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Ultra Street Fighter IV - Page 281

Forum Index > General Games
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Prev 1 279 280 281 282 283 668 Next
Check out the new Street Fighter V Thread
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 24 2013 02:04 GMT
#5601
fyi, because of HOW unblockables are possible in SF4, they can't be fixed without pretty much rebuilding the engine from scratch
Moderatormy tatsu loops r fuckin nice
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
March 24 2013 02:10 GMT
#5602
On March 24 2013 11:04 FakeSteve[TPR] wrote:
fyi, because of HOW unblockables are possible in SF4, they can't be fixed without pretty much rebuilding the engine from scratch

this although I don't know if it's because I'm playing Guile but I don't really have any complaints about the game or the rest of the cast. I mean sure I may be annoyed at the lack of options I have on oki when faced with a safe-jump//crossup mixup (block and raw super) but getting guile into that situation is pretty hard because of his sick awesome normals and stupid-safe fireball.
Keep the Dream Alive twitch.tv/monokerros
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 24 2013 02:32 GMT
#5603
if you played a legitimate cammy you'd have complaints. that matchups is 7-3 not because she gets past his zoning/normals so well, but because he is fucking free on wakeup. unblockable is on the easier side of the unblockable spectrum, and she has one both on hard knockdown and quickstand after arrow (though if you delay your quickstand you can avoid the unblockable after arrow, dont think dieminion knew that when he played chirithy so many times in tournaments)
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 24 2013 02:33 GMT
#5604
actually thats not quite true, her j.rh gives guile fits too
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 24 2013 06:23 GMT
#5605
On March 24 2013 07:31 Torte de Lini wrote:
You guys were right about Sagat, he's incredibly easy and comfortable to play and I love his moves!

edit: but I'm still having trouble holding my fight stick.


dont worry, i'll come over and teach you, Patrick Swayze in Ghost style.
Moderatormy tatsu loops r fuckin nice
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 24 2013 08:21 GMT
#5606
On March 24 2013 15:23 FakeSteve[TPR] wrote:
Show nested quote +
On March 24 2013 07:31 Torte de Lini wrote:
You guys were right about Sagat, he's incredibly easy and comfortable to play and I love his moves!

edit: but I'm still having trouble holding my fight stick.


dont worry, i'll come over and teach you, Patrick Swayze in Ghost style.


rofl

You should definitely come to Montreal :B Every Friday at Foonzo (small electronic bar)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
diehilde
Profile Joined September 2008
Germany1596 Posts
March 24 2013 14:19 GMT
#5607
On March 24 2013 15:23 FakeSteve[TPR] wrote:
Show nested quote +
On March 24 2013 07:31 Torte de Lini wrote:
You guys were right about Sagat, he's incredibly easy and comfortable to play and I love his moves!

edit: but I'm still having trouble holding my fight stick.


dont worry, i'll come over and teach you, Patrick Swayze in Ghost style.

be sure to cover your fightstick with wet clay for the full experience!
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
March 24 2013 14:37 GMT
#5608
If anyone cares, another round of the Swedish E-Sports Championships took place yesterday and Ixion qualified in for the grand final with his Dan.
On March 24 2013 02:33 Tilorn91 wrote:
Ok so I finally decided to get good at this game (at least try). I played Fei Long some time ago but I was a scrub and only played vs my friend. Also, I have the PC version, is it worthwhile to learn the controls on a keyboard? I'm tight with money atm so buying a stick is not an option.

The Ibuki guide in the last few posts got me intrigued, so I'll try to learn her. She always seemed so cool on tournaments, smashing faces with the vortex play.


Keyboard is fine -- take it from a C. Viper and Gen player. In fact, in some ways it's better than a game pad. You'll want to set the keys up to something like WASD for movement and UIO/HJK for punches/kicks. This is the closest you'll get to an arcade setup, which would help you transition to stick later on.[/QUOTE]
As another player who is thinking of picking up the game as well, thanks for the tips. And I'm only playing to have fun, so keyboard will be more than fine for me.
EZ4ENCE
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-24 14:41:15
March 24 2013 14:40 GMT
#5609
I think that for keyboard the hitbox way is far superior, space for up and have it accessible with both thumbs, mostly using the right one.

Having identical muscle memory for left and right is quite sick.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 24 2013 19:04 GMT
#5610
lol when I started playing fighting games on keyboard i had a wasd style direction setup, but with my right hand. So it was a bit strange transitioning into stick..

