your "too large" army, and then disband down to your forcelimit again once peace is negotiated.



you also suffer attrition for being over the force imit, raping your manpower.

theres no point disbanding an army when the war is over, you will just need to pay to remake the army later, turn the maintenance down to 0 and it doesnt cost you anything(?) to keep them alive, and enough of them will die off that you will stop suffering attrition even with a large stack.


does anyone know to what extent the computer cheats on harder difficulties? ottomans fielding a 40k strong stack after getting smashed by mamuluks was kinda of a shock. its possible they could afford it, just not so soon after conceding defeat in another war.

also does anyone know how the death and taxes mod changes peace treaties? (it could also be 5.1 patch as i downloaded them both at the same time) in normal 5.0 the computer seemed to follow warscore values pretty rigidly, but now the computer will never surrender until its main death stack has been crushed, but will then give up > than the warscore says it should. probably a better system overall, just annoying more than anything.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
October 24 2011 04:30 GMT
#1147
On October 24 2011 12:32 turdburgler wrote:
Show nested quote +
On October 24 2011 10:02 beef42 wrote:
I'm sure someone will correct me if I'm wrong but, as far as I know there's no combat penalty for being above your forcelimit, it only increases your maintenance costs by a fuckton.

So if you've got a good economy, you can try to finish your war as fast as possible with your "too large" army, and then disband down to your forcelimit again once peace is negotiated.



you also suffer attrition for being over the force imit, raping your manpower.

theres no point disbanding an army when the war is over, you will just need to pay to remake the army later, turn the maintenance down to 0 and it doesnt cost you anything(?) to keep them alive, and enough of them will die off that you will stop suffering attrition even with a large stack.


does anyone know to what extent the computer cheats on harder difficulties? ottomans fielding a 40k strong stack after getting smashed by mamuluks was kinda of a shock. its possible they could afford it, just not so soon after conceding defeat in another war.

also does anyone know how the death and taxes mod changes peace treaties? (it could also be 5.1 patch as i downloaded them both at the same time) in normal 5.0 the computer seemed to follow warscore values pretty rigidly, but now the computer will never surrender until its main death stack has been crushed, but will then give up > than the warscore says it should. probably a better system overall, just annoying more than anything.


you don't suffer attrition for being above force limit, its only if you try moving huge doomstacks around-which typically happens when you have above force limit-that it becomes an issue.

I personally keep my military at full maintenance at all times, just because you never know when you will need it-opportunity is one of the most important things to rely on . Besides which, I tend to keep my standing army a little under my force limit unless I am at war, in which case I tend to add troops.

At higher difficulties the computer gets mucho more money. like obscene amounts of money, so they can create new stacks fairly quickly if you give them time. This is why you need to drive up their war exhaustion, so it will take them longer (MUCH LONGER) to rebuild their army. So while they could definitely spam mercenaries it would be hard for them to rebuild.

Death and Taxes Mod AFAIK doesn't change peace treaties at all. Peace is based off of four things:
a) War Capacity, aka how many troops do they have
b) War Exhaustion
c) How many other wars they are fighting
d) War Score

A high war score lets you have a lot of demands, (up to war score + 10, at most 100) but the problem is if the enemy is fighting just you and has no or little war exhaustion he's nto going to give up that easily. Smashing armies, occupying core provinces, blockading ports, stuff like that all drives up war exhaustion and the like. They will eventually give in.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-24 10:04:07
October 24 2011 10:03 GMT
#1148
On October 24 2011 13:30 Caller wrote:
Show nested quote +
On October 24 2011 12:32 turdburgler wrote:
On October 24 2011 10:02 beef42 wrote:
I'm sure someone will correct me if I'm wrong but, as far as I know there's no combat penalty for being above your forcelimit, it only increases your maintenance costs by a fuckton.

