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DUNE 2:The Golden Path - Development release!

Forum Index > General Games
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frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
Last Edited: 2012-12-10 18:21:25
June 03 2011 15:13 GMT
#1
Hello everyone,

We have released a final update for Dune 2: The Golden Path a while ago and we would like to make this known to the public. D2:TGP is a total rewrite on the original first RTS, Dune 2 the Building of a Dynasty from 1992 created by Westwood Studios. This game was the first strategy game to bring us base building, resource management, rock-paper-scissor balance and unit micro. Dune 2 is considered by many as the first foundation to modern RTS which we all learned to love :-). Here is a link to the wiki: http://en.wikipedia.org/wiki/Dune_II for some background information on the original game.

Here is an example video of two of our newest members playing their first 1v1. It's a long game but covers gameplay quite well. It is with commentary and tries to explain their faults, best actions and covers macro, micro mechanics deployed by both adversaries:
If you would like, please add a subscription module on our channel , we are basically now the world center for Dune 2 games.


why did I make a new topic?
+ Show Spoiler +

There has been a topic on this project over a year back, but I'm not at all content about the topic title and the OP itself is no longer relevant since so much has been improved or changed. Also the old thread is incomplete, obsolete and poorly written. Also it included Sc2 Beta discussion and BW comparison. I would like to try again with a much better and broader OP. Much has changed since that time and the game is now done on the development level (no more beta, old bugs fixed, new implementations). Please mods, allow me to rewrite this way since we now have a final release after a long long road of patching, thanks!!


The gameplay now is very clean and balance is overall well designed from a multi-player point of view. What we did is write the game engine (code) from the ground up, using the unit & resource design from the original and adding a few of our own. Also we've modernized controls and mechanics to a modern playstyle, much like for instance Starcraft Broodwar. Also any bugs we could find have been ironed out.

New features include:
- Multiple unit selection
- Control Groups
- Drag and drop unit production ques-
- Right Mouse Commands
- Awesome pathing for ground & air units
- New creative design meaning new units, structures and upgrades adding more MP depth and harass possibilites.
- Hotkey Unit Commands
- Upgrade system with abilities and hard stats (armor, damage)
- Mercenary deployment
- LAN & Internet play
- Retreat function with % of HP indicator for deciding when a unit retreats yes or no (optional).
- Fog of War like system to force players to keep scouting (Sandstorms).
- Actual Racial differences (minor buffs/debuffs, unique units).
- House Alliances for buffs, units and added abilities.
- New Game Modes: Skirmish (vs AI), 1v1, Team Games, FFA.
- Map Editor and map loading (also for MP!)
- Rich community with mature players duking it out regularly
- Damage system much like in Starcraft Broodwar which may give extra damage from one damage type to a certain unit size or type.

New Units (that can be built and controlled):

Flak Trike
[image loading]
Class: Light (Wheeled) Strength: 60 Speed: 2.6 Turn rate: 7.5 Size: 37.5% Sight: 4
Weapon Range: 9 Accuracy: -100% Damage: 6 ROF: 3.0 Cost: 200 Build Time: 6.7s
This Trike variant is specialized to offer a minor anti-air deterrent, and cannot attack ground units. It is slower than a Trike but still very fast on open sand, and can be effective in numbers against enemy flyers. Excellent range and rate of fire help compensate for their high cost and vulnerability. The only mobile unit capable of attacking airborne units. Its armor is thickest on top, so the unit takes extra damage from ground attacks.

[image loading]
Class: Light (Wheeled) Strength: 75 Speed: 2.0 Turn rate: 6.0 Size: 44.25% Sight: 8
Cost: 150 Build Time: 8.3s
The MTP has no weaponry and behaves like most other Light units; however, it can be deployed on open sand anywhere on the map to create a Trading Post, where the enemy can be spied upon and Mercenary groups can be purchased. The distance from the nearest friendly Construction Yard dictates the availability of these groups, with trading posts furthest from civilization attracting the best mercenaries. The MTP cannot be airlifted, but it has very high sight range.
(great scout with radar)

Armed Harvester
[image loading]
Class: Heavy (Tracked) Strength: 150 Speed: 0.8 Turn rate: 4.0 Size: 62.5% Sight: 2
Weapon Range: 4 Accuracy: 50% Damage: 15 ROF: 0.75 Cost: 0 Build Time: 25s
Armed Harvesters function identically to Harvesters, with one difference: a small-bore auto-cannon mounted in a turret atop the chassis. This weapon is moderately effective against most types of units, but is intended only for defensive purposes and does not create a combat unit.

