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Ultra Street Fighter IV - Page 334

Forum Index > General Games
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Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-07-30 01:47:02
July 30 2013 01:44 GMT
#6661
On July 30 2013 08:03 Excalibur_Z wrote:
Oni is sorta gimmicky and you have to keep the following in mind when you fight him:
- Step kick is slightly negative (hits early) or neutral (hits late)
- Kara throw range is pretty good
- f+hp at max range is -4 but pretty safe
- Slash resets
- Cl.mp has a godlike hitbox and stays active forever, really good frametrap tool
- S.lk is super amazing and stays active even longer and is an even better frametrap tool

Yoooo you should be able to cancel Shoryu into antiair demon. Pick em up with the Shoryu and get a full super out of it :o Buff that in Ultra Capcom let's go. Apparently Tatsu is cancelable into demon, but does that combo??

Air tatsu hitting a grounded opponent, as well as antiair L.DP (like Steve said) can both be linked into an instant air demon. Along with a host of other much less practical things



Any juggle state. And as long as you execute the instant-air portion correctly, its basically guaranteed to connect lol:



Steve do you mind sharing a few of your strengths and weaknesses in the Oni matchup as Sakura? I'm an Oni main and I don't get to play many Sak's. Curious what you have to say.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 30 2013 02:09 GMT
#6662
Ah okay. I did know about the instant air demon follow-ups but a lot of Oni's moves are cancelable into super according to framedata which sounds pretty dumb to me on the surface. I figured since Tatsu is one of those cancelable moves and it leaves the opponent airborne you might be able to super-cancel it for a combo, but instant air works just as well.
Moderator
Sh0guni
Profile Joined October 2010
Finland126 Posts
July 30 2013 03:19 GMT
#6663
On July 27 2013 08:47 FakeSteve[TPR] wrote:
I don't recommend Cammy for beginners now tyat I've thought on it. Its too easy to develop scrubby habits while playing her because vs lower and mid level players she does kinda allow you to turn your brain off and put people in the blender. when you fight someone who knows the matchup and is confident in their gameplan you will hit a wall until you get some more advanced fundamentals down

and for DP FADC, the down-forward input at the end of the motion may count as the first forward in the dash as long as you're still holding that direction when you hit mp+mk. then you can just tap forward for the dash


I agree, Cammy is very simple to understand, but really hard to play against good players. I play Rose and I have no problem dealing with mid-level Cammies. It's usually very easy to figure out their jump/footsie habits because the players are still very impatient.

Master Cammies are almost impossible to beat though... I'm living in Japan right now and the Third Strike legend Takkuru Maeda goes to my local arcade, he's an absolute Cammy monster. His approach is slow and patient, he makes no mistakes in the footsie game, and never misses combos. If I whiff something, it's c.mk drill whiff punish into knockdown, into rushdown hell/guessing game. Backdashes get option selected, EX Soul Spiral is blocked and punished. Blocking/teching is the only option, it's pretty scary.
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
July 30 2013 04:04 GMT
#6664
On July 27 2013 20:26 Cel.erity wrote:
Show nested quote +
On July 27 2013 18:57 Garnet wrote:
has anyone played the PC version with an PS2 controller? can you use the left analog stick like an arcade stick?


I have, but to be honest I don't remember whether it recognizes analog. I tried testing it just now, but for some reason it's not recognizing my controller at all. The PS2 to USB converter is relatively cheap though, if you want to test it out. If I had to guess, I would say the answer is no, because most games do not recognize third-party analog sticks. You're better off learning to play on D-Pad anyway since it's faster and more precise.

by D-pad you mean keyboard?
carraway
Profile Joined March 2011
264 Posts
July 30 2013 04:44 GMT
#6665
On July 30 2013 13:04 Garnet wrote:
Show nested quote +
On July 27 2013 20:26 Cel.erity wrote:
On July 27 2013 18:57 Garnet wrote:
has anyone played the PC version with an PS2 controller? can you use the left analog stick like an arcade stick?


I have, but to be honest I don't remember whether it recognizes analog. I tried testing it just now, but for some reason it's not recognizing my controller at all. The PS2 to USB converter is relatively cheap though, if you want to test it out. If I had to guess, I would say the answer is no, because most games do not recognize third-party analog sticks. You're better off learning to play on D-Pad anyway since it's faster and more precise.

by D-pad you mean keyboard?


I think he meant the directional pad on the controller itself. Analog sticks on controllers like the Dual Shock 3 and Xbox controller are pretty bad for most fighting games, and are not at all similar to using an arcade stick.
Duka08
Profile Blog Joined July 2010
3391 Posts
July 30 2013 06:29 GMT
#6666
On July 30 2013 11:09 Excalibur_Z wrote:
Ah okay. I did know about the instant air demon follow-ups but a lot of Oni's moves are cancelable into super according to framedata which sounds pretty dumb to me on the surface. I figured since Tatsu is one of those cancelable moves and it leaves the opponent airborne you might be able to super-cancel it for a combo, but instant air works just as well.

I'm not surprised that most moves are technically super cancelable, but I doubt it serves a practical purpose. As far as I know there's nothing you can hit someone with and then quickly combo into Demon like you would with a typical super, i.e. majority of the cast. Is Akuma the same way? I would assume? All of Oni's are air demon juggles, even if they're off grounded moves (BnB ending with tatsu in that video, can still tightly air juggle). I wouldn't call that a super cancel by any means though.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-07-30 12:03:46
July 30 2013 12:02 GMT
#6667
On July 30 2013 15:29 Duka08 wrote:
Show nested quote +
On July 30 2013 11:09 Excalibur_Z wrote:
Ah okay. I did know about the instant air demon follow-ups but a lot of Oni's moves are cancelable into super according to framedata which sounds pretty dumb to me on the surface. I figured since Tatsu is one of those cancelable moves and it leaves the opponent airborne you might be able to super-cancel it for a combo, but instant air works just as well.