So if you've got a good economy, you can try to finish your war as fast as possible with your "too large" army, and then disband down to your forcelimit again once peace is negotiated.



you also suffer attrition for being over the force imit, raping your manpower.

theres no point disbanding an army when the war is over, you will just need to pay to remake the army later, turn the maintenance down to 0 and it doesnt cost you anything(?) to keep them alive, and enough of them will die off that you will stop suffering attrition even with a large stack.


does anyone know to what extent the computer cheats on harder difficulties? ottomans fielding a 40k strong stack after getting smashed by mamuluks was kinda of a shock. its possible they could afford it, just not so soon after conceding defeat in another war.

also does anyone know how the death and taxes mod changes peace treaties? (it could also be 5.1 patch as i downloaded them both at the same time) in normal 5.0 the computer seemed to follow warscore values pretty rigidly, but now the computer will never surrender until its main death stack has been crushed, but will then give up > than the warscore says it should. probably a better system overall, just annoying more than anything.


you don't suffer attrition for being above force limit, its only if you try moving huge doomstacks around-which typically happens when you have above force limit-that it becomes an issue.

I personally keep my military at full maintenance at all times, just because you never know when you will need it-opportunity is one of the most important things to rely on . Besides which, I tend to keep my standing army a little under my force limit unless I am at war, in which case I tend to add troops.

At higher difficulties the computer gets mucho more money. like obscene amounts of money, so they can create new stacks fairly quickly if you give them time. This is why you need to drive up their war exhaustion, so it will take them longer (MUCH LONGER) to rebuild their army. So while they could definitely spam mercenaries it would be hard for them to rebuild.

Death and Taxes Mod AFAIK doesn't change peace treaties at all. Peace is based off of four things:
a) War Capacity, aka how many troops do they have
b) War Exhaustion
c) How many other wars they are fighting
d) War Score

A high war score lets you have a lot of demands, (up to war score + 10, at most 100) but the problem is if the enemy is fighting just you and has no or little war exhaustion he's nto going to give up that easily. Smashing armies, occupying core provinces, blockading ports, stuff like that all drives up war exhaustion and the like. They will eventually give in.


I played as France just now on very hard difficulty with some other factors slowing me down making it interesting. Either way when trying to take back the lands from England (they had also taken Bearn and Nevarra) the war went on for about 50 years. Occupying their provinces costed them no war exhaustion, while I was on a constant 15+ just from the fighting.
Even with 40 war score and their whole army dead they didn't want to give up a single province.
I think there might be an extra factor when playing England that they get much more submissive when you've occupied territories on their island.

The only way to do it is to find a peace offer where it says that their population would be angry if they don't accept the peace, but that they won't accept. Then they lose a stability point. Keep on doing that until they're down -3 and they'll accept anything based on the war score.

Also to semi answer the turd about the correlation of war score and peace treaties.
Basically if the AI knows it's completely fucked, basically if the army's gone and they've got high war score, occupied provinces and possibly a lack of money and / or high inflation they will give you anything that costs as much as your war score +10. However you can never go over 100 points in the peace treaty, so a war score of 90 and a submissive AI is all you need for a complete victory.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Pewt
Profile Joined June 2010
Canada201 Posts
October 24 2011 10:19 GMT
#1149
On October 24 2011 07:33 Skilledblob wrote:
Show nested quote +
On October 24 2011 07:18 Zuxo wrote:
Watching this thread make me realize how bad I am lol ^^.
By the way does manpower-buildings (and manpower in general) like armories increase your forcefield-limit?


my brain had to wrap around the forcefields first but I think what you are looking for is bonus to force limit. The buildings you can build in the military tree do not increase that afaik. They increase the reinforcements you can see at the top left corner of your screen.

To increase your maximum army size you have to conquer new provinces, get vassals or to the national idea which gives you 33% higher army limit.

Conscription Centres give +5 to force limit though.

