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On July 30 2012 19:32 Coffin wrote: I'm a newb to playing fighting games online as well, have tried for 2 weeks now with Yang (yeah not the easiest choice), but while I only win 40%or so, its still tons of fun and a good way to stay competitive which I need somehow. (Used to play Wolfenstein - ENemy Territory in german national team yeeaaars back and I still miss it)
yang is so cool
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On July 31 2012 05:11 sOda~ wrote:Show nested quote +On July 30 2012 19:32 Coffin wrote: I'm a newb to playing fighting games online as well, have tried for 2 weeks now with Yang (yeah not the easiest choice), but while I only win 40%or so, its still tons of fun and a good way to stay competitive which I need somehow. (Used to play Wolfenstein - ENemy Territory in german national team yeeaaars back and I still miss it) yang is so cool
Thats why I wont stop playing him, even though I suck. But Im still playing via laptop keyboard as well.
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After looking Akumas setups and combos he seems very advanced lol.Most of his setups are character specific.You need to spend a lot of time in training to do those.Even after most of them are frame tight setups which is almost impossible to pull it off online consistently.And after you make one mistake you are almost dead bacause of his low hp and stun. Even his basic BNB is character specific-.-You cant tatsu sweep everyone:/ I am not gonna play akuma anymore after i see that:/
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On July 31 2012 09:37 Silentenigma wrote: After looking Akumas setups and combos he seems very advanced lol.Most of his setups are character specific.You need to spend a lot of time in training to do those.Even after most of them are frame tight setups which is almost impossible to pull it off online consistently.And after you make one mistake you are almost dead bacause of his low hp and stun. Even his basic BNB is character specific-.-You cant tatsu sweep everyone:/ I am not gonna play akuma anymore after i see that:/
Please don't use this attitude! You remind me of how I used to think switching constantly between characters where eventually I would find something difficult of them and be like "ohhh I need to be able to do that to play this character, maybe I should play a different one" etc etc. The fact is that every character has things like that, don't be scared just because it's difficult. I myself play akuma so I know exactly what you are talking about, and maybe it is smart to not learn akuma but don't be scared of characters just because they have difficult aspects, otherwise you'll end up like me bouncing between characters thinking I've found a new main until I find something difficult about them and change again.
I did semi enjoy doing that as I liked learning all the characters and it was fun, but in terms of mastering the game I would have been better suited to stick with one character no matter the difficulty.
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On July 31 2012 09:47 curreh wrote:Show nested quote +On July 31 2012 09:37 Silentenigma wrote: After looking Akumas setups and combos he seems very advanced lol.Most of his setups are character specific.You need to spend a lot of time in training to do those.Even after most of them are frame tight setups which is almost impossible to pull it off online consistently.And after you make one mistake you are almost dead bacause of his low hp and stun. Even his basic BNB is character specific-.-You cant tatsu sweep everyone:/ I am not gonna play akuma anymore after i see that:/ Please don't use this attitude! You remind me of how I used to think switching constantly between characters where eventually I would find something difficult of them and be like "ohhh I need to be able to do that to play this character, maybe I should play a different one" etc etc. The fact is that every character has things like that, don't be scared just because it's difficult. I myself play akuma so I know exactly what you are talking about, and maybe it is smart to not learn akuma but don't be scared of characters just because they have difficult aspects, otherwise you'll end up like me bouncing between characters thinking I've found a new main until I find something difficult about them and change again. I did semi enjoy doing that as I liked learning all the characters and it was fun, but in terms of mastering the game I would have been better suited to stick with one character no matter the difficulty. Edit:Nvm
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This game is pretty well balanced, I'd say that every single character is viable. There's some really rough matchups but you can get around those with less played characters because you will generally have better matchup knowledge, or you could innovate and so on. Like everyone thinks that T.Hawk is awful but even so a T.Hawk all-killed a team with many good players in a japanese tournament a while back etc.
It's more about matchup knowledge in my opinion, like Seth vs Blanka is 7-3 or so but if the Seth has never played vs Blanka before and the Blanka plays vs his friend's Seth weekly and has figured out ways to abuse the Seth's so-called advantages, he still should be able to be victorious, and so on.
