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Portal 2 - Page 16

Forum Index > General Games
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furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2011-04-22 13:26:58
April 22 2011 13:07 GMT
#301
On April 22 2011 22:01 heishe wrote:
On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).

Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.


+ Show Spoiler +
I don't really know why they want to do that though, you must admit alot people are very interested in the connection with the half life world.

Having connections will enrich the game universe even more, it covers the gaps, and you bet more questions would've arised if portal isn't set in a half life world. Since they decided to place portal in the half life universe, they should at least string them together. That would benfit fans from both franchises.



Leenock the Punisher
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 22 2011 13:20 GMT
#302
On April 22 2011 21:56 kuresuti wrote:
Show nested quote +
On April 22 2011 20:32 Daralii wrote:
On April 22 2011 19:43 kuresuti wrote:
On April 22 2011 19:19 thoradycus wrote:
On April 22 2011 18:49 Daralii wrote:
On April 22 2011 18:40 oATmeal. wrote:
On April 22 2011 10:56 sgtcodfish wrote:
Just finished... ending was fucking awesome, the whole game was fucking awesome.

I've got mega nerd chills.

Valve is soooooo good. Can't wait for HL Ep3.


100%, total nerd chills.

And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.

At least Idaho seems to be in tact.

Isn't Aperture in Ohio?

+ Show Spoiler +
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)



+ Show Spoiler +
Apparently she scored very high on the tenacity test, she could probably survive in any condition that isn't ridiculous.

+ Show Spoiler +
Still, she's unarmed and alone(if you don't count the companion cube)... I don't think tenacity alone would help much against headcrabs.


Unrelated, I really wish Valve would tell us just how long it was between Portal 1 and 2... "hundreds of years" does not seem to fit at all with the state of the facility in Portal 2.
+ Show Spoiler +
Portal 1 happened somewhere between 2000 and 2029... and unless Aperture made some discoveries in the field, I can't see the paint in the facility, let alone the painting and wood in Chell's relaxation chamber lasting decades, let alone centuries, even in a controlled environment, especially without a caretaker.

+ Show Spoiler +
Perhaps she could find some sort of object to use as a weapon, a crowbar perhaps?

+ Show Spoiler +
Perhaps the Companion Cube will become her "crowbar."



On April 22 2011 22:01 heishe wrote:
On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).

Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.

+ Show Spoiler +
Well, Portal 2 still had a pretty big reference to the Borealis event that is expected to be the center of Half Life 2: Episode 3. There is an easter egg where you find a "dock" with several life-savers labelled "Borealis." In addition, there seemed to be several other subtle hints that possibly suggest the "missing experiment" that was centered on the Borealis.

In addition:
+ Show Spoiler +
[image loading]

ㅇㅅㅌㅅ
heishe
Profile Blog Joined June 2009
Germany2284 Posts
April 22 2011 13:24 GMT
#303
On April 22 2011 22:07 furymonkey wrote:
Show nested quote +
On April 22 2011 22:01 heishe wrote:
On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).

Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.


I don't really know why they want to do that though, you must admit alot people are very interested in the connection with the half life world.


Who knows. Maybe it's easier for the writers that way. Maybe it creates more opportunities for them to make money out of the Portal franchise in the future. Back when Portal was released they probably did want to make it as a kind of "b-side" to the HL universe, but back then they didn't know that it would be received so favourably.

Either way, even if they want to split the franchises, they obviously can't ignore the HL universe completely, since Portal takes place in that universe after all. That is, unless games in the Portal franchise will always be these games where some evil AI sends you through a couple of test chambers, and then you escape after a while and destroy that AI, which would make the games really stale really fast ( I for one do not really look forward to another one of these games in Portal 3).
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Daralii
Profile Joined March 2010
United States16991 Posts
April 22 2011 13:26 GMT
#304
On April 22 2011 22:20 eviltomahawk wrote:
Show nested quote +
On April 22 2011 21:56 kuresuti wrote:
On April 22 2011 20:32 Daralii wrote:
On April 22 2011 19:43 kuresuti wrote:
On April 22 2011 19:19 thoradycus wrote:
On April 22 2011 18:49 Daralii wrote:
On April 22 2011 18:40 oATmeal. wrote:
On April 22 2011 10:56 sgtcodfish wrote:
Just finished... ending was fucking awesome, the whole game was fucking awesome.

I've got mega nerd chills.

Valve is soooooo good. Can't wait for HL Ep3.


100%, total nerd chills.

And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.

At least Idaho seems to be in tact.

Isn't Aperture in Ohio?

+ Show Spoiler +
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)



+ Show Spoiler +
Apparently she scored very high on the tenacity test, she could probably survive in any condition that isn't ridiculous.

+ Show Spoiler +
Still, she's unarmed and alone(if you don't count the companion cube)... I don't think tenacity alone would help much against headcrabs.