--

Peace deal discussion:

The AI places some emphasis on War Score, but more on War Capacity, which is basically a measure of who is likely to win the war. It's a measure of a lot of things, such as active forces, manpower, occupied provinces, stability, war exhaustion etc. In the case of England, if you have a higher WE than it and clearly cannot occupy more than one or two provinces they aren't particularly quick to hand anything over to you. On the other hand, if you happened to have 10x more men than them and many more provinces they'd probably cede you nearly everything you wanted after occupying just one or two provinces thanks to the fact that they'd inevitably have 0% WC.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-24 11:26:10
October 24 2011 11:22 GMT
#1150
On October 24 2011 19:19 Pewt wrote:
Show nested quote +
On October 24 2011 07:33 Skilledblob wrote:
On October 24 2011 07:18 Zuxo wrote:
Watching this thread make me realize how bad I am lol ^^.
By the way does manpower-buildings (and manpower in general) like armories increase your forcefield-limit?


my brain had to wrap around the forcefields first but I think what you are looking for is bonus to force limit. The buildings you can build in the military tree do not increase that afaik. They increase the reinforcements you can see at the top left corner of your screen.

To increase your maximum army size you have to conquer new provinces, get vassals or to the national idea which gives you 33% higher army limit.

Conscription Centres give +5 to force limit though.

--

Peace deal discussion:

The AI places some emphasis on War Score, but more on War Capacity, which is basically a measure of who is likely to win the war. It's a measure of a lot of things, such as active forces, manpower, occupied provinces, stability, war exhaustion etc. In the case of England, if you have a higher WE than it and clearly cannot occupy more than one or two provinces they aren't particularly quick to hand anything over to you. On the other hand, if you happened to have 10x more men than them and many more provinces they'd probably cede you nearly everything you wanted after occupying just one or two provinces thanks to the fact that they'd inevitably have 0% WC.


Well in my England example they had 5 cored territories.

Edit. And I had killed their full army like 10 times. I had a spy up to see how much they had at home, and they sent over stacks of 25, got smashed and still only were ok with giving up one province. Also they got like no WE.
I was playing on the no time limit mod. I have a feeling it might screw something up when it comes to WE because my opponents are almost always on very low WE even when it's going badly for them. Only when they're like 50% occupied it start skyrocketing, while I get huge amounts every time I just fight.

Edit2. Might just be the very hard settings though.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
revoN
Profile Joined February 2010
Japan804 Posts
October 24 2011 11:26 GMT
#1151
Also the richer the province (tax value) the more it adds to overall force limit (iirc).
StarCraft도 Quake도 좋아해요.
Reyis
Profile Joined August 2009
287 Posts
October 24 2011 11:30 GMT
#1152
[image loading]


lets have some fun :D
기적의 혁명가 김택용 화이팅~!!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-24 12:00:26
October 24 2011 11:57 GMT
#1153
I've started playing around with my game files, greatly increasing the likelyhood of seeing revolutionary countries later in the game. I'm a sucker for Rev France as you might've noticed ^_^
Does anyone know if it's possible to activate two mods at once?

Edit. Actually come to think of it, it greatly increases large and well managed countries to revolt. The emperor of HRE is basically fucked ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 24 2011 12:06 GMT
#1154
On October 24 2011 20:30 Reyis wrote:
[image loading]


lets have some fun :D



could be worse, could pick france or austria (assuming no bohemia player) or bohemia and just fuck you up in the first 10 seconds :D

In d&t castille is actually a 'reletively' weak country. all the north african countries seemed to be buffed so until you inherit aragon you are pretty damn poor
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 24 2011 13:44 GMT
#1155
On October 24 2011 21:06 turdburgler wrote:
Show nested quote +
On October 24 2011 20:30 Reyis wrote:
[image loading]


lets have some fun :D



could be worse, could pick france or austria (assuming no bohemia player) or bohemia and just fuck you up in the first 10 seconds :D

In d&t castille is actually a 'reletively' weak country. all the north african countries seemed to be buffed so until you inherit aragon you are pretty damn poor


Never played D&T. Is it any fun? I'm kind of waiting for that whole world mod you pointed me to earlier to be updated, cuz that's gonna be awesome ^^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-10-24 14:09:04
October 24 2011 14:08 GMT
#1156
its an improvement over standard game imo, buffs england and some eastern countries etc etc.