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Melbourne5338 Posts
On July 31 2012 09:47 curreh wrote:Show nested quote +On July 31 2012 09:37 Silentenigma wrote: After looking Akumas setups and combos he seems very advanced lol.Most of his setups are character specific.You need to spend a lot of time in training to do those.Even after most of them are frame tight setups which is almost impossible to pull it off online consistently.And after you make one mistake you are almost dead bacause of his low hp and stun. Even his basic BNB is character specific-.-You cant tatsu sweep everyone:/ I am not gonna play akuma anymore after i see that:/ Please don't use this attitude! You remind me of how I used to think switching constantly between characters where eventually I would find something difficult of them and be like "ohhh I need to be able to do that to play this character, maybe I should play a different one" etc etc. The fact is that every character has things like that, don't be scared just because it's difficult. I myself play akuma so I know exactly what you are talking about, and maybe it is smart to not learn akuma but don't be scared of characters just because they have difficult aspects, otherwise you'll end up like me bouncing between characters thinking I've found a new main until I find something difficult about them and change again. I did semi enjoy doing that as I liked learning all the characters and it was fun, but in terms of mastering the game I would have been better suited to stick with one character no matter the difficulty. curreh ditch your keyboard and fly on a plane over here to east coast the lag makes me sad
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I've been playing with oni a bit once again ^-^
His option select HP airdash -> ult 1 never misses and only comes out if it hits(You can't block in air), might be worth implementing... It is seriously so amazing, if your airdash misses you fly far far back and are safe vs almost everything(Don't do this vs people who can punish), and if you hit you get a free 300-350+ damage(impossible to avoid if airdash connects).
Also if he uses ult 1 as antiair he gets full animation and it won't lose to anything because it's invulnerable until the attack comes out hmm hmm maybe I need to ditch ult 2.
Oh yeah and another thing, after crossup MK tatsu he can combo a tiger knee Super afterwards, many unexplored possibilities this guy has. Too bad his normals are kind of ass and he walks pretty slowly but his air mobility could make up for that partially.
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On July 31 2012 13:58 Shikyo wrote: I've been playing with oni a bit once again ^-^
His option select HP airdash -> ult 1 never misses and only comes out if it hits(You can't block in air), might be worth implementing... It is seriously so amazing, if your airdash misses you fly far far back and are safe vs almost everything(Don't do this vs people who can punish), and if you hit you get a free 300-350+ damage(impossible to avoid if airdash connects).
Also if he uses ult 1 as antiair he gets full animation and it won't lose to anything because it's invulnerable until the attack comes out hmm hmm maybe I need to ditch ult 2.
Oh yeah and another thing, after crossup MK tatsu he can combo a tiger knee Super afterwards, many unexplored possibilities this guy has. Too bad his normals are kind of ass and he walks pretty slowly but his air mobility could make up for that partially. You think his normals are bad? I like Oni and though I'm relatively new I think his normal game is one of his strengths. Care to elaborate?
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On July 31 2012 11:22 pachi wrote:Show nested quote +On July 31 2012 09:47 curreh wrote:On July 31 2012 09:37 Silentenigma wrote: After looking Akumas setups and combos he seems very advanced lol.Most of his setups are character specific.You need to spend a lot of time in training to do those.Even after most of them are frame tight setups which is almost impossible to pull it off online consistently.And after you make one mistake you are almost dead bacause of his low hp and stun. Even his basic BNB is character specific-.-You cant tatsu sweep everyone:/ I am not gonna play akuma anymore after i see that:/ Please don't use this attitude! You remind me of how I used to think switching constantly between characters where eventually I would find something difficult of them and be like "ohhh I need to be able to do that to play this character, maybe I should play a different one" etc etc. The fact is that every character has things like that, don't be scared just because it's difficult. I myself play akuma so I know exactly what you are talking about, and maybe it is smart to not learn akuma but don't be scared of characters just because they have difficult aspects, otherwise you'll end up like me bouncing between characters thinking I've found a new main until I find something difficult about them and change again. I did semi enjoy doing that as I liked learning all the characters and it was fun, but in terms of mastering the game I would have been better suited to stick with one character no matter the difficulty. curreh ditch your keyboard and fly on a plane over here to east coast  the lag makes me sad
bahaha, I'd love to : P thinking of buying a stick soon and will probably be travelling over east at the end of the year so I'll let you know : )
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On July 31 2012 16:20 Duka08 wrote:Show nested quote +On July 31 2012 13:58 Shikyo wrote: I've been playing with oni a bit once again ^-^
His option select HP airdash -> ult 1 never misses and only comes out if it hits(You can't block in air), might be worth implementing... It is seriously so amazing, if your airdash misses you fly far far back and are safe vs almost everything(Don't do this vs people who can punish), and if you hit you get a free 300-350+ damage(impossible to avoid if airdash connects).
Also if he uses ult 1 as antiair he gets full animation and it won't lose to anything because it's invulnerable until the attack comes out hmm hmm maybe I need to ditch ult 2.
Oh yeah and another thing, after crossup MK tatsu he can combo a tiger knee Super afterwards, many unexplored possibilities this guy has. Too bad his normals are kind of ass and he walks pretty slowly but his air mobility could make up for that partially. You think his normals are bad? I like Oni and though I'm relatively new I think his normal game is one of his strengths. Care to elaborate? Fucked up hurtboxes -> gets beat / trades when it shouldn't make sense. Terrible sweep. c.MK doesn't combo into fireball at max range.
f.HP is good in some situations, f.LK is really good and his antiair normals are superb but apart from that...