Yesterday I took part in my first fighting game tournament (SF4, ~17 participants). I was out in two games basically. I played Cody.
In my first game I could take a round in both matches, but I lost 2-0 to a Makoto (that guy played a lot of other chars too). I dropped a lot of combos, a lot of things didn't come out as I wanted (basic c.LP c.LP c.LK LP criminal upper mainly)

In the losers I played a Dan player who raped me in 4 straight rounds. That was a bit depressing. At least both of my opponents placed high ( around 4th place).
My game knowledge of SF4 is quite poor and Dan is not the kind of char who is intuitive to play against, I found.

Overall it was an interesting experience.

I have a strange execution problem on stick. After Cody's c.LK a lot of times the special doesn't come out, even though in training mode I can see that my inputs are correct. This is usually when I have the stick in a down position already, like c.LP c.LP c.LK CU. If I do it from neutral position, like s.MP c.LK CU it does come out almost 10 of 10 times. Very strange, anybody else had similar issues?
And all is illuminated.
Shinbi
Profile Joined December 2009
338 Posts
March 24 2013 19:08 GMT
#5611
Specials won't come out from chained lights. So what's happening is you're pressing the c.lk too fast so it's a chain instead of linking the c.lk from the c.lp, so the game won't allow the special to come out. Slow down the c.lk slightly.

[at least I'm assuming c.lk chains from c.lp for Cody]
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 24 2013 19:16 GMT
#5612
Oh thanks, I didn't know that. I also have to add if that's true then it is retarded design.
And all is illuminated.
Noocta
Profile Joined June 2010
France12578 Posts
March 24 2013 19:29 GMT
#5613
On March 25 2013 04:16 freelander wrote:
Oh thanks, I didn't know that. I also have to add if that's true then it is retarded design.


Chains into specials wound wrong to me.
You can still do light links into specials, but it's harder.
" I'm not gonna fight you. I'm gonna kick your ass ! "
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 24 2013 19:52 GMT
#5614
On March 25 2013 04:29 Noocta wrote:
Show nested quote +
On March 25 2013 04:16 freelander wrote:
Oh thanks, I didn't know that. I also have to add if that's true then it is retarded design.

Chains into specials sound wrong to me.

why? Because you are used to not being able to do it. The chain combo looks the same, does the same thing, and the player uses it with same intention as the link version except that you apparently cannot special cancel out of it (thanks again for illuminating me).

Chains into specials work well enough in Guilty Gear and in other games.
And all is illuminated.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-03-24 22:45:25
March 24 2013 22:44 GMT
#5615
On March 25 2013 04:16 freelander wrote:
Oh thanks, I didn't know that. I also have to add if that's true then it is retarded design.

If chained lights canceled into specials every combo would be mash LP into a hard hitting special. The ability to link requires a bit more patience, timing, and practice.

It's balanced around the fact that you can't do this. Other games may not function the same way, but they're designed around it. Each game's different.
ain
Profile Joined July 2010
Germany786 Posts
March 24 2013 23:06 GMT
#5616
You can still link chains into specials.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-03-24 23:09:04
March 24 2013 23:06 GMT
#5617
On March 25 2013 04:52 freelander wrote:
Show nested quote +
On March 25 2013 04:29 Noocta wrote:
On March 25 2013 04:16 freelander wrote:
Oh thanks, I didn't know that. I also have to add if that's true then it is retarded design.

Chains into specials sound wrong to me.

why? Because you are used to not being able to do it. The chain combo looks the same, does the same thing, and the player uses it with same intention as the link version except that you apparently cannot special cancel out of it (thanks again for illuminating me).

Chains into specials work well enough in Guilty Gear and in other games.


If it really troubles you, switch to cLP cLP (cLP) cMP which is really easy too. You won't encounter the "chain effect" so you'd have to link in order to combo.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2013-03-25 22:25:40
March 25 2013 20:42 GMT
#5618
Today I had some time to practice and wow. Now these strings come out easily. I wish I knew this 2 days earlier, before the tournament hehe
And all is illuminated.
Noocta
Profile Joined June 2010
France12578 Posts
March 25 2013 21:57 GMT
#5619
On March 26 2013 05:42 freelander wrote:
Today I had some time to practice and wow. Now this strings come out easily. I wish I knew this 2 days earlier, before the tournament hehe


Well, see, nothing is impossible with some practice. :d
That's what I keep telling myself so I don't give up on C.Viper.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Duka08
Profile Blog Joined July 2010
3391 Posts
March 25 2013 22:52 GMT
#5620
On March 26 2013 06:57 Noocta wrote:
Show nested quote +
On March 26 2013 05:42 freelander wrote:
Today I had some time to practice and wow. Now this strings come out easily. I wish I knew this 2 days earlier, before the tournament hehe


Well, see, nothing is impossible with some practice. :d
That's what I keep telling myself so I don't give up on C.Viper.

I've given up learning Viper like a dozen times.

But I still have the itch to play her. I love her
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