Yeah. The only sort-of interesting part of that tournament was Problem X. I always love listening to F-Word cast, though, that guy is like the best caster in all of esports.
Definitely, Problem X has been stepping up his game a ton. His Seth is looking really solid, and his Viper is great.
We'll have some more Street Fighter in a bit as well. http://www.twitch.tv/nycfurby should air some USF4 pools from East Coast Throwdown in about 20 minutes*. Top 8 is happening tomorrow at the same time.
*20 minutes FGC poverty time = between 30-90 minutes earth time
Finally stopped being lazy and took the time to play around with Viper + a combo trainer (Frame Trapped) with audio cues today. Playing with the timing and delays between inputs helped me learn a lot about the rhythm behind FFF and seismo chains. I've been planning to do this for a while because mine have been so inconsistent even with lots of practice, but the timing and inputs are more precise than I expected. Once I heard the right timing and rhythm it helped a ton.
Used to take a lot longer to set shit up like this in the past. Now it's pretty automatic, no need to mess with controls or anything. Very cool.
For the longest time, I didn't realize that HP Thunder Knuckle was even cancelable. It wasn't until I saw videos of the HP TK feint exploit (where you get the short invincibility window) that I realized it was possible. I had always done cl.hp xx MP TK cancel xx c.hp for fierce-feint-fierce. It still works, and the cancel window for MP TK is way more generous (and if you screw up the cancel, you don't get punished like you would by not canceling HP TK).
And K-Brad wins East Coast Throwdown, going all the way through losers bracket. Literally all the way--he was given a DQ loss for not showing up for his first round. Close games against Dieminion, solid ones against Smug.
Hey, I just got USF4 on PC, I used to play at a crappy level back when SF4 came out...
My question is, how the hell do I get matched against opponents on my own level? Im at what, 500 BP 400 PP, but im facing guys who do endless combos and are 2500+ against which I stand no chance. That is just super boring and doesnt teach me anything other than the lovely feeling of getting rekt.
On June 15 2015 20:40 Catch]22 wrote: Hey, I just got USF4 on PC, I used to play at a crappy level back when SF4 came out...
My question is, how the hell do I get matched against opponents on my own level? Im at what, 500 BP 400 PP, but im facing guys who do endless combos and are 2500+ against which I stand no chance. That is just super boring and doesnt teach me anything other than the lovely feeling of getting rekt.
You have to search for custom games and set the skill level to similar. I believe you can set it to find similar skill level when you host for multiplayer while in practice/story mode.
On June 15 2015 02:25 Excalibur_Z wrote: For the longest time, I didn't realize that HP Thunder Knuckle was even cancelable. It wasn't until I saw videos of the HP TK feint exploit (where you get the short invincibility window) that I realized it was possible. I had always done cl.hp xx MP TK cancel xx c.hp for fierce-feint-fierce. It still works, and the cancel window for MP TK is way more generous (and if you screw up the cancel, you don't get punished like you would by not canceling HP TK).
Thing is, canceling normals during footsies into MK TK doesn't give you as much frame advantage, and during pressure it kinda go against the point of feinting the recovery of your stuff.
I mostly use MK Feint for raw feints because damn, raw HP TK are still pretty tight.
On June 15 2015 02:25 Excalibur_Z wrote: For the longest time, I didn't realize that HP Thunder Knuckle was even cancelable. It wasn't until I saw videos of the HP TK feint exploit (where you get the short invincibility window) that I realized it was possible. I had always done cl.hp xx MP TK cancel xx c.hp for fierce-feint-fierce. It still works, and the cancel window for MP TK is way more generous (and if you screw up the cancel, you don't get punished like you would by not canceling HP TK).
Thing is, canceling normals during footsies into MK TK doesn't give you as much frame advantage, and during pressure it kinda go against the point of feinting the recovery of your stuff.
I mostly use MK Feint for raw feints because damn, raw HP TK are still pretty tight.
This is what I do as well (though Noocta's Viper is probably leagues beyond mine!). HP TK is not that hard to feint when you're doing it behind normals or for FFF since special cancelling during the normal's frames gives you more time to feint (this is horrible phrasing but...), but just doing it raw I tend to fuck up 1 out of 3-4 times and get EX.
Oh man, I'm so hyped to see Combofiend stomp some fools in SFV. Not only does he get to play it often but he's a really good player overall. Should be a good indication of how the game plays atm.