Ultra Street Fighter IV - Page 311
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Mannerheim
766 Posts
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CosmicSpiral
United States15275 Posts
On July 03 2013 03:04 Corvi wrote: mms bsida is good, but shouldnt be much of a problem for someone who won against infiltration. really hope the europeans can make something happen at evo, but i kinda doubt it. anyone knows if luffy will be there? Well they thought the same thing about KBrad, and look what happened to him. | ||
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Mannerheim
766 Posts
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St3MoR
Spain3256 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On July 03 2013 01:13 Shikyo wrote: Calling Air a top player is a little far-fetched in my opinion. He's definitely pretty good and probably knows what he's talking about to a certain extent though. Basic option selects also imo aren't that advanced, especially with Ryu with whom you can just throw and faceroll with the option select safejump against almost anyone. It's very easy to get the timing down so that it's automatic and it will piss opponents off to no end, especially if you also have a safejump setup off a sweep. Sakura being able to confirm into 400 dmg with 2 bars off almost anything is completely amazing, by the way. Sakura doesn't need two bars to do 400 damage. FP Shou is useful but its a difficult link, and you often can't get a max damage tatsu loop when forced to begin with cl.fp. You should only really FADC FP Shou when you land a c.mk and you absolutely need the damage right then and there, otherwise its better to save the meter and just use the FP Shou knockdown for oki. If you confirm off lights, FP Shou FADC is almost never worth the meter due to the combo scaling. Better off to wait for a third bar and either blow through something with EX Shou, or even hit confirm c.mk xx EX Shou and FADC cuz you'll get a max tatsu loop from it since you can start with cl.mk also just wanna throw this out there, on many characters in the corner (shotos, balrog, anyone you don't get much from starting loops with cl.fp) its more damaging to use fireball FADC to extend combos. The fireball does ~30 less damage than the 3-hit FP Shou FADC, but you'll get a bigger loop after the FADC. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
Whats your oki game on him? I find a lot of conventional setups don't work and its harder to fake crossup j.fp on him and it seems that many Sakura players are following my genius and using U1 in almost every matchup. The damage you get from a lightly scaled, full bar Ultra 1 is maybe the highest on a confirmable ultra combo out of everyone. I think the only competition in that field might be Cammy's counterhit c.fp to U1 link. Its a very powerful tool. It means that nearly every character at 40% hp is dead if punished, and dead if hit by a counterhit fp xx ex tatsu. Knowing this and how it affects the mind of your opponent is super important, and much more useful than her U2. U2 provides corner carry and a hard knockdown, but the oki afterwards is pretty shitty midscreen, and her combos corner carry already, and you can finish her combos with Shou for better oki. The only real perk of U2 is that it can be confirmed in the corner without meter, but you lose the devastating killshot that is Haru Ranman. Not a good trade-off imo. U2 is probably still preferable vs Gief and Hawk tho. | ||
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Arnstein
Norway3381 Posts
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Excalibur_Z
United States12240 Posts
On July 03 2013 21:43 FakeSteve[TPR] wrote: Also, Excal how do you find the Adon matchup? Its hard to approach him but the second active frame tatsu combo she gets on him is super scary (cl.fp xx tatsu, c.fp xx tatsu [hits 2nd active frame], c.mk xx fp shou). On a 900hp character that is a ridiculous combo. Hits him for about 45% lol Whats your oki game on him? I find a lot of conventional setups don't work and its harder to fake crossup j.fp on him and it seems that many Sakura players are following my genius and using U1 in almost every matchup. The damage you get from a lightly scaled, full bar Ultra 1 is maybe the highest on a confirmable ultra combo out of everyone. I think the only competition in that field might be Cammy's counterhit c.fp to U1 link. Its a very powerful tool. It means that nearly every character at 40% hp is dead if punished, and dead if hit by a counterhit fp xx ex tatsu. Knowing this and how it affects the mind of your opponent is super important, and much more useful than her U2. U2 provides corner carry and a hard knockdown, but the oki afterwards is pretty shitty midscreen, and her combos corner carry already, and you can finish her combos with Shou for better oki. The only real perk of U2 is that it can be confirmed in the corner without meter, but you lose the devastating killshot that is Haru Ranman. Not a good trade-off imo. U2 is probably still preferable vs Gief and Hawk tho. I'm tremendously awful against Adon because I never play against him. He controls the matchup through