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On October 17 2011 11:45 Euronyme wrote:Show nested quote +On October 16 2011 23:29 turdburgler wrote: the most broken part is inheriting within the hre gives you instant cores on the areas, making it actually an easier way to take over europe than passing the reforms Whenever I enherit (via PU) in the HRE I don't get cores =/ I assume this is only for the enherit event, which honstly has only happened to me once or twice of thousands of hours of gameplay (just hopped of college, and looking for a job. Don't judge me!) I don't think it's enough of an issue to be 'broken', although for all what I care, they might as well remove the random enheritance. On the other hand Royal marriages are almost not worth spending diplomats on unless there's a chance of something really great happening. Does anyone know why everyone's so horny on marriaging Austria, whereas if you play as France, Great Britain or Spain or something, even the countries with 200 relations never send requests T_T Has anyone tried if this still works if you have a different king than the Habsburgs?
it might be as emperor only
royal marriages gives special events, improve legitimacy (getting +15% per year is really usefull when an event randomly takes you down to 20) and improve relations by 25(?) and 3 per year, making it cheaper than gifts for an emperor who needs good relations with alot of places to pass reforms.
the reason everyone marries austria and not france is because they are german and powerful. and france is french, yes this is the real reason.
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So my NA is kinda a bad place? (fuck fur and shipping supplies... and corn... and fish).
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On October 17 2011 20:22 Velr wrote: So my NA is kinda a bad place? (fuck fur and shipping supplies... and corn... and fish).
well fur is like middle class it is not bad but you can get a lot more out of slaves, sugar, spices and gold.
about your other question concerning the colonies. I'd say you should stick to upgrading a colony to a city as fast as possible when you dont kill the natives before you colonize because there are some events that might hurt your colony. The big plus point of leaving the natives alive is that when your colony gets to city level (1000 people ) it will also absorb the whole native population so basically you can get on average around 3000-5000 more people for free in an instant.
In my game as Portugal I basically took around 3-4 colonies at once and then started sending more colonists to one colony until it was a city. Each colonist gives 200 population so 5 is what you need to boost up a colony fast. Letting it grow on its own can take decades even on full colony support
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On October 17 2011 21:01 Skilledblob wrote:Show nested quote +On October 17 2011 20:22 Velr wrote: So my NA is kinda a bad place? (fuck fur and shipping supplies... and corn... and fish). well fur is like middle class it is not bad but you can get a lot more out of slaves, sugar, spices and gold. about your other question concerning the colonies. I'd say you should stick to upgrading a colony to a city as fast as possible when you dont kill the natives before you colonize because there are some events that might hurt your colony. The big plus point of leaving the natives alive is that when your colony gets to city level (1000 people ) it will also absorb the whole native population so basically you can get on average around 3000-5000 more people for free in an instant. In my game as Portugal I basically took around 3-4 colonies at once and then started sending more colonists to one colony until it was a city. Each colonist gives 200 population so 5 is what you need to boost up a colony fast. Letting it grow on its own can take decades even on full colony support
I think that depends on some setting, if you did not change anything each colonist only gives a 100 people. With the 33% colonial growth NI colonies actually grow pretty fast without sending extra colonists.
However, colonists in horde territory give you 200 people each.
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Thanks for the informations.
My colonies tend to grow abut 70-80/year on full support (well the canaries and other islands there did)...
Btw... I had a really strange game last week: I played Naples and had a pretty clear gameplan: I planned to get "Vassal-Shield" in Italy and then expand towards Asia (starting with the Arabs)... Well, what actually happened:
I Vassaled most of Italy (Siena, Milan, Ferrara, Modena, Tuscany, The Papal State...) and was happily trying to get the huge tech advantage over the Arabs i needed to show em whos boss..
Then: France declared war on me, Bohemia.. Austria.. They took turns... I could normally end with a White Peace but finally I had to release Ferrara for a peace with france... This was not hurtfull (Ferrara is dirt poor and insignificant in like every aspect?) but I felt defeated (which I was) and was out for French blood...
So I patiently wait for my time (it's to early to go towards the Arabs anyway) until finally:
France is at war with Austria + various others and seems to be in trouble...
What normally happens: Austria/Burgundi do most of the fighting and kill the french doom stacks --> I jump in with my vassals and grab as much as I can --> I wait until Austria makes peace and grab the rest of France --> I take the best provinces and let them release as many nations as possible (release some as Vassals).
But this time the following happened: Austria/Burgundi won --> Austria/Burgundi made peace (they really did not take much for themselves) --> Some French minor (Noix?) broke free and sieged like nearly all of France before I even realized it (I was still sieging a ton of provinces, the peace between austria/france was a lil early for my taste ^^) ---> So I'm back to "just wait until they make peace and grab the rest of France" --> So I waited ---> waited more --> .... Had to make peace due to war fatigue (got plenty of stuff ) --> Noix is still not making peace.... .... ---> After 50 years most of France just "changed" it's owner (including ile de france)... So instead of France there was now this slightly smaller "Noix"... O_o. How is this possible whiteout rebels spawning everywhere? There were some, but it was in no way like you would expect after 50 years of war (war fatigue??!).
