• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:04
CET 08:04
KST 16:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1684 users

DUNE 2:The Golden Path - Development release!

Forum Index > General Games
Post a Reply
1 2 3 4 5 Next All
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
Last Edited: 2012-12-10 18:21:25
June 03 2011 15:13 GMT
#1
Hello everyone,

We have released a final update for Dune 2: The Golden Path a while ago and we would like to make this known to the public. D2:TGP is a total rewrite on the original first RTS, Dune 2 the Building of a Dynasty from 1992 created by Westwood Studios. This game was the first strategy game to bring us base building, resource management, rock-paper-scissor balance and unit micro. Dune 2 is considered by many as the first foundation to modern RTS which we all learned to love :-). Here is a link to the wiki: http://en.wikipedia.org/wiki/Dune_II for some background information on the original game.

Here is an example video of two of our newest members playing their first 1v1. It's a long game but covers gameplay quite well. It is with commentary and tries to explain their faults, best actions and covers macro, micro mechanics deployed by both adversaries:
If you would like, please add a subscription module on our channel , we are basically now the world center for Dune 2 games.


why did I make a new topic?
+ Show Spoiler +

There has been a topic on this project over a year back, but I'm not at all content about the topic title and the OP itself is no longer relevant since so much has been improved or changed. Also the old thread is incomplete, obsolete and poorly written. Also it included Sc2 Beta discussion and BW comparison. I would like to try again with a much better and broader OP. Much has changed since that time and the game is now done on the development level (no more beta, old bugs fixed, new implementations). Please mods, allow me to rewrite this way since we now have a final release after a long long road of patching, thanks!!


The gameplay now is very clean and balance is overall well designed from a multi-player point of view. What we did is write the game engine (code) from the ground up, using the unit & resource design from the original and adding a few of our own. Also we've modernized controls and mechanics to a modern playstyle, much like for instance Starcraft Broodwar. Also any bugs we could find have been ironed out.

New features include:
- Multiple unit selection
- Control Groups
- Drag and drop unit production ques-
- Right Mouse Commands
- Awesome pathing for ground & air units
- New creative design meaning new units, structures and upgrades adding more MP depth and harass possibilites.
- Hotkey Unit Commands
- Upgrade system with abilities and hard stats (armor, damage)
- Mercenary deployment
- LAN & Internet play
- Retreat function with % of HP indicator for deciding when a unit retreats yes or no (optional).
- Fog of War like system to force players to keep scouting (Sandstorms).
- Actual Racial differences (minor buffs/debuffs, unique units).
- House Alliances for buffs, units and added abilities.
- New Game Modes: Skirmish (vs AI), 1v1, Team Games, FFA.
- Map Editor and map loading (also for MP!)
- Rich community with mature players duking it out regularly
- Damage system much like in Starcraft Broodwar which may give extra damage from one damage type to a certain unit size or type.

New Units (that can be built and controlled):

Flak Trike
[image loading]
Class: Light (Wheeled) Strength: 60 Speed: 2.6 Turn rate: 7.5 Size: 37.5% Sight: 4
Weapon Range: 9 Accuracy: -100% Damage: 6 ROF: 3.0 Cost: 200 Build Time: 6.7s
This Trike variant is specialized to offer a minor anti-air deterrent, and cannot attack ground units. It is slower than a Trike but still very fast on open sand, and can be effective in numbers against enemy flyers. Excellent range and rate of fire help compensate for their high cost and vulnerability. The only mobile unit capable of attacking airborne units. Its armor is thickest on top, so the unit takes extra damage from ground attacks.

[image loading]
Class: Light (Wheeled) Strength: 75 Speed: 2.0 Turn rate: 6.0 Size: 44.25% Sight: 8
Cost: 150 Build Time: 8.3s
The MTP has no weaponry and behaves like most other Light units; however, it can be deployed on open sand anywhere on the map to create a Trading Post, where the enemy can be spied upon and Mercenary groups can be purchased. The distance from the nearest friendly Construction Yard dictates the availability of these groups, with trading posts furthest from civilization attracting the best mercenaries. The MTP cannot be airlifted, but it has very high sight range.
(great scout with radar)

Armed Harvester
[image loading]
Class: Heavy (Tracked) Strength: 150 Speed: 0.8 Turn rate: 4.0 Size: 62.5% Sight: 2
Weapon Range: 4 Accuracy: 50% Damage: 15 ROF: 0.75 Cost: 0 Build Time: 25s
Armed Harvesters function identically to Harvesters, with one difference: a small-bore auto-cannon mounted in a turret atop the chassis. This weapon is moderately effective against most types of units, but is intended only for defensive purposes and does not create a combat unit.