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Valhalla18444 Posts
most people's fireballs don't combo from c.mk at max range. i think only sagat's does. Oni has excellent footsie normals but not a lot else, your analysis is pretty backwards lol
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I brought it during the steam summer sale. Right now I am having fun just beating the computers ^_^ maybe in a week or 2 I will try online play
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Anyone know cheapest place to get a bat top? I was hoping to find on amazon so I could get free 2 day shipping but I couldn't find :[
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On August 01 2012 01:23 FakeSteve[TPR] wrote: most people's fireballs don't combo from c.mk at max range. i think only sagat's does. Oni has excellent footsie normals but not a lot else, your analysis is pretty backwards lol
I thiiiiiiiiink Evil Ryus do? Could totally be wrong tho and I cba to go test
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On August 01 2012 04:57 YulyaVolkova wrote:Show nested quote +On August 01 2012 01:23 FakeSteve[TPR] wrote: most people's fireballs don't combo from c.mk at max range. i think only sagat's does. Oni has excellent footsie normals but not a lot else, your analysis is pretty backwards lol I thiiiiiiiiink Evil Ryus do? Could totally be wrong tho and I cba to go test Evil Ryu's does, it actually is even a true block string at max range which is a very unique aspect of him.
http://www.eventhubs.com/images/2011/jul/25/onis-hit-box-information-super-street-fighter-4-arcade-edition-image-1/
Oni hurtboxes are pretty bad on most of his longrange moves in comparison to others', his f.LK is really good and his punches are okay but their range is relatively short. He really could use a 5-6 frame fast ~80 damage MK or something with a nicely disjointed hitbox.
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Valhalla18444 Posts
On August 01 2012 11:20 Shikyo wrote:Show nested quote +On August 01 2012 04:57 YulyaVolkova wrote:On August 01 2012 01:23 FakeSteve[TPR] wrote: most people's fireballs don't combo from c.mk at max range. i think only sagat's does. Oni has excellent footsie normals but not a lot else, your analysis is pretty backwards lol I thiiiiiiiiink Evil Ryus do? Could totally be wrong tho and I cba to go test Evil Ryu's does, it actually is even a true block string at max range which is a very unique aspect of him. http://www.eventhubs.com/images/2011/jul/25/onis-hit-box-information-super-street-fighter-4-arcade-edition-image-1/Oni hurtboxes are pretty bad on most of his longrange moves in comparison to others
they're pretty good, idk what you're talking about. having hitboxes that extend well beyond the hurtbox is pretty fuckin good
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On August 01 2012 03:54 CaffeineFree-_- wrote: Anyone know cheapest place to get a bat top? I was hoping to find on amazon so I could get free 2 day shipping but I couldn't find :[
http://groovygamegear.com/webstore/
Also check the shoryuken forums for possible better/cheaper alternatives.
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On August 01 2012 11:20 Shikyo wrote:Show nested quote +On August 01 2012 04:57 YulyaVolkova wrote:On August 01 2012 01:23 FakeSteve[TPR] wrote: most people's fireballs don't combo from c.mk at max range. i think only sagat's does. Oni has excellent footsie normals but not a lot else, your analysis is pretty backwards lol I thiiiiiiiiink Evil Ryus do? Could totally be wrong tho and I cba to go test Evil Ryu's does, it actually is even a true block string at max range which is a very unique aspect of him. http://www.eventhubs.com/images/2011/jul/25/onis-hit-box-information-super-street-fighter-4-arcade-edition-image-1/Oni hurtboxes are pretty bad on most of his longrange moves in comparison to others', his f.LK is really good and his punches are okay but their range is relatively short. He really could use a 5-6 frame fast ~80 damage MK or something with a nicely disjointed hitbox. To which ones are you referring specifically? His hurtboxes are pretty large, but he does feel like a fat character. I think the range greatly outweighs the large boxes in almost every case where it's an issue. The only problem I have is the speed on his heavier normals at close range, namely when crouching. But I think the range on most of the rest makes up for it, and his target combos can sometimes get you out of a pinch. Just trying to probe your thoughts. Idk, as I've mentioned various times I'm relatively new, but I started finding a lot more success with him when I focused on my footsie game instead of relying heavily on tricky air-play and crossup specials. I think those are a great strength as options, especially if you can keep your opponent scared, but I think his normals and strong BnBs really make him shine. Probably my favorite character to play, fun-wise. Next to maybe Viper who I need a lot of work with (dexterityyyy)
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Against specific characters Oni has a totally sick ambiguous crossup safejump off a cr.HP -> HK Tatsu.
Too bad you can completely avoid it by not quick standing
Also Onis walkspeed is quite a hinderance, if it was like Akumas his footsies would be much more usable. He can't even properly punish with a throw so people don't need to even worry about that etc.
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