The game went on to be pretty fun: France stayed a clusterfuck because Noix was really out for world domination (and I still felt insulted and them having French blood was enough to go after them whenever possible). Aragorn was doing pretty ok and also wanted it's "French cake" or was allied with Noix... or changed sides all few minutes. Bohemia did not like me and for that also suddenly was involved in france...
Well.. In like 1520 the Worldmap looked really fun. Europe was basically "sparkled" with random "naple-colored" Dots. Switzerland for some reason owned a ton of German Minors... Burgundi was nearly extinct... Austria was pretty big... France was dead or at least renamed to Noix ...
.
Was fun, sadly it got pretty stale after and I did not play it out (it would just have ended in a typical "conquer Europe" or as it actually should be named "defeat the Emperor (Austria -.-)".
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Yeah, colonization strategy depends on what kind of nation you are, obviously. If you're a large economy with good sliders/NIs for colonization (like Spain/Castille), you can support a lot of colonies before the maintenence costs become too much, and your favourable sliders will help you grow them faster. In this situation, why would you "waste" a colonist just to get a colony self-sustaining a few years early?
On the other hand, if you're a small country and/or have bad sliders, your colony growth is going to be really slow and you won't be able to afford a LOT of colonies like a Castille or England would, but you'll have about as many colonists. In this situation you likely want to get your colonies self-sustaining as soon as possible, as every ducat made will let your colonise further.
Also don't be so mad if a competitor nation grabs some colonies that you wanted. You can just let them pay the maintenance and grow the colony; then just take it by force of arms.
TL;DR There's not only one viable colonization strategy. It all depends.
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about the noix situation, it's kinda weird that they didn't make peace, but provinces can defect to you after a while of being occupied, I guess you need to be same culture group though for that
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+ Show Spoiler +On October 17 2011 22:33 Velr wrote:Thanks for the informations. My colonies tend to grow abut 70-80/year on full support (well the canaries and other islands there did)... Btw... I had a really strange game last week: I played Naples and had a pretty clear gameplan: I planned to get "Vassal-Shield" in Italy and then expand towards Asia (starting with the Arabs)... Well, what actually happened: I Vassaled most of Italy (Siena, Milan, Ferrara, Modena, Tuscany, The Papal State...) and was happily trying to get the huge tech advantage over the Arabs i needed to show em whos boss.. Then: France declared war on me, Bohemia.. Austria.. They took turns... I could normally end with a White Peace but finally I had to release Ferrara for a peace with france... This was not hurtfull (Ferrara is dirt poor and insignificant in like every aspect?) but I felt defeated (which I was) and was out for French blood... So I patiently wait for my time (it's to early to go towards the Arabs anyway) until finally: France is at war with Austria + various others and seems to be in trouble... What normally happens: Austria/Burgundi do most of the fighting and kill the french doom stacks --> I jump in with my vassals and grab as much as I can --> I wait until Austria makes peace and grab the rest of France --> I take the best provinces and let them release as many nations as possible (release some as Vassals). But this time the following happened: Austria/Burgundi won --> Austria/Burgundi made peace (they really did not take much for themselves) --> Some French minor (Noix?) broke free and sieged like nearly all of France before I even realized it (I was still sieging a ton of provinces, the peace between austria/france was a lil early for my taste ^^) ---> So I'm back to "just wait until they make peace and grab the rest of France" --> So I waited ---> waited more --> .... Had to make peace due to war fatigue (got plenty of stuff ) --> Noix is still not making peace.... .... ---> After 50 years most of France just "changed" it's owner (including ile de france)... So instead of France there was now this slightly smaller "Noix"... O_o. How is this possible whiteout rebels spawning everywhere? There were some, but it was in no way like you would expect after 50 years of war (war fatigue??!). The game went on to be pretty fun: France stayed a clusterfuck because Noix was really out for world domination (and I still felt insulted and them having French blood was enough to go after them whenever possible). Aragorn was doing pretty ok and also wanted it's "French cake" or was allied with Noix... or changed sides all few minutes. Bohemia did not like me and for that also suddenly was involved in france... Well.. In like 1520 the Worldmap looked really fun. Europe was basically "sparkled" with random "naple-colored" Dots. Switzerland for some reason owned a ton of German Minors... Burgundi was nearly extinct... Austria was pretty big... France was dead or at least renamed to Noix ... . Was fun, sadly it got pretty stale after and I did not play it out (it would just have ended in a typical "conquer Europe" or as it actually should be named "defeat the Emperor (Austria -.-)".
Noix? I've never heard of them, and I play France a lot O_O Weird. Are you playing with a language pack? The cores you see in France are what countries that can be broken free.
War exhaustion isn't necessarely high just because you've been at war for a long time. It mostly goes up during fighting (especially when losing battles), when you assault a fortress instead of waiting and when you have too many units in an area. If you avoid all of these somewhat, you won't end up with much at all, and seeing as the French army was already beaten (?) they probably didn't have any war exhaustion at all. Also being in the same culture group and religion probably helped out.