I'm not surprised that most moves are technically super cancelable, but I doubt it serves a practical purpose. As far as I know there's nothing you can hit someone with and then quickly combo into Demon like you would with a typical super, i.e. majority of the cast. Is Akuma the same way? I would assume? All of Oni's are air demon juggles, even if they're off grounded moves (BnB ending with tatsu in that video, can still tightly air juggle). I wouldn't call that a super cancel by any means though.


Yeah Akuma is the same, he has lots of close normals that are super cancellable. But there's no way you're gonna combo his demon anyway, the engine just doesn't allow to combo throws on the ground. And it's useless to super cancel them anyway, better to use a kara (f.mp or s.hk for anti-jump).
ain
Profile Joined July 2010
Germany786 Posts
July 30 2013 12:21 GMT
#6668
You could use it to impress everyone with your ability to keep track of stun by cancelling it out of a special that causes dizzy!
Duka08
Profile Blog Joined July 2010
3391 Posts
July 30 2013 14:34 GMT
#6669
On July 30 2013 21:21 ain wrote:
You could use it to impress everyone with your ability to keep track of stun by cancelling it out of a special that causes dizzy!

Now THERE'S an idea. I'm going to try this in training mode with some BnBs and see if I can get a friend with it. Haha, never crossed my mind.
ain
Profile Joined July 2010
Germany786 Posts
July 30 2013 15:05 GMT
#6670
In a similar vein you can cancel it off a killing blow that leaves your opponent standing. Desk did that in his most recent combo video.
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
July 31 2013 12:47 GMT
#6671
is there any pro who plays on a PC keyboard? if so how do they configure it?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 31 2013 13:28 GMT
#6672
On July 31 2013 21:47 Garnet wrote:
is there any pro who plays on a PC keyboard? if so how do they configure it?

I don't know any pro playing with a keyboard, since tournaments (BIGGER ones) use either X360 or PS3 version. And even then, wouldn't proper converters give some lag to the game?
EZ4ENCE
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 01 2013 13:55 GMT
#6673
this good and works on pc? pretty much the only thing sub 140€ out there
life of lively to live to life of full life thx to shield battery
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-08-01 14:04:05
August 01 2013 14:03 GMT
#6674
On August 01 2013 22:55 BeMannerDuPenner wrote:
this good and works on pc? pretty much the only thing sub 140€ out there

This is what I've been using for over a year now and it's a brilliant stick. Solid as any other Madcatz TE style stick. As long as you like the art lol (I do, even though I don't play Soul Cal anymore). Highly recommend. I do have the Xbox version so that's the only thing, but I don't think it'd make a difference, presumably? Maybe the way it interacts with PC. Probably something you can easily Google.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 01 2013 14:18 GMT
#6675
dont care for the art. if it starts to annoy me i can still just make it all black

seems like the ps3 ones work with some mainboards and not others and some stuff about usb3.0? got a asrock z77 pro4 , anyone knows if it will work? the xbox models are twice as expensive :/
life of lively to live to life of full life thx to shield battery
diehilde
Profile Joined September 2008
Germany1596 Posts
August 01 2013 19:32 GMT
#6676
On August 01 2013 23:18 BeMannerDuPenner wrote:
dont care for the art. if it starts to annoy me i can still just make it all black

seems like the ps3 ones work with some mainboards and not others and some stuff about usb3.0? got a asrock z77 pro4 , anyone knows if it will work? the xbox models are twice as expensive :/

Even if it doesnt work with your mainboards usb slots, you can get a cheap pci usb card (like 5-10€) with the right chip to make it work. Still way cheaper in total.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Mannerheim
Profile Joined April 2007
766 Posts
August 01 2013 19:42 GMT
#6677
Just remember that the Soul Calibur stick (at least the 360 one) has the buttons wired in a different order than in "normal" TE sticks. Not a big deal, but you'll have to keep rebinding them e.g. if you bring it to a SF tournament.
ain
Profile Joined July 2010
Germany786 Posts
August 01 2013 19:48 GMT
#6678
On August 02 2013 04:42 Mannerheim wrote:
Just remember that the Soul Calibur stick (at least the 360 one) has the buttons wired in a different order than in "normal" TE sticks. Not a big deal, but you'll have to keep rebinding them e.g. if you bring it to a SF tournament.

Can't you just rewire the buttons?
Lemstar
Profile Joined October 2010
United States387 Posts
August 01 2013 19:52 GMT
#6679
On August 02 2013 04:48 ain wrote:
Can't you just rewire the buttons?

Yep. It's a trivial procedure, too, although the stock art is going to be mislabeled if you do so.
Mannerheim
Profile Joined April 2007
766 Posts
August 01 2013 19:56 GMT
#6680
On August 02 2013 04:48 ain wrote:
Show nested quote +
On August 02 2013 04:42 Mannerheim wrote:
Just remember that the Soul Calibur stick (at least the 360 one) has the buttons wired in a different order than in "normal" TE sticks. Not a big deal, but you'll have to keep rebinding them e.g. if you bring it to a SF tournament.

Can't you just rewire the buttons?


Sure I guess. I've never looked inside one so I can't comment on that, but if they use connectors instead of soldered it should be feasible.
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