Death Hand
[image loading]
(mobile death hand launcher, much like SCUDS)
Class: Heavy (Wheeled) Strength: 150 Speed: 0.54 Turn rate: 4.0 Size: 75% Sight: 2
Weapon Range: 20-Unlimited Damage: 350 Cost: 500 Build Time: 20.8s
House Corrino provides the Death Hand Tactical Nuclear Missile Carrier in lieu of other bonuses, which in itself is enough to change the face of war. This unit may not be airlifted and is very slow. The missile can only be fired once (and only one Death Hand may fire at a time), which will destroy the carrier instantly. The missile cannot target locations within a long distance from the carrier, and its accuracy decreases greatly with distance. The weapon does massive damage in a huge area of effect wherever it lands, but there is a chance that the missile will malfunction and detonate mid-launch. A player allied with House Corrino should protect his Death Hands and keep them hidden and isolated, while enemy players should always keep small and inexpensive scout groups available to ensure this unit has no chance to recoup the instant expense of firing its payload.

Warriors (Fremen)
[image loading]
Class: Foot Strength: 17.5 Speed: 0.52 Turn rate: 30 Size: 25% Sight: 2
Weapon Range: 2 Accuracy: 87.5% Damage: 3 (18) ROF: 0.67 Cost: 50 Build Time: 8.3s
Fremen Warriors have relatively low technology and have evolved for millenia in the harshest environment known. Thus, they are not overly effective against heavier units or buildings, but they are the deadliest melee fighters in the universe, even against Sardaukar. Their high speed allows them to close distance quickly, but they should avoid other unit types or travel with support. Use them to destroy groups of enemy Infantry and Troopers at will.

Sardaukar
[image loading]
Class: Foot Strength: 75 Speed: 0.45 Turn rate: 15 Size: 25% Sight: 1
Weapon Range: 4 Accuracy: 87.5% Damage: 6 (12) ROF: 0.75 Cost: 150 Build Time: 8.3s
Sardaukar form the personal bodyguard and army of House Corrino, house of the current Emperor. They are the ultimate foot soldier, able to absorb and deal great damage in numbers. Their weaponry has a decent range and fires over obstacles, making them very powerful and in some cases invincible while in Crags. They are not as fast as Warriors, but are a better general counter against most units. With their range and abilities they can handle almost any group smaller than their own; however, the great cost of producing large groups of Sardaukar means they are tactically constrained and sometimes too valuable to risk on the front lines.

Saboteurs
[image loading]
Class: Foot Strength: 15 Speed: 0.34 Turn rate: 30 Size: 25% Sight: 4
Weapon Range: 2 Accuracy: 87.5% Damage: 3 (50) ROF: 0.67 Cost: 200 Build Time: 8.3s
Saboteurs come from an Alliance with the Spacing Guild. They resemble regular Infantry, but are camouflaged and cannot be engaged at a distance unless already in combat. They do extremely high bonus damage to Buildings and have good sight range for a foot soldier, making them ideal for infiltrating enemy bases and laying in wait.

Here is a higher level game between two of our more experienced players:


Also you will find the project page on this link: http://drackbolt.blogspot.com/
(FREELY AVAILABLE - please check the reasoning behind this on the project page.

- We have a chat channel on IRC which usually has some hardcore fans in there, please feel free to join us anytime so we can host games and discuss all sorts of things.
http://webchat.freenode.net/?channels=dune2TGP

FOR HOSTING GAMES ON THE INTERNET: Open/Forward port 10191 in your router settings.

Also we have a fairly large Steam Community group dedicated purely to Dune 2 online play; http://steamcommunity.com/groups/Dune2Online

Our YouTube Channel: http://www.youtube.com/user/dune2online

Thanks for reading and if you have any questions or trouble setting up, please reply in the thread or feel free to PM me anytime !

~Frontliner
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
June 03 2011 15:17 GMT
#2
I still have my Dune 2 box and floppy discs. <3
www.youtube.com/gryffes - Random Gaming Videos.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 03 2011 15:19 GMT
#3
On June 04 2011 00:17 Luckbox wrote:
I still have my Dune 2 box and floppy discs. <3


Awesomes :-) I used to have the CD-rom version eventually
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Peeano
Profile Blog Joined March 2009
Netherlands5467 Posts
June 03 2011 15:36 GMT
#4
I still have all the Dune II music in mp3 on my computer. I used to play BW with Dune II music. :D
FBH #1!
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 03 2011 15:38 GMT
#5
Ooh

Even though I really like the MIDI tunes in Dune 2, I would always like SC:BW music most out of anything!
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 03 2011 15:39 GMT
#6
Such an awesome game. Originally got me into strategy games back in 93. Floppy discs probably still around somewhere. Might have to get this for the sake of nostalgia.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 03 2011 15:45 GMT
#7
On June 04 2011 00:39 Divine-Sneaker wrote:
Such an awesome game. Originally got me into strategy games back in 93. Floppy discs probably still around somewhere. Might have to get this for the sake of nostalgia.


You can download this remake at our website
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Bajadulce
Profile Joined October 2004
United States322 Posts
June 03 2011 16:02 GMT
#8
Kudos to you and your team for taking on this project. It's very telling that so many old games get so much attention here @ TL.net or how common it is to hear older versions of a series more loved than their sequels. Just goes to show that graphics aren't everything in a video game.

