Also, I think warning for that post was right, what did you actually mean Caller?
Europa Universalis 3 - Page 56
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Xedat
Germany358 Posts
Also, I think warning for that post was right, what did you actually mean Caller? | ||
scFoX
France454 Posts
![]() First post in this thread; I discovered EU3 thanks to you guys. You owe me a month of sleepless nights. >_> The game is awesome (I'm a historical atlas nut), but games take forever. Annexing/vassalizing all your neighbours just never gets old. There's just one thing I hate though: the dreaded regency council. My legitimacy plumets while my heir takes 15 years to bloody grow up before taking the throne. How can I conquer Europe like this? T_T | ||
tangwhat
New Zealand446 Posts
On October 19 2011 18:51 scFoX wrote: I think he was volunteering enthusiastically by saying "me" repeatedly. ![]() First post in this thread; I discovered EU3 thanks to you guys. You owe me a month of sleepless nights. >_> The game is awesome (I'm a historical atlas nut), but games take forever. Annexing/vassalizing all your neighbours just never gets old. There's just one thing I hate though: the dreaded regency council. My legitimacy plumets while my heir takes 15 years to bloody grow up before taking the throne. How can I conquer Europe like this? T_T Hire the advisor that increases legitimacy and abusing alliances and regularly using diplomats to goad other nations into trying to attack you. Depending on who you're playing as it'll be easier/harder to goad other dudes into declaring war on you or one of your allies. It helps a lot if you're a different religion or accumulated a bunch of infamy beforehand by constantly annexing dudes. | ||
Euronyme
Sweden3804 Posts
On October 19 2011 18:51 scFoX wrote: I think he was volunteering enthusiastically by saying "me" repeatedly. ![]() First post in this thread; I discovered EU3 thanks to you guys. You owe me a month of sleepless nights. >_> The game is awesome (I'm a historical atlas nut), but games take forever. Annexing/vassalizing all your neighbours just never gets old. There's just one thing I hate though: the dreaded regency council. My legitimacy plumets while my heir takes 15 years to bloody grow up before taking the throne. How can I conquer Europe like this? T_T It depends on what country you are, but what I've started doing recently is abusing area of influence or whatever it's called. Spend your prestige on expanding your influence and soon enough you'll have enough diplomatic skill to make royal marriages with countries that hate you, keeping you solid with legitimacy throughout the game. It's also the best way to deal with the HRE as you can diplo vassilize the electors really easely once your diplomatic skill is high enough. Your diplomatic skill inceases by one for each country you have influence in. And once you're emperor your prestige will skyrocket so you can basically vassilize everything in Germany ezpz. Just did this as Brandenburg on the hardest settings so it should be a valid tactic for most European countries atleast. Another way to deal with it is to save when the event pops up that your heir has died, reload the save and boom - he's alive lmao. Only viable in single player ofcourse ![]() | ||
Velr
Switzerland10634 Posts
Because of the Gold/Inflation event? | ||
Euronyme
Sweden3804 Posts
On October 19 2011 19:36 Velr wrote: Why wouldn't i want Gold from colonies? Because of the Gold/Inflation event? Gold is pretty awesome. Doesn't give you any trade benefit though, so don't make trade buidlings on gold provinces. Sure it's some extra inflation, but honestly not that much. I havn't watched how well the gold production scale with tariffs (as you don't get production from colonies, but rather tariffs) but afaik gold is awesome wherever it is. | ||
tangwhat
New Zealand446 Posts
On October 19 2011 19:36 Velr wrote: Why wouldn't i want Gold from colonies? Because of the Gold/Inflation event? Gold rules but you want multiple provinces with gold, 1-3 and it isn't worth it. | ||
Skilledblob
Germany3392 Posts
On October 19 2011 19:47 Euronyme wrote: Gold is pretty awesome. Doesn't give you any trade benefit though, so don't make trade buidlings on gold provinces. Sure it's some extra inflation, but honestly not that much. I havn't watched how well the gold production scale with tariffs (as you don't get production from colonies, but rather tariffs) but afaik gold is awesome wherever it is. Gold stays the same doesnt matter if it's a colony or normal province. So it always gives you around 4 ducats a month but only little yearly income. colony income is not affected by any building except the workshop anyway so you dont have to worry so much about upgrading them | ||
scFoX
France454 Posts
On October 19 2011 19:27 Euronyme wrote: It depends on what country you are, but what I've started doing recently is abusing area of influence or whatever it's called. Spend your prestige on expanding your influence and soon enough you'll have enough diplomatic skill to make royal marriages with countries that hate you, keeping you solid with legitimacy throughout the game. It's also the best way to deal with the HRE as you can diplo vassilize the electors really easely once your diplomatic skill is high enough. Your diplomatic skill inceases by one for each country you have influence in. And once you're emperor your prestige will skyrocket so you can basically vassilize everything in Germany ezpz. Just did this as Brandenburg on the hardest settings so it should be a valid tactic for most European countries atleast. Another way to deal with it is to save when the event pops up that your heir has died, reload the save and boom - he's alive lmao. Only viable in single player ofcourse ![]() Hmm, interesting. I didn't know diplomatic skill had such an influence on peaceful vassalizations. I guess it makes sense. Either way, influence sphere gives extra magistrates -- that's never bad. I also tend to forget every once in a while that I have diplomats. You get so many per year they max out fast while fast-forwarding. And no, I don't reload -- that's cheap. ![]() | ||