more missions and events aswell
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 24 2011 15:01 GMT
#1157
Death and Taxes is absolutely amazing. Definitely worth playing it, even if just for Byzantium.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Skilledblob
Profile Joined April 2011
Germany3392 Posts
October 24 2011 15:08 GMT
#1158
On October 24 2011 23:08 turdburgler wrote:
its an improvement over standard game imo, buffs england and some eastern countries etc etc.

more missions and events aswell


why would England need a buff? England only fails because of the Highland event of Scotland from time to time.
Simberto
Profile Blog Joined July 2010
Germany11981 Posts
October 24 2011 15:17 GMT
#1159
On October 24 2011 20:22 Euronyme wrote:
Show nested quote +
On October 24 2011 19:19 Pewt wrote:
On October 24 2011 07:33 Skilledblob wrote:
On October 24 2011 07:18 Zuxo wrote:
Watching this thread make me realize how bad I am lol ^^.
By the way does manpower-buildings (and manpower in general) like armories increase your forcefield-limit?


my brain had to wrap around the forcefields first but I think what you are looking for is bonus to force limit. The buildings you can build in the military tree do not increase that afaik. They increase the reinforcements you can see at the top left corner of your screen.

To increase your maximum army size you have to conquer new provinces, get vassals or to the national idea which gives you 33% higher army limit.

Conscription Centres give +5 to force limit though.

--

Peace deal discussion:

The AI places some emphasis on War Score, but more on War Capacity, which is basically a measure of who is likely to win the war. It's a measure of a lot of things, such as active forces, manpower, occupied provinces, stability, war exhaustion etc. In the case of England, if you have a higher WE than it and clearly cannot occupy more than one or two provinces they aren't particularly quick to hand anything over to you. On the other hand, if you happened to have 10x more men than them and many more provinces they'd probably cede you nearly everything you wanted after occupying just one or two provinces thanks to the fact that they'd inevitably have 0% WC.


Well in my England example they had 5 cored territories.

Edit. And I had killed their full army like 10 times. I had a spy up to see how much they had at home, and they sent over stacks of 25, got smashed and still only were ok with giving up one province. Also they got like no WE.
I was playing on the no time limit mod. I have a feeling it might screw something up when it comes to WE because my opponents are almost always on very low WE even when it's going badly for them. Only when they're like 50% occupied it start skyrocketing, while I get huge amounts every time I just fight.

Edit2. Might just be the very hard settings though.


Generally, an important point is always the capital. If you can occupy an enemy capital, they almost certainly soon will give in to +10 demands. However, if, like in the case of england, they don't feel like you can threaten their island in any way, why should they give in to your demands? It is also not something special with England, it works like that for every other country too. It just happens that England is always an island with only a few mainland territories.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 24 2011 15:17 GMT
#1160
On October 25 2011 00:08 Skilledblob wrote:
Show nested quote +
On October 24 2011 23:08 turdburgler wrote:
its an improvement over standard game imo, buffs england and some eastern countries etc etc.

more missions and events aswell


why would England need a buff? England only fails because of the Highland event of Scotland from time to time.


I dunno. I'm playing a game in 1750 or so and they havn't even touched scotland so far ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Prev 1 56 57 58 59 60 101 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#99
PiGStarcraft467
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft467
ByuN 222
RuFF_SC2 127
StarCraft: Brood War
GuemChi 1990
910 42
ajuk12(nOOB) 15
Moletrap 0
Dota 2
monkeys_forever977
League of Legends
JimRising 576
Counter-Strike
taco 155
Super Smash Bros
hungrybox640
Other Games
summit1g11053
Day[9].tv1257
shahzam637
C9.Mang0538
XaKoH 289
WinterStarcraft260
ViBE147
Maynarde118
Mew2King31
Organizations
Other Games
gamesdonequick2095
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 96
• EnkiAlexander 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1257
Upcoming Events
The PondCast
8h 26m
Kung Fu Cup
9h 26m
Replay Cast
22h 26m
KCM Race Survival
1d 8h
IntoTheTV X SOOP
1d 9h
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 20h
Replay Cast
1d 22h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.