random Jaguar Kicks (instant air or on the ground) and s.hk. Once you get knocked down you're at the mercy of his neutral jump HK OS and the mixup of whether a fuzzy guard nj.mk xx IA jag kick or kara throw or frame trap comes out next. Now, what you're allegedly supposed to do is throw out buffered far s.mp xx hp shou because it stuffs Adon s.hk and recovers in time to not get hit by a jaguar kick. Also allegedly you can throw out c.lk+c.lp+c.hp xx LK tatsu after a blocked Jaguar Kick and it beats everything aside from the dp (maybe s.lp OS s.hk to stop backdash too). For oki I learned about otoshi x2, forward dash, LP sho whiff, j.hk which is a crossup and lands behind him but you have to hit that j.hk really late. As for Ultra choice I pretty much only use U2 universally at this point because of the pressure you get afterward and because of the insane backward hitbox it has that protects you from a lot of ambiguous aerial attacks. I'm sure I could get used to picking U1 for this matchup alone based on the reasons you mentioned. | ||
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Cel.erity
United States4890 Posts
On July 03 2013 21:43 FakeSteve[TPR] wrote:Whats your oki game on him? I find a lot of conventional setups don't work and its harder to fake crossup j.fp on him cr.HP, backdash, j.HP/j.MK is the setup I know for the corner. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
![]() Excal unless you're in the corner already, her U2 doesn't actually provide her much pressure afterwards. Untechable knockdown yes, but it puts them at fullscreen And vs Adon I heavily recommend U1. Not only is it just the jam you need to finish a 900hp character that outfootsies you, but it beats out Jaguar Kicks on reaction, for a shitload more damage than U2. I've actually found that in many situations where her U2 would beat a crossup in Super (before the Tengyu hitbox nerf), an autocorrect U1 works just as well. A couple examples would be Akuma's crossup tatsu, meaty Barcelona, and some of Gen's Oga setups. U1 is also fully invincible so I've had some success blowing thru low tigers with it ![]() But for real, U1 is mandatory against Adon. Beats every Jaguar Kick, even those spaced to make c.fp whiff (once you make him respect that normal). Beats EX Jaguar Tooth which I find very easy to react to. S.mp.. dunno why I didn't think to try that. I already use it heavily vs Bison (it stuffs lk scissors). Adon's s.rh just poops all over Sakura's c.mk so I do need a different tool at midrange | ||
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Shikyo
Finland33997 Posts
On July 03 2013 21:39 FakeSteve[TPR] wrote: Sakura doesn't need two bars to do 400 damage. FP Shou is useful but its a difficult link, and you often can't get a max damage tatsu loop when forced to begin with cl.fp. You should only really FADC FP Shou when you land a c.mk and you absolutely need the damage right then and there, otherwise its better to save the meter and just use the FP Shou knockdown for oki. If you confirm off lights, FP Shou FADC is almost never worth the meter due to the combo scaling. Better off to wait for a third bar and either blow through something with EX Shou, or even hit confirm c.mk xx EX Shou and FADC cuz you'll get a max tatsu loop from it since you can start with cl.mk also just wanna throw this out there, on many characters in the corner (shotos, balrog, anyone you don't get much from starting loops with cl.fp) its more damaging to use fireball FADC to extend combos. The fireball does ~30 less damage than the 3-hit FP Shou FADC, but you'll get a bigger loop after the FADC. Well, off any hit, not perfect hit... The primary one I was talking about was cr.MK which with 2 bars gives you 400+ if you confirm it into shououken | ||
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FakeSteve[TPR]
Valhalla18444 Posts
i only pointed it out because you said its amazing and its not even one of her better traits or uses for meter lol :p | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Noocta
France12578 Posts
( it's on eventHubs for the people interested ) | ||
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Mannerheim
766 Posts
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wongfeihung
United States763 Posts
+ Show Spoiler + ![]() They were making it on stream, and it was pretty funny. | ||
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ain
Germany786 Posts
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WindWolf
Sweden11767 Posts
DreamHack, why did you call the Swedish player FreeNoob for Freedom during the tournament? He even explained in one of your tournaments why he calls himself that | ||
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Ophe
Sweden388 Posts
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BliptiX
Canada324 Posts
I've only played the PC version but there is a large lack of players. You're also better off joining games yourself because I'd imagine higher ranked players have a hard time finding games so they just search all and they have no idea what rating they are joining unless they played before as well. | ||
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