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Ultra Street Fighter IV - Page 546

Forum Index > General Games
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Check out the new Street Fighter V Thread
Faruko
Profile Joined April 2013
Chile34171 Posts
June 12 2015 11:34 GMT
#10901
Just give a good skill system matchmaking
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
kuresuti
Profile Blog Joined December 2009
1393 Posts
June 12 2015 13:02 GMT
#10902
Why would Juri be in there? Story reasons?

Anyway I'm getting pretty hyped, It looks way better than the first time they showed. I still think it's a bit flashy though and I hope they keep working on the sound effects.
Noocta
Profile Joined June 2010
France12578 Posts
June 12 2015 14:09 GMT
#10903
On June 12 2015 22:02 kuresuti wrote:
Why would Juri be in there? Story reasons?

Anyway I'm getting pretty hyped, It looks way better than the first time they showed. I still think it's a bit flashy though and I hope they keep working on the sound effects.


She's basically the new main antagonist of the series after you kill Seth. Her storyline is very unfinished. She's also the character capcom pushed the most in SF4 by far.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Dizmaul
Profile Joined March 2010
United States831 Posts
June 12 2015 14:27 GMT
#10904
Is godlike netcode even possible? Do you think there will ever be a day where offline and online are the same?
It is what it is
SQWKZ
Profile Joined February 2011
Finland720 Posts
Last Edited: 2015-06-12 17:50:17
June 12 2015 16:02 GMT
#10905
Online won't ever be like offline - that's just physics. I'm sure improvement is possible, though. Rollback netcode might have enough positives to make it worth considering, but even that won't be a magic bullet fix.
So zen.
Faruko
Profile Joined April 2013
Chile34171 Posts
June 12 2015 16:25 GMT
#10906
The internet itself would need to come up with better technology for it the connections to be better (i guess)

Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Dizmaul
Profile Joined March 2010
United States831 Posts
June 12 2015 18:58 GMT
#10907
But are you saying its legit not possible?, or just not in the near future?
It is what it is
Faruko
Profile Joined April 2013
Chile34171 Posts
Last Edited: 2015-06-12 19:33:30
June 12 2015 19:30 GMT
#10908
Nah, it will be possible.

For the record, capcom just announced that SFV will be PS4 console exclusive... The fun part ? They said "even with re-releases"

LMAO they pretty much confirmed (not that it need confirmation) that they game WILL have rereleases
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Ophe
Profile Joined July 2012
Sweden388 Posts
Last Edited: 2015-06-12 22:07:18
June 12 2015 22:06 GMT
#10909
You could try some rough calculations and see what comes out. The speed of light in fibre optics is like 0.7~c I believe. U.S coast to coast... say 2500 miles. That gives a coast to coast ping of around 25 ms. Reality is of course slower but this will probably be the cap for a long time unless they figure out how to send data with quantum teleportation or shit like that.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 12 2015 22:23 GMT
#10910
Even with perfect cables and equipment there is definitely an upper limit to how good netcode can possibly be. Good engineering can't beat physics. In a vacuum, light would travel around the equator in 133 ms. And that's in a straight line, and in a vacuum.

In reality, the signal has to go through cables, which is about 30% slower. The cables also don't go straight, they zig-zag between cities. Every zig and zag from city to city also has to go through a router which slows it down even more.

All told, you can easily double the "ideal" ping response, and that's as good as it will ever get in your lifetime. We're not even that far off as we speak, with 120-130 ms from Europe to the US east coast being standard.

Better netcode is always being worked on, though. It's a tricky nut to crack. Supposedly, Skullgirls had the best netcode of any fighting game. Anyone here have any experience with it?
TL+ Member
Faruko
Profile Joined April 2013
Chile34171 Posts
June 12 2015 22:35 GMT
#10911
There always going to be a limit, but im sure we will be able to reduce it a lot more.

Have faith in technology
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2015-06-12 23:18:39
June 12 2015 23:15 GMT
#10912
Skullgirls is using GGPOs rollback netcode, that's why it is that good. Every fighter should be using it but it's not that easy to implement and can cause performance issues if game is too complex. Its basically recording the local input and updating your game without lag, it also sends it to the opponent then rollbacks his game loop if input mismatches with what prediction algorithm says and updates the game loop in single frame to what it is supposed to be. The end result is no input lag, but animations can spike and glitch if you lag, because it is rollbacking and correcting animations and stuff.

GGPO is the best netcode for fighting games out there
mikedebo
Profile Joined December 2010
Canada4341 Posts
June 13 2015 04:14 GMT
#10913
Apparently we're going to see Birdie and Cammy next.
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 13 2015 05:10 GMT
#10914
http://www.twitch.tv/kagecchi
"Battle Arena Uriden". I have no idea what this is but there is Street Fighter.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 13 2015 08:23 GMT
#10915
Holy shit. Nemo so maaaaaaaaaad.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 13 2015 08:29 GMT
#10916
That was a pretty fun tournament. Worth checking out the VODs if they're not behind a paywall.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 13 2015 10:17 GMT
#10917
DreamHack is supposed to be live by now over at http://www.twitch.tv/dreamhackfighters

The FGC's Tournament Standard Time applies even to giant Swedish LAN events. ♥
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 13 2015 10:33 GMT
#10918
Updated the notable players section for DreamHack:

Notable entrants:
  • Louffy, Evolution 2014 champion and best Rose player on the planet
  • GamerBee, Taiwanese player who plays a phenomenal Adon
  • BX3.Veggey, because I am Norwegian and so is he, so suck it!
  • Problem X, one of the best C. Viper players in the world
  • Pro Fluke, a very flashy El Fuerte player and one of UK's top players
  • RMZ, a very impressive Yun and Decapre player from the UK
  • Ryan Hart, the Prodigal Son, Guinness world record holder and first ever sponsored FGC player
  • Tyrant, possibly the best Bison (Dictator) player in Europe
  • Ixion, the absolute best Dan main on the planet
  • Bashfest, Sweden's best Sagat player
Semi-notables:
      IMSTILLDADADDY
      LLL.MBR
      WSO.Andreas


Pools are here:
http://challonge.com/dhs15usf4poolsreal
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
June 13 2015 10:38 GMT
#10919
Final update for today: http://www.twitch.tv/dreamhackfighters is live with casuals! Tournament starting soon. I won't be here for most of the day so you guys are on your own with updates. Will drop by for top 8.
TL+ Member
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
June 13 2015 19:42 GMT
#10920
You guys beat me to it
Luffy playing now!
Twitter: @KingKosi
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