The best way to deal with the emperor is to vassilize the electors to get them to vote for you. It's the fact that Austria's emperor that makes them strong. Their lands arn't actually THAT rich to be honest. The gold mines are what keeps them floating afaik.
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On October 18 2011 02:20 anomalopidae wrote: about the noix situation, it's kinda weird that they didn't make peace, but provinces can defect to you after a while of being occupied, I guess you need to be same culture group though for that
Iirc your opponent needs to have over 20 WE whereas you need to have less than 5. It's not culture dependant.
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he probably means foix and navarra
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On October 18 2011 05:09 turdburgler wrote: he probably means foix and navarra
Holy mother of god. Foix? Those guys fucking sucks XD Like a population of two living in a mountain. Easely the poorest region in France. Awesome! ^_^ Red revolution!
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Could be Foix (i really should start making "real" saves of my games not just using the autosaves... Woud also not screw my games up that often ). It was some french minor you never ever see do anything and suddenly.. Wham.. New big power in Europe :D.
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So I just turned off the HRE entirely.
Let's just say...it makes things interesting.
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What mods do you guys like to play with? im playing with miscmod right now and the alternate scenarios are kind of cool, but i wish there were more modifications to the game. I tried MEIOU but it was too buggy and weird (i tried out the rise of russia scenario and used a 55,0000 strong army and attacked a province with 1,000 troops defending it. i lost my entire army wtf)
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On October 18 2011 22:23 whatusername wrote: What mods do you guys like to play with? im playing with miscmod right now and the alternate scenarios are kind of cool, but i wish there were more modifications to the game. I tried MEIOU but it was too buggy and weird (i tried out the rise of russia scenario and used a 55,0000 strong army and attacked a province with 1,000 troops defending it. i lost my entire army wtf)
Maybe you attacked Sparta?
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They probably stutter step microed :p.
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On October 17 2011 11:45 Euronyme wrote:Show nested quote +On October 16 2011 23:29 turdburgler wrote: the most broken part is inheriting within the hre gives you instant cores on the areas, making it actually an easier way to take over europe than passing the reforms Whenever I enherit (via PU) in the HRE I don't get cores =/ I assume this is only for the enherit event, which honstly has only happened to me once or twice of thousands of hours of gameplay (just hopped of college, and looking for a job. Don't judge me!) I don't think it's enough of an issue to be 'broken', although for all what I care, they might as well remove the random enheritance. On the other hand Royal marriages are almost not worth spending diplomats on unless there's a chance of something really great happening. Does anyone know why everyone's so horny on marriaging Austria, whereas if you play as France, Great Britain or Spain or something, even the countries with 200 relations never send requests T_T Has anyone tried if this still works if you have a different king than the Habsburgs? Royal Marriages are great and absolutely worth the diplomats. As for inheritance, inheriting within the HRE gives you cores if you are also within the HRE, and inheritance is definitely not half as rare as you make it sound.
On October 17 2011 20:22 Velr wrote: So my NA is kinda a bad place? (fuck fur and shipping supplies... and corn... and fish). The eastern seaboard of the US sometimes gets Tobacco and Cotton, which are both good, but it's by no means the best area for colonization.
Trade goods that you want from colonization:
Best: Tobacco, Cotton, Sugar, Coffee, Tea
Next Best: Slaves, Chinaware, Spices, Cloth, Wine, Iron, Copper
Tolerable: Fur, Salt
Stuff you really don't want: Gold, Fish, Grain, Naval Supplies, Wool
Probably forgetting one or two, but everything else should fall under "Tolerable" or "Stuff you really don't want".
On October 17 2011 22:33 Velr wrote: --France and Foix-- As time goes on warscore costs in peace deals are reduced, which is probably what happened.
On October 18 2011 03:31 Euronyme wrote: War exhaustion isn't necessarely high just because you've been at war for a long time. It mostly goes up during fighting (especially when losing battles), when you assault a fortress instead of waiting and when you have too many units in an area. If you avoid all of these somewhat, you won't end up with much at all, and seeing as the French army was already beaten (?) they probably didn't have any war exhaustion at all. Also being in the same culture group and religion probably helped out. Occupation causes massive war exhaustion, as do blockades, so France would have very high WE (probably maxed).
On October 18 2011 22:23 whatusername wrote: What mods do you guys like to play with? im playing with miscmod right now and the alternate scenarios are kind of cool, but i wish there were more modifications to the game. I tried MEIOU but it was too buggy and weird (i tried out the rise of russia scenario and used a 55,0000 strong army and attacked a province with 1,000 troops defending it. i lost my entire army wtf) I play vanilla; mods are all very flawed in my opinion. Eventually SP gets old, by which point you need to start setting rules for yourself and/or playing MP.
--
Speaking of which, would anyone be interested in an MP game in a timezone suitable for NA players? If it was on weekends we might even be able to work something out that would work for everyone.
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mememememememememe
User was warned for this post
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Wow is someone actually taking their time moderating this thread? Haha that's awesome. That's the first step to greatness, lads. EU3 fighting! :D
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