Death Hand
[image loading]
(mobile death hand launcher, much like SCUDS)
Class: Heavy (Wheeled) Strength: 150 Speed: 0.54 Turn rate: 4.0 Size: 75% Sight: 2
Weapon Range: 20-Unlimited Damage: 350 Cost: 500 Build Time: 20.8s
House Corrino provides the Death Hand Tactical Nuclear Missile Carrier in lieu of other bonuses, which in itself is enough to change the face of war. This unit may not be airlifted and is very slow. The missile can only be fired once (and only one Death Hand may fire at a time), which will destroy the carrier instantly. The missile cannot target locations within a long distance from the carrier, and its accuracy decreases greatly with distance. The weapon does massive damage in a huge area of effect wherever it lands, but there is a chance that the missile will malfunction and detonate mid-launch. A player allied with House Corrino should protect his Death Hands and keep them hidden and isolated, while enemy players should always keep small and inexpensive scout groups available to ensure this unit has no chance to recoup the instant expense of firing its payload.

Warriors (Fremen)
[image loading]
Class: Foot Strength: 17.5 Speed: 0.52 Turn rate: 30 Size: 25% Sight: 2
Weapon Range: 2 Accuracy: 87.5% Damage: 3 (18) ROF: 0.67 Cost: 50 Build Time: 8.3s
Fremen Warriors have relatively low technology and have evolved for millenia in the harshest environment known. Thus, they are not overly effective against heavier units or buildings, but they are the deadliest melee fighters in the universe, even against Sardaukar. Their high speed allows them to close distance quickly, but they should avoid other unit types or travel with support. Use them to destroy groups of enemy Infantry and Troopers at will.

Sardaukar
[image loading]
Class: Foot Strength: 75 Speed: 0.45 Turn rate: 15 Size: 25% Sight: 1
Weapon Range: 4 Accuracy: 87.5% Damage: 6 (12) ROF: 0.75 Cost: 150 Build Time: 8.3s
Sardaukar form the personal bodyguard and army of House Corrino, house of the current Emperor. They are the ultimate foot soldier, able to absorb and deal great damage in numbers. Their weaponry has a decent range and fires over obstacles, making them very powerful and in some cases invincible while in Crags. They are not as fast as Warriors, but are a better general counter against most units. With their range and abilities they can handle almost any group smaller than their own; however, the great cost of producing large groups of Sardaukar means they are tactically constrained and sometimes too valuable to risk on the front lines.

Saboteurs
[image loading]
Class: Foot Strength: 15 Speed: 0.34 Turn rate: 30 Size: 25% Sight: 4
Weapon Range: 2 Accuracy: 87.5% Damage: 3 (50) ROF: 0.67 Cost: 200 Build Time: 8.3s
Saboteurs come from an Alliance with the Spacing Guild. They resemble regular Infantry, but are camouflaged and cannot be engaged at a distance unless already in combat. They do extremely high bonus damage to Buildings and have good sight range for a foot soldier, making them ideal for infiltrating enemy bases and laying in wait.

Here is a higher level game between two of our more experienced players:


Also you will find the project page on this link: http://drackbolt.blogspot.com/
(FREELY AVAILABLE - please check the reasoning behind this on the project page.

- We have a chat channel on IRC which usually has some hardcore fans in there, please feel free to join us anytime so we can host games and discuss all sorts of things.
http://webchat.freenode.net/?channels=dune2TGP

FOR HOSTING GAMES ON THE INTERNET: Open/Forward port 10191 in your router settings.

Also we have a fairly large Steam Community group dedicated purely to Dune 2 online play; http://steamcommunity.com/groups/Dune2Online

Our YouTube Channel: http://www.youtube.com/user/dune2online

Thanks for reading and if you have any questions or trouble setting up, please reply in the thread or feel free to PM me anytime !

~Frontliner
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
June 03 2011 15:17 GMT
#2
I still have my Dune 2 box and floppy discs. <3
www.youtube.com/gryffes - Random Gaming Videos.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 03 2011 15:19 GMT
#3
On June 04 2011 00:17 Luckbox wrote:
I still have my Dune 2 box and floppy discs. <3


Awesomes :-) I used to have the CD-rom version eventually
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Peeano
Profile Blog Joined March 2009
Netherlands5198 Posts
June 03 2011 15:36 GMT
#4
I still have all the Dune II music in mp3 on my computer. I used to play BW with Dune II music. :D
FBH #1!
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 03 2011 15:38 GMT
#5
Ooh

Even though I really like the MIDI tunes in Dune 2, I would always like SC:BW music most out of anything!
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 03 2011 15:39 GMT
#6
Such an awesome game. Originally got me into strategy games back in 93. Floppy discs probably still around somewhere. Might have to get this for the sake of nostalgia.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 03 2011 15:45 GMT
#7
On June 04 2011 00:39 Divine-Sneaker wrote:
Such an awesome game. Originally got me into strategy games back in 93. Floppy discs probably still around somewhere. Might have to get this for the sake of nostalgia.


You can download this remake at our website
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Bajadulce
Profile Joined October 2004
United States322 Posts
June 03 2011 16:02 GMT
#8
Kudos to you and your team for taking on this project. It's very telling that so many old games get so much attention here @ TL.net or how common it is to hear older versions of a series more loved than their sequels. Just goes to show that graphics aren't everything in a video game.

Gonna download just for nostalgia as previously posted.

Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
indigoawareness
Profile Joined October 2010
Slovakia273 Posts
Last Edited: 2011-06-03 23:17:15
June 03 2011 23:16 GMT
#9
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...
To sleep, perchance to dream.
abominare
Profile Joined March 2010
United States1216 Posts
June 03 2011 23:47 GMT
#10
On June 04 2011 00:39 Divine-Sneaker wrote:
Such an awesome game. Originally got me into strategy games back in 93. Floppy discs probably still around somewhere. Might have to get this for the sake of nostalgia.



I hope so its the game that spawned the genre RTS
manawah
Profile Joined May 2011
123 Posts
June 04 2011 00:19 GMT
#11
Awesome!! Gotta give this a try again.

This reminds me of the first attempt at a 3D RTS game Warzone 2100, I gotta try that one again also.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-06-04 00:55:17
June 04 2011 00:34 GMT
#12
the spice must always flow ~

man I loved this game and Dune 2000 when I was a kid
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 04 2011 00:47 GMT
#13
I've got soooooooo much memory on this game , it was my first RTS. I remember playing the campaignwith a friend , those fremens ahhhhhhhhhhhhhhhhhhhhhhhh . I remember how we used to save / load the game whenever the harkonnen (or the empire) tried to nuke us because it would cancel the nuke ;D.
Tosho
Profile Joined August 2010
Australia498 Posts
June 04 2011 01:16 GMT
#14
Wow, and this works on windows 7. I am so Impressed, thank you for bringing me back to the first RTS I ever played.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2011-06-04 02:45:48
June 04 2011 02:45 GMT
#15
I think I'll give it a try tomorrow, seems nice. I wonder how will my bw knowledge and mechanics transfer there.

edit:
joined the channel, I see some people there, great.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 04 2011 15:41 GMT
#16
On June 04 2011 08:16 indigoawareness wrote:
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...


Well, some changes were made because we intend to create a full multiplayer experience, which means gameplay mechanics should be somewhat balanced and everything should be counterable

I believe The Ordos Deviator now has a chance to either convert a unit to Ordos for a small time, stun a unit for a small time or make the unit go mercenary, which means it will attack anyone near it.

It's not overpowered, very hard to make use of it.
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Rybka
Profile Joined March 2010
United States836 Posts
June 04 2011 16:02 GMT
#17
Love it love it love it. I might just hove to get into this.

Also, not to derail a great thread, but I'm pretty sure this guy is smoking out while he's doing the commentary. Fast forward to 9:30 lol.

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 04 2011 16:18 GMT
#18
On June 05 2011 01:02 Rybka wrote:
Love it love it love it. I might just hove to get into this.

Also, not to derail a great thread, but I'm pretty sure this guy is smoking out while he's doing the commentary. Fast forward to 9:30 lol.


Haha nice find :"-)

But I recall it's just a cigarette.
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
June 04 2011 16:28 GMT
#19
On June 05 2011 00:41 frontliner2 wrote:
Show nested quote +
On June 04 2011 08:16 indigoawareness wrote:
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...


Well, some changes were made because we intend to create a full multiplayer experience, which means gameplay mechanics should be somewhat balanced and everything should be counterable

I believe The Ordos Deviator now has a chance to either convert a unit to Ordos for a small time, stun a unit for a small time or make the unit go mercenary, which means it will attack anyone near it.

It's not overpowered, very hard to make use of it.

I figured out how to use a bug that made converted units stay permanently under my control. That was a bit too imba. I guess you have not implemented that bug as well? ^_^ (can't remember how it went, that was a long time ago)

Nice work, respect.
I <3 the internet, I <3 you
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 04 2011 16:42 GMT
#20
On June 05 2011 01:28 Badjas wrote:
Show nested quote +
On June 05 2011 00:41 frontliner2 wrote:
On June 04 2011 08:16 indigoawareness wrote:
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...


Well, some changes were made because we intend to create a full multiplayer experience, which means gameplay mechanics should be somewhat balanced and everything should be counterable

I believe The Ordos Deviator now has a chance to either convert a unit to Ordos for a small time, stun a unit for a small time or make the unit go mercenary, which means it will attack anyone near it.

It's not overpowered, very hard to make use of it.

I figured out how to use a bug that made converted units stay permanently under my control. That was a bit too imba. I guess you have not implemented that bug as well? ^_^ (can't remember how it went, that was a long time ago)

Nice work, respect.



Haha,

Well the point is that all the code of the original code from 1992 was discarded.

We rewrote ALL the game code so no 1992 bug can still exist
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft603
Nina 172
StarCraft: Brood War
Shuttle 574
Leta 307
Mong 60
Stork 52
JulyZerg 18
Noble 18
Dota 2
NeuroSwarm74
League of Legends
JimRising 639
Heroes of the Storm
Khaldor151
Other Games
summit1g10321
Mew2King104
RuFF_SC284
ToD16
Models3
Organizations
Other Games
gamesdonequick760
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH268
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1694
Upcoming Events
Sparkling Tuna Cup
2h 56m
Ladder Legends
9h 56m
BSL 21
12h 56m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 1h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.