Euronyme
Sweden3804 Posts
On October 19 2011 20:01 Skilledblob wrote: Gold stays the same doesnt matter if it's a colony or normal province. So it always gives you around 4 ducats a month but only little yearly income. colony income is not affected by any building except the workshop anyway so you dont have to worry so much about upgrading them Where did you read that? Pretty sure that's not true. The workshop gives you one more tax if I remember correctly and the mint gives you 5, right? | ||
Skilledblob
Germany3392 Posts
On October 19 2011 20:36 Euronyme wrote: Where did you read that? Pretty sure that's not true. The workshop gives you one more tax if I remember correctly and the mint gives you 5, right? http://www.paradoxian.org/eu3wiki/Tariffs there you go | ||
Euronyme
Sweden3804 Posts
Well saying that it's not affected by any buildings apart from workshops appeareantly isn't true. Also afaik the trade values are unchanged. | ||
Euronyme
Sweden3804 Posts
The part when all colonies rise up and get cores are like the most interesting part of the game imo.. and then it ends 30 years later. -_-' Please! ♥ | ||
turdburgler
England6749 Posts
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Tribulation
Norway86 Posts
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beef42
Denmark1037 Posts
Mind blown. This thread is gold. | ||
turdburgler
England6749 Posts
On October 20 2011 01:00 beef42 wrote: So... Having nations in your Sphere helps your diplomatic skill? Mind blown. This thread is gold. ye, sphere of influence makes a huge difference, no other way to get enough magistrates to do anything. basically if you want a well developed empire, you should only vassalize the 100s of minors of europe, they still pay you money, your tech costs dont go up, they add to youre sphere increasing your diplo skill and more magistrates and they cannot say no to calls to arms. they also hand over all territory to you that they take during a war. the other advantage of letting the AI handle half youre war effort is that due to the ai being retarded about stomping swarms of smaller armies, your army of vassals can actually overwhelm anyone, even if you only have a tiny army yourself the ulm aar i linked a few pages back shows this off well, just always be careful to keep yourself bigger than any vassal incase they try to break away. then you just expand east and south using holy war to roll your face through the rest of the world. then you just PU as many as you want towards the end of the game, with support burgundy will crush france leaving all but the Iberian peninsula ezpz to inherit with cores whenever you feel like it. increased diplo skill also reduces the mtth of the awesome events that give random cores on neighboring enemy provinces, just be careful to still use holy war to DoW whenever possible, you still pay 0% infamy for your core provinces but avoid the 100% cost on the rest. | ||
Euronyme
Sweden3804 Posts
On October 20 2011 00:32 turdburgler wrote: ive already answered that question a few pages back. yes they exist, no they arent hard to find and yes i gave a link. i just cba hunting for it all again Well the answere you gave was to a mod that hasn't been updated for divine wind. The link is to an alpha for DW that crashes every time you load a game, provinces are on the map but you can't enter them and there are several missions and countries to form that requires annexed sea provinces. Also it's a complete remake of the entire map, game and gameplay, with minecraft like graphics. Not exactly what I was looking for. Found it here though after a while. http://forum.paradoxplaza.com/forum/showthread.php?470558-No-Time-Limit-Mod | ||
turdburgler
England6749 Posts
On October 20 2011 04:45 Euronyme wrote: Well the answere you gave was to a mod that hasn't been updated for divine wind. The link is to an alpha for DW that crashes every time you load a game, provinces are on the map but you can't enter them and there are several missions and countries to form that requires annexed sea provinces. Also it's a complete remake of the entire map, game and gameplay, with minecraft like graphics. Not exactly what I was looking for. Found it here though after a while. http://forum.paradoxplaza.com/forum/showthread.php?470558-No-Time-Limit-Mod well i didnt actually try it : D im sure searching their forum for 10 mins isnt hard though | ||
Euronyme
Sweden3804 Posts
On October 20 2011 05:36 turdburgler wrote: well i didnt actually try it : D im sure searching their forum for 10 mins isnt hard though Well fair enough. I tried before actually and didn't find anything. I guess I didn't search for the correct term. There were a couple I found, but none were updated for divine wind ![]() The mod you linked me to looks f*cking awesome though once it's completed. It's added tonnes of nations and fun mechanics to the game.. Only problems is that the thread has been dead for about a month now, so I dunno if the OP is really working on it anymore. | ||
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