Gonna download just for nostalgia as previously posted.

Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
indigoawareness
Profile Joined October 2010
Slovakia273 Posts
Last Edited: 2011-06-03 23:17:15
June 03 2011 23:16 GMT
#9
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...
To sleep, perchance to dream.
abominare
Profile Joined March 2010
United States1216 Posts
June 03 2011 23:47 GMT
#10
On June 04 2011 00:39 Divine-Sneaker wrote:
Such an awesome game. Originally got me into strategy games back in 93. Floppy discs probably still around somewhere. Might have to get this for the sake of nostalgia.



I hope so its the game that spawned the genre RTS
manawah
Profile Joined May 2011
123 Posts
June 04 2011 00:19 GMT
#11
Awesome!! Gotta give this a try again.

This reminds me of the first attempt at a 3D RTS game Warzone 2100, I gotta try that one again also.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-06-04 00:55:17
June 04 2011 00:34 GMT
#12
the spice must always flow ~

man I loved this game and Dune 2000 when I was a kid
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 04 2011 00:47 GMT
#13
I've got soooooooo much memory on this game , it was my first RTS. I remember playing the campaignwith a friend , those fremens ahhhhhhhhhhhhhhhhhhhhhhhh . I remember how we used to save / load the game whenever the harkonnen (or the empire) tried to nuke us because it would cancel the nuke ;D.
Tosho
Profile Joined August 2010
Australia498 Posts
June 04 2011 01:16 GMT
#14
Wow, and this works on windows 7. I am so Impressed, thank you for bringing me back to the first RTS I ever played.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2011-06-04 02:45:48
June 04 2011 02:45 GMT
#15
I think I'll give it a try tomorrow, seems nice. I wonder how will my bw knowledge and mechanics transfer there.

edit:
joined the channel, I see some people there, great.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 04 2011 15:41 GMT
#16
On June 04 2011 08:16 indigoawareness wrote:
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...


Well, some changes were made because we intend to create a full multiplayer experience, which means gameplay mechanics should be somewhat balanced and everything should be counterable

I believe The Ordos Deviator now has a chance to either convert a unit to Ordos for a small time, stun a unit for a small time or make the unit go mercenary, which means it will attack anyone near it.

It's not overpowered, very hard to make use of it.
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Rybka
Profile Joined March 2010
United States836 Posts
June 04 2011 16:02 GMT
#17
Love it love it love it. I might just hove to get into this.

Also, not to derail a great thread, but I'm pretty sure this guy is smoking out while he's doing the commentary. Fast forward to 9:30 lol.

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 04 2011 16:18 GMT
#18
On June 05 2011 01:02 Rybka wrote:
Love it love it love it. I might just hove to get into this.

Also, not to derail a great thread, but I'm pretty sure this guy is smoking out while he's doing the commentary. Fast forward to 9:30 lol.


Haha nice find :"-)

But I recall it's just a cigarette.
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
June 04 2011 16:28 GMT
#19
On June 05 2011 00:41 frontliner2 wrote:
Show nested quote +
On June 04 2011 08:16 indigoawareness wrote:
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...


Well, some changes were made because we intend to create a full multiplayer experience, which means gameplay mechanics should be somewhat balanced and everything should be counterable

I believe The Ordos Deviator now has a chance to either convert a unit to Ordos for a small time, stun a unit for a small time or make the unit go mercenary, which means it will attack anyone near it.

It's not overpowered, very hard to make use of it.

I figured out how to use a bug that made converted units stay permanently under my control. That was a bit too imba. I guess you have not implemented that bug as well? ^_^ (can't remember how it went, that was a long time ago)

Nice work, respect.
I <3 the internet, I <3 you
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 04 2011 16:42 GMT
#20
On June 05 2011 01:28 Badjas wrote:
Show nested quote +
On June 05 2011 00:41 frontliner2 wrote:
On June 04 2011 08:16 indigoawareness wrote:
I hope Ordos missle trucks still do mind control. :D So imba but so fun. Awesome to see this. I wonder how the worm eating mechanic works out in competive play...


Well, some changes were made because we intend to create a full multiplayer experience, which means gameplay mechanics should be somewhat balanced and everything should be counterable

I believe The Ordos Deviator now has a chance to either convert a unit to Ordos for a small time, stun a unit for a small time or make the unit go mercenary, which means it will attack anyone near it.

It's not overpowered, very hard to make use of it.

I figured out how to use a bug that made converted units stay permanently under my control. That was a bit too imba. I guess you have not implemented that bug as well? ^_^ (can't remember how it went, that was a long time ago)

Nice work, respect.



Haha,

Well the point is that all the code of the original code from 1992 was discarded.

We rewrote ALL the game code so no 1992 bug can still exist
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
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