Unrelated, I really wish Valve would tell us just how long it was between Portal 1 and 2... "hundreds of years" does not seem to fit at all with the state of the facility in Portal 2.
+ Show Spoiler +
Portal 1 happened somewhere between 2000 and 2029... and unless Aperture made some discoveries in the field, I can't see the paint in the facility, let alone the painting and wood in Chell's relaxation chamber lasting decades, let alone centuries, even in a controlled environment, especially without a caretaker.

+ Show Spoiler +
Perhaps she could find some sort of object to use as a weapon, a crowbar perhaps?

+ Show Spoiler +
Perhaps the Companion Cube will become her "crowbar."



Show nested quote +
On April 22 2011 22:01 heishe wrote:
On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).

Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.

+ Show Spoiler +
Well, Portal 2 still had a pretty big reference to the Borealis event that is expected to be the center of Half Life 2: Episode 3. There is an easter egg where you find a "dock" with several life-savers labelled "Borealis." In addition, there seemed to be several other subtle hints that possibly suggest the "missing experiment" that was centered on the Borealis.

In addition:
+ Show Spoiler +
[image loading]


+ Show Spoiler +
When did that happen? 0_o
Fear is freedom! Subjugation is liberation! Contradiction is truth!
trainRiderJ
Profile Joined August 2010
United States615 Posts
April 22 2011 14:04 GMT
#305
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
Nilius
Profile Joined April 2011
34 Posts
April 22 2011 14:07 GMT
#306
Such a good game too bad it was so short. Finished both co-op and single player in about 10 hours.
mprs
Profile Joined April 2010
Canada2933 Posts
April 22 2011 14:12 GMT
#307
On April 22 2011 23:04 trainRiderJ wrote:
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.


I don't think people are talking about interweaving game play, but plot. I don't think the half-life game should have a portal gun, and I also don't think portal should have guns or whatever. But I think portal could fill in small gaps of the half-life universe. It would enrich the universe at the very least
We talkin about PRACTICE
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
April 22 2011 14:18 GMT
#308
On April 22 2011 23:12 mprs wrote:
Show nested quote +
On April 22 2011 23:04 trainRiderJ wrote:
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.


I don't think people are talking about interweaving game play, but plot. I don't think the half-life game should have a portal gun, and I also don't think portal should have guns or whatever. But I think portal could fill in small gaps of the half-life universe. It would enrich the universe at the very least

I know I for one would be happy with a Portal 3 that is nothing but robots doing advanced tests. For science.
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
Last Edited: 2011-04-22 14:30:37
April 22 2011 14:29 GMT
#309
On April 22 2011 23:04 trainRiderJ wrote:
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.

You can only portal walls made of moon stuff (or covered in moon material)

I think the next Portal (strange already talking about this one, with Portal 2 not even out a week) will be more about + Show Spoiler +
the cloned people that you found in the end of the coop
, with them you can make a storyline seperate to the outer world
"hopefully swing the favor in your advantage." - Day[9]
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2011-04-22 14:39:54
April 22 2011 14:39 GMT
#310
+ Show Spoiler +
I haven't finished co-op but is it possible that the Chell you are playing in SP campaign is...already a clone?
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-22 14:51:18
April 22 2011 14:49 GMT
#311
On April 22 2011 23:04 trainRiderJ wrote:
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.


+ Show Spoiler +
That's not true as you portal to lots of places that are unintentional, like how you evade fiery death in Portal 1 or any of the behind the camera scenes. You could argue Aperture is stupid enough to make their walls with moon paint, but it's left ambiguous right now. We 100% know that moon rock painted walls work with portal technology, but it doesn't seem like that's the entirety of the situation.



On April 22 2011 23:39 Firebolt145 wrote:
+ Show Spoiler +
I haven't finished co-op but is it possible that the Chell you are playing in SP campaign is...already a clone?


+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


As for mixing the story, it's disappointing Portal 2 is so long after Portal 1 (+ Show Spoiler +
though technically with Chell's super potato you could argue that it hasn't actually been all that long and the wildlife and decay was accelerated from whatever Chell did to that potato, but I believe Valve has said it's that long after
), but it makes sense to do. Having it set so long after removes the awkwardness of Chell running into Freeman. 2 Mute characters meeting isn't exactly what you want. Still I wish they'd intertwine stuff a little more as I LOVED that about Portal 1.
Logo
Danjoh
Profile Joined October 2010
Sweden405 Posts
April 22 2011 14:56 GMT
#312
On April 22 2011 23:49 Logo wrote:
+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


I thought it was a reference to this:
BushidoSnipr
Profile Joined November 2010
United States910 Posts
April 22 2011 14:59 GMT
#313
Anyone here have an extra PC code (from ps3 verison)? I'm dying to try it!
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-04-22 15:06:42
April 22 2011 15:03 GMT
#314
On April 22 2011 23:49 Logo wrote:
Show nested quote +
On April 22 2011 23:04 trainRiderJ wrote:
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.


+ Show Spoiler +
That's not true as you portal to lots of places that are unintentional, like how you evade fiery death in Portal 1 or any of the behind the camera scenes. You could argue Aperture is stupid enough to make their walls with moon paint, but it's left ambiguous right now. We 100% know that moon rock painted walls work with portal technology, but it doesn't seem like that's the entirety of the situation.



