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Ultra Street Fighter IV - Page 203

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Check out the new Street Fighter V Thread
Soulstice
Profile Joined December 2011
United States288 Posts
June 26 2012 22:49 GMT
#4041
I thought I had a firm grasp on frame data, but after looking some things over im second guessing myself. For example i use Adon and his c. lk is +5 on hit, and can combo into cl. sMk which has 6 frames of start up. I thought that if a move is say +5 on hit, that any move that has 5 or less frames of startup would combo, but i guess i was wrong.

Why does this combo?
Living the liefe
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
June 26 2012 23:51 GMT
#4042
On June 27 2012 07:49 Soulstice wrote:
I thought I had a firm grasp on frame data, but after looking some things over im second guessing myself. For example i use Adon and his c. lk is +5 on hit, and can combo into cl. sMk which has 6 frames of start up. I thought that if a move is say +5 on hit, that any move that has 5 or less frames of startup would combo, but i guess i was wrong.

Why does this combo?


I don't have the game in front of me now, but that shouldn't combo. Your understanding of frame data is correct though. Adon cl.mk shouldn't be comboable by anything except cl.lp and maybe cl.mp at point blank range on certain characters?
Moderator
Soulstice
Profile Joined December 2011
United States288 Posts
June 27 2012 00:06 GMT
#4043
On June 27 2012 08:51 Excalibur_Z wrote:
Show nested quote +
On June 27 2012 07:49 Soulstice wrote:
I thought I had a firm grasp on frame data, but after looking some things over im second guessing myself. For example i use Adon and his c. lk is +5 on hit, and can combo into cl. sMk which has 6 frames of start up. I thought that if a move is say +5 on hit, that any move that has 5 or less frames of startup would combo, but i guess i was wrong.

Why does this combo?


I don't have the game in front of me now, but that shouldn't combo. Your understanding of frame data is correct though. Adon cl.mk shouldn't be comboable by anything except cl.lp and maybe cl.mp at point blank range on certain characters?


Well I suppose the frame data on eventhubs / shoryuken is incorrect, because I'm positive this combos and it doesn't even feel like a one frame link either, i can do it most of the time without plinking. Thanks
Living the liefe
Gyabo
Profile Blog Joined October 2007
United States329 Posts
June 27 2012 01:54 GMT
#4044
Wow Soulstice is right, Adon's cl.mk really does combo from cr.lk. It also combos from cr.lp which is also +5 on hit. I went to training mode and made sure to turn off counter hit and put the dummy on autoblock. Looks like you can do j.mk, cr.lk, cl.mk xx hk rising jaguar for 290dmg if the j.mk lands in front of the opponent. If j.mk crosses up, you'll be too far to get cl.mk so far.mk will come out instead. Maybe on some characters it might work, I only tested it on Blanka and Sakura.
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
June 27 2012 02:09 GMT
#4045
On June 27 2012 10:54 Gyabo wrote:
Wow Soulstice is right, Adon's cl.mk really does combo from cr.lk. It also combos from cr.lp which is also +5 on hit. I went to training mode and made sure to turn off counter hit and put the dummy on autoblock. Looks like you can do j.mk, cr.lk, cl.mk xx hk rising jaguar for 290dmg if the j.mk lands in front of the opponent. If j.mk crosses up, you'll be too far to get cl.mk so far.mk will come out instead. Maybe on some characters it might work, I only tested it on Blanka and Sakura.


That's pretty interesting. I did look at the Adon forum on SRK and found this post:

http://shoryuken.com/forum/index.php?threads/frame-data.155437/#post-6579527

Some players and me think that now the start-up of the close mk is 5 frames now, which means forget the close hp as a frame trap.


The same thread also suggests that the j.hk damage is the old value, which suggests that the frame data wasn't updated (or at least not researched beyond regurgitating Capcom's change list) after AE 2012.
Moderator
pachi
Profile Joined October 2006
Melbourne5338 Posts
June 27 2012 02:09 GMT
#4046
I think it might've been changed to 5 frame. Most of the frame data on SRK Wiki / Eventhubs is from super / ae without being updated for ae/2012.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
ThatAintFalco
Profile Blog Joined January 2012
United States26 Posts
June 27 2012 18:56 GMT
#4047
Hey guys, I've been thinking of streaming Street Fighter 4 and other fighting games. Anybody interested in watching? If so, answer this poll plz :3 http://www.teamliquid.net/blogs/viewblog.php?topic_id=348432
Soulstice
Profile Joined December 2011
United States288 Posts
Last Edited: 2012-06-27 19:46:46
June 27 2012 19:44 GMT
#4048
On June 27 2012 10:54 Gyabo wrote:
Wow Soulstice is right, Adon's cl.mk really does combo from cr.lk. It also combos from cr.lp which is also +5 on hit. I went to training mode and made sure to turn off counter hit and put the dummy on autoblock. Looks like you can do j.mk, cr.lk, cl.mk xx hk rising jaguar for 290dmg if the j.mk lands in front of the opponent. If j.mk crosses up, you'll be too far to get cl.mk so far.mk will come out instead. Maybe on some characters it might work, I only tested it on Blanka and Sakura.


Thanks for the heads up, cross up lk leaves you close enough for the cl. mk on all characters but its a bit hard to combo off of than j. mk.
Edit: Although crossup mk actually will leave you close enough on Blanka
Living the liefe
101toss
Profile Blog Joined April 2010
3232 Posts
June 29 2012 21:56 GMT
#4049
Does anyone have a link to the 2012 patch notes? I haven't played in about 8 months :s
Math doesn't kill champions and neither do wards
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 30 2012 01:50 GMT
#4050
http://www.twitch.tv/edmontongamers/b/322993517

money match between myself and a guy from edmonton here. he challenged me, what was i gonna do, say no? :D

overall im not too happy with this match. watching i feel like its pretty evident i havent touched sakura in a month or so. during the first couple rounds especially i have some executional flubs that always make me really angry. my goal in this match was to stay the FUCK away from makoto because in AE this was actually a pretty bad matchup for sakura. makoto was the only character that had a higher stun potential than sakura, and sakura had no real way to keep her out.

makoto isnt very tough now i dont think. i had to play a little random to keep him from locking me down. i also cant believe i actually threw the fireball that let him take one of the sets T________T

my sakura a lil rusty but i guess she's still more solid than my cammy. imma just play both at the tournament this weekend.

anyway, please watch the video and critique my gameplay thanks! always looking to plug holes, don't tell me to practice execution or i will fuckin slap you
Moderatormy tatsu loops r fuckin nice
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
June 30 2012 02:16 GMT
#4051
Why so many air tatsu? Trying to bait a fukaige? If anything I feel Makoto would be the one character I wouldn't try baiting with an air tatsu. At the angles you were trying that it still looked like Fukaige would have nailed you. I mean I do that vs other characters with orthodox dp's but I've also done that vs Makoto/Cammy and it doesn't pan out the same way.

Other than that nothing else I notice thast worth critique besides one that shall nto be mentioned.

Random but probably since I haven't touched this game in months, it's fun to me again. Heh wonder how long it'll last thou
Forever Young
Fryght
Profile Joined August 2010
Netherlands254 Posts
Last Edited: 2012-06-30 02:22:43
June 30 2012 02:20 GMT
#4052
- You are jumping a lot (aside from mixups).
- The Makoto player is obviously afraid of your pressure, throwing a lot of desperation ultras.
- Once you get a bit of a lead, doesn't hurt to go in hard, as Makoto doesn't have much to break your momentum. If she gets a knockdown on you, just get out of there. Don't think I really saw any option selects or anything like that from the Makoto player, so it shouldn't be too hard to get out.
- Makoto player is clearly baiting for your hadoukens. Watch his meter. My friend plays Akuma and once he gets ultra, I have to be really really careful :p (he baits jabs and throw techs with demons =_____= )
- When you are mixing him up, he did a bunch of desperation EX moves (mostly chops). Might be able to bait those and force him to block instead. Then start going for walk-up throws, etc.

Other than that, solid play, imo :D
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2012-06-30 06:26:05
June 30 2012 02:21 GMT
#4053
Oh thats a thing specific to this guy, he thinks makoto cant be challenged air to sir so random air tatsus are just arrogant fishing for the corner carry. Its not a normal part of my game unless im vs guile or someone whose anti airs can be destroyed

I had no intention of challenging his fukiage with air tatsus cuz that shit does not go wellvexcept in fringe cases where the extende air time eats fukiages active frames. Air tatsu destroys makotos air to air normals, thats all. The kara tatsus where I fly over his head from closer range, im incorrectly readingn his axe kick patterns. You can hit her on your way up, for, again, near full corner carry

thanks for lookin at it, i dont have a pvr or anything but this went down at our wednesday ranbat :D
Moderatormy tatsu loops r fuckin nice
Looms
Profile Joined May 2010
United States4624 Posts
June 30 2012 07:49 GMT
#4054
EVO tuneup tournament at Taito Station hosted by Daigo. Live now.

http://www.ustream.tv/channel/taito-live
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2012-06-30 08:55:21
June 30 2012 08:26 GMT
#4055
Are there brackets for that available anywhere?

Edit: Apparently, it's over.
Looms
Profile Joined May 2010
United States4624 Posts
June 30 2012 08:45 GMT
#4056
havent seen one yet, but i will post it if i find it
SpaceFighting
Profile Joined January 2010
New Zealand690 Posts
June 30 2012 09:15 GMT
#4057
anyone in NZ or maybe AUS add me on GFWL "EunjungTARA" if u want any matches, sweet
kuz pro
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-06-30 16:44:38
June 30 2012 16:44 GMT
#4058
So I just bought this for my comp so I can improve... I feel like I'm going to get nonstop bodied :/
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Looms
Profile Joined May 2010
United States4624 Posts
Last Edited: 2012-06-30 23:14:26
June 30 2012 22:57 GMT
#4059
SBO Qualifiers at Super Arcade will be starting in about 5 minutes. The format appears to be 3v3 teams, even though I prefer a singles tournament where the winner can pick his two partners for Tougeki, but this should produce some great matches nonetheless.

www.twitch.tv/leveluplive

apparently they will be starting 1 hr later than previously scheduled. 5PM PST
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 01 2012 03:21 GMT
#4060
On July 01 2012 07:57 Looms wrote:
SBO Qualifiers at Super Arcade will be starting in about 5 minutes. The format appears to be 3v3 teams, even though I prefer a singles tournament where the winner can pick his two partners for Tougeki, but this should produce some great matches nonetheless.

www.twitch.tv/leveluplive

apparently they will be starting 1 hr later than previously scheduled. 5PM PST


Great tournament so far - pretty entertaining stuff.
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