Show nested quote +
On April 22 2011 23:39 Firebolt145 wrote:
+ Show Spoiler +
I haven't finished co-op but is it possible that the Chell you are playing in SP campaign is...already a clone?


+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


As for mixing the story, it's disappointing Portal 2 is so long after Portal 1 (+ Show Spoiler +
though technically with Chell's super potato you could argue that it hasn't actually been all that long and the wildlife and decay was accelerated from whatever Chell did to that potato, but I believe Valve has said it's that long after
), but it makes sense to do. Having it set so long after removes the awkwardness of Chell running into Freeman. 2 Mute characters meeting isn't exactly what you want. Still I wish they'd intertwine stuff a little more as I LOVED that about Portal 1.

I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.

I doubt Chell and Gordon would run into each other anyway. + Show Spoiler +
City 17's in eastern Europe according to the wiki, and Chell's in the middle of a field in Michigan.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
April 22 2011 15:03 GMT
#315
Playing through the Co-Op version. Glados keeps insulting my partner and giving me false praise.
www.youtube.com/KangaRuthless
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-22 15:09:02
April 22 2011 15:06 GMT
#316
On April 22 2011 23:56 Danjoh wrote:
Show nested quote +
On April 22 2011 23:49 Logo wrote:
+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


I thought it was a reference to this: http://www.youtube.com/watch?v=AZMSAzZ76EU


Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)


I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.


Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.
Logo
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 22 2011 15:10 GMT
#317
On April 23 2011 00:03 KangaRuthless wrote:
Playing through the Co-Op version. Glados keeps insulting my partner and giving me false praise.

Perhaps those insults and false praises are the truth

For those people who are playing co-op, is it viable to play with a randomized stranger or would it be better to look for a Steam friend?
ㅇㅅㅌㅅ
Daralii
Profile Joined March 2010
United States16991 Posts
April 22 2011 15:20 GMT
#318
On April 23 2011 00:06 Logo wrote:
Show nested quote +
On April 22 2011 23:56 Danjoh wrote:
On April 22 2011 23:49 Logo wrote:
+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


I thought it was a reference to this: http://www.youtube.com/watch?v=AZMSAzZ76EU


Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)


Show nested quote +
I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.


Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.

*shrug* The wiki says HL2 happens in 202X and Portal 1 happens around ~2008(10 years after GLaDOS killed everyone, which is canonically 1998 I think), it all depends on what Valve wants. There's also of course Gordon's "contract" with G-Man, effectively rendering time moot. Even if Valve followed through with the lapse being hundreds of years, Gordon and Chell could still work together.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
mprs
Profile Joined April 2010
Canada2933 Posts
April 22 2011 15:26 GMT
#319
On April 23 2011 00:20 Daralii wrote:
Show nested quote +
On April 23 2011 00:06 Logo wrote:
On April 22 2011 23:56 Danjoh wrote:
On April 22 2011 23:49 Logo wrote:
+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


I thought it was a reference to this: http://www.youtube.com/watch?v=AZMSAzZ76EU


Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)


I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.


Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.

*shrug* The wiki says HL2 happens in 202X and Portal 1 happens around ~2008(10 years after GLaDOS killed everyone, which is canonically 1998 I think), it all depends on what Valve wants. There's also of course Gordon's "contract" with G-Man, effectively rendering time moot. Even if Valve followed through with the lapse being hundreds of years, Gordon and Chell could still work together.


I hope they know sign language, they aren't much of speakers.
We talkin about PRACTICE
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-22 15:30:02
April 22 2011 15:28 GMT
#320
On April 23 2011 00:20 Daralii wrote:
Show nested quote +
On April 23 2011 00:06 Logo wrote:
On April 22 2011 23:56 Danjoh wrote:
On April 22 2011 23:49 Logo wrote:
+ Show Spoiler +
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.


I thought it was a reference to this: http://www.youtube.com/watch?v=AZMSAzZ76EU


Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)


I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.


Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.

*shrug* The wiki says HL2 happens in 202X and Portal 1 happens around ~2008(10 years after GLaDOS killed everyone, which is canonically 1998 I think), it all depends on what Valve wants. There's also of course Gordon's "contract" with G-Man, effectively rendering time moot. Even if Valve followed through with the lapse being hundreds of years, Gordon and Chell could still work together.


Well g-man's ability to continue that contract is questionable at best and why would Valve spend all this time building up Alyx and the world only to skip ahead 100 years? It'd be hard to keep players invested in the story if they did that I'd think. It's not like Portal where the setting alone is the primary connection players have or HL1 where you had no investment in the character's beyond gordon/gman and the aliens.

On April 23 2011 00:10 eviltomahawk wrote:
Show nested quote +
On April 23 2011 00:03 KangaRuthless wrote:
Playing through the Co-Op version. Glados keeps insulting my partner and giving me false praise.

Perhaps those insults and false praises are the truth

For those people who are playing co-op, is it viable to play with a randomized stranger or would it be better to look for a Steam friend?


I'd recommend a friend if you can.
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